1875 lines
72 KiB
Plaintext
1875 lines
72 KiB
Plaintext
<chapter id="configuring">
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||
<title>Configuring Wine</title>
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<para>Setting up config files, etc.</para>
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<sect1 id="config">
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<title>General Configuration</title>
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<para>
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Copyright 1999 Adam Sacarny (magicbox@bestweb.net)
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</para>
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<para>
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(Extracted from <filename>wine/documentation/config</filename>)
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</para>
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<sect2>
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<title>The Wine Config File</title>
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<para>
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The Wine config file stores various settings for Wine. These include:
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<itemizedlist>
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<listitem>
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<para>
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Drives and Information about them
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</para>
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</listitem>
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<listitem>
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<para>
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Directory Settings
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</para>
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</listitem>
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<listitem>
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<para>
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Port Settings
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</para>
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</listitem>
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<listitem>
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<para>
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The Wine look and feel
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</para>
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</listitem>
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<listitem>
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<para>
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Wine's DLL Usage
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</para>
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</listitem>
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</itemizedlist>
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</para>
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</sect2>
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<sect2>
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<title>How Do I Make One?</title>
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<para>
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This section will guide you through the process of making a
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config file. Take a look at the file <filename><dirs to
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wine>/wine.ini</filename>. It is organized by section.
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</para>
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<informaltable frame="all">
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<tgroup cols="3">
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<thead>
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<row>
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<entry>Section Name</entry>
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<entry>Needed?</entry>
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<entry>What it Does</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>[Drive X]</entry>
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<entry>yes</entry>
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<entry>Sets up drives recognized by wine</entry>
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</row>
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<row>
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<entry>[wine]</entry>
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<entry>yes</entry>
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<entry>Settings for wine directories</entry>
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</row>
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<row>
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<entry>[DllDefaults]</entry>
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<entry>recmd</entry>
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<entry>Defaults for loading DLL's</entry>
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</row>
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<row>
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<entry>[DllPairs]</entry>
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<entry>recmd</entry>
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<entry>Sanity checkers for DLL's</entry>
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</row>
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<row>
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<entry>[DllOverrides]</entry>
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<entry>recmd</entry>
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<entry>Overides defaults for DLL loading</entry>
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</row>
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<row>
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<entry>[options]</entry>
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<entry>no</entry>
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<entry>No one seems to know</entry>
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</row>
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<row>
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<entry>[fonts]</entry>
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<entry>yes</entry>
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<entry>Font appearance and recognition</entry>
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</row>
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<row>
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<entry>[serialports]</entry>
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<entry>no</entry>
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<entry>COM ports seen by wine</entry>
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</row>
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<row>
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<entry>[parallelports]</entry>
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<entry>no</entry>
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<entry>LPT ports seen by wine</entry>
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</row>
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<row>
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<entry>[spooler]</entry>
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<entry>no</entry>
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<entry>Print spooling</entry>
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</row>
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<row>
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<entry>[ports]</entry>
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<entry>no</entry>
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<entry>Direct port access</entry>
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</row>
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<row>
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<entry>[spy]</entry>
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<entry>no</entry>
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<entry>What to do with certain debug messages</entry>
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</row>
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<row>
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<entry>[Registry]</entry>
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<entry>no</entry>
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<entry>Specifies locations of windows registry files</entry>
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</row>
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<row>
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<entry>[tweak.layout]</entry>
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<entry>recmd</entry>
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<entry>Appearance of wine</entry>
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</row>
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<row>
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<entry>[programs]</entry>
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<entry>no</entry>
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<entry>Programs to be run automatically</entry>
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</row>
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<row>
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<entry>[Console]</entry>
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<entry>no</entry>
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<entry>Console settings</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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<sect3>
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<title>The [Drive X] Section</title>
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<para>
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It should be pretty self explanatory, but here is an
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in-depth tutorial about them. There are up to 6 lines for
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each drive in Wine.
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</para>
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<para>
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<programlisting>[Drive X]</programlisting>
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The above line begins the section for a drive whose letter is X.
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</para>
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<para>
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<programlisting>Path=/dir/to/path</programlisting> This
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path is where the drive will begin. When Wine is browsing
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in drive X, it will see the files that are in the
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directory <filename>/dir/to/path</filename>. Don't forget
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to leave off the trailing slash!
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</para>
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<para>
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<programlisting>
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Type=floppy|hd|cdrom|network <--- the |'s mean Type=<one of the options>
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</programlisting>
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</para>
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<para>
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Sets up the type of drive Wine will see it as. Type must
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equal one of the four <literal>floppy</literal>,
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<literal>hd</literal>, <literal>cdrom</literal>, or
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<literal>network</literal>. They are self-explanatory.
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</para>
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<para>
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<programlisting>Label=blah</programlisting> Defines the
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drive label. Generally only needed for programs that look
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for a special CD-ROM. Info on finding the lable is in
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<literal><dirs to wine>/documentation/cdrom-labels</literal>.
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The label may be up to 11 characters.
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</para>
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<para>
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<programlisting>Serial=deadbeef</programlisting>
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Tells Wine the serial number of the drive. A few programs with
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intense protection for pirating might need this, but otherwise
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don't use it. Up to 8 characters and hexadecimal.
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</para>
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<para>
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<programlisting>Filesystem=msdos|win95|unix</programlisting>
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Sets up the way Wine looks at files on the drive.
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</para>
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<variablelist>
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<varlistentry>
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<term><literal>msdos</literal></term>
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<listitem>
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<para>
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Case insensitive filesystem. Alike to DOS and
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Windows 3.x. <literal>8.3</literal> is the maximum
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length of files (eightdot.123) - longer ones will be
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truncated. (NOTE: this is a very bad choice if you
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plan on running apps that use long filenames. win95
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should work fine with apps that were designed to run
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under the msdos system. In other words, you might
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not want to use this.)
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>win95</literal></term>
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<listitem>
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<para>
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Case insensitive. Alike to Windows 9x/NT 4. This is
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the long filename filesystem you are probably used
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to working with. The filesystem of choice for most
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applications to be run under wine. PROBABLY THE ONE
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YOU WANT!
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>unix</literal></term>
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<listitem>
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<para>
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Case sensitive. This filesystem has almost no use
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(Windows apps expect case insensitive filenames).
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Try it if you dare, but win95 is a much better
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choice.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<programlisting>Device=/dev/xx</programlisting>
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<para>
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Use this ONLY for floppy and cdrom devices. Using it on
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Extended2 partitions can have dire results (when a windows
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app tries to do a lowlevel write, they do it in a FAT way
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-- FAT does not mix with Extended2).
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</para>
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<note>
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<para>
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This setting is not really important; almost all apps
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will have no problem if it remains unspecified. For
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CD-ROMs you might want to add it to get automatic label
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detection, though. If you are unsure about specifying
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device names, just leave out this setting for your
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drives.
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</para>
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</note>
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<para>
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Here is a setup for Drive X, a generic hard drive:
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<programlisting>
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[Drive X]
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Path=/dos-a
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Type=hd
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Label=Hard Drive
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Filesystem=win95
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This is a setup for Drive X, a generic CD-ROM drive:
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[Drive X]
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Path=/dos-d
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Type=cdrom
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Label=Total Annihilation
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Filesystem=win95
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Device=/dev/hdc
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And here is a setup for Drive X, a generic floppy drive:
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[Drive X]
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Type=floppy
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Path=/mnt/floppy
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Label=Floppy Drive
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Serial=87654321
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Filesystem=win95
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Device=/dev/fd0
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</programlisting>
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</para>
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</sect3>
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<sect3>
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<title>The [wine] Section </title>
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<para>
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The [wine] section of the configuration file contains
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information wine uses for directories. When specifying the
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directories for the settings, make them as they would
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appear in wine. If your drive <medialabel>C</medialabel>
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has a path of <filename>/dos</filename>, and your
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<filename>windows</filename> directory is located in
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<filename>/dos/windows</filename>, then use:
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<programlisting>Windows=c:\windows</programlisting>
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</para>
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<para>
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This sets up the <filename>windows</filename> directory.
