3797 lines
130 KiB
C
3797 lines
130 KiB
C
/*
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* X11DRV OpenGL functions
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*
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* Copyright 2000 Lionel Ulmer
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* Copyright 2005 Alex Woods
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* Copyright 2005 Raphael Junqueira
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* Copyright 2006-2009 Roderick Colenbrander
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* Copyright 2006 Tomas Carnecky
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "x11drv.h"
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#include "winternl.h"
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#include "wine/library.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(wgl);
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#ifdef SONAME_LIBGL
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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#ifdef HAVE_GL_GL_H
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# include <GL/gl.h>
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#endif
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#ifdef HAVE_GL_GLX_H
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# include <GL/glx.h>
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#endif
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#include "wine/wgl.h"
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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/* Redefines the constants */
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#define CALLBACK __stdcall
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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typedef struct wine_glextension {
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const char *extName;
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struct {
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const char *funcName;
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void *funcAddress;
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} extEntryPoints[9];
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} WineGLExtension;
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struct WineGLInfo {
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const char *glVersion;
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char *glExtensions;
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int glxVersion[2];
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const char *glxServerVersion;
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const char *glxServerVendor;
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const char *glxServerExtensions;
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const char *glxClientVersion;
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const char *glxClientVendor;
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const char *glxClientExtensions;
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const char *glxExtensions;
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BOOL glxDirect;
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char wglExtensions[4096];
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};
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typedef struct wine_glpixelformat {
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int iPixelFormat;
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GLXFBConfig fbconfig;
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int fmt_id;
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int render_type;
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BOOL offscreenOnly;
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DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
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} WineGLPixelFormat;
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typedef struct wine_glcontext {
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HDC hdc;
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BOOL do_escape;
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BOOL has_been_current;
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BOOL sharing;
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XVisualInfo *vis;
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WineGLPixelFormat *fmt;
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GLXContext ctx;
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HDC read_hdc;
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Drawable drawables[2];
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BOOL refresh_drawables;
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struct wine_glcontext *next;
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struct wine_glcontext *prev;
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} Wine_GLContext;
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typedef struct wine_glpbuffer {
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Drawable drawable;
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Display* display;
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WineGLPixelFormat* fmt;
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int width;
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int height;
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int* attribList;
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HDC hdc;
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int use_render_texture; /* This is also the internal texture format */
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int texture_bind_target;
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int texture_bpp;
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GLint texture_format;
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GLuint texture_target;
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GLenum texture_type;
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GLuint texture;
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int texture_level;
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} Wine_GLPBuffer;
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static Wine_GLContext *context_list;
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static struct WineGLInfo WineGLInfo = { 0 };
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static int use_render_texture_emulation = 1;
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static int use_render_texture_ati = 0;
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static int swap_interval = 1;
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#define MAX_EXTENSIONS 16
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static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
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static int WineGLExtensionListSize;
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static void X11DRV_WineGL_LoadExtensions(void);
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static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
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static BOOL glxRequireVersion(int requiredVersion);
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static BOOL glxRequireExtension(const char *requiredExtension);
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static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
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TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
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TRACE(" - dwFlags : ");
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#define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
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TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
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TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
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/* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
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* under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
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TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
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#undef TEST_AND_DUMP
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TRACE("\n");
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TRACE(" - iPixelType : ");
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switch (ppfd->iPixelType) {
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case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
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case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
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}
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TRACE("\n");
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TRACE(" - Color : %d\n", ppfd->cColorBits);
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TRACE(" - Red : %d\n", ppfd->cRedBits);
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TRACE(" - Green : %d\n", ppfd->cGreenBits);
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TRACE(" - Blue : %d\n", ppfd->cBlueBits);
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TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
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TRACE(" - Accum : %d\n", ppfd->cAccumBits);
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TRACE(" - Depth : %d\n", ppfd->cDepthBits);
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TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
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TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
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TRACE(" - iLayerType : ");
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switch (ppfd->iLayerType) {
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case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
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case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
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case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
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}
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TRACE("\n");
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}
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#define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
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#define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
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#define MAKE_FUNCPTR(f) static typeof(f) * p##f;
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/* GLX 1.0 */
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MAKE_FUNCPTR(glXChooseVisual)
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MAKE_FUNCPTR(glXCopyContext)
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MAKE_FUNCPTR(glXCreateContext)
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MAKE_FUNCPTR(glXCreateGLXPixmap)
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MAKE_FUNCPTR(glXGetCurrentContext)
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MAKE_FUNCPTR(glXGetCurrentDrawable)
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MAKE_FUNCPTR(glXDestroyContext)
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MAKE_FUNCPTR(glXDestroyGLXPixmap)
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MAKE_FUNCPTR(glXGetConfig)
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MAKE_FUNCPTR(glXIsDirect)
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MAKE_FUNCPTR(glXMakeCurrent)
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MAKE_FUNCPTR(glXSwapBuffers)
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MAKE_FUNCPTR(glXQueryExtension)
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MAKE_FUNCPTR(glXQueryVersion)
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MAKE_FUNCPTR(glXUseXFont)
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/* GLX 1.1 */
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MAKE_FUNCPTR(glXGetClientString)
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MAKE_FUNCPTR(glXQueryExtensionsString)
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MAKE_FUNCPTR(glXQueryServerString)
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/* GLX 1.3 */
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MAKE_FUNCPTR(glXGetFBConfigs)
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MAKE_FUNCPTR(glXChooseFBConfig)
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MAKE_FUNCPTR(glXCreatePbuffer)
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MAKE_FUNCPTR(glXCreateNewContext)
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MAKE_FUNCPTR(glXDestroyPbuffer)
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MAKE_FUNCPTR(glXGetFBConfigAttrib)
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MAKE_FUNCPTR(glXGetVisualFromFBConfig)
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MAKE_FUNCPTR(glXMakeContextCurrent)
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MAKE_FUNCPTR(glXQueryDrawable)
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MAKE_FUNCPTR(glXGetCurrentReadDrawable)
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/* GLX Extensions */
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static void* (*pglXGetProcAddressARB)(const GLubyte *);
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static int (*pglXSwapIntervalSGI)(int);
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/* ATI GLX Extensions */
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static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
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static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
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static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
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/* NV GLX Extension */
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static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
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static void (*pglXFreeMemoryNV)(GLvoid *pointer);
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/* MESA GLX Extensions */
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static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
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/* Standard OpenGL */
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MAKE_FUNCPTR(glBindTexture)
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MAKE_FUNCPTR(glBitmap)
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MAKE_FUNCPTR(glCopyTexSubImage1D)
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MAKE_FUNCPTR(glCopyTexImage2D)
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MAKE_FUNCPTR(glCopyTexSubImage2D)
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MAKE_FUNCPTR(glDrawBuffer)
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MAKE_FUNCPTR(glEndList)
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MAKE_FUNCPTR(glGetError)
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MAKE_FUNCPTR(glGetIntegerv)
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MAKE_FUNCPTR(glGetString)
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MAKE_FUNCPTR(glNewList)
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MAKE_FUNCPTR(glPixelStorei)
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MAKE_FUNCPTR(glReadPixels)
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MAKE_FUNCPTR(glTexImage2D)
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MAKE_FUNCPTR(glFinish)
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MAKE_FUNCPTR(glFlush)
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#undef MAKE_FUNCPTR
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static BOOL infoInitialized = FALSE;
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static BOOL X11DRV_WineGL_InitOpenglInfo(void)
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{
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int screen = DefaultScreen(gdi_display);
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Window win = RootWindow(gdi_display, screen);
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const char* str;
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XVisualInfo *vis;
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GLXContext ctx = NULL;
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int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
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if (infoInitialized)
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return TRUE;
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infoInitialized = TRUE;
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wine_tsx11_lock();
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vis = pglXChooseVisual(gdi_display, screen, attribList);
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if (vis) {
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WORD old_fs = wine_get_fs();
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/* Create a GLX Context. Without one we can't query GL information */
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ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
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if (wine_get_fs() != old_fs)
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{
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wine_set_fs( old_fs );
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wine_tsx11_unlock();
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ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
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ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
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return FALSE;
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}
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}
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if (ctx) {
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pglXMakeCurrent(gdi_display, win, ctx);
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} else {
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ERR(" couldn't initialize OpenGL, expect problems\n");
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wine_tsx11_unlock();
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return FALSE;
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}
|
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WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
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str = (const char *) pglGetString(GL_EXTENSIONS);
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WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
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strcpy(WineGLInfo.glExtensions, str);
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|
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/* Get the common GLX version supported by GLX client and server ( major/minor) */
|
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pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
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|
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WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
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WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
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WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
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|
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WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
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WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
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WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
|
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|
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WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
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WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
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|
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TRACE("GL version : %s.\n", WineGLInfo.glVersion);
|
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TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
|
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TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
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TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
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TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
|
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TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
|
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TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
|
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TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
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|
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if(vis) XFree(vis);
|
|
if(ctx) {
|
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pglXMakeCurrent(gdi_display, None, NULL);
|
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pglXDestroyContext(gdi_display, ctx);
|
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}
|
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wine_tsx11_unlock();
|
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return TRUE;
|
|
}
|
|
|
|
void X11DRV_OpenGL_Cleanup(void)
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{
|
|
HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
|
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infoInitialized = FALSE;
|
|
}
|
|
|
|
static BOOL has_opengl(void)
|
|
{
|
|
static int init_done;
|
|
static void *opengl_handle;
|
|
|
|
char buffer[200];
|
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int error_base, event_base;
|
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|
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if (init_done) return (opengl_handle != NULL);
|
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init_done = 1;
|
|
|
|
/* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
|
|
and include all dependencies */
|
|
opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
|
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if (opengl_handle == NULL)
|
|
{
|
|
ERR( "Failed to load libGL: %s\n", buffer );
|
|
ERR( "OpenGL support is disabled.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
|
|
if (pglXGetProcAddressARB == NULL) {
|
|
ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
|
|
goto failed;
|
|
}
|
|
|
|
#define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
|
|
{ \
|
|
ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
|
|
goto failed; \
|
|
} while(0)
|
|
|
|
/* GLX 1.0 */
|
|
LOAD_FUNCPTR(glXChooseVisual);
|
|
LOAD_FUNCPTR(glXCopyContext);
|
|
LOAD_FUNCPTR(glXCreateContext);
|
|
LOAD_FUNCPTR(glXCreateGLXPixmap);
|
|
LOAD_FUNCPTR(glXGetCurrentContext);
|
|
LOAD_FUNCPTR(glXGetCurrentDrawable);
|
|
LOAD_FUNCPTR(glXDestroyContext);
|
|
LOAD_FUNCPTR(glXDestroyGLXPixmap);
|
|
LOAD_FUNCPTR(glXGetConfig);
|
|
LOAD_FUNCPTR(glXIsDirect);
|
|
LOAD_FUNCPTR(glXMakeCurrent);
|
|
LOAD_FUNCPTR(glXSwapBuffers);
|
|
LOAD_FUNCPTR(glXQueryExtension);
|
|
LOAD_FUNCPTR(glXQueryVersion);
|
|
LOAD_FUNCPTR(glXUseXFont);
|
|
|
|
/* GLX 1.1 */
|
|
LOAD_FUNCPTR(glXGetClientString);
|
|
LOAD_FUNCPTR(glXQueryExtensionsString);
|
|
LOAD_FUNCPTR(glXQueryServerString);
|
|
|
|
/* GLX 1.3 */
|
|
LOAD_FUNCPTR(glXCreatePbuffer);
|
|
LOAD_FUNCPTR(glXCreateNewContext);
|
|
LOAD_FUNCPTR(glXDestroyPbuffer);
|
|
LOAD_FUNCPTR(glXMakeContextCurrent);
|
|
LOAD_FUNCPTR(glXGetCurrentReadDrawable);
|
|
LOAD_FUNCPTR(glXGetFBConfigs);
|
|
|
|
/* Standard OpenGL calls */
|
|
LOAD_FUNCPTR(glBindTexture);
|
|
LOAD_FUNCPTR(glBitmap);
|
|
LOAD_FUNCPTR(glCopyTexSubImage1D);
|
|
LOAD_FUNCPTR(glCopyTexImage2D);
|
|
LOAD_FUNCPTR(glCopyTexSubImage2D);
|
|
LOAD_FUNCPTR(glDrawBuffer);
|
|
LOAD_FUNCPTR(glEndList);
|
|
LOAD_FUNCPTR(glGetError);
|
|
LOAD_FUNCPTR(glGetIntegerv);
|
|
LOAD_FUNCPTR(glGetString);
|
|
LOAD_FUNCPTR(glNewList);
|
|
LOAD_FUNCPTR(glPixelStorei);
|
|
LOAD_FUNCPTR(glReadPixels);
|
|
LOAD_FUNCPTR(glTexImage2D);
|
|
LOAD_FUNCPTR(glFinish);
|
|
LOAD_FUNCPTR(glFlush);
|
|
#undef LOAD_FUNCPTR
|
|
|
|
/* It doesn't matter if these fail. They'll only be used if the driver reports
|
|
the associated extension is available (and if a driver reports the extension
|
|
is available but fails to provide the functions, it's quite broken) */
|
|
#define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
|
|
/* NV GLX Extension */
|
|
LOAD_FUNCPTR(glXAllocateMemoryNV);
|
|
LOAD_FUNCPTR(glXFreeMemoryNV);
|
|
#undef LOAD_FUNCPTR
|
|
|
|
if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
|
|
|
|
wine_tsx11_lock();
|
|
if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
|
|
TRACE("GLX is up and running error_base = %d\n", error_base);
|
|
} else {
|
|
wine_tsx11_unlock();
|
|
ERR( "GLX extension is missing, disabling OpenGL.\n" );
|
|
goto failed;
|
|
}
|
|
|
|
/* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
|
|
* as in general only that is hardware accelerated. In some cases like in case of remote X indirect
|
|
* rendering is used.
