Sweden-Number/dlls/d3dx9_36/effect.c

6768 lines
211 KiB
C

/*
* Copyright 2010 Christian Costa
* Copyright 2011 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include <assert.h>
#include "d3dx9_private.h"
#include "d3dcompiler.h"
#include "winternl.h"
/* Constants for special INT/FLOAT conversation */
#define INT_FLOAT_MULTI 255.0f
#define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
static const char parameter_magic_string[4] = {'@', '!', '#', '\xFF'};
#define PARAMETER_FLAG_SHARED 1
#define INITIAL_POOL_SIZE 16
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
enum STATE_CLASS
{
SC_LIGHTENABLE,
SC_FVF,
SC_LIGHT,
SC_MATERIAL,
SC_NPATCHMODE,
SC_PIXELSHADER,
SC_RENDERSTATE,
SC_SETSAMPLER,
SC_SAMPLERSTATE,
SC_TEXTURE,
SC_TEXTURESTAGE,
SC_TRANSFORM,
SC_VERTEXSHADER,
SC_SHADERCONST,
SC_UNKNOWN,
};
enum MATERIAL_TYPE
{
MT_DIFFUSE,
MT_AMBIENT,
MT_SPECULAR,
MT_EMISSIVE,
MT_POWER,
};
enum LIGHT_TYPE
{
LT_TYPE,
LT_DIFFUSE,
LT_SPECULAR,
LT_AMBIENT,
LT_POSITION,
LT_DIRECTION,
LT_RANGE,
LT_FALLOFF,
LT_ATTENUATION0,
LT_ATTENUATION1,
LT_ATTENUATION2,
LT_THETA,
LT_PHI,
};
enum SHADER_CONSTANT_TYPE
{
SCT_VSFLOAT,
SCT_VSBOOL,
SCT_VSINT,
SCT_PSFLOAT,
SCT_PSBOOL,
SCT_PSINT,
};
enum STATE_TYPE
{
ST_CONSTANT,
ST_PARAMETER,
ST_FXLC,
ST_ARRAY_SELECTOR,
};
struct d3dx_object
{
UINT size;
void *data;
struct d3dx_parameter *param;
BOOL creation_failed;
};
struct d3dx_state
{
UINT operation;
UINT index;
enum STATE_TYPE type;
struct d3dx_parameter parameter;
struct d3dx_parameter *referenced_param;
};
struct d3dx_sampler
{
UINT state_count;
struct d3dx_state *states;
};
struct d3dx_pass
{
char *name;
UINT state_count;
UINT annotation_count;
struct d3dx_state *states;
struct d3dx_parameter *annotations;
ULONG64 update_version;
};
struct d3dx_technique
{
char *name;
UINT pass_count;
UINT annotation_count;
struct d3dx_parameter *annotations;
struct d3dx_pass *passes;
struct IDirect3DStateBlock9 *saved_state;
};
struct d3dx_effect
{
ID3DXEffect ID3DXEffect_iface;
LONG ref;
unsigned int parameter_count;
unsigned int technique_count;
unsigned int object_count;
struct d3dx_top_level_parameter *parameters;
struct d3dx_technique *techniques;
struct d3dx_object *objects;
DWORD flags;
struct wine_rb_tree param_tree;
char *full_name_tmp;
unsigned int full_name_tmp_size;
struct ID3DXEffectStateManager *manager;
struct IDirect3DDevice9 *device;
struct d3dx_effect_pool *pool;
struct d3dx_technique *active_technique;
struct d3dx_pass *active_pass;
BOOL started;
DWORD begin_flags;
ULONG64 version_counter;
D3DLIGHT9 current_light[8];
unsigned int light_updated;
D3DMATERIAL9 current_material;
BOOL material_updated;
};
#define INITIAL_SHARED_DATA_SIZE 4
struct d3dx_effect_pool
{
ID3DXEffectPool ID3DXEffectPool_iface;
LONG refcount;
struct d3dx_shared_data *shared_data;
unsigned int size;
ULONG64 version_counter;
};
struct ID3DXEffectCompilerImpl
{
ID3DXEffectCompiler ID3DXEffectCompiler_iface;
LONG ref;
};
static HRESULT d3dx_parse_state(struct d3dx_effect *effect, struct d3dx_state *state,
const char *data, const char **ptr, struct d3dx_object *objects);
static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child);
typedef BOOL (*walk_parameter_dep_func)(void *data, struct d3dx_parameter *param);
static const struct
{
enum STATE_CLASS class;
UINT op;
const char *name;
}
state_table[] =
{
/* Render states */
{SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
{SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
{SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
{SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
{SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
{SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
{SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
{SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
{SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
{SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
{SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
{SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
{SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
{SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
{SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
{SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
{SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
{SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
{SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
{SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
{SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
{SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
{SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
{SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
{SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
{SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
{SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
{SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
{SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
{SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
{SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
{SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
{SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
{SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
{SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
{SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
{SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
{SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
{SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
{SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
{SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
{SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
{SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
{SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
{SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
{SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
{SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
{SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
{SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
{SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
{SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
{SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
{SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
{SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
{SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
{SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
{SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
{SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
{SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
{SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
{SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
{SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
{SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
{SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
{SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
{SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
{SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
{SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
{SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
{SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
{SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
{SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
{SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
{SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
{SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
{SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
{SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
{SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
{SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
{SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
{SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
{SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
{SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
{SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
{SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
{SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
{SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
/* Texture stages */
{SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
{SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
{SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
{SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
{SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
{SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
{SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
{SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"},
/* NPatchMode */
{SC_NPATCHMODE, 0, "NPatchMode"},
/* FVF */
{SC_FVF, 0, "FVF"},
/* Transform */
{SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
{SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
{SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
{SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
/* Material */
{SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
{SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
{SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
{SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
{SC_MATERIAL, MT_POWER, "MaterialPower"},
/* Light */
{SC_LIGHT, LT_TYPE, "LightType"},
{SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
{SC_LIGHT, LT_SPECULAR, "LightSpecular"},
{SC_LIGHT, LT_AMBIENT, "LightAmbient"},
{SC_LIGHT, LT_POSITION, "LightPosition"},
{SC_LIGHT, LT_DIRECTION, "LightDirection"},
{SC_LIGHT, LT_RANGE, "LightRange"},
{SC_LIGHT, LT_FALLOFF, "LightFallOff"},
{SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
{SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
{SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
{SC_LIGHT, LT_THETA, "LightTheta"},
{SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
/* Lightenable */
{SC_LIGHTENABLE, 0, "LightEnable"},
/* Vertexshader */
{SC_VERTEXSHADER, 0, "Vertexshader"},
/* Pixelshader */
{SC_PIXELSHADER, 0, "Pixelshader"},
/* Shader constants */
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
{SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
{SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
{SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
{SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
/* Texture */
{SC_TEXTURE, 0, "Texture"},
/* Sampler states */
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
{SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
{SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
{SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
{SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
{SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
{SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
{SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
{SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
{SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
{SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
/* Set sampler */
{SC_SETSAMPLER, 0, "Sampler"},
};
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
WARN("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
WARN("\t0x%08x\n", d);
}
}
static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
{
return (D3DXHANDLE)parameter;
}
static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
{
return (D3DXHANDLE)technique;
}
static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
{
return (D3DXHANDLE)pass;
}
static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect, const char *name)
{
unsigned int i;
if (!name) return NULL;
for (i = 0; i < effect->technique_count; ++i)
{
if (!strcmp(effect->techniques[i].name, name))
return &effect->techniques[i];
}
return NULL;
}
static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3DXHANDLE technique)
{
unsigned int i;
for (i = 0; i < effect->technique_count; ++i)
{
if (get_technique_handle(&effect->techniques[i]) == technique)
return &effect->techniques[i];
}
return get_technique_by_name(effect, technique);
}
static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass)
{
unsigned int i, k;
for (i = 0; i < effect->technique_count; ++i)
{
struct d3dx_technique *technique = &effect->techniques[i];
for (k = 0; k < technique->pass_count; ++k)
{
if (get_pass_handle(&technique->passes[k]) == pass)
return &technique->passes[k];
}
}
return NULL;
}
static struct d3dx_parameter *get_valid_parameter(struct d3dx_effect *effect, D3DXHANDLE parameter)
{
struct d3dx_parameter *handle_param = (struct d3dx_parameter *)parameter;
if (handle_param && !strncmp(handle_param->magic_string, parameter_magic_string,
sizeof(parameter_magic_string)))
return handle_param;
return effect->flags & D3DXFX_LARGEADDRESSAWARE ? NULL : get_parameter_by_name(effect, NULL, parameter);
}
static void free_state(struct d3dx_state *state)
{
free_parameter(&state->parameter, FALSE, FALSE);
}
static void free_object(struct d3dx_object *object)
{
HeapFree(GetProcessHeap(), 0, object->data);
}
static void free_sampler(struct d3dx_sampler *sampler)
{
UINT i;
for (i = 0; i < sampler->state_count; ++i)
{
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
HeapFree(GetProcessHeap(), 0, sampler);
}
static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param);
static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
{
if (!param->data)
return;
if (param->class == D3DXPC_OBJECT && !param->element_count)
{
switch (param->type)
{
case D3DXPT_STRING:
HeapFree(GetProcessHeap(), 0, *(char **)param->data);
break;
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
break;
case D3DXPT_SAMPLER:
case D3DXPT_SAMPLER1D:
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
free_sampler((struct d3dx_sampler *)param->data);
return;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
}
if (!child)
HeapFree(GetProcessHeap(), 0, param->data);
}
static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child)
{
unsigned int i;
TRACE("Free parameter %p, name %s, type %s, element %#x, child %#x.\n", param, param->name,
debug_d3dxparameter_type(param->type), element, child);
if (param->param_eval)
d3dx_free_param_eval(param->param_eval);
if (param->members)
{
unsigned int count = param->element_count ? param->element_count : param->member_count;
for (i = 0; i < count; ++i)
free_parameter(&param->members[i], param->element_count != 0, TRUE);
HeapFree(GetProcessHeap(), 0, param->members);
}
if (param->full_name)
heap_free(param->full_name);
free_parameter_data(param, child);
/* only the parent has to release name and semantic */
if (!element)
{
HeapFree(GetProcessHeap(), 0, param->name);
HeapFree(GetProcessHeap(), 0, param->semantic);
}
}
static void free_top_level_parameter(struct d3dx_top_level_parameter *param)
{
if (param->annotations)
{
unsigned int i;
for (i = 0; i < param->annotation_count; ++i)
free_parameter(&param->annotations[i], FALSE, FALSE);
HeapFree(GetProcessHeap(), 0, param->annotations);
}
d3dx_pool_release_shared_parameter(param);
free_parameter(&param->param, FALSE, FALSE);
}
static void free_pass(struct d3dx_pass *pass)
{
unsigned int i;
TRACE("Free pass %p\n", pass);
if (!pass)
return;
if (pass->annotations)
{
for (i = 0; i < pass->annotation_count; ++i)
free_parameter(&pass->annotations[i], FALSE, FALSE);
HeapFree(GetProcessHeap(), 0, pass->annotations);
pass->annotations = NULL;
}
if (pass->states)
{
for (i = 0; i < pass->state_count; ++i)
free_state(&pass->states[i]);
HeapFree(GetProcessHeap(), 0, pass->states);
pass->states = NULL;
}
HeapFree(GetProcessHeap(), 0, pass->name);
pass->name = NULL;
}
static void free_technique(struct d3dx_technique *technique)
{
unsigned int i;
TRACE("Free technique %p\n", technique);
if (!technique)
return;
if (technique->saved_state)
{
IDirect3DStateBlock9_Release(technique->saved_state);
technique->saved_state = NULL;
}
if (technique->annotations)
{
for (i = 0; i < technique->annotation_count; ++i)
free_parameter(&technique->annotations[i], FALSE, FALSE);
HeapFree(GetProcessHeap(), 0, technique->annotations);