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Make one if you don't already have one. NO TRAILING SLASH
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(NOT <filename>C:\windows\</filename>)!
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</para>
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<para>
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<programlisting>System=c:\windows\system</programlisting>
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This sets up where the windows system files are. Should
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reside in the directory used for the
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<literal>Windows</literal> setting. If you don't have
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<filename>windows</filename> then this is where the system
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files will go. Again, NO TRAILING SLASH!
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</para>
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<para>
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<programlisting>Temp=c:\temp</programlisting> This should
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be the directory you want your temp files stored in. YOU
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MUST HAVE WRITE ACCESS TO IT.
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</para>
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<para>
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<programlisting>
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Path=c:\windows;c:\windows\system;c:\blanco
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</programlisting>
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</para>
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<para>
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Behaves like the <envar>PATH</envar> setting on UNIX
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boxes. When wine is run like <userinput>wine
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sol.exe</userinput>, if <filename>sol.exe</filename>
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resides in a directory specified in the
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<literal>Path</literal> setting, wine will run it (Of
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course, if <filename>sol.exe</filename> resides in the
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current directory, wine will run that one). Make sure it
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always has your <filename>windows</filename> directory and
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system directory (For this setup, it must have
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<filename>c:\windows;c:\windows\system</filename>).
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</para>
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<para>
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<programlisting>SymbolTableFile=wine.sym</programlisting>
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Sets up the symbol table file for the wine debugger. You
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probably don't need to fiddle with this. May be useful if
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your wine is stripped.
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||
</para>
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||
<para>
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||
<programlisting>printer=off|on</programlisting> Tells wine
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||
whether to allow printer drivers and printing to work.
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||
Using these things are pretty alpha, so you might want to
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watch out. Some people might find it useful, however. If
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you're not planning on working on printing, don't even add
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this to your <filename>wine.ini</filename> (It probably
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isn't already in it). Check out the [spooler] and
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[parallelports] sections too.
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</para>
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</sect3>
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<sect3>
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<title>Introduction To DLL Sections</title>
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<para>
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There are a few things you will need to know before
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configuring the DLL sections in your wine configuration
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file.
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||
</para>
|
||
<sect4>
|
||
<title>Windows DLL Pairs</title>
|
||
<para>
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||
Most windows DLL's have a win16 (Windows 3.x) and win32
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(Windows 9x/NT) form. The combination of the win16 and
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win32 DLL versions are called the "DLL pair". This is a
|
||
list of the most common pairs:
|
||
</para>
|
||
|
||
<informaltable>
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<tgroup cols="3">
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||
<thead>
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||
<row>
|
||
<entry>Win16</entry>
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<entry>Win32</entry>
|
||
<entry>
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Native
|
||
<footnote>
|
||
<para>
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||
Is it possible to use native dll with wine?
|
||
(See next section)
|
||
</para>
|
||
</footnote>
|
||
</entry>
|
||
</row>
|
||
</thead>
|
||
<tbody>
|
||
<row>
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<entry>KERNEL</entry>
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<entry>KERNEL32</entry>
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<entry>No!</entry>
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||
</row>
|
||
<row>
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||
<entry>USER</entry>
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||
<entry>USER32</entry>
|
||
<entry>No!</entry>
|
||
</row>
|
||
<row>
|
||
<entry>SHELL</entry>
|
||
<entry>SHELL32</entry>
|
||
<entry>Yes</entry>
|
||
</row>
|
||
<row>
|
||
<entry>GDI</entry>
|
||
<entry>GDI32</entry>
|
||
<entry>No!</entry>
|
||
</row>
|
||
<row>
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||
<entry>COMMDLG</entry>
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||
<entry>COMDLG32</entry>
|
||
<entry>Yes</entry>
|
||
</row>
|
||
<row>
|
||
<entry>VER</entry>
|
||
<entry>VERSION</entry>
|
||
<entry>Yes</entry>
|
||
</row>
|
||
</tbody>
|
||
</tgroup>
|
||
</informaltable>
|
||
</sect4>
|
||
|
||
<sect4>
|
||
<title>Different Forms Of DLL's</title>
|
||
<para>
|
||
There are a few different forms of DLL's wine can load:
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term>native</term>
|
||
<listitem><para>
|
||
The DLL's that are included with windows. Many
|
||
windows DLL's can be loaded in their native
|
||
form. Many times these native versions work
|
||
better than their non-Microsoft equivalent --
|
||
other times they don't.
|
||
</para></listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>elfdll</term>
|
||
<listitem><para>
|
||
ELF encapsulated windows DLL's. This is currently
|
||
experimental (Not working yet).
|
||
</para></listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>so</term>
|
||
<listitem><para>
|
||
Native ELF libraries. Will not work yet.
|
||
</para></listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>builtin</term>
|
||
<listitem><para>
|
||
The most common form of DLL loading. This is
|
||
what you will use if the DLL is error-prone in
|
||
native form (KERNEL for example), you don't have
|
||
the native DLL, or you just want to be
|
||
Microsoft-free.
|
||
</para></listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
</para>
|
||
</sect4>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [DllDefaults] Section</title>
|
||
<para>
|
||
These settings provide wine's default handling of DLL loading.
|
||
</para>
|
||
<para>
|
||
<programlisting>EXTRA_LD_LIBRARY_PATH=/dirs</programlisting>
|
||
</para>
|
||
<para>
|
||
The directory specified here is appended to the normal search
|
||
path for certain forms of DLL's (elfdll and .so).
|
||
</para>
|
||
<para>
|
||
<programlisting>DefaultLoadOrder = native, elfdll, so, builtin</programlisting>
|
||
</para>
|
||
<para>
|
||
This setting is a comma-delimited list of which order to
|
||
attempt loading DLL's. If the first option fails, it will
|
||
try the second, and so on. The order specified above is
|
||
probably the best in most conditions.