|
|
*
|
|
* The main problem for our OpenGL code is that we need certain GLX calls but their presence
|
|
* depends on the reported GLX client / server version and on the client / server extension list.
|
|
* Those don't have to be the same.
|
|
*
|
|
* In general the server GLX information lists the capabilities in case of indirect rendering.
|
|
* When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
|
|
* available and in that case the client GLX informat can be used.
|
|
* OpenGL programs should use the 'intersection' of both sets of information which is advertised
|
|
* in the GLX version/extension list. When a program does this it works for certain for both
|
|
* direct and indirect rendering.
|
|
*
|
|
* The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
|
|
* they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
|
|
* extension list which causes this extension not to be listed. (Wine requires this extension).
|
|
* ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
|
|
* pbuffers is around.
|
|
*
|
|
* In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
|
|
* the ATI drivers and from then on use GLX client information for them.
|
|
*/
|
|
|
|
if(glxRequireVersion(3)) {
|
|
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
|
|
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
|
|
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
|
|
pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
|
|
} else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
|
|
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
|
|
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
|
|
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
|
|
|
|
/* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
|
|
* enable this function when the Xserver understand GLX 1.3 or newer
|
|
*/
|
|
pglXQueryDrawable = NULL;
|
|
} else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
|
|
TRACE("Overriding ATI GLX capabilities!\n");
|
|
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
|
|
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
|
|
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
|
|
pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
|
|
|
|
/* Use client GLX information in case of the ATI drivers. We override the
|
|
* capabilities over here and not somewhere else as ATI might better their
|
|
* life in the future. In case they release proper drivers this block of
|
|
* code won't be called. */
|
|
WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
|
|
} else {
|
|
ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
|
|
}
|
|
|
|
if(glxRequireExtension("GLX_ATI_render_texture")) {
|
|
use_render_texture_ati = 1;
|
|
pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
|
|
pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
|
|
pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
|
|
}
|
|
|
|
if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
|
|
pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
|
|
}
|
|
|
|
X11DRV_WineGL_LoadExtensions();
|
|
|
|
wine_tsx11_unlock();
|
|
return TRUE;
|
|
|
|
failed:
|
|
wine_dlclose(opengl_handle, NULL, 0);
|
|
opengl_handle = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
static inline Wine_GLContext *alloc_context(void)
|
|
{
|
|
Wine_GLContext *ret;
|
|
|
|
if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
|
|
{
|
|
ret->next = context_list;
|
|
if (context_list) context_list->prev = ret;
|
|
context_list = ret;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static inline void free_context(Wine_GLContext *context)
|
|
{
|
|
if (context->next != NULL) context->next->prev = context->prev;
|
|
if (context->prev != NULL) context->prev->next = context->next;
|
|
else context_list = context->next;
|
|
|
|
if (context->vis) XFree(context->vis);
|
|
HeapFree(GetProcessHeap(), 0, context);
|
|
}
|
|
|
|
static inline BOOL is_valid_context( Wine_GLContext *ctx )
|
|
{
|
|
Wine_GLContext *ptr;
|
|
for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
|
|
return (ptr != NULL);
|
|
}
|
|
|
|
static int describeContext(Wine_GLContext* ctx) {
|
|
int tmp;
|
|
int ctx_vis_id;
|
|
TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
|
|
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
|
|
TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
|
|
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
|
|
TRACE(" - VISUAL_ID 0x%x\n", tmp);
|
|
ctx_vis_id = tmp;
|
|
return ctx_vis_id;
|
|
}
|
|
|
|
static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
|
|
int tmp;
|
|
WineGLPixelFormat *fmt;
|
|
int fmt_count = 0;
|
|
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
|
|
if(!fmt) return FALSE;
|
|
|
|
TRACE(" HDC %p has:\n", physDev->hdc);
|
|
TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
|
|
TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
|
|
TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
|
|
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
|
|
TRACE(" - VISUAL_ID 0x%x\n", tmp);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
|
|
int nAttribs = 0;
|
|
unsigned cur = 0;
|
|
int pop;
|
|
int drawattrib = 0;
|
|
int nvfloatattrib = GLX_DONT_CARE;
|
|
int pixelattrib = ~0;
|
|
|
|
/* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
|
|
* because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
|
|
while (iWGLAttr && 0 != iWGLAttr[cur]) {
|
|
TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
|
|
|
|
switch (iWGLAttr[cur]) {
|
|
case WGL_AUX_BUFFERS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
|
|
TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
|
|
break;
|
|
case WGL_COLOR_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_BLUE_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_RED_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_GREEN_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_ALPHA_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_DEPTH_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_STENCIL_BITS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
|
|
TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
|
|
break;
|
|
case WGL_DOUBLE_BUFFER_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
|
|
TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
|
|
break;
|
|
case WGL_STEREO_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_STEREO, pop);
|
|
TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_PIXEL_TYPE_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
|
|
switch (pop) {
|
|
case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
|
|
case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
|
|
/* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
|
|
case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
|
|
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
|
|
default:
|
|
ERR("unexpected PixelType(%x)\n", pop);
|
|
pop = 0;
|
|
}
|
|
break;
|
|
|
|
case WGL_SUPPORT_GDI_ARB:
|
|
/* This flag is set in a WineGLPixelFormat */
|
|
pop = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_DRAW_TO_BITMAP_ARB:
|
|
/* This flag is set in a WineGLPixelFormat */
|
|
pop = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_DRAW_TO_WINDOW_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
|
|
/* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
|
|
if (pop) {
|
|
drawattrib |= GLX_WINDOW_BIT;
|
|
}
|
|
break;
|
|
|
|
case WGL_DRAW_TO_PBUFFER_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
|
|
/* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
|
|
if (pop) {
|
|
drawattrib |= GLX_PBUFFER_BIT;
|
|
}
|
|
break;
|
|
|
|
case WGL_ACCELERATION_ARB:
|
|
/* This flag is set in a WineGLPixelFormat */
|
|
pop = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_SUPPORT_OPENGL_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
/** nothing to do, if we are here, supposing support Accelerated OpenGL */
|
|
TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_SWAP_METHOD_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
/* For now we ignore this and just return SWAP_EXCHANGE */
|
|
TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_PBUFFER_LARGEST_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
|
|
TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_SAMPLE_BUFFERS_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
|
|
TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_SAMPLES_ARB:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
|
|
TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
|
|
break;
|
|
|
|
case WGL_TEXTURE_FORMAT_ARB:
|
|
case WGL_TEXTURE_TARGET_ARB:
|
|
case WGL_MIPMAP_TEXTURE_ARB:
|
|
TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
|
|
pop = iWGLAttr[++cur];
|
|
if (NULL == pbuf) {
|
|
ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
|
|
}
|
|
if (use_render_texture_ati) {
|
|
/** nothing to do here */
|
|
}
|
|
else if (!use_render_texture_emulation) {
|
|
if (WGL_NO_TEXTURE_ARB != pop) {
|
|
ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
|
|
return -1; /** error: don't support it */
|
|
} else {
|
|
drawattrib |= GLX_PBUFFER_BIT;
|
|
}
|
|
}
|
|
break ;
|
|
case WGL_FLOAT_COMPONENTS_NV:
|
|
nvfloatattrib = iWGLAttr[++cur];
|
|
TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
|
|
break ;
|
|
case WGL_BIND_TO_TEXTURE_DEPTH_NV:
|
|
case WGL_BIND_TO_TEXTURE_RGB_ARB:
|
|
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
|
|
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
|
|
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
|
|
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
|
|
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
|
|
pop = iWGLAttr[++cur];
|
|
/** cannot be converted, see direct handling on
|
|
* - wglGetPixelFormatAttribivARB
|
|
* TODO: wglChoosePixelFormat
|
|
*/
|
|
break ;
|
|
case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
|
|
TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
|
|
break ;
|
|
|
|
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
|
|
pop = iWGLAttr[++cur];
|
|
PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
|
|
TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
|
|
break ;
|
|
default:
|
|
FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
|
|
break;
|
|
}
|
|
++cur;
|
|
}
|
|
|
|
/* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
|
|
* all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
|
|
* formats appear as well. */
|
|
if(!drawattrib) drawattrib = ~0;
|
|
PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
|
|
TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
|
|
|
|
/* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
|
|
* searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
|
|
* it is overridden. */
|
|
PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
|
|
TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
|
|
|
|
/* Set GLX_FLOAT_COMPONENTS_NV all the time */
|
|
if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
|
|
PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
|
|
TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
|
|
}
|
|
|
|
return nAttribs;
|
|
}
|
|
|
|
static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
|
|
{
|
|
int render_type=0, render_type_bit;
|
|
pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
|
|
switch(render_type_bit)
|
|
{
|
|
case GLX_RGBA_BIT:
|
|
render_type = GLX_RGBA_TYPE;
|
|
break;
|
|
case GLX_COLOR_INDEX_BIT:
|
|
render_type = GLX_COLOR_INDEX_TYPE;
|
|
break;
|
|
case GLX_RGBA_FLOAT_BIT:
|
|
render_type = GLX_RGBA_FLOAT_TYPE;
|
|
break;
|
|
case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
|
|
render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
|
|
break;
|
|
default:
|
|
ERR("Unknown render_type: %x\n", render_type);
|
|
}
|
|
return render_type;
|
|
}
|
|
|
|
/* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
|
|
static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
|
|
{
|
|
int dbuf, value;
|
|
pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
|
|
pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
|
|
|
|
/* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
|
|
* the GLX_PIXMAP_BIT set. */
|
|
return !dbuf && (value & GLX_PIXMAP_BIT);
|
|
}
|
|
|
|
static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
|
|
{
|
|
static WineGLPixelFormat *list;
|
|
static int size, onscreen_size;
|
|
|
|
int fmt_id, nCfgs, i, run, bmp_formats;
|
|
GLXFBConfig* cfgs;
|
|
XVisualInfo *visinfo;
|
|
|
|
wine_tsx11_lock();
|
|
if (list) goto done;
|
|
|
|
cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
|
|
if (NULL == cfgs || 0 == nCfgs) {
|
|
if(cfgs != NULL) XFree(cfgs);
|
|
wine_tsx11_unlock();
|
|
ERR("glXChooseFBConfig returns NULL\n");
|
|
return NULL;
|
|
}
|
|
|
|
/* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
|
|
* Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
|
|
* Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
|
|
* Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
|
|
*
|
|
* Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
|
|
*/
|
|
for(i=0, bmp_formats=0; i<nCfgs; i++)
|
|
{
|
|
if(check_fbconfig_bitmap_capability(display, cfgs[i]))
|
|
bmp_formats++;
|
|
}
|
|
TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
|
|
|
|
list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
|
|
|
|
/* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
|
|
* Do this as GLX doesn't guarantee that the list is sorted */
|
|
for(run=0; run < 2; run++)
|
|
{
|
|
for(i=0; i<nCfgs; i++) {
|
|
pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
|
|
visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
|
|
|
|
/* The first run we only add onscreen formats (ones which have an associated X Visual).
