346 lines
17 KiB
C
346 lines
17 KiB
C
/*
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* Direct3D wine internal public interface file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_WINED3D_INTERFACE_H
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#define __WINE_WINED3D_INTERFACE_H
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#if !defined( __WINE_CONFIG_H )
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# error You must include config.h to use this header
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#endif
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#if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
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# error You must include d3d8.h or d3d9.h header to use this header
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#endif
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/*****************************************************************
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* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
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* PLEASE USE wine/wined3d_gl.h INSTEAD
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*/
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/*****************************************************************************
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* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
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*/
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typedef struct _WINED3DADAPTER_IDENTIFIER {
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char *Driver;
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char *Description;
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char *DeviceName;
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LARGE_INTEGER *DriverVersion;
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DWORD *VendorId;
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DWORD *DeviceId;
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DWORD *SubSysId;
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DWORD *Revision;
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GUID *DeviceIdentifier;
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DWORD *WHQLLevel;
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} WINED3DADAPTER_IDENTIFIER;
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typedef struct _WINED3DPRESENT_PARAMETERS {
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UINT *BackBufferWidth;
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UINT *BackBufferHeight;
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D3DFORMAT *BackBufferFormat;
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UINT *BackBufferCount;
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D3DMULTISAMPLE_TYPE *MultiSampleType;
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DWORD *MultiSampleQuality;
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D3DSWAPEFFECT *SwapEffect;
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HWND *hDeviceWindow;
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BOOL *Windowed;
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BOOL *EnableAutoDepthStencil;
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D3DFORMAT *AutoDepthStencilFormat;
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DWORD *Flags;
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UINT *FullScreen_RefreshRateInHz;
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UINT *PresentationInterval;
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} WINED3DPRESENT_PARAMETERS;
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typedef struct IWineD3D IWineD3D;
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typedef struct IWineD3DDevice IWineD3DDevice;
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typedef struct IWineD3DResource IWineD3DResource;
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typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer;
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typedef struct IWineD3DStateBlock IWineD3DStateBlock;
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/*****************************************************************************
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* WineD3D interface
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*/
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#define INTERFACE IWineD3D
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DECLARE_INTERFACE_(IWineD3D,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3D methods ***/
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STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
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STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
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STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
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STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
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STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
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STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
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STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
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STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
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STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
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STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3D methods ***/
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#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
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#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
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#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
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#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
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#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
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#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
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#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
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#define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
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#define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
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#define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
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#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
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#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
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#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
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#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
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#endif
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/* Define the main WineD3D entrypoint */
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IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion);
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/*****************************************************************************
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* WineD3DDevice interface
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*/
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#define INTERFACE IWineD3DDevice
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DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3D methods ***/
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STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle) PURE;
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STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock) PURE;
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STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
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STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DDevice methods ***/
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#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
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#define IWineD3DDevice_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
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#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
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#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
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#endif
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/*****************************************************************************
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* WineD3DResource interface
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*/
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#define INTERFACE IWineD3DResource
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DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DResource methods ***/
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
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STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
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STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
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STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
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STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
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STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
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STDMETHOD_(void,PreLoad)(THIS) PURE;
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STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DResource methods ***/
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#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
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#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
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#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
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#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
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#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
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#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
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#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
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#endif
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/*****************************************************************************
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* WineD3DVertexBuffer interface
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*/
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#define INTERFACE IWineD3DVertexBuffer
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DECLARE_INTERFACE_(IWineD3DVertexBuffer,IDirect3DResource8)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DResource methods ***/
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
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STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
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STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
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STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
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STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
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STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
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STDMETHOD_(void,PreLoad)(THIS) PURE;
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STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
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/*** IWineD3DVertexBuffer methods ***/
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STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
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STDMETHOD(Unlock)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DResource methods ***/
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#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
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#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
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#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
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#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
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#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
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#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
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#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
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/*** IWineD3DVertexBuffer methods ***/
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#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
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#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
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#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
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#endif
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/*****************************************************************************
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* WineD3DStateBlock interface
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*/
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#define INTERFACE IWineD3DStateBlock
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DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DStateBlock methods ***/
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STDMETHOD(InitStartupStateBlock)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DStateBlock methods ***/
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#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
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#endif
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#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
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/*****************************************************************
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* Some defines
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*/
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/* Device caps */
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#define MAX_PALETTES 256
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#define MAX_STREAMS 16
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#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
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#define MAX_LEVELS 256
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/* Other useful values */
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#define HIGHEST_RENDER_STATE 174
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#define HIGHEST_TEXTURE_STATE 29
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#define HIGHEST_TRANSFORMSTATE 512
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#define D3DSBT_RECORDED 0xfffffffe
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#define D3D_VSHADER_MAX_CONSTANTS 96
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#define D3D_PSHADER_MAX_CONSTANTS 32
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/*****************************************************************
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* Some includes
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*/
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#include "wine/wined3d_gl.h"
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#include "wine/wined3d_types.h"
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#include <stdarg.h>
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#include <windef.h>
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#include <winbase.h>
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/*****************************************************************
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* Some defines
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*/
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typedef struct IDirect3DImpl IDirect3DImpl;
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typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
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typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
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typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
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typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
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typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
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typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
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typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
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typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/*************************************************************
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* d3dcore interfaces defs
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*/
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/** Vertex Shader API */
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
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/* internal Interfaces */
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extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
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#endif /* Temporary #if 0 */
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#endif
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