technique->annotations = NULL;
}
if (technique->passes)
{
for (i = 0; i < technique->pass_count; ++i)
free_pass(&technique->passes[i]);
HeapFree(GetProcessHeap(), 0, technique->passes);
technique->passes = NULL;
}
HeapFree(GetProcessHeap(), 0, technique->name);
technique->name = NULL;
}
static void d3dx_effect_cleanup(struct d3dx_effect *effect)
{
ID3DXEffectPool *pool;
unsigned int i;
TRACE("effect %p.\n", effect);
heap_free(effect->full_name_tmp);
if (effect->parameters)
{
for (i = 0; i < effect->parameter_count; ++i)
free_top_level_parameter(&effect->parameters[i]);
heap_free(effect->parameters);
}
if (effect->techniques)
{
for (i = 0; i < effect->technique_count; ++i)
free_technique(&effect->techniques[i]);
heap_free(effect->techniques);
}
if (effect->objects)
{
for (i = 0; i < effect->object_count; ++i)
free_object(&effect->objects[i]);
heap_free(effect->objects);
}
if (effect->pool)
{
pool = &effect->pool->ID3DXEffectPool_iface;
pool->lpVtbl->Release(pool);
}
if (effect->manager)
IUnknown_Release(effect->manager);
IDirect3DDevice9_Release(effect->device);
heap_free(effect);
}
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
{
UINT i;
for (i = 0; i < 4; ++i)
{
if (i < param->columns)
set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
else
((FLOAT *)vector)[i] = 0.0f;
}
}
static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector)
{
UINT i;
for (i = 0; i < param->columns; ++i)
{
set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
}
}
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose)
{
UINT i, k;
for (i = 0; i < 4; ++i)
{
for (k = 0; k < 4; ++k)
{
FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
if ((i < param->rows) && (k < param->columns))
set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
else
*tmp = 0.0f;
}
}
}
static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
{
UINT i, k;
if (param->type == D3DXPT_FLOAT)
{
if (param->columns == 4)
memcpy(param->data, matrix->u.m, param->rows * 4 * sizeof(float));
else
for (i = 0; i < param->rows; ++i)
memcpy((float *)param->data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float));
return;
}
for (i = 0; i < param->rows; ++i)
{
for (k = 0; k < param->columns; ++k)
{
set_number((FLOAT *)param->data + i * param->columns + k, param->type,
&matrix->u.m[i][k], D3DXPT_FLOAT);
}
}
}
static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
{
UINT i, k;
for (i = 0; i < param->rows; ++i)
{
for (k = 0; k < param->columns; ++k)
{
set_number((FLOAT *)param->data + i * param->columns + k, param->type,
&matrix->u.m[k][i], D3DXPT_FLOAT);
}
}
}
static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_effect *effect,
struct d3dx_parameter *parameter, const char *name)
{
UINT element;
struct d3dx_parameter *temp_parameter;
const char *part;
TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
if (!name || !*name) return NULL;
element = atoi(name);
part = strchr(name, ']') + 1;
/* check for empty [] && element range */
if ((part - name) > 1 && parameter->element_count > element)
{
temp_parameter = &parameter->members[element];
switch (*part++)
{
case '.':
return get_parameter_by_name(effect, temp_parameter, part);
case '\0':
TRACE("Returning parameter %p\n", temp_parameter);
return temp_parameter;
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
TRACE("Parameter not found\n");
return NULL;
}
static struct d3dx_parameter *get_annotation_by_name(struct d3dx_effect *effect, unsigned int count,
struct d3dx_parameter *annotations, const char *name)
{
UINT i, length;
struct d3dx_parameter *temp_parameter;
const char *part;
TRACE("count %u, annotations %p, name %s\n", count, annotations, debugstr_a(name));
if (!name || !*name) return NULL;
length = strcspn( name, "[.@" );
part = name + length;
for (i = 0; i < count; ++i)
{
temp_parameter = &annotations[i];
if (!strcmp(temp_parameter->name, name))
{
TRACE("Returning annotation %p\n", temp_parameter);
return temp_parameter;
}
else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
{
switch (*part++)
{
case '.':
return get_parameter_by_name(effect, temp_parameter, part);
case '[':
return get_parameter_element_by_name(effect, temp_parameter, part);
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
}
TRACE("Annotation not found\n");
return NULL;
}
struct d3dx_parameter *get_parameter_by_name(struct d3dx_effect* effect,
struct d3dx_parameter *parameter, const char *name)
{
struct d3dx_parameter *temp_parameter;
unsigned int name_len, param_name_len;
unsigned int i, count, length;
struct wine_rb_entry *entry;
unsigned int full_name_size;
const char *part;
char *full_name;
TRACE("effect %p, parameter %p, name %s.\n", effect, parameter, debugstr_a(name));
if (!name || !*name) return NULL;
if (!parameter)
{
if ((entry = wine_rb_get(&effect->param_tree, name)))
return WINE_RB_ENTRY_VALUE(entry, struct d3dx_parameter, rb_entry);
return NULL;
}
if (parameter->full_name)
{
name_len = strlen(name);
param_name_len = strlen(parameter->full_name);
full_name_size = name_len + param_name_len + 2;
if (effect->full_name_tmp_size < full_name_size)
{
if (!(full_name = heap_realloc(effect->full_name_tmp, full_name_size)))
{
ERR("Out of memory.\n");
return NULL;
}
effect->full_name_tmp = full_name;
effect->full_name_tmp_size = full_name_size;
}
else
{
full_name = effect->full_name_tmp;
}
memcpy(full_name, parameter->full_name, param_name_len);
full_name[param_name_len] = '.';
memcpy(full_name + param_name_len + 1, name, name_len);
full_name[param_name_len + 1 + name_len] = 0;
if ((entry = wine_rb_get(&effect->param_tree, full_name)))
return WINE_RB_ENTRY_VALUE(entry, struct d3dx_parameter, rb_entry);
return NULL;
}
/* Pass / technique annotations are not stored in the parameters tree,
* do a linear search. */
count = parameter->member_count;
length = strcspn( name, "[." );
part = name + length;
for (i = 0; i < count; i++)
{
temp_parameter = &parameter->members[i];
if (!strcmp(temp_parameter->name, name))
{
TRACE("Returning parameter %p\n", temp_parameter);
return temp_parameter;
}
else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
{
switch (*part++)
{
case '.':
return get_parameter_by_name(effect, temp_parameter, part);
case '[':
return get_parameter_element_by_name(effect, temp_parameter, part);
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
}
TRACE("Parameter not found\n");
return NULL;
}
static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
{
return (0xfeff0000 | ((major) << 8) | (minor));
}
static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_state *state,
void **param_value, struct d3dx_parameter **out_param,
BOOL update_all, BOOL *param_dirty)
{
struct d3dx_parameter *param = &state->parameter;
*param_value = NULL;
*out_param = NULL;
*param_dirty = FALSE;
switch (state->type)
{
case ST_PARAMETER:
param = state->referenced_param;
*param_dirty = is_param_dirty(param, pass->update_version);
/* fallthrough */
case ST_CONSTANT:
*out_param = param;
*param_value = param->data;
return D3D_OK;
case ST_ARRAY_SELECTOR:
{
unsigned int array_idx;
static const struct d3dx_parameter array_idx_param =
{"", NULL, NULL, NULL, NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, sizeof(array_idx)};
HRESULT hr;
struct d3dx_parameter *ref_param, *selected_param;
if (!param->param_eval)
{
FIXME("Preshader structure is null.\n");
return D3DERR_INVALIDCALL;
}
/* We override with the update_version of the pass because we want
* to force index recomputation and check for out of bounds. */
if (is_param_eval_input_dirty(param->param_eval, pass->update_version))
{
if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx)))
return hr;
}
else
{
array_idx = state->index;
}
ref_param = state->referenced_param;
TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index,
ref_param->element_count);
/* According to the tests, native d3dx handles the case of array index evaluated to -1
* in a specific way, always selecting first array element and not returning error. */
if (array_idx == ~0u)
{
WARN("Array index is -1, setting to 0.\n");
array_idx = 0;
}
if (array_idx >= ref_param->element_count)
{
WARN("Computed array index %u is larger than array size %u.\n",
array_idx, ref_param->element_count);
return E_FAIL;
}
selected_param = &ref_param->members[array_idx];
*param_dirty = state->index != array_idx || is_param_dirty(selected_param, pass->update_version);
state->index = array_idx;
*param_value = selected_param->data;
*out_param = selected_param;
return D3D_OK;
}
case ST_FXLC:
if (param->param_eval)
{
*out_param = param;
*param_value = param->data;
/* We check with the update_version of the pass because the
* same preshader might be used by both the vertex and the
* pixel shader (that can happen e.g. for sampler states). */
if (update_all || is_param_eval_input_dirty(param->param_eval, pass->update_version))
{
*param_dirty = TRUE;
return d3dx_evaluate_parameter(param->param_eval, param, *param_value);
}
else
return D3D_OK;
}
else
{
FIXME("No preshader for FXLC parameter.\n");
return D3DERR_INVALIDCALL;
}
}
return E_NOTIMPL;
}
static unsigned int get_annotation_from_object(struct d3dx_effect *effect, D3DXHANDLE object,
struct d3dx_parameter **annotations)
{
struct d3dx_parameter *param = get_valid_parameter(effect, object);
struct d3dx_pass *pass = get_valid_pass(effect, object);
struct d3dx_technique *technique = get_valid_technique(effect, object);
if (pass)
{
*annotations = pass->annotations;
return pass->annotation_count;
}
else if (technique)
{
*annotations = technique->annotations;
return technique->annotation_count;
}
else if (param)
{
if (is_top_level_parameter(param))
{
struct d3dx_top_level_parameter *top_param
= top_level_parameter_from_parameter(param);
*annotations = top_param->annotations;
return top_param->annotation_count;
}
else
{
*annotations = NULL;
return 0;
}
}
else
{
FIXME("Functions are not handled, yet!\n");
return 0;
}
}
static BOOL walk_parameter_tree(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
void *data)
{
unsigned int i;
unsigned int member_count;
if (param_func(data, param))
return TRUE;
member_count = param->element_count ? param->element_count : param->member_count;
for (i = 0; i < member_count; ++i)
{
if (walk_parameter_tree(&param->members[i], param_func, data))
return TRUE;
}
return FALSE;
}
static ULONG64 *get_version_counter_ptr(struct d3dx_effect *effect)
{
return effect->pool ? &effect->pool->version_counter : &effect->version_counter;
}
static ULONG64 next_effect_update_version(struct d3dx_effect *effect)
{
return next_update_version(get_version_counter_ptr(effect));
}
static void set_dirty(struct d3dx_parameter *param)
{
struct d3dx_shared_data *shared_data;
struct d3dx_top_level_parameter *top_param = param->top_level_param;
ULONG64 new_update_version = next_update_version(top_param->version_counter);
if ((shared_data = top_param->shared_data))
shared_data->update_version = new_update_version;
else
top_param->update_version = new_update_version;
}
static HRESULT set_string(char **param_data, const char *string)
{
HeapFree(GetProcessHeap(), 0, *param_data);
*param_data = HeapAlloc(GetProcessHeap(), 0, strlen(string) + 1);
if (!*param_data)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
strcpy(*param_data, string);
return D3D_OK;
}
static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value)
{
static const struct
{
unsigned int offset;
const char *name;
}
light_tbl[] =
{
{FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"},
{FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"},
{FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"},
{FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"},
{FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"},
{FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"},
{FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"},
{FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"},
{FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"},
{FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"}
};
switch (op)
{
case LT_TYPE:
TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE *)value);
light->Type = *(D3DLIGHTTYPE *)value;
break;
case LT_DIFFUSE:
case LT_SPECULAR:
case LT_AMBIENT:
{
D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl[op].name, c.r, c.g, c.b, c.a);
*(D3DCOLORVALUE *)((BYTE *)light + light_tbl[op].offset) = c;
break;
}
case LT_POSITION:
case LT_DIRECTION:
{
D3DVECTOR v = *(D3DVECTOR *)value;
TRACE("%s (%.8e %.8e %.8e).\n", light_tbl[op].name, v.x, v.y, v.z);
*(D3DVECTOR *)((BYTE *)light + light_tbl[op].offset) = v;
break;
}
case LT_RANGE:
case LT_FALLOFF:
case LT_ATTENUATION0:
case LT_ATTENUATION1:
case LT_ATTENUATION2:
case LT_THETA:
case LT_PHI:
{
float v = *(float *)value;
TRACE("%s %.8e.\n", light_tbl[op].name, v);
*(float *)((BYTE *)light + light_tbl[op].offset) = v;
break;
}
default:
WARN("Unknown light parameter %u.\n", op);
break;
}
}
static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *material, void *value)
{
static const struct
{
unsigned int offset;
const char *name;
}
material_tbl[] =
{
{FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"},
{FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"},
{FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"},
{FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"},
{FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"}
};
switch (op)
{
case MT_POWER:
{
float v = *(float *)value;
TRACE("%s %.8e.\n", material_tbl[op].name, v);
material->Power = v;
break;
}
case MT_DIFFUSE:
case MT_AMBIENT:
case MT_SPECULAR:
case MT_EMISSIVE:
{
D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl[op].name, c.r, c.g, c.b, c.a);
*(D3DCOLORVALUE *)((BYTE *)material + material_tbl[op].offset) = c;
break;
}
default:
WARN("Unknown material parameter %u.\n", op);
break;
}
}
static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHADER_CONSTANT_TYPE op, UINT index,
struct d3dx_parameter *param, void *value_ptr)
{
static const struct
{
D3DXPARAMETER_TYPE type;
UINT elem_size;
const char *name;
}
const_tbl[] =
{
{D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"},
{D3DXPT_BOOL, sizeof(BOOL), "SCT_VSBOOL"},
{D3DXPT_INT, sizeof(int) * 4, "SCT_VSINT"},
{D3DXPT_FLOAT, sizeof(float) * 4, "SCT_PSFLOAT"},
{D3DXPT_BOOL, sizeof(BOOL), "SCT_PSBOOL"},
{D3DXPT_INT, sizeof(int) * 4, "SCT_PSINT"},
};
BOOL is_heap_buffer = FALSE;
unsigned int element_count;
void *buffer = value_ptr;
D3DXVECTOR4 value;
HRESULT ret;
if (op < 0 || op > SCT_PSINT)
{
FIXME("Unknown op %u.\n", op);
return D3DERR_INVALIDCALL;
}
element_count = param->bytes / const_tbl[op].elem_size;
TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
if (param->type != const_tbl[op].type)
{
FIXME("Unexpected param type %u.\n", param->type);
return D3DERR_INVALIDCALL;
}
if (param->bytes % const_tbl[op].elem_size || element_count > 1)
{
unsigned int param_data_size;
TRACE("Parameter size %u, rows %u, cols %u.\n", param->bytes, param->rows, param->columns);
if (param->bytes % const_tbl[op].elem_size)
++element_count;
if (element_count > 1)
{
WARN("Setting %u elements.\n", element_count);
buffer = HeapAlloc(GetProcessHeap(), 0, const_tbl[op].elem_size * element_count);
if (!buffer)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
is_heap_buffer = TRUE;
}
else
{
assert(const_tbl[op].elem_size <= sizeof(value));
buffer = &value;
}
param_data_size = min(param->bytes, const_tbl[op].elem_size);
memcpy(buffer, value_ptr, param_data_size);
memset((unsigned char *)buffer + param_data_size, 0,
const_tbl[op].elem_size * element_count - param_data_size);
}
switch (op)
{
case SCT_VSFLOAT:
ret = SET_D3D_STATE(effect, SetVertexShaderConstantF, index, (const float *)buffer, element_count);
break;
case SCT_VSBOOL:
ret = SET_D3D_STATE(effect, SetVertexShaderConstantB, index, (const BOOL *)buffer, element_count);
break;
case SCT_VSINT:
ret = SET_D3D_STATE(effect, SetVertexShaderConstantI, index, (const int *)buffer, element_count);
break;
case SCT_PSFLOAT:
ret = SET_D3D_STATE(effect, SetPixelShaderConstantF, index, (const float *)buffer, element_count);
break;
case SCT_PSBOOL:
ret = SET_D3D_STATE(effect, SetPixelShaderConstantB, index, (const BOOL *)buffer, element_count);
break;
case SCT_PSINT:
ret = SET_D3D_STATE(effect, SetPixelShaderConstantI, index, (const int *)buffer, element_count);
break;
default:
ret = D3DERR_INVALIDCALL;
break;
}
if (is_heap_buffer)
HeapFree(GetProcessHeap(), 0, buffer);
return ret;
}
static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *pass,
struct d3dx_state *state, unsigned int parent_index, BOOL update_all);
static HRESULT d3dx_set_shader_constants(struct d3dx_effect *effect, struct d3dx_pass *pass,
struct d3dx_parameter *param, BOOL vs, BOOL update_all)
{
HRESULT hr, ret;
struct d3dx_parameter **params;
D3DXCONSTANT_DESC *cdesc;
unsigned int parameters_count;
unsigned int i, j;
if (!param->param_eval)
{
FIXME("param_eval structure is null.\n");
return D3DERR_INVALIDCALL;
}
if (FAILED(hr = d3dx_param_eval_set_shader_constants(effect->manager, effect->device,
param->param_eval, update_all)))
return hr;
params = param->param_eval->shader_inputs.inputs_param;
cdesc = param->param_eval->shader_inputs.inputs;
parameters_count = param->param_eval->shader_inputs.input_count;
ret = D3D_OK;
for (i = 0; i < parameters_count; ++i)
{
if (params[i] && params[i]->class == D3DXPC_OBJECT && is_param_type_sampler(params[i]->type))
{
struct d3dx_sampler *sampler;
unsigned int sampler_idx;
for (sampler_idx = 0; sampler_idx < cdesc[i].RegisterCount; ++sampler_idx)
{
sampler = params[i]->element_count ? params[i]->members[sampler_idx].data : params[i]->data;
TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params[i]->name),
cdesc[i].RegisterIndex, sampler->state_count);
for (j = 0; j < sampler->state_count; ++j)
{
if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[j],
cdesc[i].RegisterIndex + sampler_idx + (vs ? D3DVERTEXTEXTURESAMPLER0 : 0),
update_all)))
ret = hr;
}
}
}
}
return ret;
}
static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *pass,
struct d3dx_state *state, unsigned int parent_index, BOOL update_all)
{
struct d3dx_parameter *param;
void *param_value;
BOOL param_dirty;
HRESULT hr;
TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, &param_value, &param,
update_all, &param_dirty)))
{
if (!update_all && hr == E_FAIL)
{
/* Native d3dx9 returns D3D_OK from CommitChanges() involving
* out of bounds array access and does not touch the affected
* states. */
WARN("Returning D3D_OK on out of bounds array access.\n");
return D3D_OK;
}
return hr;
}
if (!(update_all || param_dirty
|| state_table[state->operation].class == SC_VERTEXSHADER
|| state_table[state->operation].class == SC_PIXELSHADER
|| state_table[state->operation].class == SC_SETSAMPLER))
return D3D_OK;
switch (state_table[state->operation].class)
{
case SC_RENDERSTATE:
TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
state_table[state->operation].op, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetRenderState, state_table[state->operation].op, *(DWORD *)param_value);
case SC_FVF:
TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetFVF, *(DWORD *)param_value);
case SC_TEXTURE:
{
UINT unit;
unit = parent_index == ~0u ? state->index : parent_index;
TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit,
*(IDirect3DBaseTexture9 **)param_value);
return SET_D3D_STATE(effect, SetTexture, unit, *(IDirect3DBaseTexture9 **)param_value);
}
case SC_TEXTURESTAGE:
TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetTextureStageState, state->index,
state_table[state->operation].op, *(DWORD *)param_value);
case SC_SETSAMPLER:
{
struct d3dx_sampler *sampler;
HRESULT ret, hr;
unsigned int i;
sampler = (struct d3dx_sampler *)param_value;
TRACE("%s, sampler %u, applying %u states.\n", state_table[state->operation].name, state->index,
sampler->state_count);
ret = D3D_OK;
for (i = 0; i < sampler->state_count; i++)
{
if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index, update_all)))
ret = hr;
}
return ret;
}
case SC_SAMPLERSTATE:
{
UINT sampler;
sampler = parent_index == ~0u ? state->index : parent_index;
TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetSamplerState, sampler, state_table[state->operation].op,
*(DWORD *)param_value);
}
case SC_VERTEXSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
if ((update_all || param_dirty)
&& FAILED(hr = SET_D3D_STATE(effect, SetVertexShader,
*(IDirect3DVertexShader9 **)param_value)))
ERR("Could not set vertex shader, hr %#x.\n", hr);
else if (*(IDirect3DVertexShader9 **)param_value)
hr = d3dx_set_shader_constants(effect, pass, param, TRUE, update_all || param_dirty);
return hr;
case SC_PIXELSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
if ((update_all || param_dirty)
&& FAILED(hr = SET_D3D_STATE(effect, SetPixelShader,
*(IDirect3DPixelShader9 **)param_value)))
ERR("Could not set pixel shader, hr %#x.\n", hr);
else if (*(IDirect3DPixelShader9 **)param_value)
hr = d3dx_set_shader_constants(effect, pass, param, FALSE, update_all || param_dirty);
return hr;
case SC_TRANSFORM:
TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
return SET_D3D_STATE(effect, SetTransform, state_table[state->operation].op + state->index,
(D3DMATRIX *)param_value);
case SC_LIGHTENABLE:
TRACE("%s, index %u, value %u.\n", state_table[state->operation].name, state->index, *(BOOL *)param_value);
return SET_D3D_STATE(effect, LightEnable, state->index, *(BOOL *)param_value);
case SC_LIGHT:
{
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
state_table[state->operation].op);
d3dx9_set_light_parameter(state_table[state->operation].op,
&effect->current_light[state->index], param_value);
effect->light_updated |= 1u << state->index;
return D3D_OK;
}
case SC_MATERIAL:
{
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
state_table[state->operation].op);
d3dx9_set_material_parameter(state_table[state->operation].op,
&effect->current_material, param_value);
effect->material_updated = TRUE;
return D3D_OK;
}
case SC_NPATCHMODE:
TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value);
return SET_D3D_STATE(effect, SetNPatchMode, *(float *)param_value);
case SC_SHADERCONST:
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
state_table[state->operation].op);
return d3dx_set_shader_const_state(effect, state_table[state->operation].op, state->index,
param, param_value);
default:
FIXME("%s not handled.\n", state_table[state->operation].name);
break;
}
return D3D_OK;
}
static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_pass *pass, BOOL update_all)
{
unsigned int i;
HRESULT ret;
HRESULT hr;
ULONG64 new_update_version = next_effect_update_version(effect);
TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count);
ret = D3D_OK;
for (i = 0; i < pass->state_count; ++i)
{
if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u, update_all)))
{
WARN("Error applying state, hr %#x.\n", hr);
ret = hr;
}
}
if (effect->light_updated)
{
for (i = 0; i < ARRAY_SIZE(effect->current_light); ++i)
{
if ((effect->light_updated & (1u << i))
&& FAILED(hr = SET_D3D_STATE(effect, SetLight, i, &effect->current_light[i])))
{
WARN("Error setting light, hr %#x.\n", hr);
ret = hr;
}
}
effect->light_updated = 0;
}
if (effect->material_updated
&& FAILED(hr = SET_D3D_STATE(effect, SetMaterial, &effect->current_material)))
{
WARN("Error setting material, hr %#x.\n", hr);
ret = hr;
}
effect->material_updated = FALSE;
pass->update_version = new_update_version;
return ret;
}
static void param_set_data_pointer(struct d3dx_parameter *param, unsigned char *data, BOOL child, BOOL free_data)
{
unsigned char *member_data = data;
unsigned int i, count;
count = param->element_count ? param->element_count : param->member_count;
for (i = 0; i < count; ++i)
{
param_set_data_pointer(&param->members[i], member_data, TRUE, free_data);
if (data)
member_data += param->members[i].bytes;
}
if (free_data)
free_parameter_data(param, child);
param->data = data;
}
static BOOL is_same_parameter(void *param1_, struct d3dx_parameter *param2)
{
struct d3dx_parameter *param1 = (struct d3dx_parameter *)param1_;
BOOL matches;
unsigned int i, member_count;
matches = !strcmp(param1->name, param2->name) && param1->class == param2->class
&& param1->type == param2->type && param1->rows == param2->rows
&& param1->columns == param2->columns && param1->element_count == param2->element_count
&& param1->member_count == param2->member_count;
member_count = param1->element_count ? param1->element_count : param1->member_count;
if (!matches || !member_count)
return matches;
for (i = 0; i < member_count; ++i)
{
if (!is_same_parameter(&param1->members[i], &param2->members[i]))
return FALSE;
}
return TRUE;
}
static HRESULT d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool *pool, struct d3dx_top_level_parameter *param)
{
unsigned int i, free_entry_index;
unsigned int new_size, new_count;
if (!(param->param.flags & PARAMETER_FLAG_SHARED) || !pool || is_param_type_sampler(param->param.type))
return D3D_OK;
free_entry_index = pool->size;
for (i = 0; i < pool->size; ++i)
{
if (!pool->shared_data[i].count)
free_entry_index = i;
else if (is_same_parameter(&param->param, &pool->shared_data[i].parameters[0]->param))
break;
}
if (i == pool->size)
{
i = free_entry_index;
if (i == pool->size)
{
struct d3dx_shared_data *new_alloc;
if (!pool->size)
{
new_size = INITIAL_POOL_SIZE;
new_alloc = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*pool->shared_data) * new_size);
if (!new_alloc)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
}
else
{
new_size = pool->size * 2;
new_alloc = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, pool->shared_data,
sizeof(*pool->shared_data) * new_size);
if (!new_alloc)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
if (new_alloc != pool->shared_data)
{
unsigned int j, k;
for (j = 0; j < pool->size; ++j)
for (k = 0; k < new_alloc[j].count; ++k)
new_alloc[j].parameters[k]->shared_data = &new_alloc[j];
}
}
pool->shared_data = new_alloc;
pool->size = new_size;
}
pool->shared_data[i].data = param->param.data;
}
else
{
param_set_data_pointer(&param->param, pool->shared_data[i].data, FALSE, TRUE);
}
new_count = ++pool->shared_data[i].count;
if (new_count >= pool->shared_data[i].size)
{
if (!pool->shared_data[i].size)
{
new_size = INITIAL_SHARED_DATA_SIZE;
pool->shared_data[i].parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*pool->shared_data[i].parameters) * INITIAL_SHARED_DATA_SIZE);
}
else
{
new_size = pool->shared_data[i].size * 2;
pool->shared_data[i].parameters = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
pool->shared_data[i].parameters,
sizeof(*pool->shared_data[i].parameters) * new_size);
}
pool->shared_data[i].size = new_size;
}
param->shared_data = &pool->shared_data[i];
pool->shared_data[i].parameters[new_count - 1] = param;
TRACE("name %s, parameter idx %u, new refcount %u.\n", debugstr_a(param->param.name), i,
new_count);
return D3D_OK;
}
static BOOL param_zero_data_func(void *dummy, struct d3dx_parameter *param)
{
param->data = NULL;
return FALSE;
}
static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param)
{
unsigned int new_count;
if (!(param->param.flags & PARAMETER_FLAG_SHARED) || !param->shared_data)
return;
new_count = --param->shared_data->count;
TRACE("param %p, param->shared_data %p, new_count %d.\n", param, param->shared_data, new_count);
if (new_count)
{
unsigned int i;
for (i = 0; i < new_count; ++i)
{
if (param->shared_data->parameters[i] == param)
{
memmove(&param->shared_data->parameters[i],
&param->shared_data->parameters[i + 1],
sizeof(param->shared_data->parameters[i]) * (new_count - i));
break;
}
}
walk_parameter_tree(&param->param, param_zero_data_func, NULL);
}
else
{
HeapFree(GetProcessHeap(), 0, param->shared_data->parameters);
/* Zeroing table size is required as the entry in pool parameters table can be reused. */
param->shared_data->size = 0;
param->shared_data = NULL;
}
}
static inline struct d3dx_effect_pool *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
{
return CONTAINING_RECORD(iface, struct d3dx_effect_pool, ID3DXEffectPool_iface);
}
static inline struct d3dx_effect_pool *unsafe_impl_from_ID3DXEffectPool(ID3DXEffectPool *iface);
static inline struct d3dx_effect *impl_from_ID3DXEffect(ID3DXEffect *iface)
{
return CONTAINING_RECORD(iface, struct d3dx_effect, ID3DXEffect_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI d3dx_effect_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
{
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffect))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
ULONG refcount = InterlockedDecrement(&effect->ref);
TRACE("%p decreasing refcount to %u.\n", effect, refcount);
if (!refcount)
d3dx_effect_cleanup(effect);
return refcount;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI d3dx_effect_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
FIXME("iface %p, desc %p partial stub.\n", iface, desc);
if (!desc)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
/* TODO: add creator and function count. */
desc->Creator = NULL;
desc->Functions = 0;
desc->Parameters = effect->parameter_count;
desc->Techniques = effect->technique_count;
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXPARAMETER_DESC *desc)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc);
if (!desc || !param)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = param->name;
desc->Semantic = param->semantic;
desc->Class = param->class;
desc->Type = param->type;
desc->Rows = param->rows;
desc->Columns = param->columns;
desc->Elements = param->element_count;
desc->Annotations = is_top_level_parameter(param)
? top_level_parameter_from_parameter(param)->annotation_count : 0;
desc->StructMembers = param->member_count;
desc->Flags = param->flags;
desc->Bytes = param->bytes;
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique,
D3DXTECHNIQUE_DESC *desc)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->techniques[0];
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
if (!desc || !tech)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = tech->name;
desc->Passes = tech->pass_count;
desc->Annotations = tech->annotation_count;
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass_handle, D3DXPASS_DESC *desc)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_pass *pass = get_valid_pass(effect, pass_handle);
unsigned int i;
TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
if (!desc || !pass)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = pass->name;
desc->Annotations = pass->annotation_count;
desc->pVertexShaderFunction = NULL;
desc->pPixelShaderFunction = NULL;
if (effect->flags & D3DXFX_NOT_CLONEABLE)
return D3D_OK;
for (i = 0; i < pass->state_count; ++i)
{
struct d3dx_state *state = &pass->states[i];
if (state_table[state->operation].class == SC_VERTEXSHADER
|| state_table[state->operation].class == SC_PIXELSHADER)
{
struct d3dx_parameter *param;
void *param_value;
BOOL param_dirty;
HRESULT hr;
void *data;
if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], &param_value, &param,
FALSE, &param_dirty)))
return hr;
data = param->object_id ? effect->objects[param->object_id].data : NULL;
if (state_table[state->operation].class == SC_VERTEXSHADER)
desc->pVertexShaderFunction = data;
else
desc->pPixelShaderFunction = data;
}
}
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader,
D3DXFUNCTION_DESC *desc)
{
FIXME("iface %p, shader %p, desc %p stub.\n", iface, shader, desc);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
if (!parameter)
{
if (index < effect->parameter_count)
{
TRACE("Returning parameter %p.\n", &effect->parameters[index]);
return get_parameter_handle(&effect->parameters[index].param);
}
}
else
{
if (param && !param->element_count && index < param->member_count)
{
TRACE("Returning parameter %p.\n", &param->members[index]);
return get_parameter_handle(&param->members[index]);
}
}
WARN("Parameter not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter,
const char *name)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
D3DXHANDLE handle;
TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name));
if (!name)
{
handle = get_parameter_handle(param);
TRACE("Returning parameter %p.\n", handle);