|
|
* The second run we only set offscreen formats. */
|
|
if(!run && visinfo)
|
|
{
|
|
/* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
|
|
* The contents is copied to the destination using XCopyArea. For the copying to work
|
|
* the depth of the source and destination window should be the same. In general this should
|
|
* not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
|
|
* As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
|
|
* with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
|
|
* list formats with the same depth. */
|
|
if(visinfo->depth != screen_depth)
|
|
{
|
|
XFree(visinfo);
|
|
continue;
|
|
}
|
|
|
|
TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
|
|
list[size].iPixelFormat = size+1; /* The index starts at 1 */
|
|
list[size].fbconfig = cfgs[i];
|
|
list[size].fmt_id = fmt_id;
|
|
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
|
|
list[size].offscreenOnly = FALSE;
|
|
list[size].dwFlags = 0;
|
|
size++;
|
|
onscreen_size++;
|
|
|
|
/* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
|
|
if(check_fbconfig_bitmap_capability(display, cfgs[i]))
|
|
{
|
|
TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
|
|
list[size].iPixelFormat = size+1; /* The index starts at 1 */
|
|
list[size].fbconfig = cfgs[i];
|
|
list[size].fmt_id = fmt_id;
|
|
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
|
|
list[size].offscreenOnly = FALSE;
|
|
list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
|
|
size++;
|
|
onscreen_size++;
|
|
}
|
|
} else if(run && !visinfo) {
|
|
TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
|
|
list[size].iPixelFormat = size+1; /* The index starts at 1 */
|
|
list[size].fbconfig = cfgs[i];
|
|
list[size].fmt_id = fmt_id;
|
|
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
|
|
list[size].offscreenOnly = TRUE;
|
|
list[size].dwFlags = 0;
|
|
size++;
|
|
}
|
|
|
|
if (visinfo) XFree(visinfo);
|
|
}
|
|
}
|
|
|
|
if(cfgs != NULL) XFree(cfgs);
|
|
|
|
done:
|
|
if (size_ret) *size_ret = size;
|
|
if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
|
|
wine_tsx11_unlock();
|
|
return list;
|
|
}
|
|
|
|
/* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
|
|
* In our WGL implementation we only support a subset of these formats namely the format of
|
|
* Wine's main visual and offscreen formats (if they are available).
|
|
* This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
|
|
* and it returns the number of supported WGL formats in fmt_count.
|
|
*/
|
|
static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
|
|
{
|
|
WineGLPixelFormat *list, *res = NULL;
|
|
int size, onscreen_size;
|
|
|
|
if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
|
|
|
|
/* Check if the pixelformat is valid. Note that it is legal to pass an invalid
|
|
* iPixelFormat in case of probing the number of pixelformats.
|
|
*/
|
|
if((iPixelFormat > 0) && (iPixelFormat <= size) &&
|
|
(!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
|
|
res = &list[iPixelFormat-1];
|
|
TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
|
|
}
|
|
|
|
if(AllowOffscreen)
|
|
*fmt_count = size;
|
|
else
|
|
*fmt_count = onscreen_size;
|
|
|
|
TRACE("Number of returned pixelformats=%d\n", *fmt_count);
|
|
|
|
return res;
|
|
}
|
|
|
|
/* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
|
|
static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
|
|
{
|
|
WineGLPixelFormat *list;
|
|
int i, size;
|
|
|
|
if (!(list = get_formats(display, &size, NULL ))) return NULL;
|
|
|
|
for(i=0; i<size; i++) {
|
|
/* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
|
|
* Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
|
|
if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
|
|
TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
|
|
return &list[i];
|
|
}
|
|
}
|
|
TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
|
|
return NULL;
|
|
}
|
|
|
|
int pixelformat_from_fbconfig_id(XID fbconfig_id)
|
|
{
|
|
WineGLPixelFormat *fmt;
|
|
|
|
if (!fbconfig_id) return 0;
|
|
|
|
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
|
|
if(fmt)
|
|
return fmt->iPixelFormat;
|
|
/* This will happen on hwnds without a pixel format set; it's ok */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* Mark any allocated context using the glx drawable 'old' to use 'new' */
|
|
void mark_drawable_dirty(Drawable old, Drawable new)
|
|
{
|
|
Wine_GLContext *ctx;
|
|
for (ctx = context_list; ctx; ctx = ctx->next) {
|
|
if (old == ctx->drawables[0]) {
|
|
ctx->drawables[0] = new;
|
|
ctx->refresh_drawables = TRUE;
|
|
}
|
|
if (old == ctx->drawables[1]) {
|
|
ctx->drawables[1] = new;
|
|
ctx->refresh_drawables = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Given the current context, make sure its drawable is sync'd */
|
|
static inline void sync_context(Wine_GLContext *context)
|
|
{
|
|
if(context && context->refresh_drawables) {
|
|
if (glxRequireVersion(3))
|
|
pglXMakeContextCurrent(gdi_display, context->drawables[0],
|
|
context->drawables[1], context->ctx);
|
|
else
|
|
pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
|
|
context->refresh_drawables = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
|
|
{
|
|
GLXContext ctx;
|
|
|
|
/* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
|
|
BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
|
|
|
|
if(context->vis)
|
|
ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
|
|
else /* Create a GLX Context for a pbuffer */
|
|
ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
|
|
|
|
return ctx;
|
|
}
|
|
|
|
|
|
Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
|
|
{
|
|
return pglXCreateGLXPixmap(display, vis, parent);
|
|
}
|
|
|
|
|
|
static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
|
|
{
|
|
GLXPixmap ret = 0;
|
|
XVisualInfo *vis;
|
|
|
|
wine_tsx11_lock();
|
|
|
|
vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
|
|
if(vis) {
|
|
if(vis->depth == physDev->bitmap->pixmap_depth)
|
|
ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
|
|
XFree(vis);
|
|
}
|
|
wine_tsx11_unlock();
|
|
TRACE("return %lx\n", ret);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_ChoosePixelFormat
|
|
*
|
|
* Equivalent to glXChooseVisual.
|
|
*/
|
|
int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
|
|
const PIXELFORMATDESCRIPTOR *ppfd) {
|
|
WineGLPixelFormat *list;
|
|
int onscreen_size;
|
|
int ret = 0;
|
|
int value = 0;
|
|
int i = 0;
|
|
int bestFormat = -1;
|
|
int bestDBuffer = -1;
|
|
int bestStereo = -1;
|
|
int bestColor = -1;
|
|
int bestAlpha = -1;
|
|
int bestDepth = -1;
|
|
int bestStencil = -1;
|
|
int bestAux = -1;
|
|
|
|
if (!has_opengl()) return 0;
|
|
|
|
if (TRACE_ON(wgl)) {
|
|
TRACE("(%p,%p)\n", physDev, ppfd);
|
|
|
|
dump_PIXELFORMATDESCRIPTOR(ppfd);
|
|
}
|
|
|
|
if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
|
|
|
|
wine_tsx11_lock();
|
|
for(i=0; i<onscreen_size; i++)
|
|
{
|
|
int dwFlags = 0;
|
|
int iPixelType = 0;
|
|
int alpha=0, color=0, depth=0, stencil=0, aux=0;
|
|
WineGLPixelFormat *fmt = &list[i];
|
|
|
|
/* Pixel type */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
|
|
if (value & GLX_RGBA_BIT)
|
|
iPixelType = PFD_TYPE_RGBA;
|
|
else
|
|
iPixelType = PFD_TYPE_COLORINDEX;
|
|
|
|
if (ppfd->iPixelType != iPixelType)
|
|
{
|
|
TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
|
|
/* Only use bitmap capable for formats for bitmap rendering.
|
|
* See get_formats for more info. */
|
|
if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
|
|
{
|
|
TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
|
|
if (value) dwFlags |= PFD_DOUBLEBUFFER;
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
|
|
if (value) dwFlags |= PFD_STEREO;
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
|
|
|
|
/* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
|
|
* is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
|
|
* with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
|
|
* formats without the given flag set.
|
|
* A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
|
|
* has indicated that a format without stereo is returned when stereo is unavailable.
|
|
* So in case PFD_STEREO is set, formats that support it should have priority above formats
|
|
* without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
|
|
*
|
|
* To summarize the following is most likely the correct behavior:
|
|
* stereo not set -> prefer no-stereo formats, else also accept stereo formats
|
|
* stereo set -> prefer stereo formats, else also accept no-stereo formats
|
|
* stereo don't care -> it doesn't matter whether we get stereo or not
|
|
*
|
|
* In Wine we will treat no-stereo the same way as don't care because it makes
|
|
* format selection even more complicated and second drivers with Stereo advertise
|
|
* each format twice anyway.
|
|
*/
|
|
|
|
/* Doublebuffer, see the comments above */
|
|
if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
|
|
if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
|
|
((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
}
|
|
if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
|
|
continue;
|
|
}
|
|
|
|
/* Stereo, see the comments above. */
|
|
if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
|
|
if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
|
|
((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
}
|
|
if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
|
|
continue;
|
|
}
|
|
|
|
/* Below we will do a number of checks to select the 'best' pixelformat.
|
|
* We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
|
|
* The code works by trying to match the most important options as close as possible.
|
|
* When a reasonable format is found, we will try to match more options.
|
|
* It appears (see the opengl32 test) that Windows opengl drivers ignore options
|
|
* like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
|
|
* as DONTCARE. At least Serious Sam TSE relies on this behavior. */
|
|
|
|
/* Color bits */
|
|
if(ppfd->cColorBits) {
|
|
if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
|
|
((color >= ppfd->cColorBits) && (color < bestColor)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
} else if(bestColor != color) { /* Do further checks if the format is compatible */
|
|
TRACE("color mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Alpha bits */
|
|
if(ppfd->cAlphaBits) {
|
|
if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
|
|
((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
} else if(bestAlpha != alpha) {
|
|
TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Depth bits */
|
|
if(ppfd->cDepthBits) {
|
|
if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
|
|
((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
} else if(bestDepth != depth) {
|
|
TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Stencil bits */
|
|
if(ppfd->cStencilBits) {
|
|
if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
|
|
((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
} else if(bestStencil != stencil) {
|
|
TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Aux buffers */
|
|
if(ppfd->cAuxBuffers) {
|
|
if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
|
|
((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
|
|
{
|
|
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
|
|
bestStereo = dwFlags & PFD_STEREO;
|
|
bestAlpha = alpha;
|
|
bestColor = color;
|
|
bestDepth = depth;
|
|
bestStencil = stencil;
|
|
bestAux = aux;
|
|
bestFormat = i;
|
|
continue;
|
|
} else if(bestAux != aux) {
|
|
TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(bestFormat == -1) {
|
|
TRACE("No matching mode was found returning 0\n");
|
|
ret = 0;
|
|
}
|
|
else {
|
|
ret = bestFormat+1; /* the return value should be a 1-based index */
|
|
TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
|
|
}
|
|
|
|
wine_tsx11_unlock();
|
|
|
|
return ret;
|
|
}
|
|
/**
|
|
* X11DRV_DescribePixelFormat
|
|
*
|
|
* Get the pixel-format descriptor associated to the given id
|
|
*/
|
|
int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
|
|
int iPixelFormat,
|
|
UINT nBytes,
|
|
PIXELFORMATDESCRIPTOR *ppfd) {
|
|
/*XVisualInfo *vis;*/
|
|
int value;
|
|
int rb,gb,bb,ab;
|
|
WineGLPixelFormat *fmt;
|
|
int ret = 0;
|
|
int fmt_count = 0;
|
|
|
|
if (!has_opengl()) return 0;
|
|
|
|
TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
|
|
|
|
/* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
|
|
if (ppfd == NULL) {
|
|
/* The application is only querying the number of pixelformats */
|
|
return fmt_count;
|
|
} else if(fmt == NULL) {
|
|
WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
|
|
return 0;
|
|
}
|
|
|
|
if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
|
|
ERR("Wrong structure size !\n");
|
|
/* Should set error */
|
|
return 0;
|
|
}
|
|
|
|
ret = fmt_count;
|
|
|
|
memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
|
|
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
ppfd->nVersion = 1;
|
|
|
|
/* These flags are always the same... */
|
|
ppfd->dwFlags = PFD_SUPPORT_OPENGL;
|
|
/* Now the flags extracted from the Visual */
|
|
|
|
wine_tsx11_lock();
|
|
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
|
|
if(value & GLX_WINDOW_BIT)
|
|
ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
|
|
|
|
/* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
|
|
* for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
|
|
* Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
|
|
* offered the GDI bit either. */
|
|
ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
|
|
|
|
/* PFD_GENERIC_FORMAT - gdi software rendering
|
|
* PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
|
|
* none set - full hardware accelerated by a ICD
|
|
*
|
|
* We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
|
|
ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
|
|
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
|
|
if (value) {
|
|
ppfd->dwFlags |= PFD_DOUBLEBUFFER;
|
|
ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
|
|
}
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
|
|
|
|
/* Pixel type */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
|
|
if (value & GLX_RGBA_BIT)
|
|
ppfd->iPixelType = PFD_TYPE_RGBA;
|
|
else
|
|
ppfd->iPixelType = PFD_TYPE_COLORINDEX;
|
|
|
|
/* Color bits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
|
|
ppfd->cColorBits = value;
|
|
|
|
/* Red, green, blue and alpha bits / shifts */
|
|
if (ppfd->iPixelType == PFD_TYPE_RGBA) {
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
|
|
|
|
ppfd->cRedBits = rb;
|
|
ppfd->cRedShift = gb + bb + ab;
|
|
ppfd->cBlueBits = bb;
|
|
ppfd->cBlueShift = ab;
|
|
ppfd->cGreenBits = gb;
|
|
ppfd->cGreenShift = bb + ab;
|
|
ppfd->cAlphaBits = ab;
|
|
ppfd->cAlphaShift = 0;
|
|
} else {
|
|
ppfd->cRedBits = 0;
|
|
ppfd->cRedShift = 0;
|
|
ppfd->cBlueBits = 0;
|
|
ppfd->cBlueShift = 0;
|
|
ppfd->cGreenBits = 0;
|
|
ppfd->cGreenShift = 0;
|
|
ppfd->cAlphaBits = 0;
|
|
ppfd->cAlphaShift = 0;
|
|
}
|
|
|
|
/* Accum RGBA bits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
|
|
|
|
ppfd->cAccumBits = rb+gb+bb+ab;
|
|
ppfd->cAccumRedBits = rb;
|
|
ppfd->cAccumGreenBits = gb;
|
|
ppfd->cAccumBlueBits = bb;
|
|
ppfd->cAccumAlphaBits = ab;
|
|
|
|
/* Aux bits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
|
|
ppfd->cAuxBuffers = value;
|
|
|
|
/* Depth bits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
|
|
ppfd->cDepthBits = value;
|
|
|
|
/* stencil bits */
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
|
|
ppfd->cStencilBits = value;
|
|
|
|
wine_tsx11_unlock();
|
|
|
|
ppfd->iLayerType = PFD_MAIN_PLANE;
|
|
|
|
if (TRACE_ON(wgl)) {
|
|
dump_PIXELFORMATDESCRIPTOR(ppfd);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_GetPixelFormat
|
|
*
|
|
* Get the pixel-format id used by this DC
|
|
*/
|
|
int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
|
|
WineGLPixelFormat *fmt;
|
|
int tmp;
|
|
TRACE("(%p)\n", physDev);
|
|
|
|
if (!physDev->current_pf) return 0; /* not set yet */
|
|
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
|
|
if(!fmt)
|
|
{
|
|
ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
|
|
return 0;
|
|
}
|
|
else if(fmt->offscreenOnly)
|
|
{
|
|
/* Offscreen formats can't be used with traditional WGL calls.
