433 lines
11 KiB
C
433 lines
11 KiB
C
/*
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* Gameux library coclass GameStatistics implementation
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include "ole2.h"
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#include "winreg.h"
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#include "gameux.h"
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#include "gameux_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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#define MAX_CATEGORY_LENGTH 60
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#define MAX_NAME_LENGTH 30
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#define MAX_VALUE_LENGTH 30
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/*******************************************************************************
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* IGameStatistics implementation
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*/
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typedef struct _GameStatisticsImpl
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{
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const struct IGameStatisticsVtbl *lpVtbl;
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LONG ref;
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} GameStatisticsImpl;
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static inline GameStatisticsImpl *impl_from_IGameStatistics( IGameStatistics *iface )
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{
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return (GameStatisticsImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsImpl, lpVtbl));
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}
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static inline IGameStatistics *IGameStatistics_from_impl( GameStatisticsImpl* This )
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{
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return (struct IGameStatistics*)&This->lpVtbl;
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}
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static HRESULT WINAPI GameStatisticsImpl_QueryInterface(
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IGameStatistics *iface,
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REFIID riid,
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void **ppvObject)
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{
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GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
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TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
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*ppvObject = NULL;
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if ( IsEqualGUID( riid, &IID_IUnknown ) ||
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IsEqualGUID( riid, &IID_IGameStatistics ) )
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{
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*ppvObject = iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IGameStatistics_AddRef( iface );
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return S_OK;
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}
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static ULONG WINAPI GameStatisticsImpl_AddRef(IGameStatistics *iface)
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{
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GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
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LONG ref;
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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return ref;
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}
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static ULONG WINAPI GameStatisticsImpl_Release(IGameStatistics *iface)
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{
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GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
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LONG ref;
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ref = InterlockedDecrement( &This->ref );
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TRACE("(%p): ref=%d\n", This, ref);
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if ( ref == 0 )
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{
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TRACE("freeing IGameStatistics\n");
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HeapFree( GetProcessHeap(), 0, This );
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}
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return ref;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxCategoryLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_CATEGORY_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxNameLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_NAME_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxValueLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_VALUE_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxCategories(
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IGameStatistics *iface,
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WORD *pMax)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxStatsPerCategory(
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IGameStatistics *iface,
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WORD *pMax)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_SetCategoryTitle(
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IGameStatistics *iface,
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WORD categoryIndex,
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LPCWSTR title)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetCategoryTitle(
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IGameStatistics *iface,
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WORD categoryIndex,
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LPWSTR *pTitle)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetStatistic(
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IGameStatistics *iface,
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WORD categoryIndex,
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WORD statIndex,
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LPWSTR *pName,
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LPWSTR *pValue)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_SetStatistic(
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IGameStatistics *iface,
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WORD categoryIndex,
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WORD statIndex,
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LPCWSTR name,
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LPCWSTR value)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_Save(
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IGameStatistics *iface,
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BOOL trackChanges)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_SetLastPlayedCategory(
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IGameStatistics *iface,
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UINT categoryIndex)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetLastPlayedCategory(
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IGameStatistics *iface,
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UINT *pCategoryIndex)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static const struct IGameStatisticsVtbl GameStatisticsImplVtbl =
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{
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GameStatisticsImpl_QueryInterface,
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GameStatisticsImpl_AddRef,
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GameStatisticsImpl_Release,
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GameStatisticsImpl_GetMaxCategoryLength,
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GameStatisticsImpl_GetMaxNameLength,
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GameStatisticsImpl_GetMaxValueLength,
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GameStatisticsImpl_GetMaxCategories,
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GameStatisticsImpl_GetMaxStatsPerCategory,
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GameStatisticsImpl_SetCategoryTitle,
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GameStatisticsImpl_GetCategoryTitle,
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GameStatisticsImpl_GetStatistic,
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GameStatisticsImpl_SetStatistic,
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GameStatisticsImpl_Save,
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GameStatisticsImpl_SetLastPlayedCategory,
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GameStatisticsImpl_GetLastPlayedCategory
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};
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HRESULT create_IGameStatistics(GameStatisticsImpl** ppStats)
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{
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TRACE("(%p)\n", ppStats);
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*ppStats = HeapAlloc( GetProcessHeap(), 0, sizeof(**ppStats));
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if(!(*ppStats))
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return E_OUTOFMEMORY;
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(*ppStats)->lpVtbl = &GameStatisticsImplVtbl;
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(*ppStats)->ref = 1;
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TRACE("returing coclass: %p\n", *ppStats);
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return S_OK;
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}
