36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
|
|
* NDR definitions
|
|
*
|
|
* Copyright 2001 Ove Kåven, TransGaming Technologies
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef __WINE_NDR_MISC_H
|
|
#define __WINE_NDR_MISC_H
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include "rpcndr.h"
|
|
|
|
struct IPSFactoryBuffer;
|
|
|
|
LONG_PTR RPCRT4_NdrClientCall2(PMIDL_STUB_DESC pStubDesc,
|
|
PFORMAT_STRING pFormat, va_list args );
|
|
|
|
HRESULT RPCRT4_GetPSFactory(REFIID riid, struct IPSFactoryBuffer **ppPS);
|
|
|
|
#endif /* __WINE_NDR_MISC_H */
|