|
|
* As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
|
|
TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
|
|
return 1;
|
|
}
|
|
|
|
TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
|
|
return physDev->current_pf;
|
|
}
|
|
|
|
/* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
|
|
* Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
|
|
* set the pixel format multiple times. */
|
|
static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
|
|
int iPixelFormat,
|
|
const PIXELFORMATDESCRIPTOR *ppfd) {
|
|
WineGLPixelFormat *fmt;
|
|
int value;
|
|
HWND hwnd;
|
|
|
|
/* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
|
|
if(get_glxdrawable(physDev) == root_window)
|
|
{
|
|
ERR("Invalid operation on root_window\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
|
|
if(!fmt) {
|
|
ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
|
|
return FALSE;
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
|
|
wine_tsx11_unlock();
|
|
|
|
hwnd = WindowFromDC(physDev->hdc);
|
|
if(hwnd) {
|
|
if(!(value&GLX_WINDOW_BIT)) {
|
|
WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
|
|
return FALSE;
|
|
}
|
|
|
|
if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
|
|
ERR("Couldn't set format of the window, returning failure\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
else if(physDev->bitmap) {
|
|
if(!(value&GLX_PIXMAP_BIT)) {
|
|
WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
|
|
return FALSE;
|
|
}
|
|
|
|
physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
|
|
if(!physDev->bitmap->glxpixmap) {
|
|
WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
|
|
return FALSE;
|
|
}
|
|
}
|
|
else {
|
|
FIXME("called on a non-window, non-bitmap object?\n");
|
|
}
|
|
|
|
physDev->current_pf = iPixelFormat;
|
|
|
|
if (TRACE_ON(wgl)) {
|
|
int gl_test = 0;
|
|
|
|
wine_tsx11_lock();
|
|
gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
|
|
if (gl_test) {
|
|
ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
|
|
} else {
|
|
TRACE(" FBConfig have :\n");
|
|
TRACE(" - FBCONFIG_ID 0x%x\n", value);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
|
|
TRACE(" - VISUAL_ID 0x%x\n", value);
|
|
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
|
|
TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
|
|
}
|
|
wine_tsx11_unlock();
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* X11DRV_SetPixelFormat
|
|
*
|
|
* Set the pixel-format id used by this DC
|
|
*/
|
|
BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
|
|
int iPixelFormat,
|
|
const PIXELFORMATDESCRIPTOR *ppfd) {
|
|
TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
if(physDev->current_pf) /* cannot change it if already set */
|
|
return (physDev->current_pf == iPixelFormat);
|
|
|
|
return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglCopyContext
|
|
*
|
|
* For OpenGL32 wglCopyContext.
|
|
*/
|
|
BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
|
|
Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
|
|
Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
|
|
|
|
TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
|
|
|
|
wine_tsx11_lock();
|
|
pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
|
|
wine_tsx11_unlock();
|
|
|
|
/* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglCreateContext
|
|
*
|
|
* For OpenGL32 wglCreateContext.
|
|
*/
|
|
HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
|
|
{
|
|
Wine_GLContext *ret;
|
|
WineGLPixelFormat *fmt;
|
|
int hdcPF = physDev->current_pf;
|
|
int fmt_count = 0;
|
|
HDC hdc = physDev->hdc;
|
|
|
|
TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
|
|
|
|
if (!has_opengl()) return 0;
|
|
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
|
|
/* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
|
|
* Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
|
|
* use a sort of 'proxy' HDC (wglGetPbufferDCARB).
|
|
* If this fails something is very wrong on the system. */
|
|
if(!fmt) {
|
|
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
|
|
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
|
|
return NULL;
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
ret = alloc_context();
|
|
ret->hdc = hdc;
|
|
ret->fmt = fmt;
|
|
ret->has_been_current = FALSE;
|
|
ret->sharing = FALSE;
|
|
|
|
ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
|
|
ret->ctx = create_glxcontext(gdi_display, ret, NULL);
|
|
wine_tsx11_unlock();
|
|
|
|
TRACE(" creating context %p (GL context creation delayed)\n", ret);
|
|
return (HGLRC) ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglDeleteContext
|
|
*
|
|
* For OpenGL32 wglDeleteContext.
|
|
*/
|
|
BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
|
|
{
|
|
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
|
|
BOOL ret = TRUE;
|
|
|
|
TRACE("(%p)\n", hglrc);
|
|
|
|
if (!has_opengl()) return 0;
|
|
|
|
wine_tsx11_lock();
|
|
/* A game (Half Life not to name it) deletes twice the same context,
|
|
* so make sure it is valid first */
|
|
if (is_valid_context( ctx ))
|
|
{
|
|
if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
|
|
free_context(ctx);
|
|
}
|
|
else
|
|
{
|
|
WARN("Error deleting context !\n");
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
ret = FALSE;
|
|
}
|
|
wine_tsx11_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetCurrentReadDCARB
|
|
*
|
|
* For OpenGL32 wglGetCurrentReadDCARB.
|
|
*/
|
|
static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
|
|
{
|
|
HDC ret = 0;
|
|
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
|
|
|
|
if (ctx) ret = ctx->read_hdc;
|
|
|
|
TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetProcAddress
|
|
*
|
|
* For OpenGL32 wglGetProcAddress.
|
|
*/
|
|
PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
|
|
{
|
|
int i, j;
|
|
const WineGLExtension *ext;
|
|
|
|
int padding = 32 - strlen(lpszProc);
|
|
if (padding < 0)
|
|
padding = 0;
|
|
|
|
if (!has_opengl()) return NULL;
|
|
|
|
/* Check the table of WGL extensions to see if we need to return a WGL extension
|
|
* or a function pointer to a native OpenGL function. */
|
|
if(strncmp(lpszProc, "wgl", 3) != 0) {
|
|
return pglXGetProcAddressARB((const GLubyte*)lpszProc);
|
|
} else {
|
|
TRACE("('%s'):%*s", lpszProc, padding, " ");
|
|
for (i = 0; i < WineGLExtensionListSize; ++i) {
|
|
ext = WineGLExtensionList[i];
|
|
for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
|
|
if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
|
|
TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
|
|
return ext->extEntryPoints[j].funcAddress;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("(%s) - not found\n", lpszProc);
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglMakeCurrent
|
|
*
|
|
* For OpenGL32 wglMakeCurrent.
|
|
*/
|
|
BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
|
|
BOOL ret;
|
|
HDC hdc = physDev->hdc;
|
|
DWORD type = GetObjectType(hdc);
|
|
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
|
|
|
|
TRACE("(%p,%p)\n", hdc, hglrc);
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
wine_tsx11_lock();
|
|
if (hglrc == NULL) {
|
|
ret = pglXMakeCurrent(gdi_display, None, NULL);
|
|
NtCurrentTeb()->glContext = NULL;
|
|
} else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
|
|
WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
|
|
hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
|
|
SetLastError( ERROR_INVALID_PIXEL_FORMAT );
|
|
ret = FALSE;
|
|
} else {
|
|
Drawable drawable = get_glxdrawable(physDev);
|
|
|
|
/* The describe lines below are for debugging purposes only */
|
|
if (TRACE_ON(wgl)) {
|
|
describeDrawable(physDev);
|
|
describeContext(ctx);
|
|
}
|
|
|
|
TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
|
|
ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
|
|
NtCurrentTeb()->glContext = ctx;
|
|
|
|
if(ret)
|
|
{
|
|
ctx->has_been_current = TRUE;
|
|
ctx->hdc = hdc;
|
|
ctx->read_hdc = hdc;
|
|
ctx->drawables[0] = drawable;
|
|
ctx->drawables[1] = drawable;
|
|
ctx->refresh_drawables = FALSE;
|
|
|
|
if (type == OBJ_MEMDC)
|
|
{
|
|
ctx->do_escape = TRUE;
|
|
pglDrawBuffer(GL_FRONT_LEFT);
|
|
}
|
|
}
|
|
}
|
|
wine_tsx11_unlock();
|
|
TRACE(" returning %s\n", (ret ? "True" : "False"));
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglMakeContextCurrentARB
|
|
*
|
|
* For OpenGL32 wglMakeContextCurrentARB
|
|
*/
|
|
BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
|
|
{
|
|
BOOL ret;
|
|
|
|
TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
|
|
|
|
if (!has_opengl()) return 0;
|
|
|
|
wine_tsx11_lock();
|
|
if (hglrc == NULL) {
|
|
ret = pglXMakeCurrent(gdi_display, None, NULL);
|
|
NtCurrentTeb()->glContext = NULL;
|
|
} else {
|
|
if (NULL == pglXMakeContextCurrent) {
|
|
ret = FALSE;
|
|
} else {
|
|
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
|
|
Drawable d_draw = get_glxdrawable(pDrawDev);
|
|
Drawable d_read = get_glxdrawable(pReadDev);
|
|
|
|
ctx->has_been_current = TRUE;
|
|
ctx->hdc = pDrawDev->hdc;
|
|
ctx->read_hdc = pReadDev->hdc;
|
|
ctx->drawables[0] = d_draw;
|
|
ctx->drawables[1] = d_read;
|
|
ctx->refresh_drawables = FALSE;
|
|
ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
|
|
NtCurrentTeb()->glContext = ctx;
|
|
}
|
|
}
|
|
wine_tsx11_unlock();
|
|
|
|
TRACE(" returning %s\n", (ret ? "True" : "False"));
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglShareLists
|
|
*
|
|
* For OpenGL32 wglShareLists.
|
|
*/
|
|
BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
|
|
Wine_GLContext *org = (Wine_GLContext *) hglrc1;
|
|
Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
|
|
|
|
TRACE("(%p, %p)\n", org, dest);
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
/* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
|
|
* at context creation time but in case of WGL it is done using wglShareLists.
|
|
* In the past we tried to emulate wglShareLists by delaying GLX context creation until
|
|
* either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
|
|
* issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
|
|
* so there delaying context creation doesn't work.
|
|
*
|
|
* The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
|
|
* and when a program requests sharing we recreate the destination context if it hasn't been made
|
|
* current or when it hasn't shared display lists before.