|
||
</para>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [DllPairs] Section</title>
|
||
<para>
|
||
This section is optional, but strongly recommended. If you
|
||
try to use native SHELL32, but builtin SHELL, you could
|
||
have some big problems (native and builtin/so/elfdll do
|
||
certain things in different ways). Using different forms
|
||
of a pair is a *very*, **very** bad idea. By specifying
|
||
DLL pairs here, wine will print out a message if you use
|
||
different forms of a pair. You shouldn't need to change
|
||
anything in this section, the following should work fine
|
||
in all cases:
|
||
</para>
|
||
<programlisting>
|
||
[DllPairs]
|
||
kernel = kernel32
|
||
gdi = gdi32
|
||
user = user32
|
||
commdlg = comdlg32
|
||
commctrl= comctl32
|
||
ver = version
|
||
shell = shell32
|
||
lzexpand= lz32
|
||
winsock = wsock32
|
||
</programlisting>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [DllOverrides] Section</title>
|
||
<para>
|
||
The format for this section is the same for each line:
|
||
<programlisting>
|
||
<DLL>{,<DLL>,<DLL>...} = <FORM>{,<FORM>,<FORM>...}
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
For example, to load builtin KERNEL pair (Case doesn't
|
||
matter here):
|
||
<programlisting>
|
||
kernel,kernel32 = builtin
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
To load the native COMMDLG pair, but if that doesn't work
|
||
try builtin:
|
||
<programlisting>
|
||
commdlg,comdlg32 = native,builtin
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
To load the native COMCTL32:
|
||
<programlisting>
|
||
comctl32 = native
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
Here is a good generic setup (As it is defined in wine.ini
|
||
that was included with your wine package):
|
||
<programlisting>
|
||
[DllOverrides]
|
||
kernel32, gdi32, user32 = builtin
|
||
kernel, gdi, user = builtin
|
||
toolhelp = builtin
|
||
comdlg32, commdlg = elfdll, builtin, native
|
||
version, ver = elfdll, builtin, native
|
||
shell32, shell = builtin, native
|
||
lz32, lzexpand = builtin, native
|
||
commctrl, comctl32 = builtin, native
|
||
wsock32, winsock = builtin
|
||
advapi32, crtdll, ntdll = builtin, native
|
||
mpr, winspool = builtin, native
|
||
ddraw, dinput, dsound = builtin, native
|
||
winmm, w32skrnl, msvfw32= builtin
|
||
wnaspi32, wow32 = builtin
|
||
system, display, wprocs = builtin
|
||
wineps = builtin
|
||
</programlisting>
|
||
</para>
|
||
<note>
|
||
<para>
|
||
You see that elfdll or so is the first option for a few
|
||
of these dll's. This will fail for you, but you won't
|
||
notice it as wine will just use the second or third
|
||
option.
|
||
</para>
|
||
</note>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [options] Section</title>
|
||
<para>
|
||
No one seems to know what this section is...
|
||
</para>
|
||
<para>
|
||
<programlisting>
|
||
AllocSystemColors=100
|
||
</programlisting>
|
||
System colors to allocate? Just leave it at 100.
|
||
</para>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [fonts] Section</title>
|
||
<para>
|
||
This section sets up wine's font handling.
|
||
</para>
|
||
<para>
|
||
<programlisting>Resolution = 96</programlisting>
|
||
</para>
|
||
<para>
|
||
Since the way X handles fonts is different from the way
|
||
Windows does, wine uses a special mechanism to deal with
|
||
them. It must scale them using the number defined in the
|
||
"Resolution" setting. 60-120 are reasonable values, 96 is
|
||
a nice in the middle one. If you have the real windows
|
||
fonts available (<filename><dirs to
|
||
wine>/documentation/ttfserver</filename> and
|
||
<filename>fonts</filename>), this parameter will not be as
|
||
important. Of course, it's always good to get your X fonts
|
||
working acceptably in wine.
|
||
</para>
|
||
<para>
|
||
<programlisting>Default = -adobe-times-</programlisting>
|
||
The default font wine uses. Fool around with it if you'd like.
|
||
</para>
|
||
<para>
|
||
OPTIONAL:
|
||
</para>
|
||
<para>
|
||
The <literal>Alias</literal> setting allows you to map an X font to a font
|
||
used in wine. This is good for apps that need a special font you don't have,
|
||
but a good replacement exists. The syntax is like so:
|
||
<programlisting>
|
||
AliasX = [Fake windows name],[Real X name]<,optional "masking" section>
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
Pretty straightforward. Replace "AliasX" with "Alias0",
|
||
then "Alias1" and so on. The fake windows name is the name
|
||
that the font will be under a windows app in wine. The
|
||
real X name is the font name as seen by X (Run
|
||
"xfontsel"). The optional "masking" section allows you to
|
||
utilize the fake windows name you define. If it is not
|
||
used, then wine will just try to extract the fake windows
|
||
name itself and not use the value you enter.
|
||
</para>
|
||
<para>
|
||
Here is an example of an alias without masking. The font will show up in windows
|
||
apps as "Google". When defining an alias in a config file, forget about my
|
||
comment text (The "<-- blah" stuff)
|
||
<programlisting>
|
||
Alias0 = Foo,--google- <-- Note the no spaces after the " = ". Important!
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
Here is an example with masking enabled. The font will show up as "Foo" in
|
||
windows apps.
|
||
<programlisting>
|
||
Alias1 = Foo,--google-,subst
|
||
</programlisting>
|
||
</para>
|
||
<para>
|
||
For more info check out <filename><dirs to wine>/documentation/fonts</filename>
|
||
</para>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [serialports], [parallelports], [spooler], and [ports] Sections</title>
|
||
<para>
|
||
Even though it sounds like a lot of sections, these are
|
||
all closely related. They all are for communications and
|
||
parallel ports.
|
||
</para>
|
||
<para>
|
||
The [serialports] section tells wine what serial ports it
|
||
is allowed to use.
|
||
<programlisting>ComX=/dev/cuaY</programlisting>
|
||
</para>
|
||
<para>
|
||
Replace <literal>X</literal> with the number of the COM
|
||
port in Windows (1-8) and <literal>Y</literal> with the
|
||
number of it in <literal>X</literal> (Usually the number
|
||
of the port in Windows minus 1). <literal>ComX</literal>
|
||
can actually equal any device
|
||
(<medialabel>/dev/modem</medialabel> is acceptable). It is
|
||
not always necessary to define any COM ports (An optional
|
||
setting). Here is an example:
|
||
<programlisting>Com1=/dev/cua0</programlisting>
|
||
</para>
|
||
<para>
|
||
Use as many of these as you like in the section to define
|
||
all of the COM ports you need.
|
||
</para>
|
||
<para>
|
||
The [parallelports] section sets up any parallel ports
|
||
that will be allowed access under wine.
|
||
<programlisting>LptX=/dev/lpY</programlisting>
|
||
</para>
|
||
<para>
|
||
Seem farmiliar? Syntax is just like the COM port setting.
|
||
Replace <literal>X</literal> with a value from 1-4 as it
|
||
is in Windows and <literal>Y</literal> with a value from
|
||
0-3 (<literal>Y</literal> is usually the value in windows
|
||
minus 1, just like for COM ports). You don't always need
|
||
to define a parallel port (AKA, it's optional). As with
|
||
the other section, LptX can equal any device (Maybe
|
||
<medialabel>/dev/printer</medialabel>). Here is an
|
||
example: <programlisting>Lpt1=/dev/lp0</programlisting>
|
||
</para>
|
||
<para>
|
||
The [spooler] section will inform wine where to spool
|
||
print jobs. Use this if you want to try printing. Wine
|
||
docs claim that spooling is "rather primitive" at this
|
||
time, so it won't work perfectly. IT IS OPTIONAL. The only
|
||
setting you use in this section works to map a port (LPT1,
|
||
for example) to a file or a command. Here is an example,
|
||
mapping LPT1 to the file <filename>out.ps</filename>:
|
||
<programlisting>LPT1:=out.ps</programlisting>
|
||
</para>
|
||
<para>
|
||
The following command maps printing jobs to LPT1 to the
|
||
command <command>lpr</command>. Notice the |:
|
||
<programlisting>LPT1:=|lpr</programlisting>
|
||
</para>
|
||
<para>
|
||
The [ports] section is usually useful only for people who
|
||
need direct port access for programs requiring dongles or
|
||
scanners. IF YOU DON'T NEED IT, DON'T USE IT!
|
||
</para>
|
||
<para>
|
||
<programlisting>read=0x779,0x379,0x280-0x2a0</programlisting>
|
||
Gives direct read access to those IO's.
