Sweden-Number/dlls/d3d8/swapchain.c

207 lines
7.8 KiB
C

/*
* IDirect3DSwapChain8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
}
static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
REFIID riid, void **ppobj)
{
IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
{
IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
if (This->parentDevice)
IDirect3DDevice8_AddRef(This->parentDevice);
wined3d_mutex_lock();
wined3d_swapchain_incref(This->wined3d_swapchain);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
{
IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
{
IDirect3DDevice8 *parentDevice = This->parentDevice;
wined3d_mutex_lock();
wined3d_swapchain_decref(This->wined3d_swapchain);
wined3d_mutex_unlock();
if (parentDevice)
IDirect3DDevice8_Release(parentDevice);
}
return ref;
}
static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion)
{
IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_lock();
hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
pDestRect, hDestWindowOverride, pDirtyRegion, 0);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
{
IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
IWineD3DSurface *mySurface = NULL;
HRESULT hr;
TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, iBackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
if (SUCCEEDED(hr) && mySurface)
{
*ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
IDirect3DSurface8_AddRef(*ppBackBuffer);
IWineD3DSurface_Release(mySurface);
}
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
{
IDirect3DSwapChain8Impl_QueryInterface,
IDirect3DSwapChain8Impl_AddRef,
IDirect3DSwapChain8Impl_Release,
IDirect3DSwapChain8Impl_Present,
IDirect3DSwapChain8Impl_GetBackBuffer
};
static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
{
d3d8_swapchain_wined3d_object_released,
};
HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
D3DPRESENT_PARAMETERS *present_parameters)
{
WINED3DPRESENT_PARAMETERS wined3d_parameters;
HRESULT hr;
swapchain->ref = 1;
swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
wined3d_parameters.Windowed = present_parameters->Windowed;
wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
wined3d_parameters.Flags = present_parameters->Flags;
wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
SURFACE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
present_parameters->Windowed = wined3d_parameters.Windowed;
present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
present_parameters->Flags = wined3d_parameters.Flags;
present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
if (FAILED(hr))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
return hr;
}
swapchain->parentDevice = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(swapchain->parentDevice);
return D3D_OK;
}