|
|
*/
|
|
|
|
if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
|
|
{
|
|
ERR("Could not share display lists, one of the contexts has been current already !\n");
|
|
return FALSE;
|
|
}
|
|
else if(dest->sharing)
|
|
{
|
|
ERR("Could not share display lists because hglrc2 has already shared lists before\n");
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
|
|
{
|
|
WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
describeContext(org);
|
|
describeContext(dest);
|
|
|
|
/* Re-create the GLX context and share display lists */
|
|
pglXDestroyContext(gdi_display, dest->ctx);
|
|
dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
|
|
wine_tsx11_unlock();
|
|
TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
|
|
|
|
org->sharing = TRUE;
|
|
dest->sharing = TRUE;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
|
|
{
|
|
/* We are running using client-side rendering fonts... */
|
|
GLYPHMETRICS gm;
|
|
unsigned int glyph, size = 0;
|
|
void *bitmap = NULL, *gl_bitmap = NULL;
|
|
int org_alignment;
|
|
|
|
wine_tsx11_lock();
|
|
pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
|
|
pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
wine_tsx11_unlock();
|
|
|
|
for (glyph = first; glyph < first + count; glyph++) {
|
|
static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
|
|
unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
|
|
unsigned int height, width_int;
|
|
|
|
TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
|
|
if (needed_size == GDI_ERROR) {
|
|
TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
|
|
goto error;
|
|
} else {
|
|
TRACE(" - needed size : %d\n", needed_size);
|
|
}
|
|
|
|
if (needed_size > size) {
|
|
size = needed_size;
|
|
HeapFree(GetProcessHeap(), 0, bitmap);
|
|
HeapFree(GetProcessHeap(), 0, gl_bitmap);
|
|
bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
|
gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
|
}
|
|
if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
|
|
goto error;
|
|
if (TRACE_ON(wgl)) {
|
|
unsigned int height, width, bitmask;
|
|
unsigned char *bitmap_ = bitmap;
|
|
|
|
TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
|
|
TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
|
|
TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
|
|
if (needed_size != 0) {
|
|
TRACE(" - bitmap :\n");
|
|
for (height = 0; height < gm.gmBlackBoxY; height++) {
|
|
TRACE(" ");
|
|
for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
|
|
if (bitmask == 0) {
|
|
bitmap_ += 1;
|
|
bitmask = 0x80;
|
|
}
|
|
if (*bitmap_ & bitmask)
|
|
TRACE("*");
|
|
else
|
|
TRACE(" ");
|
|
}
|
|
bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
|
|
TRACE("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
|
|
* glyph for it to be drawn properly.
|
|
*/
|
|
if (needed_size != 0) {
|
|
width_int = (gm.gmBlackBoxX + 31) / 32;
|
|
for (height = 0; height < gm.gmBlackBoxY; height++) {
|
|
unsigned int width;
|
|
for (width = 0; width < width_int; width++) {
|
|
((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
|
|
((int *) bitmap)[height * width_int + width];
|
|
}
|
|
}
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
pglNewList(listBase++, GL_COMPILE);
|
|
if (needed_size != 0) {
|
|
pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
|
|
0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
|
|
gm.gmCellIncX, gm.gmCellIncY,
|
|
gl_bitmap);
|
|
} else {
|
|
/* This is the case of 'empty' glyphs like the space character */
|
|
pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
|
|
}
|
|
pglEndList();
|
|
wine_tsx11_unlock();
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
|
|
wine_tsx11_unlock();
|
|
|
|
HeapFree(GetProcessHeap(), 0, bitmap);
|
|
HeapFree(GetProcessHeap(), 0, gl_bitmap);
|
|
return TRUE;
|
|
|
|
error:
|
|
wine_tsx11_lock();
|
|
pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
|
|
wine_tsx11_unlock();
|
|
|
|
HeapFree(GetProcessHeap(), 0, bitmap);
|
|
HeapFree(GetProcessHeap(), 0, gl_bitmap);
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglUseFontBitmapsA
|
|
*
|
|
* For OpenGL32 wglUseFontBitmapsA.
|
|
*/
|
|
BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
|
|
{
|
|
Font fid = physDev->font;
|
|
|
|
TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
if (fid == 0) {
|
|
return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
/* I assume that the glyphs are at the same position for X and for Windows */
|
|
pglXUseXFont(fid, first, count, listBase);
|
|
wine_tsx11_unlock();
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglUseFontBitmapsW
|
|
*
|
|
* For OpenGL32 wglUseFontBitmapsW.
|
|
*/
|
|
BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
|
|
{
|
|
Font fid = physDev->font;
|
|
|
|
TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
if (fid == 0) {
|
|
return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
|
|
}
|
|
|
|
WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
|
|
|
|
wine_tsx11_lock();
|
|
/* I assume that the glyphs are at the same position for X and for Windows */
|
|
pglXUseXFont(fid, first, count, listBase);
|
|
wine_tsx11_unlock();
|
|
return TRUE;
|
|
}
|
|
|
|
/* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
|
|
static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
|
|
{
|
|
wine_tsx11_lock();
|
|
switch(pname)
|
|
{
|
|
case GL_DEPTH_BITS:
|
|
{
|
|
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
|
|
|
|
pglGetIntegerv(pname, params);
|
|
/**
|
|
* if we cannot find a Wine Context
|
|
* we only have the default wine desktop context,
|
|
* so if we have only a 24 depth say we have 32
|
|
*/
|
|
if (!ctx && *params == 24) {
|
|
*params = 32;
|
|
}
|
|
TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
|
|
break;
|
|
}
|
|
case GL_ALPHA_BITS:
|
|
{
|
|
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
|
|
|
|
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
|
|
TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
|
|
break;
|
|
}
|
|
default:
|
|
pglGetIntegerv(pname, params);
|
|
break;
|
|
}
|
|
wine_tsx11_unlock();
|
|
}
|
|
|
|
void flush_gl_drawable(X11DRV_PDEVICE *physDev)
|
|
{
|
|
int w, h;
|
|
|
|
if (!physDev->gl_copy)
|
|
return;
|
|
|
|
w = physDev->dc_rect.right - physDev->dc_rect.left;
|
|
h = physDev->dc_rect.bottom - physDev->dc_rect.top;
|
|
|
|
if(w > 0 && h > 0) {
|
|
Drawable src = physDev->pixmap;
|
|
if(!src) src = physDev->gl_drawable;
|
|
|
|
/* The GL drawable may be lagged behind if we don't flush first, so
|
|
* flush the display make sure we copy up-to-date data */
|
|
wine_tsx11_lock();
|
|
XFlush(gdi_display);
|
|
XSetFunction(gdi_display, physDev->gc, GXcopy);
|
|
XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
|
|
physDev->dc_rect.left, physDev->dc_rect.top);
|
|
wine_tsx11_unlock();
|
|
}
|
|
}
|
|
|
|
|
|
static void WINAPI X11DRV_wglFinish(void)
|
|
{
|
|
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
|
|
enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
|
|
|
|
wine_tsx11_lock();
|
|
sync_context(ctx);
|
|
pglFinish();
|
|
wine_tsx11_unlock();
|
|
if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
|
|
}
|
|
|
|
static void WINAPI X11DRV_wglFlush(void)
|
|
{
|
|
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
|
|
enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
|
|
|
|
wine_tsx11_lock();
|
|
sync_context(ctx);
|
|
pglFlush();
|
|
wine_tsx11_unlock();
|
|
if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetExtensionsStringARB
|
|
*
|
|
* WGL_ARB_extensions_string: wglGetExtensionsStringARB
|
|
*/
|
|
static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
|
|
TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
|
|
return WineGLInfo.wglExtensions;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglCreatePbufferARB
|
|
*
|
|
* WGL_ARB_pbuffer: wglCreatePbufferARB
|
|
*/
|
|
static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
|
|
{
|
|
Wine_GLPBuffer* object = NULL;
|
|
WineGLPixelFormat *fmt = NULL;
|
|
int nCfgs = 0;
|
|
int attribs[256];
|
|
int nAttribs = 0;
|
|
|
|
TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
|
|
|
|
if (0 >= iPixelFormat) {
|
|
ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
|
|
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
|
|
return NULL; /* unexpected error */
|
|
}
|
|
|
|
/* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
|
|
if(!fmt) {
|
|
ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
|
|
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
|
|
goto create_failed; /* unexpected error */
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_NO_SYSTEM_RESOURCES);
|
|
goto create_failed; /* unexpected error */
|
|
}
|
|
object->hdc = hdc;
|
|
object->display = gdi_display;
|
|
object->width = iWidth;
|
|
object->height = iHeight;
|
|
object->fmt = fmt;
|
|
|
|
PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
|
|
PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
|
|
while (piAttribList && 0 != *piAttribList) {
|
|
int attr_v;
|
|
switch (*piAttribList) {
|
|
case WGL_PBUFFER_LARGEST_ARB: {
|
|
++piAttribList;
|
|
attr_v = *piAttribList;
|
|
TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
|
|
PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
|
|
break;
|
|
}
|
|
|
|
case WGL_TEXTURE_FORMAT_ARB: {
|
|
++piAttribList;
|
|
attr_v = *piAttribList;
|
|
TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
|
|
if (use_render_texture_ati) {
|
|
int type = 0;
|
|
switch (attr_v) {
|
|
case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
|
|
case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
|
|
case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
|
|
default:
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
object->use_render_texture = 1;
|
|
PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
|
|
} else {
|
|
if (WGL_NO_TEXTURE_ARB == attr_v) {
|
|
object->use_render_texture = 0;
|
|
} else {
|
|
if (!use_render_texture_emulation) {
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
switch (attr_v) {
|
|
case WGL_TEXTURE_RGB_ARB:
|
|
object->use_render_texture = GL_RGB;
|
|
object->texture_bpp = 3;
|
|
object->texture_format = GL_RGB;
|
|
object->texture_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case WGL_TEXTURE_RGBA_ARB:
|
|
object->use_render_texture = GL_RGBA;
|
|
object->texture_bpp = 4;
|
|
object->texture_format = GL_RGBA;
|
|
object->texture_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
|
|
/* WGL_FLOAT_COMPONENTS_NV */
|
|
case WGL_TEXTURE_FLOAT_R_NV:
|
|
object->use_render_texture = GL_FLOAT_R_NV;
|
|
object->texture_bpp = 4;
|
|
object->texture_format = GL_RED;
|
|
object->texture_type = GL_FLOAT;
|
|
break;
|
|
case WGL_TEXTURE_FLOAT_RG_NV:
|
|
object->use_render_texture = GL_FLOAT_RG_NV;
|
|
object->texture_bpp = 8;
|
|
object->texture_format = GL_LUMINANCE_ALPHA;
|
|
object->texture_type = GL_FLOAT;
|
|
break;
|
|
case WGL_TEXTURE_FLOAT_RGB_NV:
|
|
object->use_render_texture = GL_FLOAT_RGB_NV;
|
|
object->texture_bpp = 12;
|
|
object->texture_format = GL_RGB;
|
|
object->texture_type = GL_FLOAT;
|
|
break;
|
|
case WGL_TEXTURE_FLOAT_RGBA_NV:
|
|
object->use_render_texture = GL_FLOAT_RGBA_NV;
|
|
object->texture_bpp = 16;
|
|
object->texture_format = GL_RGBA;
|
|
object->texture_type = GL_FLOAT;
|
|
break;
|
|
default:
|
|
ERR("Unknown texture format: %x\n", attr_v);
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WGL_TEXTURE_TARGET_ARB: {
|
|
++piAttribList;
|
|
attr_v = *piAttribList;
|
|
TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
|
|
if (use_render_texture_ati) {
|
|
int type = 0;
|
|
switch (attr_v) {
|
|
case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
|
|
case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
|
|
case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
|
|
case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
|
|
default:
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
|
|
} else {
|
|
if (WGL_NO_TEXTURE_ARB == attr_v) {
|
|
object->texture_target = 0;
|
|
} else {
|
|
if (!use_render_texture_emulation) {
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
switch (attr_v) {
|
|
case WGL_TEXTURE_CUBE_MAP_ARB: {
|
|
if (iWidth != iHeight) {
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
object->texture_target = GL_TEXTURE_CUBE_MAP;
|
|
object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
|
|
break;
|
|
}
|
|
case WGL_TEXTURE_1D_ARB: {
|
|
if (1 != iHeight) {
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
object->texture_target = GL_TEXTURE_1D;
|
|
object->texture_bind_target = GL_TEXTURE_BINDING_1D;
|
|
break;
|
|
}
|
|
case WGL_TEXTURE_2D_ARB: {
|
|
object->texture_target = GL_TEXTURE_2D;
|
|
object->texture_bind_target = GL_TEXTURE_BINDING_2D;
|
|
break;
|
|
}
|
|
case WGL_TEXTURE_RECTANGLE_NV: {
|
|
object->texture_target = GL_TEXTURE_RECTANGLE_NV;
|
|
object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
|
|
break;
|
|
}
|
|
default:
|
|
ERR("Unknown texture target: %x\n", attr_v);
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WGL_MIPMAP_TEXTURE_ARB: {
|
|
++piAttribList;
|
|
attr_v = *piAttribList;
|
|
TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
|
|
if (use_render_texture_ati) {
|
|
PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
|
|
} else {
|
|
if (!use_render_texture_emulation) {
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
goto create_failed;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
++piAttribList;
|
|
}
|
|
|
|
PUSH1(attribs, None);
|
|
wine_tsx11_lock();
|
|
object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
|
|
wine_tsx11_unlock();
|
|
TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
|
|
if (!object->drawable) {
|
|
SetLastError(ERROR_NO_SYSTEM_RESOURCES);
|
|
goto create_failed; /* unexpected error */
|
|
}
|
|
TRACE("->(%p)\n", object);
|
|
return object;
|
|
|
|
create_failed:
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
TRACE("->(FAILED)\n");
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglDestroyPbufferARB
|
|
*
|
|
* WGL_ARB_pbuffer: wglDestroyPbufferARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
|
|
{
|
|
Wine_GLPBuffer* object = hPbuffer;
|
|
TRACE("(%p)\n", hPbuffer);
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
wine_tsx11_lock();
|
|
pglXDestroyPbuffer(object->display, object->drawable);
|
|
wine_tsx11_unlock();
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetPbufferDCARB
|
|
*
|
|
* WGL_ARB_pbuffer: wglGetPbufferDCARB
|
|
* The function wglGetPbufferDCARB returns a device context for a pbuffer.
