437 lines
18 KiB
C
437 lines
18 KiB
C
#ifndef __WINE_DPLOBBY_H
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#define __WINE_DPLOBBY_H
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/* FIXME: GCC doesn't yet support annon structures so some of the structures defined here don't match the sdk exactly.
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* I've tried to come up with suitably terse names, but this file won't cut it for inclusion into a WineLib app.
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*/
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#include "dplay.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* defined(__cplusplus) */
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#include "pshpack1.h"
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/*****************************************************************************
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* Predeclare the interfaces
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*/
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DEFINE_GUID(CLSID_DirectPlayLobby, 0x2fe8f810, 0xb2a5, 0x11d0, 0xa7, 0x87, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
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DEFINE_GUID(IID_IDirectPlayLobby, 0xaf465c71, 0x9588, 0x11cf, 0xa0, 0x20, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
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typedef struct IDirectPlayLobby IDirectPlayLobby,*LPDIRECTPLAYLOBBY;
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DEFINE_GUID(IID_IDirectPlayLobbyA, 0x26c66a70, 0xb367, 0x11cf, 0xa0, 0x24, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
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typedef struct IDirectPlayLobby IDirectPlayLobbyA,*LPDIRECTPLAYLOBBYA;
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DEFINE_GUID(IID_IDirectPlayLobby2, 0x194c220, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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typedef struct IDirectPlayLobby2 IDirectPlayLobby2, *LPDIRECTPLAYLOBBY2;
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DEFINE_GUID(IID_IDirectPlayLobby2A, 0x1bb4af80, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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typedef struct IDirectPlayLobby2 IDirectPlayLobby2A, *LPDIRECTPLAYLOBBY2A;
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DEFINE_GUID(IID_IDirectPlayLobby3, 0x2db72490, 0x652c, 0x11d1, 0xa7, 0xa8, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
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typedef struct IDirectPlayLobby3 IDirectPlayLobby3, *LPDIRECTPLAYLOBBY3;
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DEFINE_GUID(IID_IDirectPlayLobby3A, 0x2db72491, 0x652c, 0x11d1, 0xa7, 0xa8, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
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typedef struct IDirectPlayLobby3A IDirectPlayLobby3A, *LPDIRECTPLAYLOBBY3A;
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/*****************************************************************************
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* DirectPlayLobby Property GUIDs used in lobby messages
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*/
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/* DPLPROPERTY_MessagesSupported {762CCDA1-D916-11d0-BA39-00C04FD7ED67}.
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* Purpose: Request if the lobby supports standard (?).
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* Response: Answer is a BOOL. TRUE if supports the standard (?) and FALSE otherwise. Of course, it might not respond at all.
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*/
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DEFINE_GUID(DPLPROPERTY_MessagesSupported, 0x762ccda1, 0xd916, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
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/* DPLPROPERTY_LobbyGuid {F56920A0-D218-11d0-BA39-00C04FD7ED67}.
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* Purpose: Request the GUID that identifies the lobby version that the application is communicating with.
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* Response: The GUID which identifies the lobby version
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*/
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DEFINE_GUID(DPLPROPERTY_LobbyGuid, 0xf56920a0, 0xd218, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
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/* DPLPROPERTY_PlayerGuid {B4319322-D20D-11d0-BA39-00C04FD7ED67}
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* Purpose: Request the GUID that identifies the player for this particular machine.
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* Response: DPLDATA_PLAYERDATA structure.
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*/
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DEFINE_GUID(DPLPROPERTY_PlayerGuid, 0xb4319322, 0xd20d, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
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/* DPLPROPERTY_PlayerScore {48784000-D219-11d0-BA39-00C04FD7ED67}
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* Purpose: Used to send a score of a player to the lobby. The format is an array of long integers.
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* Response: I don't think there is one.
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*/
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DEFINE_GUID(DPLPROPERTY_PlayerScore, 0x48784000, 0xd219, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
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/*****************************************************************************
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* LOBBY structures associated with GUID messages
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*/
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typedef struct tagDPLDATA_PLAYERGUID
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{
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GUID guidPlayer;
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DWORD dwPlayerFlags;
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} DPLDATA_PLAYERGUID, *LPDPLDATA_PLAYERGUID;
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typedef struct tagDPLDATA_PLAYERSCORE
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{
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DWORD dwScoreCount;
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LONG Score[1];
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} DPLDATA_PLAYERSCORE, *LPDPLDATA_PLAYERSCORE;
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/*****************************************************************************
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* LOBBY messages and message data structures.
