Sweden-Number/dlls/dinput/tests/hotplug.c

1235 lines
50 KiB
C

/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define DIRECTINPUT_VERSION 0x0800
#include <stdarg.h>
#include <stddef.h>
#include <limits.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winbase.h"
#define COBJMACROS
#include "dinput.h"
#include "dinputd.h"
#include "devguid.h"
#include "dbt.h"
#include "unknwn.h"
#include "winstring.h"
#include "wine/hid.h"
#include "dinput_test.h"
#include "initguid.h"
#include "roapi.h"
#include "weakreference.h"
#define WIDL_using_Windows_Foundation
#define WIDL_using_Windows_Foundation_Collections
#include "windows.foundation.h"
#define WIDL_using_Windows_Gaming_Input
#define WIDL_using_Windows_Gaming_Input_Custom
#include "windows.gaming.input.custom.h"
#define MAKE_FUNC(f) static typeof(f) *p ## f
MAKE_FUNC( RoGetActivationFactory );
MAKE_FUNC( RoInitialize );
MAKE_FUNC( WindowsCreateString );
MAKE_FUNC( WindowsDeleteString );
#undef MAKE_FUNC
static BOOL load_combase_functions(void)
{
HMODULE combase = GetModuleHandleW( L"combase.dll" );
#define LOAD_FUNC(m, f) if (!(p ## f = (void *)GetProcAddress( m, #f ))) goto failed;
LOAD_FUNC( combase, RoGetActivationFactory );
LOAD_FUNC( combase, RoInitialize );
LOAD_FUNC( combase, WindowsCreateString );
LOAD_FUNC( combase, WindowsDeleteString );
#undef LOAD_FUNC
return TRUE;
failed:
win_skip("Failed to load combase.dll functions, skipping tests\n");
return FALSE;
}
static DWORD wait_for_events( DWORD count, HANDLE *events, DWORD timeout )
{
DWORD ret, end = GetTickCount() + timeout;
MSG msg;
while ((ret = MsgWaitForMultipleObjects( count, events, FALSE, timeout, QS_ALLINPUT )) <= count)
{
while (PeekMessageW( &msg, 0, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
DispatchMessageW( &msg );
}
if (ret < count) return ret;
if (timeout == INFINITE) continue;
if (end <= GetTickCount()) timeout = 0;
else timeout = end - GetTickCount();
}
ok( ret == WAIT_TIMEOUT, "MsgWaitForMultipleObjects returned %#lx\n", ret );
return ret;
}
#define check_interface( a, b, c ) check_interface_( __LINE__, a, b, c )
static void check_interface_( unsigned int line, void *iface_ptr, REFIID iid, BOOL supported )
{
IUnknown *iface = iface_ptr;
HRESULT hr, expected;
IUnknown *unk;
expected = supported ? S_OK : E_NOINTERFACE;
hr = IUnknown_QueryInterface( iface, iid, (void **)&unk );
ok_ (__FILE__, line)( hr == expected, "got hr %#lx, expected %#lx.\n", hr, expected );
if (SUCCEEDED(hr)) IUnknown_Release( unk );
}
static BOOL test_input_lost( DWORD version )
{
#include "psh_hid_macros.h"
static const unsigned char report_desc[] =
{
USAGE_PAGE(1, HID_USAGE_PAGE_GENERIC),
USAGE(1, HID_USAGE_GENERIC_JOYSTICK),
COLLECTION(1, Application),
USAGE(1, HID_USAGE_GENERIC_JOYSTICK),
COLLECTION(1, Physical),
USAGE_PAGE(1, HID_USAGE_PAGE_BUTTON),
USAGE_MINIMUM(1, 1),
USAGE_MAXIMUM(1, 6),
LOGICAL_MINIMUM(1, 0),
LOGICAL_MAXIMUM(1, 1),
PHYSICAL_MINIMUM(1, 0),
PHYSICAL_MAXIMUM(1, 1),
REPORT_SIZE(1, 1),
REPORT_COUNT(1, 8),
INPUT(1, Data|Var|Abs),
END_COLLECTION,
END_COLLECTION,
};
#include "pop_hid_macros.h"
static const HIDP_CAPS hid_caps =
{
.InputReportByteLength = 1,
};
static const DIPROPDWORD buffer_size =
{
.diph =
{
.dwHeaderSize = sizeof(DIPROPHEADER),
.dwSize = sizeof(DIPROPDWORD),
.dwHow = DIPH_DEVICE,
.dwObj = 0,
},
.dwData = UINT_MAX,
};
DIDEVICEINSTANCEW devinst = {.dwSize = sizeof(DIDEVICEINSTANCEW)};
DIDEVICEOBJECTDATA objdata[32] = {{0}};
WCHAR cwd[MAX_PATH], tempdir[MAX_PATH];
IDirectInputDevice8W *device = NULL;
ULONG ref, count, size;
DIJOYSTATE2 state;
HRESULT hr;
winetest_push_context( "%#lx", version );
GetCurrentDirectoryW( ARRAY_SIZE(cwd), cwd );
GetTempPathW( ARRAY_SIZE(tempdir), tempdir );
SetCurrentDirectoryW( tempdir );
cleanup_registry_keys();
if (!dinput_driver_start( report_desc, sizeof(report_desc), &hid_caps, NULL, 0 )) goto done;
if (FAILED(hr = dinput_test_create_device( version, &devinst, &device ))) goto done;
hr = IDirectInputDevice8_SetDataFormat( device, &c_dfDIJoystick2 );
ok( hr == DI_OK, "SetDataFormat returned %#lx\n", hr );
hr = IDirectInputDevice8_SetCooperativeLevel( device, 0, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND );
ok( hr == DI_OK, "SetCooperativeLevel returned %#lx\n", hr );
hr = IDirectInputDevice8_SetProperty( device, DIPROP_BUFFERSIZE, &buffer_size.diph );
ok( hr == DI_OK, "SetProperty returned %#lx\n", hr );
hr = IDirectInputDevice8_Acquire( device );
ok( hr == DI_OK, "Acquire returned %#lx\n", hr );
hr = IDirectInputDevice8_GetDeviceState( device, sizeof(state), &state );
ok( hr == DI_OK, "GetDeviceState returned %#lx\n", hr );
size = version < 0x0800 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA);
count = 1;
hr = IDirectInputDevice8_GetDeviceData( device, size, objdata, &count, DIGDD_PEEK );