|
|
* Gdi32 implements the part of this function which creates a device context.
|
|
* This part associates the physDev with the X drawable of the pbuffer.
|
|
*/
|
|
HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
|
|
{
|
|
Wine_GLPBuffer* object = hPbuffer;
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return NULL;
|
|
}
|
|
|
|
/* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
|
|
* All formats in our pixelformat list are compatible with each other and the main drawable. */
|
|
physDev->current_pf = object->fmt->iPixelFormat;
|
|
physDev->drawable = object->drawable;
|
|
SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
|
|
physDev->dc_rect = physDev->drawable_rect;
|
|
|
|
TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
|
|
return physDev->hdc;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglQueryPbufferARB
|
|
*
|
|
* WGL_ARB_pbuffer: wglQueryPbufferARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
|
|
{
|
|
Wine_GLPBuffer* object = hPbuffer;
|
|
TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
switch (iAttribute) {
|
|
case WGL_PBUFFER_WIDTH_ARB:
|
|
wine_tsx11_lock();
|
|
pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
|
|
wine_tsx11_unlock();
|
|
break;
|
|
case WGL_PBUFFER_HEIGHT_ARB:
|
|
wine_tsx11_lock();
|
|
pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
|
|
wine_tsx11_unlock();
|
|
break;
|
|
|
|
case WGL_PBUFFER_LOST_ARB:
|
|
/* GLX Pbuffers cannot be lost by default. We can support this by
|
|
* setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
|
|
* to receive pixel buffer clobber events, however that may or may
|
|
* not give any benefit */
|
|
*piValue = GL_FALSE;
|
|
break;
|
|
|
|
case WGL_TEXTURE_FORMAT_ARB:
|
|
if (use_render_texture_ati) {
|
|
unsigned int tmp;
|
|
int type = WGL_NO_TEXTURE_ARB;
|
|
wine_tsx11_lock();
|
|
pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
|
|
wine_tsx11_unlock();
|
|
switch (tmp) {
|
|
case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
|
|
case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
|
|
case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
|
|
}
|
|
*piValue = type;
|
|
} else {
|
|
if (!object->use_render_texture) {
|
|
*piValue = WGL_NO_TEXTURE_ARB;
|
|
} else {
|
|
if (!use_render_texture_emulation) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
switch(object->use_render_texture) {
|
|
case GL_RGB:
|
|
*piValue = WGL_TEXTURE_RGB_ARB;
|
|
break;
|
|
case GL_RGBA:
|
|
*piValue = WGL_TEXTURE_RGBA_ARB;
|
|
break;
|
|
/* WGL_FLOAT_COMPONENTS_NV */
|
|
case GL_FLOAT_R_NV:
|
|
*piValue = WGL_TEXTURE_FLOAT_R_NV;
|
|
break;
|
|
case GL_FLOAT_RG_NV:
|
|
*piValue = WGL_TEXTURE_FLOAT_RG_NV;
|
|
break;
|
|
case GL_FLOAT_RGB_NV:
|
|
*piValue = WGL_TEXTURE_FLOAT_RGB_NV;
|
|
break;
|
|
case GL_FLOAT_RGBA_NV:
|
|
*piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
|
|
break;
|
|
default:
|
|
ERR("Unknown texture format: %x\n", object->use_render_texture);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WGL_TEXTURE_TARGET_ARB:
|
|
if (use_render_texture_ati) {
|
|
unsigned int tmp;
|
|
int type = WGL_NO_TEXTURE_ARB;
|
|
wine_tsx11_lock();
|
|
pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
|
|
wine_tsx11_unlock();
|
|
switch (tmp) {
|
|
case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
|
|
case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
|
|
case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
|
|
case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
|
|
}
|
|
*piValue = type;
|
|
} else {
|
|
if (!object->texture_target) {
|
|
*piValue = WGL_NO_TEXTURE_ARB;
|
|
} else {
|
|
if (!use_render_texture_emulation) {
|
|
SetLastError(ERROR_INVALID_DATA);
|
|
return GL_FALSE;
|
|
}
|
|
switch (object->texture_target) {
|
|
case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
|
|
case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
|
|
case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
|
|
case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WGL_MIPMAP_TEXTURE_ARB:
|
|
if (use_render_texture_ati) {
|
|
wine_tsx11_lock();
|
|
pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
|
|
wine_tsx11_unlock();
|
|
} else {
|
|
*piValue = GL_FALSE; /** don't support that */
|
|
FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("unexpected attribute %x\n", iAttribute);
|
|
break;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglReleasePbufferDCARB
|
|
*
|
|
* WGL_ARB_pbuffer: wglReleasePbufferDCARB
|
|
*/
|
|
static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
|
|
{
|
|
TRACE("(%p, %p)\n", hPbuffer, hdc);
|
|
return DeleteDC(hdc);
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglSetPbufferAttribARB
|
|
*
|
|
* WGL_ARB_pbuffer: wglSetPbufferAttribARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
|
|
{
|
|
Wine_GLPBuffer* object = hPbuffer;
|
|
GLboolean ret = GL_FALSE;
|
|
|
|
WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
if (!object->use_render_texture) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
|
|
return GL_TRUE;
|
|
}
|
|
if (NULL != pglXDrawableAttribATI) {
|
|
if (use_render_texture_ati) {
|
|
FIXME("Need conversion for GLX_ATI_render_texture\n");
|
|
}
|
|
wine_tsx11_lock();
|
|
ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
|
|
wine_tsx11_unlock();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglChoosePixelFormatARB
|
|
*
|
|
* WGL_ARB_pixel_format: wglChoosePixelFormatARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
|
|
{
|
|
int gl_test = 0;
|
|
int attribs[256];
|
|
int nAttribs = 0;
|
|
GLXFBConfig* cfgs = NULL;
|
|
int nCfgs = 0;
|
|
int it;
|
|
int fmt_id;
|
|
WineGLPixelFormat *fmt;
|
|
UINT pfmt_it = 0;
|
|
int run;
|
|
int i;
|
|
DWORD dwFlags = 0;
|
|
|
|
TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
|
|
if (NULL != pfAttribFList) {
|
|
FIXME("unused pfAttribFList\n");
|
|
}
|
|
|
|
nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
|
|
if (-1 == nAttribs) {
|
|
WARN("Cannot convert WGL to GLX attributes\n");
|
|
return GL_FALSE;
|
|
}
|
|
PUSH1(attribs, None);
|
|
|
|
/* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
|
|
* Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
|
|
* using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
|
|
for(i=0; piAttribIList[i] != 0; i+=2)
|
|
{
|
|
switch(piAttribIList[i])
|
|
{
|
|
case WGL_DRAW_TO_BITMAP_ARB:
|
|
if(piAttribIList[i+1])
|
|
dwFlags |= PFD_DRAW_TO_BITMAP;
|
|
break;
|
|
case WGL_ACCELERATION_ARB:
|
|
switch(piAttribIList[i+1])
|
|
{
|
|
case WGL_NO_ACCELERATION_ARB:
|
|
dwFlags |= PFD_GENERIC_FORMAT;
|
|
break;
|
|
case WGL_GENERIC_ACCELERATION_ARB:
|
|
dwFlags |= PFD_GENERIC_ACCELERATED;
|
|
break;
|
|
case WGL_FULL_ACCELERATION_ARB:
|
|
/* Nothing to do */
|
|
break;
|
|
}
|
|
break;
|
|
case WGL_SUPPORT_GDI_ARB:
|
|
if(piAttribIList[i+1])
|
|
dwFlags |= PFD_SUPPORT_GDI;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Search for FB configurations matching the requirements in attribs */
|
|
wine_tsx11_lock();
|
|
cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
|
|
if (NULL == cfgs) {
|
|
wine_tsx11_unlock();
|
|
WARN("Compatible Pixel Format not found\n");
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Loop through all matching formats and check if they are suitable.