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*
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* System messages can be identified by dwMessageFlags having a value of DPLMSG_SYSTEM
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* after a call to ReceiveLobbyMessage.
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*
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* Standard messages can be indentified by dwMessageFlags having a value of DPLMSG_STANDARD
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* after a call to ReceiveLobbyMessage.
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*/
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/* DPLobby1 definition required for backwards compatibility */
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#define DPLMSG_SYSTEM 0x00000001
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#define DPLMSG_STANDARD 0x00000002
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#define DPLAD_SYSTEM DPLMSG_SYSTEM
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/* System messages - dwType field for messages */
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#define DPLSYS_CONNECTIONSETTINGSREAD 0x00000001
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#define DPLSYS_DPLAYCONNECTFAILED 0x00000002
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#define DPLSYS_DPLAYCONNECTSUCCEEDED 0x00000003
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#define DPLSYS_APPTERMINATED 0x00000004
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#define DPLSYS_SETPROPERTY 0x00000005
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#define DPLSYS_SETPROPERTYRESPONSE 0x00000006
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#define DPLSYS_GETPROPERTY 0x00000007
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#define DPLSYS_GETPROPERTYRESPONSE 0x00000008
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#define DPLSYS_NEWSESSIONHOST 0x00000009
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#define DPLSYS_NEWCONNECTIONSETTINGS 0x0000000A
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/* Used to indentify the message type */
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typedef struct tagDPLMSG_GENERIC
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{
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DWORD dwType; /* Message type */
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} DPLMSG_GENERIC, *LPDPLMSG_GENERIC;
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/* Generic format for system messages - see above */
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typedef struct tagDPLMSG_SYSTEMMESSAGE
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{
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DWORD dwType; /* Message type */
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GUID guidInstance; /* Instance GUID of the dplay session the message corresponds to */
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} DPLMSG_SYSTEMMESSAGE, *LPDPLMSG_SYSTEMMESSAGE;
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/* Generic message to set a property - see property GUIDs above */
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typedef struct tagDPLMSG_SETPROPERTY
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{
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DWORD dwType; /* Message type */
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DWORD dwRequestID; /* Request ID (DPL_NOCONFIRMATION if no confirmation desired) */
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GUID guidPlayer; /* Player GUID */
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GUID guidPropertyTag; /* Property GUID */
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DWORD dwDataSize; /* Size of data */
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DWORD dwPropertyData[1]; /* Buffer containing data */
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} DPLMSG_SETPROPERTY, *LPDPLMSG_SETPROPERTY;
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#define DPL_NOCONFIRMATION 0L
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/* Reply to DPLMSG_SETPROPERTY */
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typedef struct tagDPLMSG_SETPROPERTYRESPONSE
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{
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DWORD dwType; /* Message type */
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DWORD dwRequestID; /* Request ID */
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GUID guidPlayer; /* Player GUID */
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GUID guidPropertyTag; /* Property GUID */
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HRESULT hr; /* Return Code */
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} DPLMSG_SETPROPERTYRESPONSE, *LPDPLMSG_SETPROPERTYRESPONSE;
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/* Request to get the present value of a property */
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typedef struct tagDPLMSG_GETPROPERTY
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{
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DWORD dwType; /* Message type */
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DWORD dwRequestID; /* Request ID */
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GUID guidPlayer; /* Player GUID */
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GUID guidPropertyTag; /* Property GUID */
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} DPLMSG_GETPROPERTY, *LPDPLMSG_GETPROPERTY;
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/* Response to a request to get the present value of a property */
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typedef struct tagDPLMSG_GETPROPERTYRESPONSE
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{
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DWORD dwType; /* Message type */
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DWORD dwRequestID; /* Request ID */
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GUID guidPlayer; /* Player GUID */
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GUID guidPropertyTag; /* Property GUID */
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HRESULT hr; /* Return Code */
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DWORD dwDataSize; /* Size of data */
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DWORD dwPropertyData[1]; /* Buffer containing data */
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} DPLMSG_GETPROPERTYRESPONSE, *LPDPLMSG_GETPROPERTYRESPONSE;
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/* Standard message in response to a session host migration to a new client */
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typedef struct tagDPLMSG_NEWSESSIONHOST
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{
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DWORD dwType; /* Message type */
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GUID guidInstance; /* GUID Instance of the session */
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} DPLMSG_NEWSESSIONHOST, *LPDPLMSG_NEWSESSIONHOST;
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/*****************************************************************************
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* DirectPlay Address ID's
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* A DirectPlay address is composed of multiple data chunks, each assocated with
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* a GUID to give significance to the type of data. All chunks have an associated
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* size so that unknown chunks can be ignored for backwards compatibility!