ok( hr == DI_OK, "GetDeviceData returned %#lx\n", hr );
ok( count == 0, "got %lu expected 0\n", count );
pnp_driver_stop();
hr = IDirectInputDevice8_GetDeviceState( device, sizeof(state), &state );
ok( hr == DIERR_INPUTLOST, "GetDeviceState returned %#lx\n", hr );
hr = IDirectInputDevice8_GetDeviceState( device, sizeof(state), &state );
ok( hr == DIERR_INPUTLOST, "GetDeviceState returned %#lx\n", hr );
hr = IDirectInputDevice8_GetDeviceData( device, size, objdata, &count, DIGDD_PEEK );
ok( hr == DIERR_INPUTLOST, "GetDeviceData returned %#lx\n", hr );
hr = IDirectInputDevice8_Poll( device );
ok( hr == DIERR_INPUTLOST, "Poll returned: %#lx\n", hr );
hr = IDirectInputDevice8_Acquire( device );
ok( hr == DIERR_UNPLUGGED, "Acquire returned %#lx\n", hr );
hr = IDirectInputDevice8_GetDeviceState( device, sizeof(state), &state );
ok( hr == DIERR_NOTACQUIRED, "GetDeviceState returned %#lx\n", hr );
hr = IDirectInputDevice8_GetDeviceData( device, size, objdata, &count, DIGDD_PEEK );
ok( hr == DIERR_NOTACQUIRED, "GetDeviceData returned %#lx\n", hr );
hr = IDirectInputDevice8_Unacquire( device );
ok( hr == DI_NOEFFECT, "Unacquire returned: %#lx\n", hr );
dinput_driver_start( report_desc, sizeof(report_desc), &hid_caps, NULL, 0 );
hr = IDirectInputDevice8_Acquire( device );
todo_wine
ok( hr == DIERR_UNPLUGGED, "Acquire returned %#lx\n", hr );
hr = IDirectInputDevice8_GetDeviceState( device, sizeof(state), &state );
todo_wine
ok( hr == DIERR_NOTACQUIRED, "GetDeviceState returned %#lx\n", hr );
ref = IDirectInputDevice8_Release( device );
ok( ref == 0, "Release returned %ld\n", ref );
done:
pnp_driver_stop();
cleanup_registry_keys();
SetCurrentDirectoryW( cwd );
winetest_pop_context();
return device != NULL;
}
static int device_change_count;
static int device_change_expect;
static HWND device_change_hwnd;
static BOOL device_change_all;
static BOOL all_upper( const WCHAR *str, const WCHAR *end )
{
while (str++ != end) if (towupper( str[-1] ) != str[-1]) return FALSE;
return TRUE;
}
static BOOL all_lower( const WCHAR *str, const WCHAR *end )
{
while (str++ != end) if (towlower( str[-1] ) != str[-1]) return FALSE;
return TRUE;
}
static LRESULT CALLBACK devnotify_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
if (msg == WM_DEVICECHANGE)
{
DEV_BROADCAST_HDR *header = (DEV_BROADCAST_HDR *)lparam;
DEV_BROADCAST_DEVICEINTERFACE_W *iface = (DEV_BROADCAST_DEVICEINTERFACE_W *)lparam;
const WCHAR *upper_end, *name_end, *expect_prefix;
GUID expect_guid;
if (device_change_all && (device_change_count == 0 || device_change_count == 3))
{
expect_guid = control_class;
expect_prefix = L"\\\\?\\ROOT#";
}
else
{
expect_guid = GUID_DEVINTERFACE_HID;
expect_prefix = L"\\\\?\\HID#";
}
ok( hwnd == device_change_hwnd, "got hwnd %p\n", hwnd );
ok( header->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE, "got dbch_devicetype %lu\n",
header->dbch_devicetype );
winetest_push_context( "%u", device_change_count );
ok( IsEqualGUID( &iface->dbcc_classguid, &expect_guid ), "got dbch_classguid %s\n",
debugstr_guid( &iface->dbcc_classguid ) );
ok( iface->dbcc_size >= offsetof( DEV_BROADCAST_DEVICEINTERFACE_W, dbcc_name[wcslen( iface->dbcc_name ) + 1] ),
"got dbcc_size %lu\n", iface->dbcc_size );
ok( !wcsncmp( iface->dbcc_name, expect_prefix, wcslen( expect_prefix ) ),
"got dbcc_name %s\n", debugstr_w(iface->dbcc_name) );
upper_end = wcschr( iface->dbcc_name + wcslen( expect_prefix ), '#' );
name_end = iface->dbcc_name + wcslen( iface->dbcc_name ) + 1;
ok( !!upper_end, "got dbcc_name %s\n", debugstr_w(iface->dbcc_name) );
ok( all_upper( iface->dbcc_name, upper_end ), "got dbcc_name %s\n", debugstr_w(iface->dbcc_name) );
ok( all_lower( upper_end, name_end ), "got dbcc_name %s\n", debugstr_w(iface->dbcc_name) );
if (device_change_count++ >= device_change_expect / 2)
ok( wparam == DBT_DEVICEREMOVECOMPLETE, "got wparam %#Ix\n", wparam );
else
ok( wparam == DBT_DEVICEARRIVAL, "got wparam %#Ix\n", wparam );
winetest_pop_context();
}
return DefWindowProcW( hwnd, msg, wparam, lparam );
}
static void test_RegisterDeviceNotification(void)
{
DEV_BROADCAST_DEVICEINTERFACE_A iface_filter_a =
{
.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE,
.dbcc_classguid = GUID_DEVINTERFACE_HID,
};
WNDCLASSEXW class =
{
.cbSize = sizeof(WNDCLASSEXW),
.hInstance = GetModuleHandleW( NULL ),
.lpszClassName = L"devnotify",
.lpfnWndProc = devnotify_wndproc,
};
char buffer[1024] = {0};
DEV_BROADCAST_HDR *header = (DEV_BROADCAST_HDR *)buffer;
HANDLE hwnd, thread, stop_event;
HDEVNOTIFY devnotify;
MSG msg;
RegisterClassExW( &class );
hwnd = CreateWindowW( class.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
ok( !!hwnd, "CreateWindowW failed, error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
devnotify = RegisterDeviceNotificationA( NULL, NULL, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_PARAMETER, "got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