return handle;
}
handle = get_parameter_handle(get_parameter_by_name(effect, param, name));
TRACE("Returning parameter %p.\n", handle);
return handle;
}
static D3DXHANDLE WINAPI d3dx_effect_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter,
const char *semantic)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
struct d3dx_parameter *temp_param;
unsigned int i;
TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic));
if (!parameter)
{
for (i = 0; i < effect->parameter_count; ++i)
{
temp_param = &effect->parameters[i].param;
if (!temp_param->semantic)
{
if (!semantic)
{
TRACE("Returning parameter %p\n", temp_param);
return get_parameter_handle(temp_param);
}
continue;
}
if (!_strnicmp(temp_param->semantic, semantic, -1))
{
TRACE("Returning parameter %p\n", temp_param);
return get_parameter_handle(temp_param);
}
}
}
else if (param)
{
for (i = 0; i < param->member_count; ++i)
{
temp_param = &param->members[i];
if (!temp_param->semantic)
{
if (!semantic)
{
TRACE("Returning parameter %p\n", temp_param);
return get_parameter_handle(temp_param);
}
continue;
}
if (!_strnicmp(temp_param->semantic, semantic, -1))
{
TRACE("Returning parameter %p\n", temp_param);
return get_parameter_handle(temp_param);
}
}
}
WARN("Parameter not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
if (!param)
{
if (index < effect->parameter_count)
{
TRACE("Returning parameter %p.\n", &effect->parameters[index]);
return get_parameter_handle(&effect->parameters[index].param);
}
}
else
{
if (index < param->element_count)
{
TRACE("Returning parameter %p.\n", &param->members[index]);
return get_parameter_handle(&param->members[index]);
}
}
WARN("Parameter not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetTechnique(ID3DXEffect *iface, UINT index)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, index %u.\n", iface, index);
if (index >= effect->technique_count)
{
WARN("Invalid argument specified.\n");
return NULL;
}
TRACE("Returning technique %p.\n", &effect->techniques[index]);
return get_technique_handle(&effect->techniques[index]);
}
static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = get_technique_by_name(effect, name);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (tech)
{
D3DXHANDLE t = get_technique_handle(tech);
TRACE("Returning technique %p\n", t);
return t;
}
WARN("Technique not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = get_valid_technique(effect, technique);
TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
if (tech && index < tech->pass_count)
{
TRACE("Returning pass %p\n", &tech->passes[index]);
return get_pass_handle(&tech->passes[index]);
}
WARN("Pass not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = get_valid_technique(effect, technique);
TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
if (tech && name)
{
unsigned int i;
for (i = 0; i < tech->pass_count; ++i)
{
struct d3dx_pass *pass = &tech->passes[i];
if (!strcmp(pass->name, name))
{
TRACE("Returning pass %p\n", pass);
return get_pass_handle(pass);
}
}
}
WARN("Pass not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetFunction(ID3DXEffect *iface, UINT index)
{
FIXME("iface %p, index %u stub.\n", iface, index);
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetFunctionByName(ID3DXEffect *iface, const char *name)
{
FIXME("iface %p, name %s stub.\n", iface, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *annotations = NULL;
unsigned int annotation_count;
TRACE("iface %p, object %p, index %u.\n", iface, object, index);
annotation_count = get_annotation_from_object(effect, object, &annotations);
if (index < annotation_count)
{
TRACE("Returning parameter %p\n", &annotations[index]);
return get_parameter_handle(&annotations[index]);
}
WARN("Annotation not found.\n");
return NULL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object,
const char *name)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *annotation = NULL;
struct d3dx_parameter *annotations = NULL;
unsigned int annotation_count;
TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return NULL;
}
annotation_count = get_annotation_from_object(effect, object, &annotations);
annotation = get_annotation_by_name(effect, annotation_count, annotations, name);
if (annotation)
{
TRACE("Returning parameter %p\n", annotation);
return get_parameter_handle(annotation);
}
WARN("Annotation not found.\n");
return NULL;
}
static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter,
const void *data, UINT bytes)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
unsigned int i;
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
if (!param)
{
WARN("Invalid parameter %p specified.\n", parameter);
return D3DERR_INVALIDCALL;
}
if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
{
WARN("Parameter is a sampler, returning E_FAIL.\n");
return E_FAIL;
}
if (data && param->bytes <= bytes)
{
switch (param->type)
{
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
{
IUnknown *old_texture = ((IUnknown **)param->data)[i];
IUnknown *new_texture = ((IUnknown **)data)[i];
if (new_texture == old_texture)
continue;
if (new_texture)
IUnknown_AddRef(new_texture);
if (old_texture)
IUnknown_Release(old_texture);
}
/* fallthrough */
case D3DXPT_VOID:
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
TRACE("Copy %u bytes.\n", param->bytes);
memcpy(param->data, data, param->bytes);
set_dirty(param);
break;
case D3DXPT_STRING:
{
HRESULT hr;
set_dirty(param);
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
if (FAILED(hr = set_string(&((char **)param->data)[i], ((const char **)data)[i])))
return hr;
break;
}
default:
FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type));
break;
}
return D3D_OK;
}
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, void *data, UINT bytes)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
if (!param)
{
WARN("Invalid parameter %p specified.\n", parameter);
return D3DERR_INVALIDCALL;
}
if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
{
WARN("Parameter is a sampler, returning E_FAIL.\n");
return E_FAIL;
}
if (data && param->bytes <= bytes)
{
TRACE("Type %s.\n", debug_d3dxparameter_type(param->type));
switch (param->type)
{
case D3DXPT_VOID:
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
case D3DXPT_STRING:
break;
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
{
unsigned int i;
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
{
IUnknown *unk = ((IUnknown **)param->data)[i];
if (unk)
IUnknown_AddRef(unk);
}
break;
}
default:
FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type));
break;
}
TRACE("Copy %u bytes.\n", param->bytes);
memcpy(data, param->data, param->bytes);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b);
if (param && !param->element_count && param->rows == 1 && param->columns == 1)
{
set_number(param->data, param->type, &b, D3DXPT_BOOL);
set_dirty(param);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b);
if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
{
set_number(b, D3DXPT_BOOL, param->data, param->type);
TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, const BOOL *b, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
if (param)
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < size; ++i)
{
/* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT);
}
set_dirty(param);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
if (b && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
{
set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type);
}
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n);
if (param && !param->element_count)
{
if (param->rows == 1 && param->columns == 1)
{
DWORD value;
set_number(&value, param->type, &n, D3DXPT_INT);
if (value != *(DWORD *)param->data)
set_dirty(param);
*(DWORD *)param->data = value;
return D3D_OK;
}
/* Split the value if parameter is a vector with dimension 3 or 4. */
if (param->type == D3DXPT_FLOAT
&& ((param->class == D3DXPC_VECTOR && param->columns != 2)
|| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
TRACE("Vector fixup.\n");
*(float *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
((float *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
((float *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
if (param->rows * param->columns > 3)
((float *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
set_dirty(param);
return D3D_OK;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n);
if (n && param && !param->element_count)
{
if (param->columns == 1 && param->rows == 1)
{
set_number(n, D3DXPT_INT, param->data, param->type);
TRACE("Returning %d.\n", *n);
return D3D_OK;
}
if (param->type == D3DXPT_FLOAT &&
((param->class == D3DXPC_VECTOR && param->columns != 2)
|| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
TRACE("Vector fixup.\n");
*n = min(max(0.0f, *((float *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI;
*n += ((int)(min(max(0.0f, *((float *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
*n += ((int)(min(max(0.0f, *((float *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
if (param->columns * param->rows > 3)
*n += ((int)(min(max(0.0f, *((float *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
TRACE("Returning %d.\n", *n);
return D3D_OK;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, const INT *n, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
if (param)
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < size; ++i)
set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
set_dirty(param);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
if (n && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f);
if (param && !param->element_count && param->rows == 1 && param->columns == 1)
{
DWORD value;
set_number(&value, param->type, &f, D3DXPT_FLOAT);
if (value != *(DWORD *)param->data)
set_dirty(param);
*(DWORD *)param->data = value;
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f);
if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
{
set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type);
TRACE("Returning %f.\n", *f);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter,
const float *f, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
if (param)
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < size; ++i)
set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
set_dirty(param);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
if (f && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
if (param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
set_dirty(param);
if (param->type == D3DXPT_INT && param->bytes == 4)
{
DWORD tmp;
TRACE("INT fixup.\n");
tmp = max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI;
tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
*(int *)param->data = tmp;
return D3D_OK;
}
if (param->type == D3DXPT_FLOAT)
{
memcpy(param->data, vector, param->columns * sizeof(float));
return D3D_OK;
}
set_vector(param, vector);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
if (vector && param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
if (param->type == D3DXPT_INT && param->bytes == 4)
{
TRACE("INT fixup.\n");
vector->x = (((*(int *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
vector->y = (((*(int *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
vector->z = ((*(int *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
vector->w = (((*(int *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
return D3D_OK;
}
get_vector(param, vector);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,
const D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
if (param && param->element_count && param->element_count >= count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
set_dirty(param);
if (param->type == D3DXPT_FLOAT)
{
if (param->columns == 4)
memcpy(param->data, vector, count * 4 * sizeof(float));
else
for (i = 0; i < count; ++i)
memcpy((float *)param->data + param->columns * i, vector + i,
param->columns * sizeof(float));
return D3D_OK;
}
for (i = 0; i < count; ++i)
set_vector(&param->members[i], &vector[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
if (!count)
return D3D_OK;
if (vector && param && count <= param->element_count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
for (i = 0; i < count; ++i)
get_vector(&param->members[i], &vector[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
if (param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_matrix(param, matrix);
set_dirty(param);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
if (matrix && param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter,
const D3DXMATRIX *matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (param && param->element_count >= count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
for (i = 0; i < count; ++i)
set_matrix(&param->members[i], &matrix[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXMATRIX *matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (!count)
return D3D_OK;
if (matrix && param && count <= param->element_count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
get_matrix(&param->members[i], &matrix[i], FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
const D3DXMATRIX **matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (param && count <= param->element_count)
{
unsigned int i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
for (i = 0; i < count; ++i)
set_matrix(&param->members[i], matrix[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXMATRIX **matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (!count)
return D3D_OK;
if (param && matrix && count <= param->element_count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
get_matrix(&param->members[i], matrix[i], FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter,
const D3DXMATRIX *matrix)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
if (param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
set_matrix_transpose(param, matrix);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXMATRIX *matrix)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
if (matrix && param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter,
const D3DXMATRIX *matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (param && param->element_count >= count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
for (i = 0; i < count; ++i)
set_matrix_transpose(&param->members[i], &matrix[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXMATRIX *matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (!count)
return D3D_OK;
if (matrix && param && count <= param->element_count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
get_matrix(&param->members[i], &matrix[i], TRUE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
const D3DXMATRIX **matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (param && count <= param->element_count)
{
unsigned int i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
for (i = 0; i < count; ++i)
set_matrix_transpose(&param->members[i], matrix[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
D3DXMATRIX **matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
if (!count)
return D3D_OK;
if (matrix && param && count <= param->element_count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
get_matrix(&param->members[i], matrix[i], TRUE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string));
if (param && param->type == D3DXPT_STRING)
{
set_dirty(param);
return set_string(param->data, string);
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string);
if (string && param && !param->element_count && param->type == D3DXPT_STRING)
{
*string = *(const char **)param->data;
TRACE("Returning %s.\n", debugstr_a(*string));
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter,
IDirect3DBaseTexture9 *texture)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
if (param && !param->element_count
&& (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|| param->type == D3DXPT_TEXTURECUBE))
{
IDirect3DBaseTexture9 *old_texture = *(IDirect3DBaseTexture9 **)param->data;
if (texture == old_texture)