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* EnumAddresses function is used to parse the address data chunks.
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*/
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/* DPAID_TotalSize {1318F560-912C-11d0-9DAA-00A0C90A43CB}
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* Chunk purpose: Chunk is a DWORD containing the size of the entire DPADDRESS struct
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*/
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DEFINE_GUID(DPAID_TotalSize, 0x1318f560, 0x912c, 0x11d0, 0x9d, 0xaa, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
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/* DPAID_ServiceProvider {07D916C0-E0AF-11cf-9C4E-00A0C905425E}
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* Chunk purpose: Chunk is a GUID indicated what service provider created the chunk.
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*/
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DEFINE_GUID(DPAID_ServiceProvider, 0x7d916c0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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/* DPAID_LobbyProvider {59B95640-9667-11d0-A77D-0000F803ABFC}
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* Chunk purpose: Chunk is a GUID indicating what lobby provider created the chunk.
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*/
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DEFINE_GUID(DPAID_LobbyProvider, 0x59b95640, 0x9667, 0x11d0, 0xa7, 0x7d, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
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/* DPAID_Phone {78EC89A0-E0AF-11cf-9C4E-00A0C905425E} -- ANSI
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* DPAID_PhoneW {BA5A7A70-9DBF-11d0-9CC1-00A0C905425E} -- UNICODE
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* Chunk purpose: Chunk is a phone number in ANSI or UNICODE format
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*/
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DEFINE_GUID(DPAID_Phone, 0x78ec89a0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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DEFINE_GUID(DPAID_PhoneW, 0xba5a7a70, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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/* DPAID_Modem {F6DCC200-A2FE-11d0-9C4F-00A0C905425E} -- ANSI
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* DPAID_ModemW {01FD92E0-A2FF-11d0-9C4F-00A0C905425E} -- UNICODE
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* Chunk purpose: Chunk is a modem name registered with TAPI
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*/
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DEFINE_GUID(DPAID_Modem, 0xf6dcc200, 0xa2fe, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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DEFINE_GUID(DPAID_ModemW, 0x1fd92e0, 0xa2ff, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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/* DPAID_INet {C4A54DA0-E0AF-11cf-9C4E-00A0C905425E} -- ANSI
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* DPAID_INetW {E63232A0-9DBF-11d0-9CC1-00A0C905425E} -- UNICODE
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* Chunk purpose: Chunk is a string containing a TCP/IP host name or IP address
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*/
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DEFINE_GUID(DPAID_INet, 0xc4a54da0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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DEFINE_GUID(DPAID_INetW, 0xe63232a0, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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/* DPAID_INetPort {E4524541-8EA5-11d1-8A96-006097B01411}
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* Chunk purpose: Chunk is a port number used for creating TCP and UDP sockets.
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*/
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DEFINE_GUID(DPAID_INetPort, 0xe4524541, 0x8ea5, 0x11d1, 0x8a, 0x96, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
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/* DPAID_ComPort {F2F0CE00-E0AF-11cf-9C4E-00A0C905425E}
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* Chunk purpose: Chunk contains the description of a serial port.
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*/
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DEFINE_GUID(DPAID_ComPort, 0xf2f0ce00, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
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/* Header block for address data elements */
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typedef struct tagDPADDRESS
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{
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GUID guidDataType;
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DWORD dwDataSize;
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} DPADDRESS, *LPDPADDRESS;
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/* Used for specification of a communication port. Baud rate, stop bits and
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* parity bits can be found in winbase.h. These are flow control constants only.