devnotify = RegisterDeviceNotificationA( (HWND)0xdeadbeef, NULL, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_PARAMETER, "got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
devnotify = RegisterDeviceNotificationA( hwnd, NULL, 2 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_PARAMETER, "got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
memset( header, 0, sizeof(DEV_BROADCAST_OEM) );
header->dbch_size = sizeof(DEV_BROADCAST_OEM);
header->dbch_devicetype = DBT_DEVTYP_OEM;
devnotify = RegisterDeviceNotificationA( hwnd, header, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_DATA || GetLastError() == ERROR_SERVICE_SPECIFIC_ERROR,
"got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
memset( header, 0, sizeof(DEV_BROADCAST_DEVNODE) );
header->dbch_size = sizeof(DEV_BROADCAST_DEVNODE);
header->dbch_devicetype = DBT_DEVTYP_DEVNODE;
devnotify = RegisterDeviceNotificationA( hwnd, header, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_DATA || GetLastError() == ERROR_SERVICE_SPECIFIC_ERROR,
"got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
memset( header, 0, sizeof(DEV_BROADCAST_VOLUME) );
header->dbch_size = sizeof(DEV_BROADCAST_VOLUME);
header->dbch_devicetype = DBT_DEVTYP_VOLUME;
devnotify = RegisterDeviceNotificationA( hwnd, header, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_DATA || GetLastError() == ERROR_SERVICE_SPECIFIC_ERROR,
"got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
memset( header, 0, sizeof(DEV_BROADCAST_PORT_A) );
header->dbch_size = sizeof(DEV_BROADCAST_PORT_A);
header->dbch_devicetype = DBT_DEVTYP_PORT;
devnotify = RegisterDeviceNotificationA( hwnd, header, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_DATA || GetLastError() == ERROR_SERVICE_SPECIFIC_ERROR,
"got error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
memset( header, 0, sizeof(DEV_BROADCAST_NET) );
header->dbch_size = sizeof(DEV_BROADCAST_NET);
header->dbch_devicetype = DBT_DEVTYP_NET;
devnotify = RegisterDeviceNotificationA( hwnd, header, 0 );
ok( !devnotify, "RegisterDeviceNotificationA succeeded\n" );
ok( GetLastError() == ERROR_INVALID_DATA || GetLastError() == ERROR_SERVICE_SPECIFIC_ERROR,
"got error %lu\n", GetLastError() );
devnotify = RegisterDeviceNotificationA( hwnd, &iface_filter_a, DEVICE_NOTIFY_WINDOW_HANDLE );
ok( !!devnotify, "RegisterDeviceNotificationA failed, error %lu\n", GetLastError() );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
device_change_count = 0;
device_change_expect = 2;
device_change_hwnd = hwnd;
device_change_all = FALSE;
stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
while (device_change_count < device_change_expect)
{
MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
DispatchMessageW( &msg );
}
if (device_change_count == device_change_expect / 2) SetEvent( stop_event );
}
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );
UnregisterDeviceNotification( devnotify );
memcpy( buffer, &iface_filter_a, sizeof(iface_filter_a) );
strcpy( ((DEV_BROADCAST_DEVICEINTERFACE_A *)buffer)->dbcc_name, "device name" );
((DEV_BROADCAST_DEVICEINTERFACE_A *)buffer)->dbcc_size += strlen( "device name" ) + 1;
devnotify = RegisterDeviceNotificationA( hwnd, buffer, DEVICE_NOTIFY_WINDOW_HANDLE );
ok( !!devnotify, "RegisterDeviceNotificationA failed, error %lu\n", GetLastError() );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
device_change_count = 0;
device_change_expect = 2;
device_change_hwnd = hwnd;
device_change_all = FALSE;
stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
while (device_change_count < device_change_expect)
{
MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
DispatchMessageW( &msg );
}
if (device_change_count == device_change_expect / 2) SetEvent( stop_event );
}
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );
UnregisterDeviceNotification( devnotify );
devnotify = RegisterDeviceNotificationA( hwnd, &iface_filter_a, DEVICE_NOTIFY_ALL_INTERFACE_CLASSES );
ok( !!devnotify, "RegisterDeviceNotificationA failed, error %lu\n", GetLastError() );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
device_change_count = 0;
device_change_expect = 4;
device_change_hwnd = hwnd;
device_change_all = TRUE;
stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
while (device_change_count < device_change_expect)
{
MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
DispatchMessageW( &msg );
}
if (device_change_count == device_change_expect / 2) SetEvent( stop_event );
}
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );
UnregisterDeviceNotification( devnotify );
DestroyWindow( hwnd );
UnregisterClassW( class.lpszClassName, class.hInstance );
}
struct controller_handler
{
IEventHandler_RawGameController IEventHandler_RawGameController_iface;
