Sweden-Number/dlls/d3d8
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
..
tests wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d8.spec
d3d8_main.c d3d8: An invalid shader version isn't an internal error. 2010-09-06 16:14:30 +02:00
d3d8_private.h wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
device.c ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
directx.c
shader.c d3d8: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:40 +02:00
surface.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00