308 lines
12 KiB
Plaintext
308 lines
12 KiB
Plaintext
<chapter id="running">
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<title>Running Wine</title>
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<para>
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Written by &name-john-sheets; <email>&email-john-sheets;</email>
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</para>
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<sect1 id="running-wine">
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<title>How to run Wine</title>
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<para>
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Wine is a very complicated piece of software with many ways to
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adjust how it runs. With very few exceptions, you can
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activate the same set of features through the <link
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linkend="configuring">configuration file </link> as you can
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with command-line parameters. In this chapter, we'll briefly
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discuss these parameters, and match them up with their
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corresponding configuration variables.
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</para>
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<para>
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You can invoke the <command>wine --help</command> command to
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get a listing of all Wine's command-line parameters:
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</para>
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<para>
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<screen>
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Usage: ./wine [options] program_name [arguments]
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Options:
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--debugmsg name Turn debugging-messages on or off
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--dll name Enable or disable built-in DLLs
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--dosver x.xx DOS version to imitate (e.g. 6.22)
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Only valid with --winver win31
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--help,-h Show this help message
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--managed Allow the window manager to manage created windows
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--version,-v Display the Wine version
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--winver Version to imitate
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(win95,nt40,win31,nt2k,win98,nt351,win30,win20)
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</screen>
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</para>
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<para>
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You can specify as many options as you want, if any.
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Typically, you will want to have your configuration file set
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up with a sensible set of defaults; in this case, you can run
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<command>wine</command> without explicitly listing any
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options. In rare cases, you might want to override certain
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parameters on the command line.
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</para>
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<para>
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After the options, you should put the name of the file you
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want <command>wine</command> to execute. If the executable is
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in the <parameter>Path</parameter> parameter in the
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configuration file, you can simply give the executable file
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name. However, if the executable is not in
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<parameter>Path</parameter>, you must give the full path to
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the executable (in Windows format, not UNIX format!). For
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example, given a <parameter>Path</parameter> of the following:
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</para>
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<screen>
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[wine]
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"Path"="c:\windows;c:\windows\system;e:\;e:\test;f:\"
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</screen>
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<para>
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You could run the file
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<filename>c:\windows\system\foo.exe</filename> with:
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</para>
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<screen>
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<prompt>$</prompt> <userinput>wine foo.exe</userinput>
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</screen>
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<para>
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However, you would have to run the file
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<filename>c:\myapps\foo.exe</filename> with this command:
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</para>
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<screen>
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<prompt>$</prompt> <userinput>wine c:\myapps\foo.exe</userinput>
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</screen>
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<para>
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Finally, if you want to pass any parameters to your windows
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application, you can list them at the end, just after the
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executable name. Thus, to run the imaginary
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<command>foo.exe</command> Windows application with its
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<parameter>/advanced</parameter> mode parameter, while
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invoking Wine in <link
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linkend="managed-parameter"><parameter>--managed</parameter>
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mode</link>, you would do something like this:
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</para>
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<screen>
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<prompt>$</prompt> <userinput>wine --managed foo.exe /advanced</userinput>
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</screen>
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<para>
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In other words, options that affect Wine should come
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<emphasis>before</emphasis> the Windows program name, while
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options that affect the Windows program should come
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<emphasis>after</emphasis> it.
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</para>
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</sect1>
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<sect1 id="command-line-options">
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<title>Command-Line Options</title>
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<sect2 id="config-parameter">
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<title>--debugmsg [channels]</title>
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<para>
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Wine isn't perfect, and many Windows applications still
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don't run without bugs under Wine (but then, many of them
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don't run without bugs under native Windows either!). To
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make it easier for people to track down the causes behind
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each bug, Wine provides a number of <firstterm>debug
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channels</firstterm> that you can tap into.
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</para>
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<para>
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Each debug channel, when activated, will trigger logging
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messages to be displayed to the console where you invoked
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<command>wine</command>. From there you can redirect the
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messages to a file and examine it at your leisure. But be
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forewarned! Some debug channels can generate incredible
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volumes of log messages. Among the most prolific offenders
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are <parameter>relay</parameter> which spits out a log
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message every time a win32 function is called,
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<parameter>win</parameter> which tracks windows message
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passing, and of course <parameter>all</parameter> which is
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an alias for every single debug channel that exists. For a
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complex application, your debug logs can easily top 1 MB and
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higher. A <parameter>relay</parameter> trace can often
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generate more than 10 MB of log messages, depending on how
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long you run the application. Logging does slow down Wine
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quite a bit, so don't use <parameter>--debugmsg</parameter>
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unless you really do want log files.
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</para>
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<para>
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Within each debug channel, you can further specify a
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<firstterm>message class</firstterm>, to filter out the
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different severities of errors. The four message classes
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are:
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<simplelist type="inline">
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<member><parameter>trace</parameter></member>
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<member><parameter>fixme</parameter></member>
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<member><parameter>warn</parameter></member>
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<member><parameter>err</parameter></member>
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</simplelist>.
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</para>
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<para>
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To turn on a debug channel, use the form
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<parameter>class+channel</parameter>. To turn it off, use
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<parameter>class-channel</parameter>. To list more than one
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channel in the same <parameter>--debugmsg</parameter>
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option, separate them with commas. For example, to request
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<parameter>warn</parameter> class messages in the
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<parameter>heap</parameter> debug channel, you could invoke
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<command>wine</command> like this:
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</para>
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<screen>
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<prompt>$</prompt> <userinput>wine --debugmsg warn+heap <replaceable>program_name</replaceable></userinput>
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</screen>
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<para>
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If you leave off the message class, <command>wine</command>
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will display messages from all four classes for that channel:
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</para>
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<screen>
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<prompt>$</prompt> <userinput>wine --debugmsg +heap <replaceable>program_name</replaceable></userinput>
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</screen>
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<para>
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If you wanted to see log messages for everything except the
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relay channel, you might do something like this:
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</para>
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<screen>
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<prompt>$</prompt> <userinput>wine --debugmsg +all,-relay <replaceable>program_name</replaceable></userinput>
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</screen>
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<para>
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Here is a master list of all the debug channels and classes
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in Wine. More channels might be added to (or subtracted
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from) later versions.