|
||
</para>
|
||
<para>
|
||
<programlisting>write=0x779,0x379,0x280-0x2a0</programlisting>
|
||
Gives direct write access to those IO's. It probably a
|
||
good idea to keep the values of the
|
||
<literal>read</literal> and <literal>write</literal>
|
||
settings the same. This stuff will only work when you're
|
||
root.
|
||
</para>
|
||
</sect3>
|
||
|
||
<sect3>
|
||
<title>The [spy], [Registry], [tweak.layout], and [programs] Sections</title>
|
||
<para>
|
||
[spy] is used to Include or exclude debug messages, and to
|
||
output them to a file. The latter is rarely used. THESE
|
||
ARE ALL OPTIONAL AND YOU PROBABLY DON'T NEED TO ADD OR
|
||
REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG.
|
||
</para>
|
||
<para>
|
||
<programlisting>File=/blanco</programlisting>
|
||
Sets the logfile for wine. Set to CON to log to standard out.
|
||
THIS IS RARELY USED.
|
||
</para>
|
||
<para>
|
||
<programlisting>Exclude=WM_SIZE;WM_TIMER;</programlisting>
|
||
Excludes debug messages about <constant>WM_SIZE</constant>
|
||
and <constant>WM_TIMER</constant> in the logfile.
|
||
</para>
|
||
<para>
|
||
<programlisting>Include=WM_SIZE;WM_TIMER;</programlisting>
|
||
Includes debug messages about <constant>WM_SIZE</constant>
|
||
and <constant>WM_TIMER</constant> in the logfile.
|
||
</para>
|
||
<para>
|
||
[Registry] can be used to tell wine where your old windows
|
||
registry files exist. This section is completely optional
|
||
and useless to people using wine without an existing
|
||
windows installation.
|
||
</para>
|
||
<para>
|
||
<programlisting>UserFileName=/dirs/to/user.reg</programlisting>
|
||
The location of your old <filename>user.reg</filename> file.
|
||
</para>
|
||
<para>
|
||
<programlisting>LocalMachineFileName=/dirs/to/system.reg</programlisting>
|
||
The location of your old <filename>system.reg</filename> file.
|
||
</para>
|
||
<para>
|
||
[tweak.layout] is devoted to wine's look. There is only
|
||
one setting for it.
|
||
</para>
|
||
<para>
|
||
<programlisting>WineLook=win31|win95|win98</programlisting>
|
||
Will change the look of wine from Windows 3.1 to Windows 95.
|
||
The <literal>win98</literal> setting behaves
|
||
just like <literal>win95</literal> most of the time.
|
||
</para>
|
||
<para>
|
||
[programs] can be used to say what programs run under
|
||
special conditions.
|
||
</para>
|
||
<para>
|
||
<programlisting>Default=/program/to/execute.exe</programlisting>
|
||
Sets the program to be run if wine is started without specifying a program.
|
||
</para>
|
||
<para>
|
||
<programlisting>Startup=/program/to/execute.exe</programlisting>
|
||
Sets the program to automatically be run at startup every time.
|
||
</para>
|
||
</sect3>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>Where Do I Put It?</title>
|
||
<para>
|
||
The wine config file can go in two places.
|
||
</para>
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term><filename>/usr/local/etc/wine.conf</filename></term>
|
||
<listitem><para>
|
||
A systemwide config file, used for anyone who doesn't
|
||
have their own.
|
||
</para></listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term><filename>$HOME/.winerc</filename></term>
|
||
<listitem><para>
|
||
Your own config file, that only is used for your user.
|
||
</para></listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
<para>
|
||
So copy your version of the <filename>wine.conf</filename> file to
|
||
<filename>/usr/local/etc/wine.conf</filename> or
|
||
<filename>$HOME/.winerc</filename> for wine to recognize it.
|
||
</para>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>What If It Doesn't Work?</title>
|
||
<para>
|
||
There is always a chance that things will go wrong. If the
|
||
unthinkable happens, try the newsgroup,
|
||
<systemitem>comp.emulators.ms-windows.wine</systemitem> Make sure that you have
|
||
looked over this document thoroughly, and have also read:
|
||
</para>
|
||
<itemizedlist>
|
||
<listitem>
|
||
<para><filename>README</filename></para>
|
||
</listitem>
|
||
<listitem>
|
||
<para><filename>documentation/bugreports</filename></para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
<filename>http://www.westfalen.de/witch/wine-HOWTO.txt</filename>
|
||
(Optional but recommended)
|
||
</para>
|
||
</listitem>
|
||
</itemizedlist>
|
||
<para>
|
||
If indeed it looks like you've done your research, be
|
||
prepared for helpful suggestions. If you haven't, brace
|
||
yourself for heaving flaming.
|
||
</para>
|
||
</sect2>
|
||
</sect1>
|
||
|
||
<sect1 id="win95look">
|
||
<title>Win95/98 Look</title>
|
||
<para>
|
||
by ???
|
||
</para>
|
||
<para>
|
||
(Extracted from <filename>wine/documentation/win95look</filename>)
|
||
</para>
|
||
<para>
|
||
Win95/Win98 interface code is being introduced.
|
||
</para>
|
||
<para>
|
||
Instead of compiling Wine for Win3.1 vs. Win95 using
|
||
<constant>#define</constant> switches, the code now looks in a
|
||
special [Tweak.Layout] section of
|
||
<filename>wine.conf</filename> for a
|
||
<literal>WineLook=Win95</literal> or
|
||
<literal>WineLook=Win98</literal> entry.
|
||
</para>
|
||
<para>
|
||
A few new sections and a number of entries have been added to
|
||
the <filename>wine.conf file</filename> -- these are for
|
||
debugging the Win95 tweaks only and may be removed in a future
|
||
release! These entries/sections are:
|
||
</para>
|
||
<programlisting>
|
||
[Tweak.Fonts]
|
||
System.Height=<point size> # Sets the height of the system typeface
|
||
System.Bold=[true|false] # Whether the system font should be boldfaced
|
||
System.Italic=[true|false] # Whether the system font should be italicized
|
||
System.Underline=[true|false] # Whether the system font should be underlined
|
||
System.StrikeOut=[true|false] # Whether the system font should be struck out
|
||
OEMFixed.xxx # Same parameters for the OEM fixed typeface
|
||
AnsiFixed.xxx # Same parameters for the Ansi fixed typeface
|
||
AnsiVar.xxx # Same parameters for the Ansi variable typeface
|
||
SystemFixed.xxx # Same parameters for the System fixed typeface
|
||
|
||
[Tweak.Layout]
|
||
WineLook=[Win31|Win95|Win98] # Changes Wine's look and feel
|
||
</programlisting>
|
||
</sect1>
|
||
|
||
<sect1 id="x11drv">
|
||
<title>Configuring the x11drv Driver</title>
|
||
|
||
<para>
|
||
written by Ove K<>ven
|
||
</para>
|
||
<para>
|
||
(Extracted from <filename>wine/documentation/x11drv</filename>)
|
||
</para>
|
||
|
||
<para>
|
||
Most Wine users run Wine under the windowing system known as
|
||
X11. During most of Wine's history, this was the only display
|
||
driver available, but in recent years, parts of Wine has been
|
||
reorganized to allow for other display drivers (although the
|
||
only alternative currently available is Patrik Stridvall's
|
||
ncurses-based ttydrv, which he claims works for displaying
|
||
calc.exe). The display driver is chosen with the
|
||
<literal>GraphicsDriver</literal> option in the [wine] section
|
||
of <filename>wine.conf</filename> or
|
||
<filename>.winerc</filename>, but I will only cover the x11drv
|
||
driver in this article.