HANDLE event;
BOOL invoked;
};
static inline struct controller_handler *impl_from_IEventHandler_RawGameController( IEventHandler_RawGameController *iface )
{
return CONTAINING_RECORD( iface, struct controller_handler, IEventHandler_RawGameController_iface );
}
static HRESULT WINAPI controller_handler_QueryInterface( IEventHandler_RawGameController *iface, REFIID iid, void **out )
{
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IEventHandler_RawGameController ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
trace( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI controller_handler_AddRef( IEventHandler_RawGameController *iface )
{
return 2;
}
static ULONG WINAPI controller_handler_Release( IEventHandler_RawGameController *iface )
{
return 1;
}
static HRESULT WINAPI controller_handler_Invoke( IEventHandler_RawGameController *iface,
IInspectable *sender, IRawGameController *controller )
{
struct controller_handler *impl = impl_from_IEventHandler_RawGameController( iface );
trace( "iface %p, sender %p, controller %p\n", iface, sender, controller );
ok( sender == NULL, "got sender %p\n", sender );
SetEvent( impl->event );
impl->invoked = TRUE;
return S_OK;
}
static const IEventHandler_RawGameControllerVtbl controller_handler_vtbl =
{
controller_handler_QueryInterface,
controller_handler_AddRef,
controller_handler_Release,
controller_handler_Invoke,
};
static struct controller_handler controller_removed = {{&controller_handler_vtbl}};
static struct controller_handler controller_added = {{&controller_handler_vtbl}};
DEFINE_GUID( IID_IGameControllerImpl, 0x06e58977, 0x7684, 0x4dc5, 0xba, 0xd1, 0xcd, 0xa5, 0x2a, 0x4a, 0xa0, 0x6d );
typedef IInspectable IGameControllerImpl;
#define DEFINE_IINSPECTABLE_OUTER( pfx, iface_type, impl_type, outer_iface ) \
static inline impl_type *impl_from_##iface_type( iface_type *iface ) \
{ \
return CONTAINING_RECORD( iface, impl_type, iface_type##_iface ); \
} \
static HRESULT WINAPI pfx##_QueryInterface( iface_type *iface, REFIID iid, void **out ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_QueryInterface( (IInspectable *)impl->outer_iface, iid, out ); \
} \
static ULONG WINAPI pfx##_AddRef( iface_type *iface ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_AddRef( (IInspectable *)impl->outer_iface ); \
} \
static ULONG WINAPI pfx##_Release( iface_type *iface ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_Release( (IInspectable *)impl->outer_iface ); \
} \
static HRESULT WINAPI pfx##_GetIids( iface_type *iface, ULONG *iid_count, IID **iids ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_GetIids( (IInspectable *)impl->outer_iface, iid_count, iids ); \
} \
static HRESULT WINAPI pfx##_GetRuntimeClassName( iface_type *iface, HSTRING *class_name ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_GetRuntimeClassName( (IInspectable *)impl->outer_iface, class_name ); \
} \
static HRESULT WINAPI pfx##_GetTrustLevel( iface_type *iface, TrustLevel *trust_level ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_GetTrustLevel( (IInspectable *)impl->outer_iface, trust_level ); \
}
struct custom_controller
{
IGameControllerImpl IGameControllerImpl_iface;
IGameControllerInputSink IGameControllerInputSink_iface;
IHidGameControllerInputSink IHidGameControllerInputSink_iface;
IGameController *IGameController_outer;
LONG ref;
BOOL initialize_called;
BOOL on_input_resumed_called;
BOOL on_input_suspended_called;
BOOL raw_game_controller_queried;
};
static inline struct custom_controller *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
{
return CONTAINING_RECORD( iface, struct custom_controller, IGameControllerImpl_iface );
}
static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
{
struct custom_controller *impl = impl_from_IGameControllerImpl( iface );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IGameControllerImpl ))
{
IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
{
IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IHidGameControllerInputSink ))
{
IInspectable_AddRef( (*out = &impl->IHidGameControllerInputSink_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IRawGameController ))
{
impl->raw_game_controller_queried = TRUE;
*out = NULL;
return E_NOINTERFACE;
}
ok( 0, "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
{
struct custom_controller *impl = impl_from_IGameControllerImpl( iface );
return InterlockedIncrement( &impl->ref );
}
static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
{
struct custom_controller *impl = impl_from_IGameControllerImpl( iface );
return InterlockedDecrement( &impl->ref );
}
static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer, IGameControllerProvider *provider )
{
struct custom_controller *impl = impl_from_IGameControllerImpl( iface );