return D3D_OK;
if (texture)
IDirect3DBaseTexture9_AddRef(texture);
if (old_texture)
IDirect3DBaseTexture9_Release(old_texture);
*(IDirect3DBaseTexture9 **)param->data = texture;
set_dirty(param);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter,
IDirect3DBaseTexture9 **texture)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
if (texture && param && !param->element_count
&& (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|| param->type == D3DXPT_TEXTURECUBE))
{
*texture = *(IDirect3DBaseTexture9 **)param->data;
if (*texture)
IDirect3DBaseTexture9_AddRef(*texture);
TRACE("Returning %p.\n", *texture);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,
IDirect3DPixelShader9 **shader)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
{
if ((*shader = *(IDirect3DPixelShader9 **)param->data))
IDirect3DPixelShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter,
IDirect3DVertexShader9 **shader)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
{
if ((*shader = *(IDirect3DVertexShader9 **)param->data))
IDirect3DVertexShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
FIXME("iface %p, parameter %p, start %u, end %u stub.\n", iface, parameter, start, end);
return E_NOTIMPL;
}
/*** ID3DXEffect methods ***/
static HRESULT WINAPI d3dx_effect_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, pool %p.\n", effect, pool);
if (!pool)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
*pool = NULL;
if (effect->pool)
{
*pool = &effect->pool->ID3DXEffectPool_iface;
(*pool)->lpVtbl->AddRef(*pool);
}
TRACE("Returning pool %p.\n", *pool);
return S_OK;
}
static HRESULT WINAPI d3dx_effect_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = get_valid_technique(effect, technique);
TRACE("iface %p, technique %p\n", iface, technique);
if (tech)
{
effect->active_technique = tech;
TRACE("Technique %p\n", tech);
return D3D_OK;
}
WARN("Technique not found.\n");
return D3DERR_INVALIDCALL;
}
static D3DXHANDLE WINAPI d3dx_effect_GetCurrentTechnique(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p\n", This);
return get_technique_handle(This->active_technique);
}
static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = get_valid_technique(effect, technique);
HRESULT ret = D3D_OK;
unsigned int i, j;
FIXME("iface %p, technique %p semi-stub.\n", iface, technique);
if (!tech)
{
ret = D3DERR_INVALIDCALL;
goto done;
}
for (i = 0; i < tech->pass_count; ++i)
{
struct d3dx_pass *pass = &tech->passes[i];
for (j = 0; j < pass->state_count; ++j)
{
struct d3dx_state *state = &pass->states[j];
if (state_table[state->operation].class == SC_VERTEXSHADER
|| state_table[state->operation].class == SC_PIXELSHADER)
{
struct d3dx_parameter *param;
void *param_value;
BOOL param_dirty;
HRESULT hr;
if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[j], &param_value, &param,
FALSE, &param_dirty)))
return hr;
if (param->object_id && effect->objects[param->object_id].creation_failed)
{
ret = E_FAIL;
goto done;
}
}
}
}
done:
TRACE("Returning %#x.\n", ret);
return ret;
}
static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3DXHANDLE technique,
D3DXHANDLE *next_technique)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *prev_tech, *tech;
unsigned int i;
TRACE("iface %p, technique %p, next_technique %p.\n", iface, technique, next_technique);
if (technique)
{
if (!(prev_tech = get_valid_technique(effect, technique)))
return D3DERR_INVALIDCALL;
for (i = 0; i < effect->technique_count; ++i)
{
tech = &effect->techniques[i];
if (tech == prev_tech)
{
++i;
break;
}
}
}
else
{
i = 0;
}
for (; i < effect->technique_count; ++i)
{
tech = &effect->techniques[i];
if (SUCCEEDED(d3dx_effect_ValidateTechnique(iface, get_technique_handle(tech))))
{
*next_technique = get_technique_handle(tech);
return D3D_OK;
}
}
*next_technique = get_technique_handle(&effect->techniques[0]);
return S_FALSE;
}
static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
void *data);
static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func,
void *data)
{
struct d3dx_parameter **params;
unsigned int i, param_count;
if (!param_eval)
return FALSE;
params = param_eval->shader_inputs.inputs_param;
param_count = param_eval->shader_inputs.input_count;
for (i = 0; i < param_count; ++i)
{
if (walk_parameter_dep(params[i], param_func, data))
return TRUE;
}
params = param_eval->pres.inputs.inputs_param;
param_count = param_eval->pres.inputs.input_count;
for (i = 0; i < param_count; ++i)
{
if (walk_parameter_dep(params[i], param_func, data))
return TRUE;
}
return FALSE;
}
static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func,
void *data)
{
if (state->type == ST_CONSTANT && is_param_type_sampler(state->parameter.type))
{
if (walk_parameter_dep(&state->parameter, param_func, data))
return TRUE;
}
else if (state->type == ST_ARRAY_SELECTOR || state->type == ST_PARAMETER)
{
if (walk_parameter_dep(state->referenced_param, param_func, data))
return TRUE;
}
return walk_param_eval_dep(state->parameter.param_eval, param_func, data);
}
static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
void *data)
{
unsigned int i;
unsigned int member_count;
param = &param->top_level_param->param;
if (param_func(data, param))
return TRUE;
if (walk_param_eval_dep(param->param_eval, param_func, data))
return TRUE;
if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
{
struct d3dx_sampler *sampler;
unsigned int sampler_idx;
unsigned int samplers_count = max(param->element_count, 1);
for (sampler_idx = 0; sampler_idx < samplers_count; ++sampler_idx)
{
sampler = param->element_count ? param->members[sampler_idx].data : param->data;
for (i = 0; i < sampler->state_count; ++i)
{
if (walk_state_dep(&sampler->states[i], param_func, data))
return TRUE;
}
}
return FALSE;
}
member_count = param->element_count ? param->element_count : param->member_count;
for (i = 0; i < member_count; ++i)
{
if (walk_param_eval_dep(param->members[i].param_eval, param_func, data))
return TRUE;
}
return FALSE;
}
static BOOL is_parameter_used(struct d3dx_parameter *param, struct d3dx_technique *tech)
{
unsigned int i, j;
struct d3dx_pass *pass;
if (!tech || !param)
return FALSE;
for (i = 0; i < tech->pass_count; ++i)
{
pass = &tech->passes[i];
for (j = 0; j < pass->state_count; ++j)
{
if (walk_state_dep(&pass->states[j], is_same_parameter, param))
return TRUE;
}
}
return FALSE;
}
static BOOL WINAPI d3dx_effect_IsParameterUsed(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXHANDLE technique)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
struct d3dx_technique *tech = get_valid_technique(effect, technique);
BOOL ret;
TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique);
TRACE("param %p, name %s, tech %p.\n", param, param ? debugstr_a(param->name) : "", tech);
ret = is_parameter_used(param, tech);
TRACE("Returning %#x.\n", ret);
return ret;
}
static HRESULT WINAPI d3dx_effect_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
if (technique)
{
if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
WARN("Invalid flags (%#x) specified.\n", flags);
if (flags & D3DXFX_DONOTSAVESTATE)
{
TRACE("State capturing disabled.\n");
}
else
{
HRESULT hr;
unsigned int i;
if (!technique->saved_state)
{
ID3DXEffectStateManager *manager;
manager = effect->manager;
effect->manager = NULL;
if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
ERR("BeginStateBlock failed, hr %#x.\n", hr);
for (i = 0; i < technique->pass_count; i++)
d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE);
if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
ERR("EndStateBlock failed, hr %#x.\n", hr);
effect->manager = manager;
}
if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
ERR("StateBlock Capture failed, hr %#x.\n", hr);
}
if (passes)
*passes = technique->pass_count;
effect->started = TRUE;
effect->begin_flags = flags;
return D3D_OK;
}
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_BeginPass(ID3DXEffect *iface, UINT pass)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, pass %u\n", effect, pass);
if (technique && pass < technique->pass_count && !effect->active_pass)
{
HRESULT hr;
memset(effect->current_light, 0, sizeof(effect->current_light));
memset(&effect->current_material, 0, sizeof(effect->current_material));
if (SUCCEEDED(hr = d3dx9_apply_pass_states(effect, &technique->passes[pass], TRUE)))
effect->active_pass = &technique->passes[pass];
return hr;
}
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_CommitChanges(ID3DXEffect *iface)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p.\n", iface);
if (!effect->active_pass)
{
WARN("Called without an active pass.\n");
return D3D_OK;
}
return d3dx9_apply_pass_states(effect, effect->active_pass, FALSE);
}
static HRESULT WINAPI d3dx_effect_EndPass(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p\n", This);
if (This->active_pass)
{
This->active_pass = NULL;
return D3D_OK;
}
WARN("Invalid call.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_End(ID3DXEffect *iface)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p.\n", iface);
if (!effect->started)
return D3D_OK;
if (effect->begin_flags & D3DXFX_DONOTSAVESTATE)
{
TRACE("State restoring disabled.\n");
}
else
{
HRESULT hr;
if (technique && technique->saved_state)
{
if (FAILED(hr = IDirect3DStateBlock9_Apply(technique->saved_state)))
ERR("State block apply failed, hr %#x.\n", hr);
}
else
ERR("No saved state.\n");
}
effect->started = FALSE;
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, device %p\n", This, device);
if (!device)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
IDirect3DDevice9_AddRef(This->device);
*device = This->device;
TRACE("Returning device %p\n", *device);
return S_OK;
}
static BOOL param_on_lost_device(void *data, struct d3dx_parameter *param)
{
struct IDirect3DVolumeTexture9 *volume_texture;
struct IDirect3DCubeTexture9 *cube_texture;
struct IDirect3DTexture9 *texture;
D3DSURFACE_DESC surface_desc;
D3DVOLUME_DESC volume_desc;
if (param->class == D3DXPC_OBJECT && !param->element_count)
{
switch (param->type)
{
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
texture = *(IDirect3DTexture9 **)param->data;
if (!texture)
return FALSE;
IDirect3DTexture9_GetLevelDesc(texture, 0, &surface_desc);
if (surface_desc.Pool != D3DPOOL_DEFAULT)
return FALSE;
break;
case D3DXPT_TEXTURE3D:
volume_texture = *(IDirect3DVolumeTexture9 **)param->data;
if (!volume_texture)
return FALSE;
IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc);
if (volume_desc.Pool != D3DPOOL_DEFAULT)
return FALSE;
break;
case D3DXPT_TEXTURECUBE:
cube_texture = *(IDirect3DCubeTexture9 **)param->data;
if (!cube_texture)
return FALSE;
IDirect3DTexture9_GetLevelDesc(cube_texture, 0, &surface_desc);
if (surface_desc.Pool != D3DPOOL_DEFAULT)
return FALSE;
break;
default:
return FALSE;
}
IUnknown_Release(*(IUnknown **)param->data);
*(IUnknown **)param->data = NULL;
}
return FALSE;
}
static HRESULT WINAPI d3dx_effect_OnLostDevice(ID3DXEffect *iface)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
unsigned int i;
TRACE("iface %p.\n", iface);
for (i = 0; i < effect->parameter_count; ++i)
walk_parameter_tree(&effect->parameters[i].param, param_on_lost_device, NULL);
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_OnResetDevice(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx_effect_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, manager %p\n", This, manager);
if (manager) IUnknown_AddRef(manager);
if (This->manager) IUnknown_Release(This->manager);
This->manager = manager;
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, manager %p\n", This, manager);
if (!manager)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
if (This->manager) IUnknown_AddRef(This->manager);
*manager = This->manager;
return D3D_OK;
}
static HRESULT WINAPI d3dx_effect_BeginParameterBlock(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx_effect_EndParameterBlock(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return NULL;
}
static HRESULT WINAPI d3dx_effect_ApplyParameterBlock(ID3DXEffect *iface, D3DXHANDLE parameter_block)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
#if D3DX_SDK_VERSION >= 26
static HRESULT WINAPI d3dx_effect_DeleteParameterBlock(ID3DXEffect *iface, D3DXHANDLE parameter_block)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
#endif
static HRESULT WINAPI d3dx_effect_CloneEffect(ID3DXEffect *iface, IDirect3DDevice9 *device,
ID3DXEffect **new_effect)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
FIXME("iface %p, device %p, new_effect %p stub.\n", effect, device, new_effect);
if (!new_effect)
return D3DERR_INVALIDCALL;
if (effect->flags & D3DXFX_NOT_CLONEABLE)
return E_FAIL;
if (!device)
return D3DERR_INVALIDCALL;
return E_NOTIMPL;
}
#if D3DX_SDK_VERSION >= 27
static HRESULT WINAPI d3dx_effect_SetRawValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data,
UINT byte_offset, UINT bytes)
{
FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
iface, parameter, data, byte_offset, bytes);
return E_NOTIMPL;
}
#endif
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
{
/*** IUnknown methods ***/
d3dx_effect_QueryInterface,
d3dx_effect_AddRef,
d3dx_effect_Release,
/*** ID3DXBaseEffect methods ***/
d3dx_effect_GetDesc,
d3dx_effect_GetParameterDesc,
d3dx_effect_GetTechniqueDesc,
d3dx_effect_GetPassDesc,
d3dx_effect_GetFunctionDesc,
d3dx_effect_GetParameter,
d3dx_effect_GetParameterByName,
d3dx_effect_GetParameterBySemantic,
d3dx_effect_GetParameterElement,
d3dx_effect_GetTechnique,
d3dx_effect_GetTechniqueByName,
d3dx_effect_GetPass,
d3dx_effect_GetPassByName,
d3dx_effect_GetFunction,
d3dx_effect_GetFunctionByName,
d3dx_effect_GetAnnotation,
d3dx_effect_GetAnnotationByName,
d3dx_effect_SetValue,
d3dx_effect_GetValue,
d3dx_effect_SetBool,
d3dx_effect_GetBool,
d3dx_effect_SetBoolArray,
d3dx_effect_GetBoolArray,
d3dx_effect_SetInt,
d3dx_effect_GetInt,
d3dx_effect_SetIntArray,
d3dx_effect_GetIntArray,
d3dx_effect_SetFloat,
d3dx_effect_GetFloat,
d3dx_effect_SetFloatArray,
d3dx_effect_GetFloatArray,
d3dx_effect_SetVector,
d3dx_effect_GetVector,
d3dx_effect_SetVectorArray,
d3dx_effect_GetVectorArray,
d3dx_effect_SetMatrix,
d3dx_effect_GetMatrix,
d3dx_effect_SetMatrixArray,
d3dx_effect_GetMatrixArray,
d3dx_effect_SetMatrixPointerArray,
d3dx_effect_GetMatrixPointerArray,
d3dx_effect_SetMatrixTranspose,
d3dx_effect_GetMatrixTranspose,
d3dx_effect_SetMatrixTransposeArray,
d3dx_effect_GetMatrixTransposeArray,
d3dx_effect_SetMatrixTransposePointerArray,
d3dx_effect_GetMatrixTransposePointerArray,
d3dx_effect_SetString,
d3dx_effect_GetString,
d3dx_effect_SetTexture,
d3dx_effect_GetTexture,
d3dx_effect_GetPixelShader,
d3dx_effect_GetVertexShader,
d3dx_effect_SetArrayRange,
/*** ID3DXEffect methods ***/
d3dx_effect_GetPool,
d3dx_effect_SetTechnique,
d3dx_effect_GetCurrentTechnique,
d3dx_effect_ValidateTechnique,
d3dx_effect_FindNextValidTechnique,
d3dx_effect_IsParameterUsed,
d3dx_effect_Begin,
d3dx_effect_BeginPass,
d3dx_effect_CommitChanges,
d3dx_effect_EndPass,
d3dx_effect_End,
d3dx_effect_GetDevice,
d3dx_effect_OnLostDevice,
d3dx_effect_OnResetDevice,
d3dx_effect_SetStateManager,
d3dx_effect_GetStateManager,
d3dx_effect_BeginParameterBlock,
d3dx_effect_EndParameterBlock,
d3dx_effect_ApplyParameterBlock,
#if D3DX_SDK_VERSION >= 26
d3dx_effect_DeleteParameterBlock,
#endif
d3dx_effect_CloneEffect,
#if D3DX_SDK_VERSION >= 27
d3dx_effect_SetRawValue
#endif
};
static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
{
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
ULONG refcount = InterlockedIncrement(&compiler->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
{
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
ULONG refcount = InterlockedDecrement(&compiler->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
heap_free(compiler);
}
return refcount;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
FIXME("iface %p, parameter %p, desc %p stub!\n", iface, parameter, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface,
D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
FIXME("iface %p, technique %p, desc %p stub!\n", iface, technique, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface,