|
||
</para>
|
||
|
||
<sect2>
|
||
<title>x11drv modes of operation</title>
|
||
|
||
<para>
|
||
The x11drv driver consists of two conceptually distinct
|
||
pieces, the graphics driver (GDI part), and the windowing
|
||
driver (USER part). Both of these are linked into the
|
||
<filename>libx11drv.so</filename> module, though (which you
|
||
load with the <literal>GraphicsDriver</literal> option). In
|
||
Wine, running on X11, the graphics driver must draw on
|
||
drawables (window interiors) provided by the windowing
|
||
driver. This differs a bit from the Windows model, where the
|
||
windowing system creates and configures device contexts
|
||
controlled by the graphics driver, and applications are
|
||
allowed to hook into this relationship anywhere they like.
|
||
Thus, to provide any reasonable tradeoff between
|
||
compatibility and usability, the x11drv has three different
|
||
modes of operation.
|
||
</para>
|
||
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term>Unmanaged/Normal</term>
|
||
<listitem>
|
||
<para>
|
||
The default. Window-manager-independent (any running
|
||
window manager is ignored completely). Window
|
||
decorations (title bars, borders, etc) are drawn by
|
||
Wine to look and feel like the real Windows. This is
|
||
compatible with applications that depend on being able
|
||
to compute the exact sizes of any such decorations, or
|
||
that want to draw their own.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>Managed</term>
|
||
<listitem>
|
||
<para>
|
||
Specified by using the
|
||
<parameter>--managed</parameter> command-line option
|
||
or the <literal>Managed</literal>
|
||
<filename>wine.conf</filename> option (see below).
|
||
Ordinary top-level frame windows with thick borders,
|
||
title bars, and system menus will be managed by your
|
||
window manager. This lets these applications integrate
|
||
better with the rest of your desktop, but may not
|
||
always work perfectly. (A rewrite of this mode of
|
||
operation, to make it more robust and less patchy, is
|
||
highly desirable, though, and is planned to be done
|
||
before the Wine 1.0 release.)
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>Desktop-in-a-Box</term>
|
||
<listitem>
|
||
<para>
|
||
Specified by using the
|
||
<parameter>--desktop</parameter> command-line option
|
||
(with a geometry, e.g. <parameter>--desktop
|
||
800x600</parameter> for a such-sized desktop, or
|
||
even <parameter>--desktop 800x600+0+0</parameter> to
|
||
automatically position the desktop at the upper-left
|
||
corner of the display). This is the mode most
|
||
compatible with the Windows model. All application
|
||
windows will just be Wine-drawn windows inside the
|
||
Wine-provided desktop window (which will itself be
|
||
managed by your window manager), and Windows
|
||
applications can roam freely within this virtual
|
||
workspace and think they own it all, without
|
||
disturbing your other X apps.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>The [x11drv] section</title>
|
||
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term>AllocSystemColors</term>
|
||
<listitem>
|
||
<para>
|
||
Applies only if you have a palette-based display, i.e.
|
||
if your X server is set to a depth of 8bpp, and if you
|
||
haven't requested a private color map. It specifies
|
||
the maximum number of shared colormap cells (palette
|
||
entries) Wine should occupy. The higher this value,
|
||
the less colors will be available to other
|
||
applications.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>PrivateColorMap</term>
|
||
<listitem>
|
||
<para>
|
||
Applies only if you have a palette-based display, i.e.
|
||
if your X server is set to a depth of 8bpp. It
|
||
specifies that you don't want to use the shared color
|
||
map, but a private color map, where all 256 colors are
|
||
available. The disadvantage is that Wine's private
|
||
color map is only seen while the mouse pointer is
|
||
inside a Wine window, so psychedelic flashing and
|
||
funky colors will become routine if you use the mouse
|
||
a lot.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>PerfectGraphics</term>
|
||
<listitem>
|
||
<para>
|
||
This option only determines whether fast X11 routines
|
||
or exact Wine routines will be used for certain ROP
|
||
codes in blit operations. Most users won't notice any
|
||
difference.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>ScreenDepth</term>
|
||
<listitem>
|
||
<para>
|
||
Applies only to multi-depth displays. It specifies
|
||
which of the available depths Wine should use (and
|
||
tell Windows apps about).
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>Display</term>
|
||
<listitem>
|
||
<para>
|
||
This specifies which X11 display to use, and if
|
||
specified, will override both the
|
||
<envar>DISPLAY</envar> environment variable and the
|
||
<parameter>--display</parameter> command-line option.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>Managed</term>
|
||
<listitem>
|
||
<para>
|
||
Wine can let frame windows be managed by your window
|
||
manager. This option specifies whether you want that
|
||
by default.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>UseDGA</term>
|
||
<listitem>
|
||
<para>
|
||
This specifies whether you want DirectDraw to use
|
||
XFree86's <firstterm>Direct Graphics
|
||
Architecture</firstterm> (DGA), which is able to
|
||
take over the entire display and run the game
|
||
full-screen at maximum speed. (With DGA1 (XFree86
|
||
3.x), you still have to configure the X server to the
|
||
game's requested bpp first, but with DGA2 (XFree86
|
||
4.x), runtime depth-switching may be possible,
|
||
depending on your driver's capabilities.) But be aware
|
||
that if Wine crashes while in DGA mode, it may not be
|
||
possible to regain control over your computer without
|
||
rebooting. DGA normally requires either root
|
||
privileges or read/write access to
|
||
<filename>/dev/mem</filename>.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>UseXShm</term>
|
||
<listitem>
|
||
<para>
|
||
If you don't want DirectX to use DGA, you can at least
|
||
use X Shared Memory extensions (XShm). It is much
|
||
slower than DGA, since the app doesn't have direct
|
||
access to the physical frame buffer, but using shared
|
||
memory to draw the frame is at least faster than
|
||
sending the data through the standard X11 socket, even
|
||
though Wine's XShm support is still known to crash
|
||
sometimes.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>DXGrab</term>
|
||
<listitem>
|
||
<para>
|
||
If you don't use DGA, you may want an alternative
|
||
means to convince the mouse cursor to stay within the
|
||
game window. This option does that. Of course, as with
|
||
DGA, if Wine crashes, you're in trouble (although not
|
||
as badly as in the DGA case, since you can still use
|
||
the keyboard to get out of X).
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>DesktopDoubleBuffered</term>
|
||
<listitem>
|
||
<para>
|
||
Applies only if you use the
|
||
<parameter>--desktop</parameter> command-line option
|
||
to run in a desktop window. Specifies whether to
|
||
create the desktop window with a double-buffered
|
||
visual, something most OpenGL games need to run
|
||
correctly.
|
||
</para>
|
||
</listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
</sect2>
|
||
</sect1>
|
||
|
||
®istry;
|
||
|
||
<sect1 id="cdrom-labels">
|
||
<sect1info>
|
||
<authorgroup>
|
||
<author>
|
||
<firstname>Petr</firstname>
|
||
<surname>Tomasek</surname>
|
||
<affiliation>
|
||
<address><email><tomasek@etf.cuni.cz></email></address>
|
||
</affiliation>
|
||
<contrib>Nov 14 1999</contrib>
|
||
</author>
|
||
<author>
|
||
<firstname>Andreas</firstname>
|
||
<surname>Mohr</surname>
|
||
<affiliation>
|
||
<address><email><a.mohr@mailto.de></email></address>
|
||
</affiliation>
|
||
<contrib>Jan 25 2000</contrib>
|
||
</author>
|
||
</authorgroup>
|
||
</sect1info>
|
||
|
||
<title>Drive labels and serial numbers with wine</title>
|
||
<para>
|
||
by Petr Tomasek <tomasek@etf.cuni.cz>
|
||
Nov 14 1999
|
||
</para>
|
||
<para>
|
||
changes by Andreas Mohr <a.mohr@mailto.de>
|
||
Jan 25 2000
|
||
</para>
|
||
<para>
|
||
(Extracted from <filename>wine/documentation/cdrom-labels</filename>)
|
||
</para>
|
||
<para>
|
||
Until now, your only possibility of specifying drive volume
|
||
labels and serial numbers was to set them manually in the wine
|
||
config file. By now, wine can read them directly from the
|
||
device as well. This may be useful for many Win 9x games or
|
||
for setup programs distributed on CD-ROMs that check for
|
||
volume label.