ok( !impl->initialize_called, "Initialize already called\n" );
impl->initialize_called = TRUE;
check_interface( outer, &IID_IUnknown, TRUE );
check_interface( outer, &IID_IInspectable, TRUE );
check_interface( outer, &IID_IAgileObject, TRUE );
check_interface( outer, &IID_IWeakReferenceSource, TRUE );
check_interface( outer, &IID_IGameController, TRUE );
impl->IGameController_outer = outer;
check_interface( provider, &IID_IUnknown, TRUE );
check_interface( provider, &IID_IInspectable, TRUE );
check_interface( provider, &IID_IAgileObject, TRUE );
check_interface( provider, &IID_IWeakReferenceSource, TRUE );
check_interface( provider, &IID_IGameControllerProvider, TRUE );
check_interface( provider, &IID_IHidGameControllerProvider, TRUE );
return S_OK;
}
static const void *controller_vtbl[] =
{
controller_QueryInterface,
controller_AddRef,
controller_Release,
/* IInspectable methods */
controller_GetIids,
controller_GetRuntimeClassName,
controller_GetTrustLevel,
/* IGameControllerImpl methods */
controller_Initialize,
};
DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct custom_controller, IGameController_outer )
static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
{
struct custom_controller *impl = impl_from_IGameControllerInputSink( iface );
trace( "iface %p, timestamp %I64u\n", iface, timestamp );
ok( !controller_added.invoked, "controller added handler invoked\n" );
ok( !impl->on_input_resumed_called, "OnInputResumed already called\n" );
impl->on_input_resumed_called = TRUE;
return S_OK;
}
static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
{
struct custom_controller *impl = impl_from_IGameControllerInputSink( iface );
trace( "iface %p, timestamp %I64u\n", iface, timestamp );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
ok( !impl->on_input_suspended_called, "OnInputSuspended already called\n" );
impl->on_input_suspended_called = TRUE;
return S_OK;
}
static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
{
input_sink_QueryInterface,
input_sink_AddRef,
input_sink_Release,
/* IInspectable methods */
input_sink_GetIids,
input_sink_GetRuntimeClassName,
input_sink_GetTrustLevel,
/* IGameControllerInputSink methods */
input_sink_OnInputResumed,
input_sink_OnInputSuspended,
};
DEFINE_IINSPECTABLE_OUTER( hid_sink, IHidGameControllerInputSink, struct custom_controller, IGameController_outer )
static HRESULT WINAPI hid_sink_OnInputReportReceived( IHidGameControllerInputSink *iface, UINT64 timestamp, BYTE id, UINT32 report_len, BYTE *report_buf )
{
ok( 0, "unexpected call\n" );
return S_OK;
}
static const struct IHidGameControllerInputSinkVtbl hid_sink_vtbl =
{
hid_sink_QueryInterface,
hid_sink_AddRef,
hid_sink_Release,
/* IInspectable methods */
hid_sink_GetIids,
hid_sink_GetRuntimeClassName,
hid_sink_GetTrustLevel,
/* IGameControllerInputSink methods */
hid_sink_OnInputReportReceived,
};
static struct custom_controller custom_controller =
{
{(IInspectableVtbl *)controller_vtbl},
{&input_sink_vtbl},
{&hid_sink_vtbl},
};
struct custom_factory
{
ICustomGameControllerFactory ICustomGameControllerFactory_iface;
BOOL create_controller_called;
BOOL create_controller;
BOOL on_game_controller_added_called;
HANDLE added_event;
BOOL on_game_controller_removed_called;
HANDLE removed_event;
};
static inline struct custom_factory *impl_from_ICustomGameControllerFactory( ICustomGameControllerFactory *iface )
{
return CONTAINING_RECORD( iface, struct custom_factory, ICustomGameControllerFactory_iface );
}
static HRESULT WINAPI custom_factory_QueryInterface( ICustomGameControllerFactory *iface, REFIID iid, void **out )
{
struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
{
IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
return S_OK;
}
ok( 0, "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI custom_factory_AddRef( ICustomGameControllerFactory *iface )
{
return 2;
}
static ULONG WINAPI custom_factory_Release( ICustomGameControllerFactory *iface )
{
return 1;
}
static HRESULT WINAPI custom_factory_GetIids( ICustomGameControllerFactory *iface, ULONG *iid_count, IID **iids )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_GetRuntimeClassName( ICustomGameControllerFactory *iface, HSTRING *class_name )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_GetTrustLevel( ICustomGameControllerFactory *iface, TrustLevel *trust_level )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
IInspectable **value )
{
struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
trace( "iface %p, provider %p, value %p\n", iface, provider, value );
ok( !controller_added.invoked, "controller added handler invoked\n" );
ok( !impl->create_controller_called, "unexpected call\n" );
impl->create_controller_called = TRUE;
if (!impl->create_controller) return E_NOTIMPL;
check_interface( provider, &IID_IUnknown, TRUE );