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/*******************************************************************************
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* IGameStatisticsMgr implementation
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*/
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typedef struct _GameStatisticsMgrImpl
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{
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const struct IGameStatisticsMgrVtbl *lpVtbl;
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LONG ref;
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} GameStatisticsMgrImpl;
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static inline GameStatisticsMgrImpl *impl_from_IGameStatisticsMgr( IGameStatisticsMgr *iface )
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{
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return (GameStatisticsMgrImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsMgrImpl, lpVtbl));
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}
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static HRESULT WINAPI GameStatisticsMgrImpl_QueryInterface(
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IGameStatisticsMgr *iface,
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REFIID riid,
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void **ppvObject)
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{
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GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
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TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
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*ppvObject = NULL;
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if(IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IGameStatisticsMgr) )
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{
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*ppvObject = iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IGameStatisticsMgr_AddRef( iface );
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return S_OK;
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}
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static ULONG WINAPI GameStatisticsMgrImpl_AddRef(IGameStatisticsMgr *iface)
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{
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GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
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LONG ref;
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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return ref;
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}
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static ULONG WINAPI GameStatisticsMgrImpl_Release(IGameStatisticsMgr *iface)
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{
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GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
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LONG ref;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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if ( ref == 0 )
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{
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TRACE("freeing GameStatistics object\n");
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HeapFree( GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
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IGameStatisticsMgr* iface,
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LPCWSTR GDFBinaryPath,
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GAMESTATS_OPEN_TYPE openType,
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GAMESTATS_OPEN_RESULT *pOpenResult,
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IGameStatistics **ppiStats)
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{
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static const WCHAR sApplicationId[] =
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{'A','p','p','l','i','c','a','t','i','o','n','I','d',0};
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HRESULT hr;
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GUID instanceId;
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LPWSTR lpRegistryPath = NULL;
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WCHAR lpApplicationId[49];
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DWORD dwLength = sizeof(lpApplicationId);
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GAME_INSTALL_SCOPE installScope;
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GameStatisticsImpl *statisticsImpl;
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TRACE("(%p, %s, 0x%x, %p, %p)\n", iface, debugstr_w(GDFBinaryPath), openType, pOpenResult, ppiStats);
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if(!GDFBinaryPath)
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return E_INVALIDARG;
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installScope = GIS_CURRENT_USER;
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hr = GAMEUX_FindGameInstanceId(GDFBinaryPath, installScope, &instanceId);
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if(hr == S_FALSE)
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{
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installScope = GIS_ALL_USERS;
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hr = GAMEUX_FindGameInstanceId(GDFBinaryPath, installScope, &instanceId);
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}
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if(hr == S_FALSE)
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/* game not registered, so statistics cannot be used */
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hr = E_FAIL;
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if(SUCCEEDED(hr))
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/* game is registered, let's read it's application id from registry */
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hr = GAMEUX_buildGameRegistryPath(installScope, &instanceId, &lpRegistryPath);
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if(SUCCEEDED(hr))
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{
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hr = HRESULT_FROM_WIN32(RegGetValueW(HKEY_LOCAL_MACHINE,
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lpRegistryPath, sApplicationId, RRF_RT_REG_SZ,
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NULL, lpApplicationId, &dwLength));
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}
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if(SUCCEEDED(hr))
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{
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TRACE("found app id: %s\n", debugstr_w(lpApplicationId));
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hr = create_IGameStatistics(&statisticsImpl);
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}
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if(SUCCEEDED(hr))
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{
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*ppiStats = IGameStatistics_from_impl(statisticsImpl);
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FIXME("loading game statistics not yet implemented\n");
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hr = E_NOTIMPL;
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}
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HeapFree(GetProcessHeap(), 0, lpRegistryPath);
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_RemoveGameStatistics(
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IGameStatisticsMgr* iface,
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LPCWSTR GDFBinaryPath)
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{
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FIXME("stub (%p, %s)\n", iface, debugstr_w(GDFBinaryPath));
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return E_NOTIMPL;
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}
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static const struct IGameStatisticsMgrVtbl GameStatisticsMgrImplVtbl =
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{
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GameStatisticsMgrImpl_QueryInterface,
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GameStatisticsMgrImpl_AddRef,
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GameStatisticsMgrImpl_Release,
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GameStatisticsMgrImpl_GetGameStatistics,
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GameStatisticsMgrImpl_RemoveGameStatistics,
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};
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HRESULT GameStatistics_create(
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IUnknown *pUnkOuter,
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IUnknown **ppObj)
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{
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GameStatisticsMgrImpl *pGameStatistics;
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TRACE("(%p, %p)\n", pUnkOuter, ppObj);
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pGameStatistics = HeapAlloc( GetProcessHeap(), 0, sizeof (*pGameStatistics) );
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if( !pGameStatistics )
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return E_OUTOFMEMORY;
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pGameStatistics->lpVtbl = &GameStatisticsMgrImplVtbl;
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pGameStatistics->ref = 1;
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*ppObj = (IUnknown*)(&pGameStatistics->lpVtbl);
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TRACE("returning iface %p\n", *ppObj);
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return S_OK;
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}
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