Sweden-Number/include/wine/wined3d_interface.h

346 lines
17 KiB
C

/*
* Direct3D wine internal public interface file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_WINED3D_INTERFACE_H
#define __WINE_WINED3D_INTERFACE_H
#if !defined( __WINE_CONFIG_H )
# error You must include config.h to use this header
#endif
#if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
# error You must include d3d8.h or d3d9.h header to use this header
#endif
/*****************************************************************
* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
* PLEASE USE wine/wined3d_gl.h INSTEAD
*/
/*****************************************************************************
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
typedef struct _WINED3DADAPTER_IDENTIFIER {
char *Driver;
char *Description;
char *DeviceName;
LARGE_INTEGER *DriverVersion;
DWORD *VendorId;
DWORD *DeviceId;
DWORD *SubSysId;
DWORD *Revision;
GUID *DeviceIdentifier;
DWORD *WHQLLevel;
} WINED3DADAPTER_IDENTIFIER;
typedef struct _WINED3DPRESENT_PARAMETERS {
UINT *BackBufferWidth;
UINT *BackBufferHeight;
D3DFORMAT *BackBufferFormat;
UINT *BackBufferCount;
D3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
D3DSWAPEFFECT *SwapEffect;
HWND *hDeviceWindow;
BOOL *Windowed;
BOOL *EnableAutoDepthStencil;
D3DFORMAT *AutoDepthStencilFormat;
DWORD *Flags;
UINT *FullScreen_RefreshRateInHz;
UINT *PresentationInterval;
} WINED3DPRESENT_PARAMETERS;
typedef struct IWineD3D IWineD3D;
typedef struct IWineD3DDevice IWineD3DDevice;
typedef struct IWineD3DResource IWineD3DResource;
typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer;
typedef struct IWineD3DStateBlock IWineD3DStateBlock;
/*****************************************************************************
* WineD3D interface
*/
#define INTERFACE IWineD3D
DECLARE_INTERFACE_(IWineD3D,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3D methods ***/
STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3D methods ***/
#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
#define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
#define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
#define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#endif
/* Define the main WineD3D entrypoint */
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion);
/*****************************************************************************
* WineD3DDevice interface
*/
#define INTERFACE IWineD3DDevice
DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3D methods ***/
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DDevice methods ***/
#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
#define IWineD3DDevice_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
#endif
/*****************************************************************************
* WineD3DResource interface
*/
#define INTERFACE IWineD3DResource
DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DResource methods ***/
#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
#endif
/*****************************************************************************
* WineD3DVertexBuffer interface
*/
#define INTERFACE IWineD3DVertexBuffer
DECLARE_INTERFACE_(IWineD3DVertexBuffer,IDirect3DResource8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DResource methods ***/
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IWineD3DVertexBuffer methods ***/
STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DResource methods ***/
#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
/*** IWineD3DVertexBuffer methods ***/
#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#endif
/*****************************************************************************
* WineD3DStateBlock interface
*/
#define INTERFACE IWineD3DStateBlock
DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DStateBlock methods ***/
STDMETHOD(InitStartupStateBlock)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DStateBlock methods ***/
#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
#endif
#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
/*****************************************************************
* Some defines
*/
/* Device caps */
#define MAX_PALETTES 256
#define MAX_STREAMS 16
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_LEVELS 256
/* Other useful values */
#define HIGHEST_RENDER_STATE 174
#define HIGHEST_TEXTURE_STATE 29
#define HIGHEST_TRANSFORMSTATE 512
#define D3DSBT_RECORDED 0xfffffffe
#define D3D_VSHADER_MAX_CONSTANTS 96
#define D3D_PSHADER_MAX_CONSTANTS 32
/*****************************************************************
* Some includes
*/
#include "wine/wined3d_gl.h"
#include "wine/wined3d_types.h"
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
/*****************************************************************
* Some defines
*/
typedef struct IDirect3DImpl IDirect3DImpl;
typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
/*************************************************************
* d3dcore interfaces defs
*/
/** Vertex Shader API */
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
/* internal Interfaces */
extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
#endif /* Temporary #if 0 */
#endif