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*/
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#define DPCPA_NOFLOW 0 // no flow control
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#define DPCPA_XONXOFFFLOW 1 // software flow control
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#define DPCPA_RTSFLOW 2 // hardware flow control with RTS
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#define DPCPA_DTRFLOW 3 // hardware flow control with DTR
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#define DPCPA_RTSDTRFLOW 4 // hardware flow control with RTS and DTR
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typedef struct tagDPCOMPORTADDRESS
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{
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DWORD dwComPort; // COM port to use (1-4)
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DWORD dwBaudRate; // baud rate (100-256k)
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DWORD dwStopBits; // no. stop bits (1-2)
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DWORD dwParity; // parity (none, odd, even, mark)
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DWORD dwFlowControl; // flow control (none, xon/xoff, rts, dtr)
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} DPCOMPORTADDRESS, *LPDPCOMPORTADDRESS;
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/****************************************************************************
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* Miscellaneous
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*/
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typedef struct tagDPLAPPINFO
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{
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DWORD dwSize;
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GUID guidApplication;
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union
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{
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LPSTR lpszAppNameA;
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LPWSTR lpszAppName;
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} appName;
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} DPLAPPINFO, *LPDPLAPPINFO;
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typedef const DPLAPPINFO *LPCDPLAPPINFO;
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typedef struct DPCOMPOUNDADDRESSELEMENT
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{
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GUID guidDataType;
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DWORD dwDataSize;
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LPVOID lpData;
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} DPCOMPOUNDADDRESSELEMENT, *LPDPCOMPOUNDADDRESSELEMENT;
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typedef const DPCOMPOUNDADDRESSELEMENT *LPCDPCOMPOUNDADDRESSELEMENT;
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typedef struct tagDPAPPLICATIONDESC
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{
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DWORD dwSize;
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DWORD dwFlags;
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union
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{
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LPSTR lpszApplicationNameA;
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LPWSTR lpszApplicationName;
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} appName;
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GUID guidApplication;
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union
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{
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LPSTR lpszFilenameA;
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LPWSTR lpszFilename;
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} fileName;
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union
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{
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LPSTR lpszCommandLineA;
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LPWSTR lpszCommandLine;
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} cmdLine;
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union
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{
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LPSTR lpszPathA;
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LPWSTR lpszPath;
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} path;
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union
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{
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LPSTR lpszCurrentDirectoryA;
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LPWSTR lpszCurrentDirectory;
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} curDir;
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LPSTR lpszDescriptionA;
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LPWSTR lpszDescriptionW;
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} DPAPPLICATIONDESC, *LPDPAPPLICATIONDESC;
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extern HRESULT WINAPI DirectPlayLobbyCreateW(LPGUID, LPDIRECTPLAYLOBBY *, IUnknown *, LPVOID, DWORD );
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extern HRESULT WINAPI DirectPlayLobbyCreateA(LPGUID, LPDIRECTPLAYLOBBYA *, IUnknown *, LPVOID, DWORD );
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typedef BOOL (CALLBACK* LPDPENUMADDRESSCALLBACK)(
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REFGUID guidDataType,
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DWORD dwDataSize,
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LPCVOID lpData,
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LPVOID lpContext );
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typedef BOOL (CALLBACK* LPDPLENUMADDRESSTYPESCALLBACK)(
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REFGUID guidDataType,
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LPVOID lpContext,
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DWORD dwFlags );
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typedef BOOL (CALLBACK* LPDPLENUMLOCALAPPLICATIONSCALLBACK)(
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LPCDPLAPPINFO lpAppInfo,
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LPVOID lpContext,
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DWORD dwFlags );
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#include "poppack.h"
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/*****************************************************************************
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* IDirectPlayLobby interface
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*/
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#define ICOM_INTERFACE IDirectPlayLobby
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#define IDirectPlayLobby_METHODS \
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ICOM_METHOD3(HRESULT,Connect, DWORD,, LPDIRECTPLAY2*,, IUnknown*,) \
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ICOM_METHOD6(HRESULT,CreateAddress, REFGUID,, REFGUID,, LPCVOID,, DWORD,, LPVOID,, LPDWORD,) \