check_interface( provider, &IID_IInspectable, TRUE );
check_interface( provider, &IID_IAgileObject, TRUE );
check_interface( provider, &IID_IGameControllerProvider, TRUE );
check_interface( provider, &IID_IHidGameControllerProvider, TRUE );
check_interface( provider, &IID_IXusbGameControllerProvider, FALSE );
check_interface( provider, &IID_IGameControllerInputSink, FALSE );
custom_controller.ref = 1;
*value = &custom_controller.IGameControllerImpl_iface;
return S_OK;
}
static HRESULT WINAPI custom_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
{
struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
trace( "iface %p, value %p\n", iface, value );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( impl->create_controller_called, "CreateGameController not called\n" );
ok( impl->create_controller, "unexpected call\n" );
ok( custom_controller.initialize_called, "Initialize not called\n" );
ok( custom_controller.on_input_resumed_called, "OnInputResumed not called\n" );
ok( !custom_controller.on_input_suspended_called, "OnInputSuspended not called\n" );
ok( !impl->on_game_controller_added_called, "OnGameControllerAdded already called\n" );
impl->on_game_controller_added_called = TRUE;
SetEvent( impl->added_event );
return S_OK;
}
static HRESULT WINAPI custom_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
{
struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
trace( "iface %p, value %p\n", iface, value );
ok( controller_removed.invoked, "controller removed handler invoked\n" );
ok( custom_controller.on_input_suspended_called, "OnInputSuspended not called\n" );
ok( impl->create_controller, "unexpected call\n" );
ok( impl->on_game_controller_added_called, "OnGameControllerAdded already called\n" );
ok( !impl->on_game_controller_removed_called, "OnGameControllerRemoved already called\n" );
impl->on_game_controller_removed_called = TRUE;
SetEvent( impl->removed_event );
return S_OK;
}
static const struct ICustomGameControllerFactoryVtbl custom_factory_vtbl =
{
custom_factory_QueryInterface,
custom_factory_AddRef,
custom_factory_Release,
/* IInspectable methods */
custom_factory_GetIids,
custom_factory_GetRuntimeClassName,
custom_factory_GetTrustLevel,
/* ICustomGameControllerFactory methods */
custom_factory_CreateGameController,
custom_factory_OnGameControllerAdded,
custom_factory_OnGameControllerRemoved,
};
static struct custom_factory custom_factory = {{&custom_factory_vtbl}};
static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
if (msg == WM_DEVICECHANGE)
{
winetest_push_context( "%u", device_change_count );
if (device_change_count++ >= device_change_expect / 2)
{
ok( wparam == DBT_DEVICEREMOVECOMPLETE, "got wparam %#Ix\n", wparam );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( controller_removed.invoked, "controller removed handler not invoked\n" );
}
else
{
ok( wparam == DBT_DEVICEARRIVAL, "got wparam %#Ix\n", wparam );
todo_wine /* Wine currently listens to WINEXINPUT device arrival, which is received earlier than HID */
ok( !controller_added.invoked, "controller added handler not invoked\n" );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
}
winetest_pop_context();
}
return DefWindowProcW( hwnd, msg, wparam, lparam );
}
static void test_windows_gaming_input(void)
{
static const WCHAR *manager_class_name = RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager;
static const WCHAR *class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
DEV_BROADCAST_DEVICEINTERFACE_A iface_filter_a =
{
.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE,
.dbcc_classguid = GUID_DEVINTERFACE_HID,
};
WNDCLASSEXW class =
{
.cbSize = sizeof(WNDCLASSEXW),
.hInstance = GetModuleHandleW( NULL ),
.lpszClassName = L"devnotify",
.lpfnWndProc = windows_gaming_input_wndproc,
};
IGameControllerFactoryManagerStatics2 *manager_statics2;
IRawGameController *raw_controller, *tmp_raw_controller;
IGameController *game_controller, *tmp_game_controller;
IGameControllerFactoryManagerStatics *manager_statics;
EventRegistrationToken controller_removed_token;
IVectorView_RawGameController *controller_view;
EventRegistrationToken controller_added_token;
IIterable_RawGameController *iterable;
IIterator_RawGameController *iterator;
IRawGameControllerStatics *statics;
HANDLE hwnd, thread, stop_event;
IInspectable *tmp_inspectable;
HDEVNOTIFY devnotify;
HSTRING str;
UINT32 size;
HRESULT hr;
DWORD res;
BOOL ret;
MSG msg;
if (!load_combase_functions()) return;
hr = pRoInitialize( RO_INIT_MULTITHREADED );
ok( hr == RPC_E_CHANGED_MODE, "RoInitialize failed, hr %#lx\n", hr );
hr = pWindowsCreateString( class_name, wcslen( class_name ), &str );
ok( hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IRawGameControllerStatics, (void **)&statics );
ok( hr == S_OK || broken( hr == REGDB_E_CLASSNOTREG ), "RoGetActivationFactory failed, hr %#lx\n", hr );