D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
FIXME("iface %p, pass %p, desc %p stub!\n", iface, pass, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface,
D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
FIXME("iface %p, shader %p, desc %p stub!\n", iface, shader, desc);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, UINT index)
{
FIXME("iface %p, parameter %p, index %u stub!\n", iface, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const char *name)
{
FIXME("iface %p, parameter %p, name %s stub!\n", iface, parameter, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const char *semantic)
{
FIXME("iface %p, parameter %p, semantic %s stub!\n", iface, parameter, debugstr_a(semantic));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, UINT index)
{
FIXME("iface %p, parameter %p, index %u stub!\n", iface, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
{
FIXME("iface %p, technique %p, index %u stub!\n", iface, technique, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface,
D3DXHANDLE technique, const char *name)
{
FIXME("iface %p, technique %p, name %s stub!\n", iface, technique, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface,
D3DXHANDLE object, UINT index)
{
FIXME("iface %p, object %p, index %u stub!\n", iface, object, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface,
D3DXHANDLE object, const char *name)
{
FIXME("iface %p, object %p, name %s stub!\n", iface, object, debugstr_a(name));
return NULL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const void *data, UINT bytes)
{
FIXME("iface %p, parameter %p, data %p, bytes %u stub!\n", iface, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, void *data, UINT bytes)
{
FIXME("iface %p, parameter %p, data %p, bytes %u stub!\n", iface, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
{
FIXME("iface %p, parameter %p, b %#x stub!\n", iface, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
{
FIXME("iface %p, parameter %p, b %p stub!\n", iface, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const BOOL *b, UINT count)
{
FIXME("iface %p, parameter %p, b %p, count %u stub!\n", iface, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, BOOL *b, UINT count)
{
FIXME("iface %p, parameter %p, b %p, count %u stub!\n", iface, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
{
FIXME("iface %p, parameter %p, n %d stub!\n", iface, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
{
FIXME("iface %p, parameter %p, n %p stub!\n", iface, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const INT *n, UINT count)
{
FIXME("iface %p, parameter %p, n %p, count %u stub!\n", iface, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, INT *n, UINT count)
{
FIXME("iface %p, parameter %p, n %p, count %u stub!\n", iface, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float f)
{
FIXME("iface %p, parameter %p, f %.8e stub!\n", iface, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f)
{
FIXME("iface %p, parameter %p, f %p stub!\n", iface, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const float *f, UINT count)
{
FIXME("iface %p, parameter %p, f %p, count %u stub!\n", iface, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, float *f, UINT count)
{
FIXME("iface %p, parameter %p, f %p, count %u stub!\n", iface, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
{
FIXME("iface %p, parameter %p, vector %p stub!\n", iface, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
FIXME("iface %p, parameter %p, vector %p stub!\n", iface, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
{
FIXME("iface %p, parameter %p, vector %p, count %u stub!\n", iface, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
FIXME("iface %p, parameter %p, vector %p, count %u stub!\n", iface, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
{
FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
{
FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const char *string)
{
FIXME("iface %p, parameter %p, string %s stub!\n", iface, parameter, debugstr_a(string));
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, const char **string)
{
FIXME("iface %p, parameter %p, string %p stub!\n", iface, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
{
FIXME("iface %p, parameter %p, texture %p stub!\n", iface, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
{
FIXME("iface %p, parameter %p, texture %p stub!\n", iface, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
{
FIXME("iface %p, parameter %p, shader %p stub!\n", iface, parameter, shader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
FIXME("iface %p, parameter %p, shader %p stub!\n", iface, parameter, shader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, UINT start, UINT end)
{
FIXME("iface %p, parameter %p, start %u, end %u stub!\n", iface, parameter, start, end);
return E_NOTIMPL;
}
/*** ID3DXEffectCompiler methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
{
FIXME("iface %p, parameter %p, literal %#x stub!\n", iface, parameter, literal);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
{
FIXME("iface %p, parameter %p, literal %p stub!\n", iface, parameter, literal);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
ID3DXBuffer **effect, ID3DXBuffer **error_msgs)
{
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub!\n", iface, flags, effect, error_msgs);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs,
ID3DXConstantTable **constant_table)
{
FIXME("iface %p, function %p, target %s, flags %#x, shader %p, error_msgs %p, constant_table %p stub!\n",
iface, function, debugstr_a(target), flags, shader, error_msgs, constant_table);
return E_NOTIMPL;
}
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectCompilerImpl_QueryInterface,
ID3DXEffectCompilerImpl_AddRef,
ID3DXEffectCompilerImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXEffectCompilerImpl_GetDesc,
ID3DXEffectCompilerImpl_GetParameterDesc,
ID3DXEffectCompilerImpl_GetTechniqueDesc,
ID3DXEffectCompilerImpl_GetPassDesc,
ID3DXEffectCompilerImpl_GetFunctionDesc,
ID3DXEffectCompilerImpl_GetParameter,
ID3DXEffectCompilerImpl_GetParameterByName,
ID3DXEffectCompilerImpl_GetParameterBySemantic,
ID3DXEffectCompilerImpl_GetParameterElement,
ID3DXEffectCompilerImpl_GetTechnique,
ID3DXEffectCompilerImpl_GetTechniqueByName,
ID3DXEffectCompilerImpl_GetPass,
ID3DXEffectCompilerImpl_GetPassByName,
ID3DXEffectCompilerImpl_GetFunction,
ID3DXEffectCompilerImpl_GetFunctionByName,
ID3DXEffectCompilerImpl_GetAnnotation,
ID3DXEffectCompilerImpl_GetAnnotationByName,
ID3DXEffectCompilerImpl_SetValue,
ID3DXEffectCompilerImpl_GetValue,
ID3DXEffectCompilerImpl_SetBool,
ID3DXEffectCompilerImpl_GetBool,
ID3DXEffectCompilerImpl_SetBoolArray,
ID3DXEffectCompilerImpl_GetBoolArray,
ID3DXEffectCompilerImpl_SetInt,
ID3DXEffectCompilerImpl_GetInt,
ID3DXEffectCompilerImpl_SetIntArray,
ID3DXEffectCompilerImpl_GetIntArray,
ID3DXEffectCompilerImpl_SetFloat,
ID3DXEffectCompilerImpl_GetFloat,
ID3DXEffectCompilerImpl_SetFloatArray,
ID3DXEffectCompilerImpl_GetFloatArray,
ID3DXEffectCompilerImpl_SetVector,
ID3DXEffectCompilerImpl_GetVector,
ID3DXEffectCompilerImpl_SetVectorArray,
ID3DXEffectCompilerImpl_GetVectorArray,
ID3DXEffectCompilerImpl_SetMatrix,
ID3DXEffectCompilerImpl_GetMatrix,
ID3DXEffectCompilerImpl_SetMatrixArray,
ID3DXEffectCompilerImpl_GetMatrixArray,
ID3DXEffectCompilerImpl_SetMatrixPointerArray,
ID3DXEffectCompilerImpl_GetMatrixPointerArray,
ID3DXEffectCompilerImpl_SetMatrixTranspose,
ID3DXEffectCompilerImpl_GetMatrixTranspose,
ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
ID3DXEffectCompilerImpl_SetString,
ID3DXEffectCompilerImpl_GetString,
ID3DXEffectCompilerImpl_SetTexture,
ID3DXEffectCompilerImpl_GetTexture,
ID3DXEffectCompilerImpl_GetPixelShader,
ID3DXEffectCompilerImpl_GetVertexShader,
ID3DXEffectCompilerImpl_SetArrayRange,
/*** ID3DXEffectCompiler methods ***/
ID3DXEffectCompilerImpl_SetLiteral,
ID3DXEffectCompilerImpl_GetLiteral,
ID3DXEffectCompilerImpl_CompileEffect,
ID3DXEffectCompilerImpl_CompileShader,
};
static HRESULT d3dx_parse_sampler(struct d3dx_effect *effect, struct d3dx_sampler *sampler,
const char *data, const char **ptr, struct d3dx_object *objects)
{
HRESULT hr;
UINT i;
read_dword(ptr, &sampler->state_count);
TRACE("Count: %u\n", sampler->state_count);
sampler->states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler->states) * sampler->state_count);
if (!sampler->states)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < sampler->state_count; ++i)
{
hr = d3dx_parse_state(effect, &sampler->states[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse state %u\n", i);
goto err_out;
}
}
return D3D_OK;
err_out:
for (i = 0; i < sampler->state_count; ++i)
{
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
sampler->states = NULL;
return hr;
}
static HRESULT d3dx_parse_value(struct d3dx_effect *effect, struct d3dx_parameter *param,
void *value, const char *data, const char **ptr, struct d3dx_object *objects)
{
unsigned int i;
HRESULT hr;
UINT old_size = 0;
if (param->element_count)
{
param->data = value;
for (i = 0; i < param->element_count; ++i)
{
struct d3dx_parameter *member = &param->members[i];
hr = d3dx_parse_value(effect, member, value ? (char *)value + old_size : NULL, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value %u\n", i);
return hr;
}
old_size += member->bytes;
}
return D3D_OK;
}
switch(param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
param->data = value;
break;
case D3DXPC_STRUCT:
param->data = value;
for (i = 0; i < param->member_count; ++i)
{
struct d3dx_parameter *member = &param->members[i];
hr = d3dx_parse_value(effect, member, (char *)value + old_size, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value %u\n", i);
return hr;
}
old_size += member->bytes;
}
break;
case D3DXPC_OBJECT:
switch (param->type)
{
case D3DXPT_STRING:
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
read_dword(ptr, &param->object_id);
TRACE("Id: %u\n", param->object_id);
objects[param->object_id].param = param;
param->data = value;
break;
case D3DXPT_SAMPLER:
case D3DXPT_SAMPLER1D:
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
{
struct d3dx_sampler *sampler;
sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
if (!sampler)
return E_OUTOFMEMORY;
hr = d3dx_parse_sampler(effect, sampler, data, ptr, objects);
if (hr != D3D_OK)
{
HeapFree(GetProcessHeap(), 0, sampler);
WARN("Failed to parse sampler\n");
return hr;
}
param->data = sampler;
break;
}
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
return D3D_OK;
}
static HRESULT d3dx_parse_init_value(struct d3dx_effect *effect, struct d3dx_parameter *param,
const char *data, const char *ptr, struct d3dx_object *objects)
{
UINT size = param->bytes;
HRESULT hr;
void *value = NULL;
TRACE("param size: %u\n", size);
if (size)
{
value = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
if (!value)
{
ERR("Failed to allocate data memory.\n");
return E_OUTOFMEMORY;
}
switch(param->class)
{
case D3DXPC_OBJECT:
break;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
TRACE("Data: %s.\n", debugstr_an(ptr, size));
memcpy(value, ptr, size);
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
hr = d3dx_parse_value(effect, param, value, data, &ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
HeapFree(GetProcessHeap(), 0, value);
return hr;
}
return D3D_OK;
}
static HRESULT d3dx9_parse_name(char **name, const char *ptr)
{
DWORD size;
read_dword(&ptr, &size);
TRACE("Name size: %#x\n", size);
if (!size)
{
return D3D_OK;
}
*name = HeapAlloc(GetProcessHeap(), 0, size);
if (!*name)
{
ERR("Failed to allocate name memory.\n");
return E_OUTOFMEMORY;
}
TRACE("Name: %s.\n", debugstr_an(ptr, size));
memcpy(*name, ptr, size);
return D3D_OK;
}
static HRESULT d3dx9_copy_data(struct d3dx_effect *effect, unsigned int object_id, const char **ptr)
{
struct d3dx_object *object = &effect->objects[object_id];
if (object->size || object->data)
{
if (object_id)
FIXME("Overwriting object id %u!\n", object_id);
else
TRACE("Overwriting object id 0.\n");
HeapFree(GetProcessHeap(), 0, object->data);
object->data = NULL;
}
read_dword(ptr, &object->size);
TRACE("Data size: %#x.\n", object->size);
if (!object->size)
return D3D_OK;
object->data = HeapAlloc(GetProcessHeap(), 0, object->size);
if (!object->data)
{
ERR("Failed to allocate object memory.\n");
return E_OUTOFMEMORY;
}
TRACE("Data: %s.\n", debugstr_an(*ptr, object->size));
memcpy(object->data, *ptr, object->size);
*ptr += ((object->size + 3) & ~3);
return D3D_OK;
}
static void param_set_magic_number(struct d3dx_parameter *param)
{
memcpy(param->magic_string, parameter_magic_string, sizeof(parameter_magic_string));
}
static int param_rb_compare(const void *key, const struct wine_rb_entry *entry)
{
const char *name = key;
struct d3dx_parameter *param = WINE_RB_ENTRY_VALUE(entry, struct d3dx_parameter, rb_entry);
return strcmp(name, param->full_name);
}
static void add_param_to_tree(struct d3dx_effect *effect, struct d3dx_parameter *param,
struct d3dx_parameter *parent, char separator, unsigned int element)
{
const char *parent_name = parent ? parent->full_name : NULL;
unsigned int i;
TRACE("Adding parameter %p (%s - parent %p, element %u) to the rbtree.\n",
param, debugstr_a(param->name), parent, element);
if (parent_name)
{
unsigned int parent_name_len = strlen(parent_name);
unsigned int name_len = strlen(param->name);
unsigned int part_str_len;
unsigned int len;
char part_str[16];
if (separator == '[')
{
sprintf(part_str, "[%u]", element);
part_str_len = strlen(part_str);
name_len = 0;
}
else
{
part_str[0] = separator;
part_str[1] = 0;
part_str_len = 1;
}
len = parent_name_len + part_str_len + name_len + 1;
if (!(param->full_name = heap_alloc(len)))
{
ERR("Out of memory.\n");
return;
}
memcpy(param->full_name, parent_name, parent_name_len);
memcpy(param->full_name + parent_name_len, part_str, part_str_len);
memcpy(param->full_name + parent_name_len + part_str_len, param->name, name_len);
param->full_name[len - 1] = 0;
}
else
{
unsigned int len = strlen(param->name) + 1;
if (!(param->full_name = heap_alloc(len)))
{
ERR("Out of memory.\n");
return;
}
memcpy(param->full_name, param->name, len);
}
TRACE("Full name is %s.\n", param->full_name);
wine_rb_put(&effect->param_tree, param->full_name, &param->rb_entry);
if (is_top_level_parameter(param))
for (i = 0; i < param->top_level_param->annotation_count; ++i)
add_param_to_tree(effect, &param->top_level_param->annotations[i], param, '@', 0);
if (param->element_count)
for (i = 0; i < param->element_count; ++i)
add_param_to_tree(effect, &param->members[i], param, '[', i);
else
for (i = 0; i < param->member_count; ++i)
add_param_to_tree(effect, &param->members[i], param, '.', 0);
}
static HRESULT d3dx_parse_effect_typedef(struct d3dx_effect *effect, struct d3dx_parameter *param,
const char *data, const char **ptr, struct d3dx_parameter *parent, UINT flags)
{
DWORD offset;
HRESULT hr;
UINT i;
param->flags = flags;
if (!parent)
{
read_dword(ptr, (DWORD *)&param->type);
TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
read_dword(ptr, (DWORD *)&param->class);
TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
read_dword(ptr, &offset);
TRACE("Type name offset: %#x\n", offset);
hr = d3dx9_parse_name(&param->name, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse name\n");
goto err_out;
}
read_dword(ptr, &offset);
TRACE("Type semantic offset: %#x\n", offset);
hr = d3dx9_parse_name(&param->semantic, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse semantic\n");
goto err_out;
}
read_dword(ptr, &param->element_count);
TRACE("Elements: %u\n", param->element_count);
switch (param->class)
{
case D3DXPC_VECTOR:
read_dword(ptr, &param->columns);
TRACE("Columns: %u\n", param->columns);
read_dword(ptr, &param->rows);
TRACE("Rows: %u\n", param->rows);
/* sizeof(DWORD) * rows * columns */
param->bytes = 4 * param->rows * param->columns;
break;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
read_dword(ptr, &param->rows);
TRACE("Rows: %u\n", param->rows);