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</para>
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<table frame="none"><title>Debug Channels</title>
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<tgroup cols=5 align="left">
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<tbody>
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<row><entry>
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all</><entry>accel</><entry>advapi</><entry>animate</><entry>aspi</>
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</row><row><entry>
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atom</><entry>avifile</><entry> bitblt</><entry> bitmap</><entry> caret</>
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</row><row><entry>
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cdrom</><entry>class</><entry> clipboard</><entry> clipping</><entry>combo</>
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</row><row><entry>
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comboex</><entry> comm</><entry>commctrl</><entry>commdlg</><entry> console</>
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</row><row><entry>
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crtdll</><entry>cursor</><entry>datetime</><entry>dc</><entry> ddeml</>
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</row><row><entry>
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ddraw</><entry> debug</><entry> debugstr</><entry>delayhlp</><entry>dialog</>
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</row><row><entry>
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dinput</><entry>dll</><entry> dosfs</><entry>dosmem</><entry>dplay</>
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</row><row><entry>
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driver</><entry>dsound</><entry>edit</><entry>elfdll</><entry>enhmetafile</>
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</row><row><entry>
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event</><entry>exec</><entry>file</><entry>fixup</><entry>font</>
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</row><row><entry>
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gdi</><entry> global</><entry>graphics</><entry> header</><entry>heap</>
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</row><row><entry>
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hook</><entry>hotkey</><entry>icmp</><entry>icon</><entry>imagehlp</>
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</row><row><entry>
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imagelist</><entry> imm</><entry>int</><entry>int10</><entry>int16</>
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</row><row><entry>
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int17</><entry>int19</><entry>int21</><entry>int31</><entry> io</>
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</row><row><entry>
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ipaddress</><entry>joystick</><entry>key</><entry>keyboard</><entry>ldt</>
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</row><row><entry>
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listbox</><entry> listview</><entry> local</><entry>mci</><entry>mcianim</>
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</row><row><entry>
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mciavi</><entry>mcicda</><entry> mcimidi</><entry> mciwave</><entry> mdi</>
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</row><row><entry>
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menu</><entry> message</><entry> metafile</><entry>midi</><entry> mmaux</>
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</row><row><entry>
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mmio</><entry> mmsys</><entry> mmtime</><entry> module</><entry>monthcal</>
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</row><row><entry>
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mpr</><entry> msacm</><entry> msg</><entry> msvideo</><entry> nativefont</>
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</row><row><entry>
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nonclient</><entry> ntdll</><entry> odbc</><entry> ole</><entry> opengl</>
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</row><row><entry>
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pager</><entry> palette</><entry> pidl</><entry> print</><entry> process</>
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</row><row><entry>
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profile</><entry> progress</><entry>prop</><entry> propsheet</><entry>psapi</>
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</row><row><entry>
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psdrv</><entry> ras</><entry> rebar</><entry> reg</><entry> region</>
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</row><row><entry>
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relay</><entry> resource</><entry>richedit</><entry>scroll</><entry>segment</>
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</row><row><entry>
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seh</><entry>selector</><entry>sendmsg</><entry> server</><entry>setupapi</>
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</row><row><entry>
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setupx</><entry>shell</><entry> snoop</><entry> sound</><entry>static</>
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</row><row><entry>
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statusbar</><entry>storage</><entry> stress</><entry> string</><entry>syscolor</>
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</row><row><entry>
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system</><entry> tab</><entry>tape</><entry>tapi</><entry>task</>
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</row><row><entry>
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text</><entry>thread</><entry>thunk</><entry>timer</><entry> toolbar</>
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</row><row><entry>
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toolhelp</><entry>tooltips</><entry>trackbar</><entry>treeview</><entry>ttydrv</>
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</row><row><entry>
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tweak</><entry>typelib</><entry> updown</><entry>ver</><entry>virtual</>
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</row><row><entry>
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vxd</><entry>wave</><entry>win</><entry>win16drv</><entry>win32</>
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</row><row><entry>
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wing</><entry>wininet</><entry> winsock</><entry> winspool</><entry>wnet</>
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</row><row><entry>
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x11</><entry> x11drv</>
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</row>
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</tbody>
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</tgroup>
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</table>
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<para>
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For more details about debug channels, check out the
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<ulink url="http://wine.codeweavers.com/docs/wine-devel/">
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The Wine Developer's Guide</ulink>.
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</para>
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</sect2>
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<sect2>
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<title>--dll</title>
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<para>
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</para>
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</sect2>
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<sect2>
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<title>--dosver</title>
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<para>
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</para>
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</sect2>
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<sect2>
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<title>--help</title>
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<para>
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</para>
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</sect2>
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<sect2 id="managed-parameter">
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<title>--managed</title>
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<para>
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</para>
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</sect2>
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<sect2>
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<title>--version</title>
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<para>
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</para>
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</sect2>
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<sect2>
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<title>--winver</title>
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<para>
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</para>
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</sect2>
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</sect1>
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</chapter>
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Local variables:
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mode: sgml
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sgml-parent-document:("wine-doc.sgml" "set" "book" "chapter" "")
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