pWindowsDeleteString( str );
if (hr == REGDB_E_CLASSNOTREG)
{
win_skip( "%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w( class_name ) );
return;
}
hr = pWindowsCreateString( manager_class_name, wcslen( manager_class_name ), &str );
ok( hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IGameControllerFactoryManagerStatics, (void **)&manager_statics );
ok( hr == S_OK, "RoGetActivationFactory failed, hr %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IGameControllerFactoryManagerStatics2, (void **)&manager_statics2 );
ok( hr == S_OK, "RoGetActivationFactory failed, hr %#lx\n", hr );
pWindowsDeleteString( str );
controller_added.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_added.event, "CreateEventW failed, error %lu\n", GetLastError() );
controller_removed.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_removed.event, "CreateEventW failed, error %lu\n", GetLastError() );
hr = IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId( manager_statics, &custom_factory.ICustomGameControllerFactory_iface,
LOWORD(EXPECT_VIDPID), HIWORD(EXPECT_VIDPID) );
todo_wine
ok( hr == S_OK, "RegisterCustomFactoryForHardwareId returned %#lx\n", hr );
hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
&controller_added_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
ok( controller_added_token.value, "got token %I64u\n", controller_added_token.value );
hr = IRawGameControllerStatics_add_RawGameControllerRemoved( statics, &controller_removed.IEventHandler_RawGameController_iface,
&controller_removed_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
RegisterClassExW( &class );
hwnd = CreateWindowW( class.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
ok( !!hwnd, "CreateWindowW failed, error %lu\n", GetLastError() );
devnotify = RegisterDeviceNotificationA( hwnd, &iface_filter_a, DEVICE_NOTIFY_WINDOW_HANDLE );
ok( !!devnotify, "RegisterDeviceNotificationA failed, error %lu\n", GetLastError() );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
device_change_count = 0;
device_change_expect = 2;
stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
wait_for_events( 1, &controller_added.event, INFINITE );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
todo_wine
ok( custom_factory.create_controller_called, "CreateGameController not called\n" );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 0, "got size %u\n", size );
IVectorView_RawGameController_Release( controller_view );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
hr = IVectorView_RawGameController_GetAt( controller_view, 0, &raw_controller );
ok( hr == S_OK, "GetAt returned %#lx\n", hr );
hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_statics2,
&custom_factory.ICustomGameControllerFactory_iface, game_controller, &tmp_game_controller );
ok( hr == S_OK, "TryGetFactoryControllerFromGameController returned %#lx\n", hr );
ok( !tmp_game_controller, "got controller %p\n", tmp_game_controller );
hr = IRawGameControllerStatics_FromGameController( statics, game_controller, &tmp_raw_controller );
ok( hr == S_OK, "FromGameController returned %#lx\n", hr );
ok( tmp_raw_controller == raw_controller, "got controller %p\n", tmp_raw_controller );
IRawGameController_Release( tmp_raw_controller );
IGameController_Release( game_controller );
IRawGameController_Release( raw_controller );
SetEvent( stop_event );
wait_for_events( 1, &controller_removed.event, INFINITE );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( controller_removed.invoked, "controller removed handler not invoked\n" );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
hr = IVectorView_RawGameController_QueryInterface( controller_view, &IID_IIterable_RawGameController,
(void **)&iterable );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
hr = IIterable_RawGameController_First( iterable, &iterator );
ok( hr == S_OK, "First returned %#lx\n", hr );
IIterable_RawGameController_Release( iterable );
hr = IIterator_RawGameController_get_HasCurrent( iterator, &ret );
ok( hr == S_OK, "First returned %#lx\n", hr );
ok( ret == TRUE, "got HasCurrent %u\n", ret );
hr = IIterator_RawGameController_MoveNext( iterator, &ret );
ok( hr == S_OK, "First returned %#lx\n", hr );
ok( ret == FALSE, "got MoveNext %u\n", ret );
hr = IIterator_RawGameController_get_HasCurrent( iterator, &ret );
ok( hr == S_OK, "First returned %#lx\n", hr );
ok( ret == FALSE, "got MoveNext %u\n", ret );
hr = IIterator_RawGameController_MoveNext( iterator, &ret );
ok( hr == S_OK, "First returned %#lx\n", hr );
ok( ret == FALSE, "got MoveNext %u\n", ret );
IIterator_RawGameController_Release( iterator );
IVectorView_RawGameController_Release( controller_view );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 0, "got size %u\n", size );