|
||
</para>
|
||
|
||
<sect2>
|
||
<title>What's Supported?</title>
|
||
|
||
<informaltable frame="all">
|
||
<tgroup cols="3">
|
||
<thead>
|
||
<row>
|
||
<entry>File System</entry>
|
||
<entry>Types</entry>
|
||
<entry>Comment</entry>
|
||
</row>
|
||
</thead>
|
||
<tbody>
|
||
<row>
|
||
<entry>FAT systems</entry>
|
||
<entry>hd, floppy</entry>
|
||
<entry>reads labels and serial numbers</entry>
|
||
</row>
|
||
<row>
|
||
<entry>ISO9660</entry>
|
||
<entry>cdrom</entry>
|
||
<entry>reads labels only</entry>
|
||
</row>
|
||
</tbody>
|
||
</tgroup>
|
||
</informaltable>
|
||
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>How To Set Up?</title>
|
||
<para>
|
||
Reading labels and serial numbers just works automagically
|
||
if you specify a <literal>Device=</literal> line in the
|
||
[Drive X] section in your <filename>wine.conf</filename>.
|
||
Note that the device has to exist and must be accessible if
|
||
you do this, though.
|
||
</para>
|
||
<para>
|
||
If you don't do that, then you should give fixed
|
||
<literal>Label=</literal> or <literal>Serial=</literal>
|
||
entries in <filename>wine.conf</filename>, as Wine returns
|
||
these entries instead if no device is given. If they don't
|
||
exist, then Wine will return default values (label
|
||
<literal>Drive X</literal> and serial
|
||
<literal>12345678</literal>).
|
||
</para>
|
||
<para>
|
||
If you want to give a <literal>Device=</literal> entry
|
||
*only* for drive raw sector accesses, but not for reading
|
||
the volume info from the device (i.e. you want a
|
||
<emphasis>fixed</emphasis>, preconfigured label), you need
|
||
to specify <literal>ReadVolInfo=0</literal> to tell Wine to
|
||
skip the volume reading.
|
||
</para>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>EXAMPLES</title>
|
||
<para>
|
||
Here's a simple example of cdrom and floppy; labels will be
|
||
read from the device on both cdrom and floppy; serial
|
||
numbers on floppy only:
|
||
</para>
|
||
<screen>
|
||
[Drive A]
|
||
Path=/mnt/floppy
|
||
Type=floppy
|
||
Device=/dev/fd0
|
||
Filesystem=msdos
|
||
|
||
[Drive R]
|
||
Path=/mnt/cdrom
|
||
Type=cdrom
|
||
Device=/dev/hda1
|
||
Filesystem=win95
|
||
</screen>
|
||
<para>
|
||
Here's an example of overriding the CD-ROM label:
|
||
</para>
|
||
<screen>
|
||
[Drive J]
|
||
Path=/mnt/cdrom
|
||
Type=cdrom
|
||
Label=X234GCDSE
|
||
; note that the device isn't really needed here as we have a fixed label
|
||
Device=/dev/cdrom
|
||
Filesystem=msdos
|
||
</screen>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>Todo / Open Issues</title>
|
||
<itemizedlist>
|
||
<listitem> <para>
|
||
The cdrom label can be read only if the data track of
|
||
the disk resides in the first track and the cdrom is
|
||
iso9660.
|
||
</para> </listitem>
|
||
<listitem> <para>
|
||
Better checking for FAT superblock (it now checks only
|
||
one byte). </para>
|
||
</listitem>
|
||
<listitem> <para>
|
||
Support for labels/serial nums WRITING.
|
||
</para> </listitem>
|
||
<listitem> <para>
|
||
Can the label be longer than 11 chars? (iso9660 has 32
|
||
chars).
|
||
</para> </listitem>
|
||
<listitem> <para>
|
||
What about reading ext2 volume label? ....
|
||
</para> </listitem>
|
||
</itemizedlist>
|
||
</sect2>
|
||
</sect1>
|
||
|
||
<sect1 id="dll-overrides">
|
||
<title>Dll Overrides</title>
|
||
|
||
<para>by Ove Kaaven <ovek@arcticnet.no></para>
|
||
<para>
|
||
(Extracted from <filename>wine/documentation/dll-overrides</filename>)
|
||
</para>
|
||
|
||
<para>
|
||
The <filename>wine.conf</filename> directives [DllDefaults]
|
||
and [DllOverrides] are the subject of some confusion. The
|
||
overall purpose of most of these directives are clear enough,
|
||
though - given a choice, should Wine use its own built-in
|
||
DLLs, or should it use <filename>.DLL</filename> files found
|
||
in an existing Windows installation? This document explains
|
||
how this feature works.
|
||
</para>
|
||
|
||
<sect2>
|
||
<title>DLL types</title>
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term>native</term>
|
||
<listitem> <para>
|
||
A "native" DLL is a <filename>.DLL</filename> file
|
||
written for the real Microsoft Windows.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>builtin</term>
|
||
<listitem> <para>
|
||
A "builtin" DLL is a Wine DLL. These can either be a
|
||
part of <filename>libwine.so</filename>, or more
|
||
recently, in a special <filename>.so</filename> file
|
||
that Wine is able to load on demand.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>elfdll</term>
|
||
<listitem> <para>
|
||
An "elfdll" is a Wine <filename>.so</filename> file
|
||
with a special Windows-like file structure that is as
|
||
close to Windows as possible, and that can also
|
||
seamlessly link dynamically with "native" DLLs, by
|
||
using special ELF loader and linker tricks. Bertho
|
||
Stultiens did some work on this, but this feature has
|
||
not yet been merged back into Wine (because of
|
||
political reasons and lack of time), so this DLL type
|
||
does not exist in the official Wine at this time. In
|
||
the meantime, the "builtin" DLL type gained some of
|
||
the features of elfdlls (such as dynamic loading), so
|
||
it's possible that "elfdll" functionality will be
|
||
folded into "builtin" at some point.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>so</term>
|
||
<listitem> <para>
|
||
A native Unix <filename>.so</filename> file, with
|
||
calling convention conversion thunks generated on the
|
||
fly as the library is loaded. This is mostly useful
|
||
for libraries such as "glide" that has exactly the
|
||
same API on both Windows and Unix.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>The [DllDefaults] section</title>
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term>EXTRA_LD_LIBRARY_PATH</term>
|
||
<listitem> <para>
|
||
This specifies the location of the Wine's DLL
|
||
<filename>.so</filename> files. Wine will search this
|
||
path when trying to locate a DLL of the type
|
||
<literal>builtin</literal> or
|
||
<literal>elfdll</literal>. (This does not apply to
|
||
<filename>libwine.so</filename>, since
|
||
<filename>libwine.so</filename> is not a DLL in this
|
||
sense.)