|
|
* Note that this function should at max return nMaxFormats different formats */
|
|
for(run=0; run < 2; run++)
|
|
{
|
|
for (it = 0; it < nCfgs; ++it) {
|
|
gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
|
|
if (gl_test) {
|
|
ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
|
|
continue;
|
|
}
|
|
|
|
/* Search for the format in our list of compatible formats */
|
|
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
|
|
if(!fmt)
|
|
continue;
|
|
|
|
/* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
|
|
if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
|
|
continue;
|
|
|
|
if(pfmt_it < nMaxFormats) {
|
|
piFormats[pfmt_it] = fmt->iPixelFormat;
|
|
TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
|
|
}
|
|
pfmt_it++;
|
|
}
|
|
}
|
|
|
|
*nNumFormats = pfmt_it;
|
|
/** free list */
|
|
XFree(cfgs);
|
|
wine_tsx11_unlock();
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetPixelFormatAttribivARB
|
|
*
|
|
* WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
|
|
{
|
|
UINT i;
|
|
WineGLPixelFormat *fmt = NULL;
|
|
int hTest;
|
|
int tmp;
|
|
int curGLXAttr = 0;
|
|
int nWGLFormats = 0;
|
|
|
|
TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
|
|
|
|
if (0 < iLayerPlane) {
|
|
FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
|
|
* We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
|
|
* the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
|
|
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
|
|
if(!fmt) {
|
|
WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
|
|
}
|
|
|
|
wine_tsx11_lock();
|
|
for (i = 0; i < nAttributes; ++i) {
|
|
const int curWGLAttr = piAttributes[i];
|
|
TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
|
|
|
|
switch (curWGLAttr) {
|
|
case WGL_NUMBER_PIXEL_FORMATS_ARB:
|
|
piValues[i] = nWGLFormats;
|
|
continue;
|
|
|
|
case WGL_SUPPORT_OPENGL_ARB:
|
|
piValues[i] = GL_TRUE;
|
|
continue;
|
|
|
|
case WGL_ACCELERATION_ARB:
|
|
curGLXAttr = GLX_CONFIG_CAVEAT;
|
|
if (!fmt) goto pix_error;
|
|
if(fmt->dwFlags & PFD_GENERIC_FORMAT)
|
|
piValues[i] = WGL_NO_ACCELERATION_ARB;
|
|
else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
|
|
piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
|
|
else
|
|
piValues[i] = WGL_FULL_ACCELERATION_ARB;
|
|
continue;
|
|
|
|
case WGL_TRANSPARENT_ARB:
|
|
curGLXAttr = GLX_TRANSPARENT_TYPE;
|
|
if (!fmt) goto pix_error;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
|
|
if (hTest) goto get_error;
|
|
piValues[i] = GL_FALSE;
|
|
if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
|
|
continue;
|
|
|
|
case WGL_PIXEL_TYPE_ARB:
|
|
curGLXAttr = GLX_RENDER_TYPE;
|
|
if (!fmt) goto pix_error;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
|
|
if (hTest) goto get_error;
|
|
TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
|
|
if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
|
|
else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
|
|
else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
|
|
else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
|
|
else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
|
|
else {
|
|
ERR("unexpected RenderType(%x)\n", tmp);
|
|
piValues[i] = WGL_TYPE_RGBA_ARB;
|
|
}
|
|
continue;
|
|
|
|
case WGL_COLOR_BITS_ARB:
|
|
curGLXAttr = GLX_BUFFER_SIZE;
|
|
break;
|
|
|
|
case WGL_BIND_TO_TEXTURE_RGB_ARB:
|
|
if (use_render_texture_ati) {
|
|
curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
|
|
break;
|
|
}
|
|
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
|
|
if (use_render_texture_ati) {
|
|
curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
|
|
break;
|
|
}
|
|
if (!use_render_texture_emulation) {
|
|
piValues[i] = GL_FALSE;
|
|
continue;
|
|
}
|
|
curGLXAttr = GLX_RENDER_TYPE;
|
|
if (!fmt) goto pix_error;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
|
|
if (hTest) goto get_error;
|
|
if (GLX_COLOR_INDEX_BIT == tmp) {
|
|
piValues[i] = GL_FALSE;
|
|
continue;
|
|
}
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
|
|
if (hTest) goto get_error;
|
|
piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
|
|
continue;
|
|
|
|
case WGL_BLUE_BITS_ARB:
|
|
curGLXAttr = GLX_BLUE_SIZE;
|
|
break;
|
|
case WGL_RED_BITS_ARB:
|
|
curGLXAttr = GLX_RED_SIZE;
|
|
break;
|
|
case WGL_GREEN_BITS_ARB:
|
|
curGLXAttr = GLX_GREEN_SIZE;
|
|
break;
|
|
case WGL_ALPHA_BITS_ARB:
|
|
curGLXAttr = GLX_ALPHA_SIZE;
|
|
break;
|
|
case WGL_DEPTH_BITS_ARB:
|
|
curGLXAttr = GLX_DEPTH_SIZE;
|
|
break;
|
|
case WGL_STENCIL_BITS_ARB:
|
|
curGLXAttr = GLX_STENCIL_SIZE;
|
|
break;
|
|
case WGL_DOUBLE_BUFFER_ARB:
|
|
curGLXAttr = GLX_DOUBLEBUFFER;
|
|
break;
|
|
case WGL_STEREO_ARB:
|
|
curGLXAttr = GLX_STEREO;
|
|
break;
|
|
case WGL_AUX_BUFFERS_ARB:
|
|
curGLXAttr = GLX_AUX_BUFFERS;
|
|
break;
|
|
|
|
case WGL_SUPPORT_GDI_ARB:
|
|
if (!fmt) goto pix_error;
|
|
piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
|
|
continue;
|
|
|
|
case WGL_DRAW_TO_BITMAP_ARB:
|
|
if (!fmt) goto pix_error;
|
|
piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
|
|
continue;
|
|
|
|
case WGL_DRAW_TO_WINDOW_ARB:
|
|
case WGL_DRAW_TO_PBUFFER_ARB:
|
|
if (!fmt) goto pix_error;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
|
|
if (hTest) goto get_error;
|
|
if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
|
|
(curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
|
|
piValues[i] = GL_TRUE;
|
|
else
|
|
piValues[i] = GL_FALSE;
|
|
continue;
|
|
|
|
case WGL_SWAP_METHOD_ARB:
|
|
/* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
|
|
* Later on we can also use GLX_OML_swap_method on drivers which support this. At this
|
|
* point only ATI offers this.
|
|
*/
|
|
piValues[i] = WGL_SWAP_EXCHANGE_ARB;
|
|
break;
|
|
|
|
case WGL_PBUFFER_LARGEST_ARB:
|
|
curGLXAttr = GLX_LARGEST_PBUFFER;
|
|
break;
|
|
|
|
case WGL_SAMPLE_BUFFERS_ARB:
|
|
curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
|
|
break;
|
|
|
|
case WGL_SAMPLES_ARB:
|
|
curGLXAttr = GLX_SAMPLES_ARB;
|
|
break;
|
|
|
|
case WGL_FLOAT_COMPONENTS_NV:
|
|
curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
|
|
break;
|
|
|
|
case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
|
|
curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
|
|
break;
|
|
|
|
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
|
|
curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
|
|
break;
|
|
|
|
case WGL_ACCUM_RED_BITS_ARB:
|
|
curGLXAttr = GLX_ACCUM_RED_SIZE;
|
|
break;
|
|
case WGL_ACCUM_GREEN_BITS_ARB:
|
|
curGLXAttr = GLX_ACCUM_GREEN_SIZE;
|
|
break;
|
|
case WGL_ACCUM_BLUE_BITS_ARB:
|
|
curGLXAttr = GLX_ACCUM_BLUE_SIZE;
|
|
break;
|
|
case WGL_ACCUM_ALPHA_BITS_ARB:
|
|
curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
|
|
break;
|
|
case WGL_ACCUM_BITS_ARB:
|
|
if (!fmt) goto pix_error;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
|
|
if (hTest) goto get_error;
|
|
piValues[i] = tmp;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
|
|
if (hTest) goto get_error;
|
|
piValues[i] += tmp;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
|
|
if (hTest) goto get_error;
|
|
piValues[i] += tmp;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
|
|
if (hTest) goto get_error;
|
|
piValues[i] += tmp;
|
|
continue;
|
|
|
|
default:
|
|
FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
|
|
}
|
|
|
|
/* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
|
|
* iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
|
|
* sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
|
|
*
|
|
* TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
|
|
* and check which options can work using iPixelFormat=0 and which not.
|
|
* A problem would be that this function is an extension. This would
|
|
* mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
|
|
*/
|
|
if (0 != curGLXAttr && iPixelFormat != 0) {
|
|
if (!fmt) goto pix_error;
|
|
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
|
|
if (hTest) goto get_error;
|
|
curGLXAttr = 0;
|
|
} else {
|
|
piValues[i] = GL_FALSE;
|
|
}
|
|
}
|
|
wine_tsx11_unlock();
|
|
return GL_TRUE;
|
|
|
|
get_error:
|
|
wine_tsx11_unlock();
|
|
ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
|
|
return GL_FALSE;
|
|
|
|
pix_error:
|
|
wine_tsx11_unlock();
|
|
ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetPixelFormatAttribfvARB
|
|
*
|
|
* WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
|
|
{
|
|
int *attr;
|
|
int ret;
|
|
UINT i;
|
|
|
|
TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
|
|
|
|
/* Allocate a temporary array to store integer values */
|
|
attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
|
|
if (!attr) {
|
|
ERR("couldn't allocate %d array\n", nAttributes);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Piggy-back on wglGetPixelFormatAttribivARB */
|
|
ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
|
|
if (ret) {
|
|
/* Convert integer values to float. Should also check for attributes
|
|
that can give decimal values here */
|
|
for (i=0; i<nAttributes;i++) {
|
|
pfValues[i] = attr[i];
|
|
}
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, attr);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglBindTexImageARB
|
|
*
|
|
* WGL_ARB_render_texture: wglBindTexImageARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
|
|
{
|
|
Wine_GLPBuffer* object = hPbuffer;
|
|
GLboolean ret = GL_FALSE;
|
|
|
|
TRACE("(%p, %d)\n", hPbuffer, iBuffer);
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
if (!object->use_render_texture) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
|
|
static int init = 0;
|
|
int prev_binded_texture = 0;
|
|
GLXContext prev_context;
|
|
Drawable prev_drawable;
|
|
GLXContext tmp_context;
|
|
|
|
wine_tsx11_lock();
|
|
prev_context = pglXGetCurrentContext();
|
|
prev_drawable = pglXGetCurrentDrawable();
|
|
|
|
/* Our render_texture emulation is basic and lacks some features (1D/Cube support).
|
|
This is mostly due to lack of demos/games using them. Further the use of glReadPixels
|
|
isn't ideal performance wise but I wasn't able to get other ways working.
|
|
*/
|
|
if(!init) {
|
|
init = 1; /* Only show the FIXME once for performance reasons */
|
|
FIXME("partial stub!\n");
|
|
}
|
|
|
|
TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
|
|
tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
|
|
|
|
pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
|
|
|
|
/* Switch to our pbuffer */
|
|
pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
|
|
|
|
/* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
|
|
* After that upload the pbuffer texture data. */
|
|
pglBindTexture(object->texture_target, prev_binded_texture);
|
|
pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
|
|
|
|
/* Switch back to the original drawable and upload the pbuffer-texture */
|
|
pglXMakeCurrent(object->display, prev_drawable, prev_context);
|
|
pglXDestroyContext(gdi_display, tmp_context);
|
|
wine_tsx11_unlock();
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (NULL != pglXBindTexImageATI) {
|
|
int buffer;
|
|
|
|
switch(iBuffer)
|
|
{
|
|
case WGL_FRONT_LEFT_ARB:
|
|
buffer = GLX_FRONT_LEFT_ATI;
|
|
break;
|
|
case WGL_FRONT_RIGHT_ARB:
|
|
buffer = GLX_FRONT_RIGHT_ATI;
|
|
break;
|
|
case WGL_BACK_LEFT_ARB:
|
|
buffer = GLX_BACK_LEFT_ATI;
|
|
break;
|
|
case WGL_BACK_RIGHT_ARB:
|
|
buffer = GLX_BACK_RIGHT_ATI;
|
|
break;
|
|
default:
|
|
ERR("Unknown iBuffer=%#x\n", iBuffer);
|
|
return FALSE;
|
|
}
|
|
|
|
/* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
|
|
* I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
|
|
* expected a single buffering format since it didn't ask for double buffering. A buffer swap
|
|
* fixed the program. I don't know what the correct behavior is. On the other hand that demo
|
|
* works fine using our pbuffer emulation path.
|
|
*/
|
|
wine_tsx11_lock();
|
|
ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
|
|
wine_tsx11_unlock();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglReleaseTexImageARB
|
|
*
|
|
* WGL_ARB_render_texture: wglReleaseTexImageARB
|
|
*/
|
|
static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
|
|
{
|
|
Wine_GLPBuffer* object = hPbuffer;
|
|
GLboolean ret = GL_FALSE;
|
|
|
|
TRACE("(%p, %d)\n", hPbuffer, iBuffer);
|
|
if (NULL == object) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
if (!object->use_render_texture) {
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return GL_FALSE;
|
|
}
|
|
if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
|
|
return GL_TRUE;
|
|
}
|
|
if (NULL != pglXReleaseTexImageATI) {
|
|
int buffer;
|
|
|
|
switch(iBuffer)
|
|
{
|
|
case WGL_FRONT_LEFT_ARB:
|
|
buffer = GLX_FRONT_LEFT_ATI;
|
|
break;
|
|
case WGL_FRONT_RIGHT_ARB:
|
|
buffer = GLX_FRONT_RIGHT_ATI;
|
|
break;
|
|
case WGL_BACK_LEFT_ARB:
|
|
buffer = GLX_BACK_LEFT_ATI;
|
|
break;
|
|
case WGL_BACK_RIGHT_ARB:
|
|
buffer = GLX_BACK_RIGHT_ATI;
|
|
break;
|
|
default:
|
|
ERR("Unknown iBuffer=%#x\n", iBuffer);
|
|
return FALSE;
|
|
}
|
|
wine_tsx11_lock();
|
|
ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
|
|
wine_tsx11_unlock();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetExtensionsStringEXT
|
|
*
|
|
* WGL_EXT_extensions_string: wglGetExtensionsStringEXT
|
|
*/
|
|
static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
|
|
TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
|
|
return WineGLInfo.wglExtensions;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetSwapIntervalEXT
|
|
*
|
|
* WGL_EXT_swap_control: wglGetSwapIntervalEXT
|
|
*/
|
|
static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
|
|
FIXME("(),stub!\n");
|
|
return swap_interval;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglSwapIntervalEXT
|
|
*
|
|
* WGL_EXT_swap_control: wglSwapIntervalEXT
|
|
*/
|
|
static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
|
|
BOOL ret = TRUE;
|
|
|
|
TRACE("(%d)\n", interval);
|
|
swap_interval = interval;
|
|
if (NULL != pglXSwapIntervalSGI) {
|
|
wine_tsx11_lock();
|
|
ret = !pglXSwapIntervalSGI(interval);
|
|
wine_tsx11_unlock();
|
|
}
|
|
else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglAllocateMemoryNV
|
|
*
|
|
* WGL_NV_vertex_array_range: wglAllocateMemoryNV
|
|
*/
|
|
static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
|
|
void *ret = NULL;
|
|
TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
|
|
|
|
if (pglXAllocateMemoryNV)
|
|
{
|
|
wine_tsx11_lock();
|
|
ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
|
|
wine_tsx11_unlock();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglFreeMemoryNV
|
|
*
|
|
* WGL_NV_vertex_array_range: wglFreeMemoryNV
|
|
*/
|
|
static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
|
|
TRACE("(%p)\n", pointer);
|
|
if (pglXFreeMemoryNV == NULL)
|
|
return;
|
|
|
|
wine_tsx11_lock();
|
|
pglXFreeMemoryNV(pointer);
|
|
wine_tsx11_unlock();
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglSetPixelFormatWINE
|
|
*
|
|
* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
|
|
* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
|
|
*/
|
|
BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
if (physDev->current_pf == iPixelFormat) return TRUE;
|
|
|
|
/* Relay to the core SetPixelFormat */
|
|
TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
|
|
return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
|
|
}
|
|
|
|
/**
|
|
* glxRequireVersion (internal)
|
|
*
|
|
* Check if the supported GLX version matches requiredVersion.