IVectorView_RawGameController_Release( controller_view );
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
device_change_count = 0;
device_change_expect = 2;
custom_factory.create_controller = TRUE;
custom_factory.create_controller_called = FALSE;
ResetEvent( controller_added.event );
controller_added.invoked = FALSE;
ResetEvent( controller_removed.event );
controller_removed.invoked = FALSE;
ResetEvent( stop_event );
custom_factory.added_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!custom_factory.added_event, "CreateEventW failed, error %lu\n", GetLastError() );
custom_factory.removed_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!custom_factory.removed_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
wait_for_events( 1, &controller_added.event, INFINITE );
res = wait_for_events( 1, &custom_factory.added_event, 500 );
todo_wine
ok( !res, "wait_for_events returned %#lx\n", res );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
hr = IVectorView_RawGameController_GetAt( controller_view, 0, &raw_controller );
ok( hr == S_OK, "GetAt returned %#lx\n", hr );
hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
ok( game_controller != custom_controller.IGameController_outer, "got controller %p\n", game_controller );
hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_statics2,
&custom_factory.ICustomGameControllerFactory_iface, game_controller, &tmp_game_controller );
ok( hr == S_OK, "TryGetFactoryControllerFromGameController returned %#lx\n", hr );
ok( tmp_game_controller == custom_controller.IGameController_outer, "got controller %p\n", tmp_game_controller );
if (!tmp_game_controller) goto next;
hr = IGameController_QueryInterface( tmp_game_controller, &IID_IInspectable, (void **)&tmp_inspectable );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
ok( tmp_inspectable == (void *)tmp_game_controller, "got inspectable %p\n", tmp_inspectable );
check_interface( tmp_inspectable, &IID_IUnknown, TRUE );
check_interface( tmp_inspectable, &IID_IInspectable, TRUE );
check_interface( tmp_inspectable, &IID_IAgileObject, TRUE );
check_interface( tmp_inspectable, &IID_IWeakReferenceSource, TRUE );
check_interface( tmp_inspectable, &IID_IGameController, TRUE );
check_interface( tmp_inspectable, &IID_IGameControllerBatteryInfo, TRUE );
check_interface( tmp_inspectable, &IID_IGameControllerInputSink, TRUE );
check_interface( tmp_inspectable, &IID_IHidGameControllerInputSink, TRUE );
check_interface( tmp_inspectable, &IID_IGameControllerImpl, TRUE );
check_interface( tmp_inspectable, &IID_IRawGameController, FALSE );
check_interface( tmp_inspectable, &IID_IGameControllerProvider, FALSE );
IInspectable_Release( tmp_inspectable );
ok( custom_controller.raw_game_controller_queried, "IRawGameController not queried\n" );
IGameController_Release( tmp_game_controller );
next:
hr = IRawGameControllerStatics_FromGameController( statics, custom_controller.IGameController_outer, &tmp_raw_controller );
ok( hr == S_OK, "FromGameController returned %#lx\n", hr );
todo_wine
ok( tmp_raw_controller == raw_controller, "got controller %p\n", tmp_raw_controller );
if (tmp_raw_controller) IRawGameController_Release( tmp_raw_controller );
IGameController_Release( game_controller );
IRawGameController_Release( raw_controller );
SetEvent( stop_event );
res = wait_for_events( 1, &custom_factory.removed_event, 500 );
todo_wine
ok( !res, "wait_for_events returned %#lx\n", res );
wait_for_events( 1, &controller_removed.event, INFINITE );
hr = IRawGameControllerStatics_remove_RawGameControllerAdded( statics, controller_added_token );
ok( hr == S_OK, "remove_RawGameControllerAdded returned %#lx\n", hr );
hr = IRawGameControllerStatics_remove_RawGameControllerRemoved( statics, controller_removed_token );
ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
hr = IRawGameControllerStatics_remove_RawGameControllerRemoved( statics, controller_removed_token );
ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
IVectorView_RawGameController_Release( controller_view );
IGameControllerFactoryManagerStatics2_Release( manager_statics2 );
IGameControllerFactoryManagerStatics_Release( manager_statics );
IRawGameControllerStatics_Release( statics );
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );
UnregisterDeviceNotification( devnotify );
DestroyWindow( hwnd );
UnregisterClassW( class.lpszClassName, class.hInstance );
CloseHandle( custom_factory.added_event );
CloseHandle( custom_factory.removed_event );
CloseHandle( controller_added.event );
CloseHandle( controller_removed.event );
}
START_TEST( hotplug )
{
if (!dinput_test_init()) return;
CoInitialize( NULL );
if (test_input_lost( 0x500 ))
{
test_input_lost( 0x700 );
test_input_lost( 0x800 );
test_RegisterDeviceNotification();
test_windows_gaming_input();
}
CoUninitialize();
dinput_test_exit();
}