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ICOM_METHOD4(HRESULT,EnumAddress, LPDPENUMADDRESSCALLBACK,, LPCVOID,, DWORD,, LPVOID,) \
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ICOM_METHOD4(HRESULT,EnumAddressTypes, LPDPLENUMADDRESSTYPESCALLBACK,, REFGUID,, LPVOID,, DWORD,) \
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ICOM_METHOD3(HRESULT,EnumLocalApplications, LPDPLENUMLOCALAPPLICATIONSCALLBACK,, LPVOID,, DWORD,) \
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ICOM_METHOD3(HRESULT,GetConnectionSettings, DWORD,, LPVOID,, LPDWORD,) \
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ICOM_METHOD5(HRESULT,ReceiveLobbyMessage, DWORD,, DWORD,, LPDWORD,, LPVOID,, LPDWORD,) \
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ICOM_METHOD4(HRESULT,RunApplication, DWORD,, LPDWORD,, LPDPLCONNECTION,, HANDLE,) \
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ICOM_METHOD4(HRESULT,SendLobbyMessage, DWORD,, DWORD,, LPVOID,, DWORD,) \
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ICOM_METHOD3(HRESULT,SetConnectionSettings, DWORD,, DWORD,, LPDPLCONNECTION,) \
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ICOM_METHOD3(HRESULT,SetLobbyMessageEvent, DWORD,, DWORD,, HANDLE,)
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#define IDirectPlayLobby_IMETHODS \
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IUnknown_IMETHODS \
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IDirectPlayLobby_METHODS
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ICOM_DEFINE(IDirectPlayLobby,IUnknown)
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#undef ICOM_INTERFACE
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/*****************************************************************************
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* IDirectPlayLobby2 interface
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*/
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#define ICOM_INTERFACE IDirectPlayLobby2
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#define IDirectPlayLobby2_METHODS \
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ICOM_METHOD4(HRESULT,CreateCompoundAddress, LPCDPCOMPOUNDADDRESSELEMENT,, DWORD,, LPVOID,, LPDWORD,)
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#define IDirectPlayLobby2_IMETHODS \
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IDirectPlayLobby_IMETHODS \
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IDirectPlayLobby2_METHODS
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ICOM_DEFINE(IDirectPlayLobby2,IDirectPlayLobby)
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#undef ICOM_INTERFACE
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/*****************************************************************************
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* IDirectPlayLobby3 interface
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*/
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#define ICOM_INTERFACE IDirectPlayLobby3
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#define IDirectPlayLobby3_METHODS \
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ICOM_METHOD4( HRESULT, ConnectEx, DWORD,, REFIID,, LPVOID *,, IUnknown *,) \
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ICOM_METHOD2( HRESULT, RegisterApplication, DWORD,, LPDPAPPLICATIONDESC, ) \
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ICOM_METHOD2( HRESULT, UnregisterApplication, DWORD,, REFGUID, ) \
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ICOM_METHOD1( HRESULT, WaitForConnectionSettings, DWORD, )
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#define IDirectPlayLobby3_IMETHODS \
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IDirectPlayLobby2_IMETHODS \
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IDirectPlayLobby3_METHODS
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ICOM_DEFINE(IDirectPlayLobby3,IDirectPlayLobby2)
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#undef ICOM_INTERFACE
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#ifdef ICOM_CINTERFACE
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#define IDirectPlayLobby_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
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#define IDirectPlayLobby_AddRef(p) ICOM_CALL (AddRef,p)
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#define IDirectPlayLobby_Release(p) ICOM_CALL (Release,p)
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#define IDirectPlayLobby_Connect(p,a,b,c) ICOM_CALL3(Connect,p,a,b,c)
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#define IDirectPlayLobby_ConnectEx(p,a,b,c,d) ICOM_CALL4(ConnectEx,p,a,b,c,d)
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#define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) ICOM_CALL6(CreateAddress,p,a,b,c,d,e,f)
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#define IDirectPlayLobby_CreateCompoundAddress(p,a,b,c,d) ICOM_CALL4(CreateCompoundAddress,p,a,b,c,d)
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#define IDirectPlayLobby_EnumAddress(p,a,b,c,d) ICOM_CALL4(EnumAddress,p,a,b,c,d)
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#define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) ICOM_CALL4(EnumAddressTypes,p,a,b,c,d)
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#define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) ICOM_CALL3(EnumLocalApplications,p,a,b,c)
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#define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) ICOM_CALL3(GetConnectionSettings,p,a,b,c)
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#define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) ICOM_CALL5(ReceiveLobbyMessage,p,a,b,c,d,e)
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#define IDirectPlayLobby_RegisterApplication(p,a,b) ICOM_CALL2(RegisterApplication,p,a,b)
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#define IDirectPlayLobby_RunApplication(p,a,b,c,d) ICOM_CALL4(RunApplication,p,a,b,c,d)
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#define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) ICOM_CALL4(SendLobbyMessage,p,a,b,c,d)
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#define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) ICOM_CALL3(SetConnectionSettings,p,a,b,c)
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#define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) ICOM_CALL3(SetLobbyMessageEvent,p,a,b,c)
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#define IDirectPlayLobby_UnregisterApplication(p,a,b) ICOM_CALL2(UnregisterApplication,p,a,b)
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#define IDirectPlayLobby_WaitForConnectionSettings(p,a) ICOM_CALL1(WaitForConnectionSettings,p,a)
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#endif
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#ifdef __cplusplus
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} /* extern "C" */
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#endif /* defined(__cplusplus) */
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#endif /* __WINE_DPLOBBY_H */
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