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Makefile.in
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adapter_gl.c
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wined3d: Make the adapter responsible for sampler creation and destruction.
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2019-08-14 17:41:01 +02:00 |
adapter_vk.c
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wined3d: Make the adapter responsible for sampler creation and destruction.
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2019-08-14 17:41:01 +02:00 |
arb_program_shader.c
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wined3d: Get rid of wined3d_max_compat_varyings().
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2019-08-14 14:30:33 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Make the adapter responsible for buffer creation and destruction.
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2019-08-12 09:32:25 +02:00 |
context.c
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wined3d: Get rid of a redundant NULL check in wined3d_context_gl_acquire() (Coverity).
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2019-08-13 11:02:52 +02:00 |
cs.c
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device.c
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wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
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2019-08-13 11:02:50 +02:00 |
directx.c
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wined3d: Make the adapter responsible for sampler creation and destruction.
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2019-08-14 17:41:01 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Get rid of wined3d_max_compat_varyings().
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2019-08-14 14:30:33 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Make the adapter responsible for sampler creation and destruction.
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2019-08-14 17:41:01 +02:00 |
shader.c
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wined3d: Get rid of wined3d_max_compat_varyings().
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2019-08-14 14:30:33 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Fix color mask 1-3 state setting.
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2019-08-14 14:30:29 +02:00 |
stateblock.c
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surface.c
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wined3d: Allow cross-swapchain blits in the supported cases.
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2019-08-14 14:30:48 +02:00 |
swapchain.c
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wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
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2019-08-13 11:02:50 +02:00 |
texture.c
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wined3d: Make the adapter responsible for texture creation and destruction.
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2019-08-13 11:02:40 +02:00 |
utils.c
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wined3d: Get rid of wined3d_max_compat_varyings().
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2019-08-14 14:30:33 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Make the adapter responsible for unordered access view creation and destruction.
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2019-08-12 09:32:41 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Make the adapter responsible for sampler creation and destruction.
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2019-08-14 17:41:01 +02:00 |
wined3d_vk.h
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