|
|
*/
|
|
static BOOL glxRequireVersion(int requiredVersion)
|
|
{
|
|
/* Both requiredVersion and glXVersion[1] contains the minor GLX version */
|
|
if(requiredVersion <= WineGLInfo.glxVersion[1])
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL glxRequireExtension(const char *requiredExtension)
|
|
{
|
|
if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void register_extension_string(const char *ext)
|
|
{
|
|
if (WineGLInfo.wglExtensions[0])
|
|
strcat(WineGLInfo.wglExtensions, " ");
|
|
strcat(WineGLInfo.wglExtensions, ext);
|
|
|
|
TRACE("'%s'\n", ext);
|
|
}
|
|
|
|
static BOOL register_extension(const WineGLExtension * ext)
|
|
{
|
|
int i;
|
|
|
|
assert( WineGLExtensionListSize < MAX_EXTENSIONS );
|
|
WineGLExtensionList[WineGLExtensionListSize++] = ext;
|
|
|
|
register_extension_string(ext->extName);
|
|
|
|
for (i = 0; ext->extEntryPoints[i].funcName; ++i)
|
|
TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static const WineGLExtension WGL_internal_functions =
|
|
{
|
|
"",
|
|
{
|
|
{ "wglGetIntegerv", X11DRV_wglGetIntegerv },
|
|
{ "wglFinish", X11DRV_wglFinish },
|
|
{ "wglFlush", X11DRV_wglFlush },
|
|
}
|
|
};
|
|
|
|
|
|
static const WineGLExtension WGL_ARB_extensions_string =
|
|
{
|
|
"WGL_ARB_extensions_string",
|
|
{
|
|
{ "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_ARB_make_current_read =
|
|
{
|
|
"WGL_ARB_make_current_read",
|
|
{
|
|
{ "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
|
|
{ "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_ARB_multisample =
|
|
{
|
|
"WGL_ARB_multisample",
|
|
};
|
|
|
|
static const WineGLExtension WGL_ARB_pbuffer =
|
|
{
|
|
"WGL_ARB_pbuffer",
|
|
{
|
|
{ "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
|
|
{ "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
|
|
{ "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
|
|
{ "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
|
|
{ "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
|
|
{ "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_ARB_pixel_format =
|
|
{
|
|
"WGL_ARB_pixel_format",
|
|
{
|
|
{ "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
|
|
{ "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
|
|
{ "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_ARB_render_texture =
|
|
{
|
|
"WGL_ARB_render_texture",
|
|
{
|
|
{ "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
|
|
{ "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_EXT_extensions_string =
|
|
{
|
|
"WGL_EXT_extensions_string",
|
|
{
|
|
{ "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_EXT_swap_control =
|
|
{
|
|
"WGL_EXT_swap_control",
|
|
{
|
|
{ "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
|
|
{ "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_NV_vertex_array_range =
|
|
{
|
|
"WGL_NV_vertex_array_range",
|
|
{
|
|
{ "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
|
|
{ "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
|
|
}
|
|
};
|
|
|
|
static const WineGLExtension WGL_WINE_pixel_format_passthrough =
|
|
{
|
|
"WGL_WINE_pixel_format_passthrough",
|
|
{
|
|
{ "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
|
|
}
|
|
};
|
|
|
|
/**
|
|
* X11DRV_WineGL_LoadExtensions
|
|
*/
|
|
static void X11DRV_WineGL_LoadExtensions(void)
|
|
{
|
|
WineGLInfo.wglExtensions[0] = 0;
|
|
|
|
/* Load Wine internal functions */
|
|
register_extension(&WGL_internal_functions);
|
|
|
|
/* ARB Extensions */
|
|
|
|
if(glxRequireExtension("GLX_ARB_fbconfig_float"))
|
|
{
|
|
register_extension_string("WGL_ARB_pixel_format_float");
|
|
register_extension_string("WGL_ATI_pixel_format_float");
|
|
}
|
|
|
|
register_extension(&WGL_ARB_extensions_string);
|
|
|
|
if (glxRequireVersion(3))
|
|
register_extension(&WGL_ARB_make_current_read);
|
|
|
|
if (glxRequireExtension("GLX_ARB_multisample"))
|
|
register_extension(&WGL_ARB_multisample);
|
|
|
|
/* In general pbuffer functionality requires support in the X-server. The functionality is
|
|
* available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
|
|
* All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
|
|
* supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
|
|
*
|
|
* The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
|
|
* without support in the X-server (which other Mesa based drivers require).
|
|
*
|
|
* Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
|
|
* also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
|
|
* is available pbuffers must be available too. */
|
|
if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
|
|
register_extension(&WGL_ARB_pbuffer);
|
|
|
|
register_extension(&WGL_ARB_pixel_format);
|
|
|
|
/* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
|
|
if (glxRequireExtension("GLX_ATI_render_texture") ||
|
|
glxRequireExtension("GLX_ARB_render_texture") ||
|
|
(glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
|
|
{
|
|
register_extension(&WGL_ARB_render_texture);
|
|
|
|
/* The WGL version of GLX_NV_float_buffer requires render_texture */
|
|
if(glxRequireExtension("GLX_NV_float_buffer"))
|
|
register_extension_string("WGL_NV_float_buffer");
|
|
|
|
/* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
|
|
if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
|
|
register_extension_string("WGL_NV_texture_rectangle");
|
|
}
|
|
|
|
/* EXT Extensions */
|
|
|
|
register_extension(&WGL_EXT_extensions_string);
|
|
|
|
/* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
|
|
* Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
|
|
register_extension(&WGL_EXT_swap_control);
|
|
|
|
if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
|
|
register_extension_string("WGL_EXT_framebuffer_sRGB");
|
|
|
|
if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
|
|
register_extension_string("WGL_EXT_pixel_format_packed_float");
|
|
|
|
/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
|
|
if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
|
|
register_extension(&WGL_NV_vertex_array_range);
|
|
|
|
/* WINE-specific WGL Extensions */
|
|
|
|
/* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
|
|
* The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
|
|
*/
|
|
register_extension(&WGL_WINE_pixel_format_passthrough);
|
|
}
|
|
|
|
|
|
Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
|
|
{
|
|
Drawable ret;
|
|
|
|
if(physDev->bitmap)
|
|
{
|
|
if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
|
|
ret = physDev->drawable; /* PBuffer */
|
|
else
|
|
ret = physDev->bitmap->glxpixmap;
|
|
}
|
|
else if(physDev->gl_drawable)
|
|
ret = physDev->gl_drawable;
|
|
else
|
|
ret = physDev->drawable;
|
|
return ret;
|
|
}
|
|
|
|
BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
|
|
{
|
|
wine_tsx11_lock();
|
|
pglXDestroyGLXPixmap(display, glxpixmap);
|
|
wine_tsx11_unlock();
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_SwapBuffers
|
|
*
|
|
* Swap the buffers of this DC
|
|
*/
|
|
BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
|
|
{
|
|
GLXDrawable drawable;
|
|
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
|
|
|
|
if (!has_opengl()) return FALSE;
|
|
|
|
TRACE("(%p)\n", physDev);
|
|
|
|
drawable = get_glxdrawable(physDev);
|
|
|
|
wine_tsx11_lock();
|
|
sync_context(ctx);
|
|
if(physDev->pixmap) {
|
|
if(pglXCopySubBufferMESA) {
|
|
int w = physDev->dc_rect.right - physDev->dc_rect.left;
|
|
int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
|
|
|
|
/* (glX)SwapBuffers has an implicit glFlush effect, however
|
|
* GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
|
|
* copying */
|
|
pglFlush();
|
|
if(w > 0 && h > 0)
|
|
pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
|
|
}
|
|
else
|
|
pglXSwapBuffers(gdi_display, drawable);
|
|
}
|
|
else
|
|
pglXSwapBuffers(gdi_display, drawable);
|
|
|
|
flush_gl_drawable(physDev);
|
|
wine_tsx11_unlock();
|
|
|
|
/* FPS support */
|
|
if (TRACE_ON(fps))
|
|
{
|
|
static long prev_time, start_time;
|
|
static unsigned long frames, frames_total;
|
|
|
|
DWORD time = GetTickCount();
|
|
frames++;
|
|
frames_total++;
|
|
/* every 1.5 seconds */
|
|
if (time - prev_time > 1500) {
|
|
TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
|
|
1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
|
|
prev_time = time;
|
|
frames = 0;
|
|
if(start_time == 0) start_time = time;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
|
|
{
|
|
WineGLPixelFormat *fmt;
|
|
XVisualInfo *ret;
|
|
|
|
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
|
|
if(fmt == NULL)
|
|
return NULL;
|
|
|
|
wine_tsx11_lock();
|
|
ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
|
|
wine_tsx11_unlock();
|
|
return ret;
|
|
}
|
|
|
|
#else /* no OpenGL includes */
|
|
|
|
void X11DRV_OpenGL_Cleanup(void)
|
|
{
|
|
}
|
|
|
|
static inline void opengl_error(void)
|
|
{
|
|
static int warned;
|
|
if (!warned++) ERR("No OpenGL support compiled in.\n");
|
|
}
|
|
|
|
int pixelformat_from_fbconfig_id(XID fbconfig_id)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void mark_drawable_dirty(Drawable old, Drawable new)
|
|
{
|
|
}
|
|
|
|
void flush_gl_drawable(X11DRV_PDEVICE *physDev)
|
|
{
|
|
}
|
|
|
|
Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* ChoosePixelFormat (X11DRV.@)
|
|
*/
|
|
int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
|
|
const PIXELFORMATDESCRIPTOR *ppfd) {
|
|
opengl_error();
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* DescribePixelFormat (X11DRV.@)
|
|
*/
|
|
int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
|
|
int iPixelFormat,
|
|
UINT nBytes,
|
|
PIXELFORMATDESCRIPTOR *ppfd) {
|
|
opengl_error();
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetPixelFormat (X11DRV.@)
|
|
*/
|
|
int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
|
|
opengl_error();
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* SetPixelFormat (X11DRV.@)
|
|
*/
|
|
BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
|
|
int iPixelFormat,
|
|
const PIXELFORMATDESCRIPTOR *ppfd) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* SwapBuffers (X11DRV.@)
|
|
*/
|
|
BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglCopyContext
|
|
*
|
|
* For OpenGL32 wglCopyContext.
|
|
*/
|
|
BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglCreateContext
|
|
*
|
|
* For OpenGL32 wglCreateContext.
|
|
*/
|
|
HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
|
|
opengl_error();
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglDeleteContext
|
|
*
|
|
* For OpenGL32 wglDeleteContext.
|
|
*/
|
|
BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglGetProcAddress
|
|
*
|
|
* For OpenGL32 wglGetProcAddress.
|
|
*/
|
|
PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
|
|
opengl_error();
|
|
return NULL;
|
|
}
|
|
|
|
HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
|
|
{
|
|
opengl_error();
|
|
return NULL;
|
|
}
|
|
|
|
BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglMakeCurrent
|
|
*
|
|
* For OpenGL32 wglMakeCurrent.
|
|
*/
|
|
BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglShareLists
|
|
*
|
|
* For OpenGL32 wglShareLists.
|
|
*/
|
|
BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglUseFontBitmapsA
|
|
*
|
|
* For OpenGL32 wglUseFontBitmapsA.
|
|
*/
|
|
BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
|
|
{
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglUseFontBitmapsW
|
|
*
|
|
* For OpenGL32 wglUseFontBitmapsW.
|
|
*/
|
|
BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
|
|
{
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* X11DRV_wglSetPixelFormatWINE
|
|
*
|
|
* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
|
|
* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
|
|
*/
|
|
BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
opengl_error();
|
|
return FALSE;
|
|
}
|
|
|
|
Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
#endif /* defined(HAVE_OPENGL) */
|