Sweden-Number/dlls/d3d8
Henri Verbeet f9d82ed1de d3d8: Handles aren't supposed to be pointers.
This might even make d3d8 a bit more 64-bit safe.
2009-03-10 12:08:58 +01:00
..
tests d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
Makefile.in
basetexture.c
cubetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
d3d8.spec
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
device.c d3d8: Handles aren't supposed to be pointers. 2009-03-10 12:08:58 +01:00
directx.c d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
indexbuffer.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
pixelshader.c d3d8: Remove unused code. 2008-12-16 12:51:40 +01:00
resource.c
stateblock.c
surface.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
swapchain.c
texture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
version.rc
vertexbuffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
volume.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
volumetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00