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.gitignore
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…
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Makefile.in
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
arb_program_shader.c
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wined3d: Add preliminary support for constant boolean and integer registers in GLSL.
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2006-06-19 10:50:14 +02:00 |
baseshader.c
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wined3d: Add preliminary support for constant boolean and integer registers in GLSL.
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2006-06-19 10:50:14 +02:00 |
basetexture.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: GetScissorRect should use zero-based scissorBox (Coverity).
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2006-06-16 14:42:36 +02:00 |
directx.c
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Assorted spelling fixes.
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2006-06-16 11:32:29 +02:00 |
drawprim.c
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
glsl_shader.c
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wined3d: Load boolean and integer constants into the GLSL shader program.
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2006-06-19 10:59:58 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: Implement locally defined boolean and integer constants in GLSL.
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2006-06-19 10:59:13 +02:00 |
query.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
surface.c
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wined3d: Support more than one back buffer.
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2006-06-15 16:51:41 +02:00 |
surface_gdi.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
swapchain.c
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wined3d: Support more than one back buffer.
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2006-06-15 16:51:41 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Fix stencil related render states.
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2006-06-13 10:50:55 +02:00 |
vertexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
vertexdeclaration.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
vertexshader.c
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wined3d: Implement locally defined boolean and integer constants in GLSL.
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2006-06-19 10:59:13 +02:00 |
volume.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
wined3d_private.h
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wined3d: Implement locally defined boolean and integer constants in GLSL.
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2006-06-19 10:59:13 +02:00 |