Sweden-Number/dlls/wined3d
Zebediah Figura 44441feb3e wined3d: Store blend factor in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 22:43:11 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c wined3d: Use lower 8 bits only from _ALPHAREF state. 2019-02-05 19:27:25 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Ignore multisample quality for MULTISAMPLE_NONE in context_find_fbo_entry(). 2019-02-07 22:42:43 +01:00
cs.c
device.c wined3d: Store blend factor in the wined3d_stateblock_state structure. 2019-02-07 22:43:11 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use lower 8 bits only from _ALPHAREF state. 2019-02-05 19:27:25 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Use lower 8 bits only from _ALPHAREF state. 2019-02-05 19:27:25 +01:00
stateblock.c wined3d: Store blend factor in the wined3d_stateblock_state structure. 2019-02-07 22:43:11 +01:00
surface.c
swapchain.c
texture.c
utils.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store blend factor in the wined3d_stateblock_state structure. 2019-02-07 22:43:11 +01:00