read_dword(ptr, &param->columns);
TRACE("Columns: %u\n", param->columns);
/* sizeof(DWORD) * rows * columns */
param->bytes = 4 * param->rows * param->columns;
break;
case D3DXPC_STRUCT:
read_dword(ptr, &param->member_count);
TRACE("Members: %u\n", param->member_count);
break;
case D3DXPC_OBJECT:
switch (param->type)
{
case D3DXPT_STRING:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
param->bytes = sizeof(void *);
break;
case D3DXPT_SAMPLER:
case D3DXPT_SAMPLER1D:
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
param->bytes = 0;
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
else
{
/* elements */
param->type = parent->type;
param->class = parent->class;
param->name = parent->name;
param->semantic = parent->semantic;
param->element_count = 0;
param->member_count = parent->member_count;
param->bytes = parent->bytes;
param->rows = parent->rows;
param->columns = parent->columns;
}
if (param->element_count)
{
unsigned int param_bytes = 0;
const char *save_ptr = *ptr;
param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->element_count);
if (!param->members)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->element_count; ++i)
{
*ptr = save_ptr;
param_set_magic_number(&param->members[i]);
hr = d3dx_parse_effect_typedef(effect, &param->members[i], data, ptr, param, flags);
if (hr != D3D_OK)
{
WARN("Failed to parse member %u\n", i);
goto err_out;
}
param_bytes += param->members[i].bytes;
}
param->bytes = param_bytes;
}
else if (param->member_count)
{
param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->member_count);
if (!param->members)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->member_count; ++i)
{
param_set_magic_number(&param->members[i]);
hr = d3dx_parse_effect_typedef(effect, &param->members[i], data, ptr, NULL, flags);
if (hr != D3D_OK)
{
WARN("Failed to parse member %u\n", i);
goto err_out;
}
param->bytes += param->members[i].bytes;
}
}
return D3D_OK;
err_out:
if (param->members)
{
unsigned int count = param->element_count ? param->element_count : param->member_count;
for (i = 0; i < count; ++i)
free_parameter(&param->members[i], param->element_count != 0, TRUE);
HeapFree(GetProcessHeap(), 0, param->members);
param->members = NULL;
}
if (!parent)
{
HeapFree(GetProcessHeap(), 0, param->name);
HeapFree(GetProcessHeap(), 0, param->semantic);
}
param->name = NULL;
param->semantic = NULL;
return hr;
}
static HRESULT d3dx_parse_effect_annotation(struct d3dx_effect *effect, struct d3dx_parameter *anno,
const char *data, const char **ptr, struct d3dx_object *objects)
{
DWORD offset;
const char *ptr2;
HRESULT hr;
anno->flags = D3DX_PARAMETER_ANNOTATION;
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
ptr2 = data + offset;
hr = d3dx_parse_effect_typedef(effect, anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
return hr;
}
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
hr = d3dx_parse_init_value(effect, anno, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
return hr;
}
return D3D_OK;
}
static HRESULT d3dx_parse_state(struct d3dx_effect *effect, struct d3dx_state *state,
const char *data, const char **ptr, struct d3dx_object *objects)
{
DWORD offset;
const char *ptr2;
HRESULT hr;
state->type = ST_CONSTANT;
read_dword(ptr, &state->operation);
TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
read_dword(ptr, &state->index);
TRACE("Index: %#x\n", state->index);
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
ptr2 = data + offset;
hr = d3dx_parse_effect_typedef(effect, &state->parameter, data, &ptr2, NULL, 0);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
goto err_out;
}
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
hr = d3dx_parse_init_value(effect, &state->parameter, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
goto err_out;
}
return D3D_OK;
err_out:
free_parameter(&state->parameter, FALSE, FALSE);
return hr;
}
static HRESULT d3dx_parse_effect_parameter(struct d3dx_effect *effect, struct d3dx_top_level_parameter *param,
const char *data, const char **ptr, struct d3dx_object *objects)
{
DWORD offset;
HRESULT hr;
unsigned int i;
const char *ptr2;
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x.\n", offset);
ptr2 = data + offset;
read_dword(ptr, &offset);
TRACE("Value offset: %#x.\n", offset);
read_dword(ptr, &param->param.flags);
TRACE("Flags: %#x.\n", param->param.flags);
read_dword(ptr, &param->annotation_count);
TRACE("Annotation count: %u.\n", param->annotation_count);
hr = d3dx_parse_effect_typedef(effect, &param->param, data, &ptr2, NULL, param->param.flags);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition.\n");
return hr;
}
hr = d3dx_parse_init_value(effect, &param->param, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value.\n");
return hr;
}
if (param->annotation_count)
{
param->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*param->annotations) * param->annotation_count);
if (!param->annotations)
{
ERR("Out of memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->annotation_count; ++i)
{
param_set_magic_number(&param->annotations[i]);
hr = d3dx_parse_effect_annotation(effect, &param->annotations[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotation.\n");
goto err_out;
}
}
}
return D3D_OK;
err_out:
if (param->annotations)
{
for (i = 0; i < param->annotation_count; ++i)
free_parameter(&param->annotations[i], FALSE, FALSE);
HeapFree(GetProcessHeap(), 0, param->annotations);
param->annotations = NULL;
}
return hr;
}
static HRESULT d3dx_parse_effect_pass(struct d3dx_effect *effect, struct d3dx_pass *pass,
const char *data, const char **ptr, struct d3dx_object *objects)
{
DWORD offset;
HRESULT hr;
unsigned int i;
struct d3dx_state *states = NULL;
char *name = NULL;
read_dword(ptr, &offset);
TRACE("Pass name offset: %#x\n", offset);
hr = d3dx9_parse_name(&name, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse name\n");
goto err_out;
}
read_dword(ptr, &pass->annotation_count);
TRACE("Annotation count: %u\n", pass->annotation_count);
read_dword(ptr, &pass->state_count);
TRACE("State count: %u\n", pass->state_count);
if (pass->annotation_count)
{
pass->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*pass->annotations) * pass->annotation_count);
if (!pass->annotations)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < pass->annotation_count; ++i)
{
param_set_magic_number(&pass->annotations[i]);
hr = d3dx_parse_effect_annotation(effect, &pass->annotations[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotation %u\n", i);
goto err_out;
}
}
}
if (pass->state_count)
{
states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
if (!states)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < pass->state_count; ++i)
{
hr = d3dx_parse_state(effect, &states[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotation %u\n", i);
goto err_out;
}
}
}
pass->name = name;
pass->states = states;
return D3D_OK;
err_out:
if (pass->annotations)
{
for (i = 0; i < pass->annotation_count; ++i)
free_parameter(&pass->annotations[i], FALSE, FALSE);
HeapFree(GetProcessHeap(), 0, pass->annotations);
pass->annotations = NULL;
}
if (states)
{
for (i = 0; i < pass->state_count; ++i)
{
free_state(&states[i]);
}
HeapFree(GetProcessHeap(), 0, states);
}
HeapFree(GetProcessHeap(), 0, name);
return hr;
}
static HRESULT d3dx_parse_effect_technique(struct d3dx_effect *effect, struct d3dx_technique *technique,
const char *data, const char **ptr, struct d3dx_object *objects)
{
DWORD offset;
HRESULT hr;
unsigned int i;
char *name = NULL;
read_dword(ptr, &offset);
TRACE("Technique name offset: %#x\n", offset);
hr = d3dx9_parse_name(&name, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse name\n");
goto err_out;
}
read_dword(ptr, &technique->annotation_count);
TRACE("Annotation count: %u\n", technique->annotation_count);
read_dword(ptr, &technique->pass_count);
TRACE("Pass count: %u\n", technique->pass_count);
if (technique->annotation_count)
{
technique->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*technique->annotations) * technique->annotation_count);
if (!technique->annotations)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < technique->annotation_count; ++i)
{
param_set_magic_number(&technique->annotations[i]);
hr = d3dx_parse_effect_annotation(effect, &technique->annotations[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotation %u\n", i);
goto err_out;
}
}
}
if (technique->pass_count)
{
technique->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*technique->passes) * technique->pass_count);
if (!technique->passes)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < technique->pass_count; ++i)
{
hr = d3dx_parse_effect_pass(effect, &technique->passes[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse pass %u\n", i);
goto err_out;
}
}
}
technique->name = name;
return D3D_OK;
err_out:
if (technique->passes)
{
for (i = 0; i < technique->pass_count; ++i)
free_pass(&technique->passes[i]);
HeapFree(GetProcessHeap(), 0, technique->passes);
technique->passes = NULL;
}
if (technique->annotations)
{
for (i = 0; i < technique->annotation_count; ++i)
free_parameter(&technique->annotations[i], FALSE, FALSE);
HeapFree(GetProcessHeap(), 0, technique->annotations);
technique->annotations = NULL;
}
HeapFree(GetProcessHeap(), 0, name);
return hr;
}
static HRESULT d3dx9_create_object(struct d3dx_effect *effect, struct d3dx_object *object)
{
struct d3dx_parameter *param = object->param;
IDirect3DDevice9 *device = effect->device;
HRESULT hr;
if (*(char **)param->data)
ERR("Parameter data already allocated.\n");
switch (param->type)
{
case D3DXPT_STRING:
*(char **)param->data = HeapAlloc(GetProcessHeap(), 0, object->size);
if (!*(char **)param->data)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
memcpy(*(char **)param->data, object->data, object->size);
break;
case D3DXPT_VERTEXSHADER:
if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, object->data,
(IDirect3DVertexShader9 **)param->data)))
{
WARN("Failed to create vertex shader.\n");
object->creation_failed = TRUE;
}
break;
case D3DXPT_PIXELSHADER:
if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, object->data,
(IDirect3DPixelShader9 **)param->data)))
{
WARN("Failed to create pixel shader.\n");
object->creation_failed = TRUE;
}
break;
default:
break;
}
return D3D_OK;
}
static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx_state *state,
const char **skip_constants, unsigned int skip_constants_count)
{
DWORD string_size;
struct d3dx_parameter *param = &state->parameter;
struct d3dx_object *object = &effect->objects[param->object_id];
char *ptr = object->data;
HRESULT ret;
TRACE("Parsing array entry selection state for parameter %p.\n", param);
string_size = *(DWORD *)ptr;
state->referenced_param = get_parameter_by_name(effect, NULL, ptr + 4);
if (state->referenced_param)
{
TRACE("Mapping to parameter %s.\n", debugstr_a(state->referenced_param->name));
}
else
{
FIXME("Referenced parameter %s not found.\n", ptr + 4);
return D3DXERR_INVALIDDATA;
}
TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD *)(ptr + string_size));
if (string_size % sizeof(DWORD))
FIXME("Unaligned string_size %u.\n", string_size);
if (FAILED(ret = d3dx_create_param_eval(effect, (DWORD *)(ptr + string_size) + 1,
object->size - (string_size + sizeof(DWORD)), D3DXPT_INT, &param->param_eval,
get_version_counter_ptr(effect), NULL, 0)))
return ret;
ret = D3D_OK;
param = state->referenced_param;
if (param->type == D3DXPT_VERTEXSHADER || param->type == D3DXPT_PIXELSHADER)
{
unsigned int i;
for (i = 0; i < param->element_count; i++)
{
if (param->members[i].type != param->type)
{
FIXME("Unexpected member parameter type %u, expected %u.\n", param->members[i].type, param->type);
return D3DXERR_INVALIDDATA;
}
if (!param->members[i].param_eval)
{
TRACE("Creating preshader for object %u.\n", param->members[i].object_id);
object = &effect->objects[param->members[i].object_id];
if (FAILED(ret = d3dx_create_param_eval(effect, object->data, object->size, param->type,
&param->members[i].param_eval, get_version_counter_ptr(effect),
skip_constants, skip_constants_count)))
break;
}
}
}
return ret;
}
static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data, const char **ptr,
const char **skip_constants, unsigned int skip_constants_count)
{
DWORD technique_index;
DWORD index, state_index, usage, element_index;
struct d3dx_state *state;
struct d3dx_parameter *param;
struct d3dx_object *object;
HRESULT hr = E_FAIL;
read_dword(ptr, &technique_index);
TRACE("technique_index: %u\n", technique_index);
read_dword(ptr, &index);
TRACE("index: %u\n", index);
read_dword(ptr, &element_index);
TRACE("element_index: %u\n", element_index);
read_dword(ptr, &state_index);
TRACE("state_index: %u\n", state_index);
read_dword(ptr, &usage);
TRACE("usage: %u\n", usage);
if (technique_index == 0xffffffff)
{
struct d3dx_parameter *parameter;
struct d3dx_sampler *sampler;
if (index >= effect->parameter_count)
{
FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, effect->parameter_count);
return E_FAIL;
}
parameter = &effect->parameters[index].param;
if (element_index != 0xffffffff)
{
if (element_index >= parameter->element_count && parameter->element_count != 0)
{
FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
return E_FAIL;
}
if (parameter->element_count)
parameter = &parameter->members[element_index];
}
sampler = parameter->data;
if (state_index >= sampler->state_count)
{
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
return E_FAIL;
}
state = &sampler->states[state_index];
}
else
{
struct d3dx_technique *technique;
struct d3dx_pass *pass;
if (technique_index >= effect->technique_count)
{
FIXME("Index out of bounds: technique_index %u >= technique_count %u.\n", technique_index,
effect->technique_count);
return E_FAIL;
}
technique = &effect->techniques[technique_index];
if (index >= technique->pass_count)
{
FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
return E_FAIL;
}
pass = &technique->passes[index];
if (state_index >= pass->state_count)
{
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
return E_FAIL;
}
state = &pass->states[state_index];
}
TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name);
param = &state->parameter;
TRACE("Using object id %u.\n", param->object_id);
object = &effect->objects[param->object_id];
TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class),
debug_d3dxparameter_type(param->type));
switch (usage)
{
case 0:
switch (param->type)
{
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
state->type = ST_CONSTANT;
if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr)))
return hr;
if (object->data)
{
if (FAILED(hr = d3dx9_create_object(effect, object)))
return hr;
if (FAILED(hr = d3dx_create_param_eval(effect, object->data, object->size, param->type,
&param->param_eval, get_version_counter_ptr(effect),
skip_constants, skip_constants_count)))
return hr;
}
break;
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
case D3DXPT_STRING:
state->type = ST_FXLC;
if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr)))
return hr;
if (FAILED(hr = d3dx_create_param_eval(effect, object->data, object->size, param->type,
&param->param_eval, get_version_counter_ptr(effect), NULL, 0)))
return hr;
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
case 1:
state->type = ST_PARAMETER;
if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr)))
return hr;
TRACE("Looking for parameter %s.\n", debugstr_a(object->data));
state->referenced_param = get_parameter_by_name(effect, NULL, object->data);
if (state->referenced_param)
{
struct d3dx_parameter *refpar = state->referenced_param;
TRACE("Mapping to parameter %p, having object id %u.\n", refpar, refpar->object_id);
if (refpar->type == D3DXPT_VERTEXSHADER || refpar->type == D3DXPT_PIXELSHADER)
{
struct d3dx_object *refobj = &effect->objects[refpar->object_id];
if (!refpar->param_eval)
{
if (FAILED(hr = d3dx_create_param_eval(effect, refobj->data, refobj->size,
refpar->type, &refpar->param_eval, get_version_counter_ptr(effect),
skip_constants, skip_constants_count)))
return hr;
}
}
}
else
{