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>DefaultLoadOrder</term>
|
||
<listitem> <para>
|
||
This specifies in what order Wine should search for
|
||
available DLL types, if the DLL in question was not
|
||
found in the [DllOverrides] section.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>The [DllPairs] section</title>
|
||
<para>
|
||
At one time, there was a section called [DllPairs] in the
|
||
default configuration file, but this has been obsoleted
|
||
because the pairing information has now been embedded into
|
||
Wine itself. (The purpose of this section was merely to be
|
||
able to issue warnings if the user attempted to pair
|
||
codependent 16-bit/32-bit DLLs of different types.) If you
|
||
still have this in your <filename>wine.conf</filename> or
|
||
<filename>.winerc</filename>, you may safely delete it.
|
||
</para>
|
||
</sect2>
|
||
|
||
<sect2>
|
||
<title>The [DllOverrides] section</title>
|
||
<para>
|
||
This section specifies how you want specific DLLs to be
|
||
handled, in particular whether you want to use "native" DLLs
|
||
or not, if you have some from a real Windows configuration.
|
||
Because builtins do not mix seamlessly with native DLLs yet,
|
||
certain DLL dependencies may be problematic, but workarounds
|
||
exist in Wine for many popular DLL configurations. Also see
|
||
WWN's [16]Status Page to figure out how well your favorite
|
||
DLL is implemented in Wine.
|
||
</para>
|
||
<para>
|
||
It is of course also possible to override these settings by
|
||
explictly using Wine's <parameter>--dll</parameter>
|
||
command-line option (see the man page for details). Some
|
||
hints for choosing your optimal configuration (listed by
|
||
16/32-bit DLL pair):
|
||
</para>
|
||
<variablelist>
|
||
<varlistentry>
|
||
<term>krnl386, kernel32</term>
|
||
<listitem> <para>
|
||
Native versions of these will never work, so don't try. Leave
|
||
at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>gdi, gdi32</term>
|
||
<listitem> <para>
|
||
Graphics Device Interface. No effort has been made at trying to
|
||
run native GDI. Leave at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>user, user32</term>
|
||
<listitem> <para>
|
||
Window management and standard controls. It was
|
||
possible to use Win95's <literal>native</literal>
|
||
versions at some point (if all other DLLs that depend
|
||
on it, such as comctl32 and comdlg32, were also run
|
||
<literal>native</literal>). However, this is no longer
|
||
possible after the Address Space Separation, so leave
|
||
at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>ntdll</term>
|
||
<listitem> <para>
|
||
NT kernel API. Although badly documented, the
|
||
<literal>native</literal> version of this will never
|
||
work. Leave at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>w32skrnl</term>
|
||
<listitem> <para>
|
||
Win32s (for Win3.x). The <literal>native</literal>
|
||
version will probably never work. Leave at
|
||
<literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>wow32</term>
|
||
<listitem> <para>
|
||
Win16 support library for NT. The
|
||
<literal>native</literal> version will probably never
|
||
work. Leave at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>system</term>
|
||
<listitem> <para>
|
||
Win16 kernel stuff. Will never work
|
||
<literal>native</literal>. Leave at
|
||
<literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>display</term>
|
||
<listitem> <para>
|
||
Display driver. Definitely leave at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>toolhelp</term>
|
||
<listitem> <para>
|
||
Tool helper routines. This is rarely a source of problems.
|
||
Leave at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>ver, version</term>
|
||
<listitem> <para>
|
||
Versioning. Seldom useful to mess with.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>advapi32</term>
|
||
<listitem> <para>
|
||
Registry and security features. Trying the
|
||
<literal>native</literal> version of this may or may
|
||
not work.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>commdlg, comdlg32</term>
|
||
<listitem> <para>
|
||
Common Dialogs, such as color picker, font dialog,
|
||
print dialog, open/save dialog, etc. It is safe to try
|
||
<literal>native</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>commctrl, comctl32</term>
|
||
<listitem> <para>
|
||
Common Controls. This is toolbars, status bars, list controls,
|
||
the works. It is safe to try <literal>native</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>shell, shell32</term>
|
||
<listitem> <para>
|
||
Shell interface (desktop, filesystem, etc). Being one of the
|
||
most undocumented pieces of Windows, you may have luck with the
|
||
<literal>native</literal> version, should you need it.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>winsock, wsock32</term>
|
||
<listitem> <para>
|
||
Windows Sockets. The <literal>native</literal> version
|
||
will not work under Wine, so leave at
|
||
<literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>icmp</term>
|
||
<listitem> <para>
|
||
ICMP routines for wsock32. As with wsock32, leave at
|
||
<literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mpr</term>
|
||
<listitem> <para>
|
||
The <literal>native</literal> version may not work due
|
||
to thunking issues. Leave at
|
||
<literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>lzexpand, lz32</term>
|
||
<listitem> <para>
|
||
Lempel-Ziv decompression. Wine's
|
||
<literal>builtin</literal> version ought to work fine.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>winaspi, wnaspi32</term>
|
||
<listitem> <para>
|
||
Advanced SCSI Peripheral Interface. The
|
||
<literal>native</literal> version will probably never
|
||
work. Leave at <literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>crtdll</term>
|
||
<listitem> <para>
|
||
C Runtime library. The <literal>native</literal>
|
||
version will easily work better than Wine's on this
|
||
one.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>winspool.drv</term>
|
||
<listitem> <para>
|
||
Printer spooler. You are not likely to have more luck
|
||
with the <literal>native</literal> version.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>ddraw</term>
|
||
<listitem> <para>
|
||
DirectDraw/Direct3D. Since Wine does not implement the
|
||
DirectX HAL, the <literal>native</literal> version
|
||
will not work at this time.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>dinput</term>
|
||
<listitem> <para>
|
||
DirectInput. Running this <literal>native</literal>
|
||
may or may not work.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>dsound</term>
|
||
<listitem> <para>
|
||
DirectSound. It may be possible to run this
|
||
<literal>native</literal>, but don't count on it.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>dplay/dplayx</term>
|
||
<listitem> <para>
|
||
DirectPlay. The <literal>native</literal> version
|
||
ought to work best on this, if at all.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mmsystem, winmm</term>
|
||
<listitem> <para>
|
||
Multimedia system. The <literal>native</literal>
|
||
version is not likely to work. Leave at
|
||
<literal>builtin</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>msacm, msacm32</term>
|
||
<listitem> <para>
|
||
Audio Compression Manager. The
|
||
<literal>builtin</literal> version works best, if you
|
||
set msacm.drv to the same.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>msvideo, msvfw32</term>
|
||
<listitem> <para>
|
||
Video for Windows. It is safe (and recommended) to try
|
||
<literal>native</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mcicda.drv</term>
|
||
<listitem> <para>
|
||
CD Audio MCI driver.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mciseq.drv</term>
|
||
<listitem> <para>
|
||
MIDI Sequencer MCI driver (<filename>.MID</filename>
|
||
playback).
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mciwave.drv</term>
|
||
<listitem> <para>
|
||
Wave audio MCI driver (<filename>.WAV</filename> playback).
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mciavi.drv</term>
|
||
<listitem> <para>
|
||
AVI MCI driver (<filename>.AVI</filename> video
|
||
playback). Best to use <literal>native</literal>.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>mcianim.drv</term>
|
||
<listitem> <para>
|
||
Animation MCI driver.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>msacm.drv</term>
|
||
<listitem> <para>
|
||
Audio Compression Manager. Set to same as msacm32.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>midimap.drv</term>
|
||
<listitem> <para>
|
||
MIDI Mapper.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
<varlistentry>
|
||
<term>wprocs</term>
|
||
<listitem> <para>
|
||
This is a pseudo-DLL used by Wine for thunking
|
||
purposes. A <literal>native</literal> version of this
|
||
doesn't exist.
|
||
</para> </listitem>
|
||
</varlistentry>
|
||
</variablelist>
|
||
</sect2>
|
||
</sect1>
|
||
|
||
<sect1 id="keyboard">
|
||
<title>Keyboard</title>
|
||
|
||
<para>by Ove Kaaven <ovek@arcticnet.no></para>
|
||
<para>
|
||
(Extracted from <filename>wine/documentation/keyboard</filename>)
|
||
</para>
|
||
|
||
<para>
|
||
Wine now needs to know about your keyboard layout. This
|
||
requirement comes from a need from many apps to have the
|
||
correct scancodes available, since they read these directly,
|
||
instead of just taking the characters returned by the X
|
||
server. This means that Wine now needs to have a mapping from
|
||
X keys to the scancodes these applications expect.
|
||
</para>
|
||
<para>
|
||
On startup, Wine will try to recognize the active X layout by
|
||
seeing if it matches any of the defined tables. If it does,
|
||
everything is alright. If not, you need to define it.
|
||
</para>
|
||
<para>
|
||
To do this, open the file
|
||
<filename>windows/x11drv/keyboard.c</filename> and take a look
|
||
at the existing tables. Make a backup copy of it, especially
|
||
if you don't use CVS.
|
||
</para>
|
||
<para>
|
||
What you really would need to do, is find out which scancode
|
||
each key needs to generate. Find it in the
|
||
<function>main_key_scan</function> table, which looks like
|
||
this:
|
||
</para>
|
||
<programlisting>
|
||
static const int main_key_scan[MAIN_LEN] =
|
||
{
|
||
/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */
|
||
0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,
|
||
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,
|
||
0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B,
|
||
0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,
|
||
0x56 /* the 102nd key (actually to the right of l-shift) */
|
||
};
|
||
</programlisting>
|
||
<para>
|
||
Next, assign each scancode the characters imprinted on the
|
||
keycaps. This was done (sort of) for the US 101-key keyboard,
|
||
which you can find near the top in
|
||
<filename>keyboard.c</filename>. It also shows that if there
|
||
is no 102nd key, you can skip that.
|
||
</para>
|
||
<para>
|
||
However, for most international 102-key keyboards, we have
|
||
done it easy for you. The scancode layout for these already
|
||
pretty much matches the physical layout in the
|
||
<function>main_key_scan</function>, so all you need to do is
|
||
to go through all the keys that generate characters on your
|
||
main keyboard (except spacebar), and stuff those into an
|
||
appropriate table. The only exception is that the 102nd key,
|
||
which is usually to the left of the first key of the last line
|
||
(usually <keycap>Z</keycap>), must be placed on a separate
|
||
line after the last line.
|
||
</para>
|
||
<para>
|
||
For example, my Norwegian keyboard looks like this
|
||
</para>
|
||
<screen>
|
||
<EFBFBD> ! " # <20> % & / ( ) = ? ` Back-
|
||
| 1 2@ 3<> 4$ 5 6 7{ 8[ 9] 0} + \<5C> space
|
||
|
||
Tab Q W E R T Y U I O P <20> ^
|
||
<20>~
|
||
Enter
|
||
Caps A S D F G H J K L <20> <20> *
|
||
Lock '
|
||
|
||
Sh- > Z X C V B N M ; : _ Shift
|
||
ift < , . -
|
||
|
||
Ctrl Alt Spacebar AltGr Ctrl
|
||
</screen>
|
||
<para>
|
||
Note the 102nd key, which is the <keycap><></keycap> key, to
|
||
the left of <keycap>Z</keycap>. The character to the right of
|
||
the main character is the character generated by
|
||
<keycap>AltGr</keycap>.
|
||
</para>
|
||
<para>
|
||
This keyboard is defined as follows:
|
||
</para>
|
||
<programlisting>
|
||
static const char main_key_NO[MAIN_LEN][4] =
|
||
{
|
||
"|<7C>","1!","2\"@","3#<23>","4<>$","5%","6&","7/{","8([","9)]","0=}","+?","\\<5C>",
|
||
"qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","<22><>","<22>^~",
|
||
"aA","sS","dD","fF","gG","hH","jJ","kK","lL","<22><>","<22><>","'*",
|
||
"zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_",
|
||
"<>"
|
||
};
|
||
</programlisting>
|
||
<para>
|
||
Except that " and \ needs to be quoted with a backslash, and
|
||
that the 102nd key is on a separate line, it's pretty
|
||
straightforward.
|
||
</para>
|
||
<para>
|
||
After you have written such a table, you need to add it to the
|
||
<function>main_key_tab[]</function> layout index table. This
|
||
will look like this:
|
||
</para>
|
||
<programlisting>
|
||
static struct {
|
||
WORD lang, ansi_codepage, oem_codepage;
|
||
const char (*key)[MAIN_LEN][4];
|
||
} main_key_tab[]={
|
||
...
|
||
...
|
||
{MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO},
|
||
...
|
||
</programlisting>
|
||
<para>
|
||
After you have added your table, recompile Wine and test that
|
||
it works. If it fails to detect your table, try running
|
||
</para>
|
||
<screen>
|
||
wine --debugmsg +key,+keyboard >& key.log
|
||
</screen>
|
||
<para>
|
||
and look in the resulting <filename>key.log</filename> file to
|
||
find the error messages it gives for your layout.
|
||
</para>
|
||
<para>
|
||
Note that the <constant>LANG_*</constant> and
|
||
<constant>SUBLANG_*</constant> definitions are in
|
||
<filename>include/winnls.h</filename>, which you might need to
|
||
know to find out which numbers your language is assigned, and
|
||
find it in the debugmsg output. The numbers will be
|
||
<literal>(SUBLANG * 0x400 + LANG)</literal>, so, for example
|
||
the combination <literal>LANG_NORWEGIAN (0x14)</literal> and
|
||
<literal>SUBLANG_DEFAULT (0x1)</literal> will be (in hex)
|
||
<literal>14 + 1*400 = 414</literal>, so since I'm Norwegian, I
|
||
could look for <literal>0414</literal> in the debugmsg output
|
||
to find out why my keyboard won't detect.
|
||
</para>
|
||
<para>
|
||
Once it works, submit it to the Wine project. If you use CVS,
|
||
you will just have to do
|
||
</para>
|
||
<screen>
|
||
cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff
|
||
</screen>
|
||
<para>
|
||
from your main Wine directory, then submit
|
||
<filename>layout.diff</filename> to
|
||
<email>wine-patches@winehq.com</email> along with a brief note
|
||
of what it is.
|
||
</para>
|
||
<para>
|
||
If you don't use CVS, you need to do
|
||
</para>
|
||
<screen>
|
||
diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff
|
||
</screen>
|
||
<para>
|
||
and submit it as explained above.
|
||
</para>
|
||
<para>
|
||
If you did it right, it will be included in the next Wine
|
||
release, and all the troublesome applications (especially
|
||
remote-control applications) and games that use scancodes will
|
||
be happily using your keyboard layout, and you won't get those
|
||
annoying fixme messages either.
|
||
</para>
|
||
<para>
|
||
Good luck.
|
||
</para>
|
||
</sect1>
|
||
</chapter>
|
||
|
||
<!-- Keep this comment at the end of the file
|
||
Local variables:
|
||
mode: sgml
|
||
sgml-parent-document:("wine-doc.sgml" "book" "chapter" "")
|
||
End:
|
||
-->
|