FIXME("Referenced parameter %s not found.\n", (char *)object->data);
return D3DXERR_INVALIDDATA;
}
break;
case 2:
state->type = ST_ARRAY_SELECTOR;
if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr)))
return hr;
hr = d3dx_parse_array_selector(effect, state, skip_constants, skip_constants_count);
break;
default:
FIXME("Unknown usage %x\n", usage);
break;
}
return hr;
}
static BOOL param_set_top_level_param(void *top_level_param, struct d3dx_parameter *param)
{
param->top_level_param = top_level_param;
return FALSE;
}
static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, UINT data_size,
DWORD start, const char **skip_constants, unsigned int skip_constants_count)
{
const char *ptr = data + start;
UINT stringcount, resourcecount;
HRESULT hr;
UINT i;
read_dword(&ptr, &effect->parameter_count);
TRACE("Parameter count: %u.\n", effect->parameter_count);
read_dword(&ptr, &effect->technique_count);
TRACE("Technique count: %u.\n", effect->technique_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &effect->object_count);
TRACE("Object count: %u.\n", effect->object_count);
effect->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*effect->objects) * effect->object_count);
if (!effect->objects)
{
ERR("Out of memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
wine_rb_init(&effect->param_tree, param_rb_compare);
if (effect->parameter_count)
{
effect->parameters = heap_alloc_zero(sizeof(*effect->parameters) * effect->parameter_count);
if (!effect->parameters)
{
ERR("Out of memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < effect->parameter_count; ++i)
{
param_set_magic_number(&effect->parameters[i].param);
hr = d3dx_parse_effect_parameter(effect, &effect->parameters[i], data, &ptr, effect->objects);
if (hr != D3D_OK)
{
WARN("Failed to parse parameter %u.\n", i);
goto err_out;
}
walk_parameter_tree(&effect->parameters[i].param, param_set_top_level_param, &effect->parameters[i]);
add_param_to_tree(effect, &effect->parameters[i].param, NULL, 0, 0);
}
}
if (effect->technique_count)
{
effect->techniques = heap_alloc_zero(sizeof(*effect->techniques) * effect->technique_count);
if (!effect->techniques)
{
ERR("Out of memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < effect->technique_count; ++i)
{
TRACE("Parsing technique %u.\n", i);
hr = d3dx_parse_effect_technique(effect, &effect->techniques[i], data, &ptr, effect->objects);
if (hr != D3D_OK)
{
WARN("Failed to parse technique %u.\n", i);
goto err_out;
}
}
}
read_dword(&ptr, &stringcount);
TRACE("String count: %u.\n", stringcount);
read_dword(&ptr, &resourcecount);
TRACE("Resource count: %u.\n", resourcecount);
for (i = 0; i < stringcount; ++i)
{
DWORD id;
read_dword(&ptr, &id);
TRACE("id: %u.\n", id);
if (FAILED(hr = d3dx9_copy_data(effect, id, &ptr)))
goto err_out;
if (effect->objects[id].data)
{
if (FAILED(hr = d3dx9_create_object(effect, &effect->objects[id])))
goto err_out;
}
}
for (i = 0; i < resourcecount; ++i)
{
TRACE("parse resource %u.\n", i);
hr = d3dx_parse_resource(effect, data, &ptr, skip_constants, skip_constants_count);
if (hr != D3D_OK)
{
WARN("Failed to parse resource %u.\n", i);
goto err_out;
}
}
for (i = 0; i < effect->parameter_count; ++i)
{
if (FAILED(hr = d3dx_pool_sync_shared_parameter(effect->pool, &effect->parameters[i])))
goto err_out;
effect->parameters[i].version_counter = get_version_counter_ptr(effect);
set_dirty(&effect->parameters[i].param);
}
return D3D_OK;
err_out:
if (effect->techniques)
{
for (i = 0; i < effect->technique_count; ++i)
free_technique(&effect->techniques[i]);
heap_free(effect->techniques);
effect->techniques = NULL;
}
if (effect->parameters)
{
for (i = 0; i < effect->parameter_count; ++i)
{
free_top_level_parameter(&effect->parameters[i]);
}
heap_free(effect->parameters);
effect->parameters = NULL;
}
if (effect->objects)
{
for (i = 0; i < effect->object_count; ++i)
{
free_object(&effect->objects[i]);
}
HeapFree(GetProcessHeap(), 0, effect->objects);
effect->objects = NULL;
}
return hr;
}
#define INITIAL_CONST_NAMES_SIZE 4
static char *next_valid_constant_name(char **string)
{
char *ret = *string;
char *next;
while (*ret && !isalpha(*ret) && *ret != '_')
++ret;
if (!*ret)
return NULL;
next = ret + 1;
while (isalpha(*next) || isdigit(*next) || *next == '_')
++next;
if (*next)
*next++ = 0;
*string = next;
return ret;
}
static const char **parse_skip_constants_string(char *skip_constants_string, unsigned int *names_count)
{
const char **names, **new_alloc;
const char *name;
char *s;
unsigned int size = INITIAL_CONST_NAMES_SIZE;
names = HeapAlloc(GetProcessHeap(), 0, sizeof(*names) * size);
if (!names)
return NULL;
*names_count = 0;
s = skip_constants_string;
while ((name = next_valid_constant_name(&s)))
{
if (*names_count == size)
{
size *= 2;
new_alloc = HeapReAlloc(GetProcessHeap(), 0, names, sizeof(*names) * size);
if (!new_alloc)
{
HeapFree(GetProcessHeap(), 0, names);
return NULL;
}
names = new_alloc;
}
names[(*names_count)++] = name;
}
new_alloc = HeapReAlloc(GetProcessHeap(), 0, names, *names_count * sizeof(*names));
if (!new_alloc)
return names;
return new_alloc;
}
static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device,
const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT eflags, ID3DBlob **errors, struct ID3DXEffectPool *pool, const char *skip_constants_string)
{
#if D3DX_SDK_VERSION <= 36
UINT compile_flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
#else
UINT compile_flags = 0;
#endif
ID3DBlob *bytecode = NULL, *temp_errors = NULL;
unsigned int skip_constants_count = 0;
char *skip_constants_buffer = NULL;
const char **skip_constants = NULL;
const char *ptr = data;
DWORD tag, offset;
unsigned int i, j;
HRESULT hr;
TRACE("effect %p, device %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, "
"pool %p, skip_constants %s.\n",
effect, device, data, data_size, defines, include, eflags, errors, pool,
debugstr_a(skip_constants_string));
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
effect->ref = 1;
if (pool)
{
effect->pool = unsafe_impl_from_ID3DXEffectPool(pool);
pool->lpVtbl->AddRef(pool);
}
IDirect3DDevice9_AddRef(device);
effect->device = device;
effect->flags = eflags;
read_dword(&ptr, &tag);
TRACE("Tag: %x\n", tag);
if (tag != d3dx9_effect_version(9, 1))
{
TRACE("HLSL ASCII effect, trying to compile it.\n");
hr = D3DCompile(data, data_size, NULL, defines, include,
NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
if (FAILED(hr))
{
WARN("Failed to compile ASCII effect.\n");
if (bytecode)
ID3D10Blob_Release(bytecode);
if (temp_errors)
{
const char *error_string = ID3D10Blob_GetBufferPointer(temp_errors);
const char *string_ptr;
while (*error_string)
{
string_ptr = error_string;
while (*string_ptr && *string_ptr != '\n' && *string_ptr != '\r'
&& string_ptr - error_string < 80)
++string_ptr;
TRACE("%s\n", debugstr_an(error_string, string_ptr - error_string));
error_string = string_ptr;
while (*error_string == '\n' || *error_string == '\r')
++error_string;
}
}
if (errors)
*errors = temp_errors;
else if (temp_errors)
ID3D10Blob_Release(temp_errors);
return hr;
}
if (!bytecode)
{
FIXME("No output from effect compilation.\n");
return D3DERR_INVALIDCALL;
}
if (errors)
*errors = temp_errors;
else if (temp_errors)
ID3D10Blob_Release(temp_errors);
ptr = ID3D10Blob_GetBufferPointer(bytecode);
read_dword(&ptr, &tag);
TRACE("Tag: %x\n", tag);
}
if (skip_constants_string)
{
skip_constants_buffer = HeapAlloc(GetProcessHeap(), 0,
sizeof(*skip_constants_buffer) * (strlen(skip_constants_string) + 1));
if (!skip_constants_buffer)
{
if (bytecode)
ID3D10Blob_Release(bytecode);
return E_OUTOFMEMORY;
}
strcpy(skip_constants_buffer, skip_constants_string);
if (!(skip_constants = parse_skip_constants_string(skip_constants_buffer, &skip_constants_count)))
{
HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
if (bytecode)
ID3D10Blob_Release(bytecode);
return E_OUTOFMEMORY;
}
}
read_dword(&ptr, &offset);
TRACE("Offset: %x\n", offset);
hr = d3dx_parse_effect(effect, ptr, data_size, offset, skip_constants, skip_constants_count);
if (bytecode)
ID3D10Blob_Release(bytecode);
if (hr != D3D_OK)
{
FIXME("Failed to parse effect.\n");
HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
HeapFree(GetProcessHeap(), 0, skip_constants);
return hr;
}
for (i = 0; i < skip_constants_count; ++i)
{
struct d3dx_parameter *param;
param = get_parameter_by_name(effect, NULL, skip_constants[i]);
if (param)
{
for (j = 0; j < effect->technique_count; ++j)
{
if (is_parameter_used(param, &effect->techniques[j]))
{
WARN("skip_constants parameter %s is used in technique %u.\n",
debugstr_a(skip_constants[i]), j);
HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
HeapFree(GetProcessHeap(), 0, skip_constants);
return D3DERR_INVALIDCALL;
}
}
}
else
{
TRACE("skip_constants parameter %s not found.\n",
debugstr_a(skip_constants[i]));
}
}
HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
HeapFree(GetProcessHeap(), 0, skip_constants);
/* initialize defaults - check because of unsupported ascii effects */
if (effect->techniques)
{
effect->active_technique = &effect->techniques[0];
effect->active_pass = NULL;
}
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
{
struct d3dx_effect *object;
HRESULT hr;
TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
" skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
device, srcdata, srcdatalen, defines, include,
skip_constants, flags, pool, effect, compilation_errors);
if (compilation_errors)
*compilation_errors = NULL;
if (!device || !srcdata)
return D3DERR_INVALIDCALL;
if (!srcdatalen)
return E_FAIL;
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
if (!effect)
return D3D_OK;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool, skip_constants);
if (FAILED(hr))
{
WARN("Failed to create effect object, hr %#x.\n", hr);
d3dx_effect_cleanup(object);
return hr;
}
*effect = &object->ID3DXEffect_iface;
TRACE("Created ID3DXEffect %p\n", object);
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
{
TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
include, flags, pool, effect, compilation_errors);
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
}
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler,
const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT eflags, ID3DBlob **error_messages)
{
TRACE("compiler %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, error_messages %p.\n",
compiler, data, data_size, defines, include, eflags, error_messages);
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
compiler->ref = 1;
FIXME("ID3DXEffectCompiler implementation is only a stub.\n");
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors)
{
struct ID3DXEffectCompilerImpl *object;
HRESULT hr;
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
if (!srcdata || !compiler)
{
WARN("Invalid arguments supplied\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)parse_errors);
if (FAILED(hr))
{
WARN("Failed to initialize effect compiler\n");
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*compiler = &object->ID3DXEffectCompiler_iface;
TRACE("Created ID3DXEffectCompiler %p\n", object);
return D3D_OK;
}
/*** IUnknown methods ***/
static HRESULT WINAPI d3dx_effect_pool_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffectPool))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
WARN("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx_effect_pool_AddRef(ID3DXEffectPool *iface)
{
struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface);
ULONG refcount = InterlockedIncrement(&pool->refcount);
TRACE("%p increasing refcount to %u.\n", pool, refcount);
return refcount;
}
static void free_effect_pool(struct d3dx_effect_pool *pool)
{
unsigned int i;
for (i = 0; i < pool->size; ++i)
{
if (pool->shared_data[i].count)
{
unsigned int j;
WARN("Releasing pool with referenced parameters.\n");
param_set_data_pointer(&pool->shared_data[i].parameters[0]->param, NULL, FALSE, TRUE);
pool->shared_data[i].parameters[0]->shared_data = NULL;
for (j = 1; j < pool->shared_data[i].count; ++j)
{
walk_parameter_tree(&pool->shared_data[i].parameters[j]->param, param_zero_data_func, NULL);
pool->shared_data[i].parameters[j]->shared_data = NULL;
}
HeapFree(GetProcessHeap(), 0, pool->shared_data[i].parameters);
}
}
HeapFree(GetProcessHeap(), 0, pool->shared_data);
HeapFree(GetProcessHeap(), 0, pool);
}
static ULONG WINAPI d3dx_effect_pool_Release(ID3DXEffectPool *iface)
{
struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface);
ULONG refcount = InterlockedDecrement(&pool->refcount);
TRACE("%p decreasing refcount to %u.\n", pool, refcount);
if (!refcount)
free_effect_pool(pool);
return refcount;
}
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
{
/*** IUnknown methods ***/
d3dx_effect_pool_QueryInterface,
d3dx_effect_pool_AddRef,
d3dx_effect_pool_Release
};
static inline struct d3dx_effect_pool *unsafe_impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &ID3DXEffectPool_Vtbl);
return impl_from_ID3DXEffectPool(iface);
}
HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
{
struct d3dx_effect_pool *object;
TRACE("pool %p.\n", pool);
if (!pool)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
object->refcount = 1;
*pool = &object->ID3DXEffectPool_iface;
return S_OK;
}
HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
struct d3dx_include_from_file include_from_file;
const void *buffer;
unsigned int size;
char *filename_a;
HRESULT ret;
TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
device, debugstr_w(srcfile), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
if (!device || !srcfile)
return D3DERR_INVALIDCALL;
if (!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
size = WideCharToMultiByte(CP_ACP, 0, srcfile, -1, NULL, 0, NULL, NULL);
filename_a = heap_alloc(size);
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, srcfile, -1, filename_a, size, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
ret = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &size);
if (FAILED(ret))
{
LeaveCriticalSection(&from_file_mutex);
heap_free(filename_a);
return D3DXERR_INVALIDDATA;
}
ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool,
effect, compilationerrors);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
heap_free(filename_a);
return ret;
}
HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
WCHAR *srcfileW;
HRESULT ret;
DWORD len;
TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
device, debugstr_a(srcfile), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
if (!srcfile)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
}
HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
device, srcmodule, debugstr_w(srcresource), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
if (!device)
return D3DERR_INVALIDCALL;
if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include,
skipconstants, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
device, srcmodule, debugstr_a(srcresource), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
if (!device)
return D3DERR_INVALIDCALL;
if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include,
skipconstants, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
void *buffer;
HRESULT ret;
DWORD size;
TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
debugstr_w(srcfile), defines, include, flags, effectcompiler, parseerrors);
if (!srcfile)
return D3DERR_INVALIDCALL;
ret = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
UnmapViewOfFile(buffer);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
WCHAR *srcfileW;
HRESULT ret;
DWORD len;
TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
debugstr_a(srcfile), defines, include, flags, effectcompiler, parseerrors);
if (!srcfile)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors);
if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
srcmodule, debugstr_w(srcresource), defines, include, flags, effectcompiler, parseerrors);
if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
}
HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly)
{
FIXME("(%p, %u, %p): stub\n", effect, enable_color_code, disassembly);
return D3DXERR_INVALIDDATA;
}