Sweden-Number/dlls/wined3d
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
view.c
volume.c
wined3d.spec wined3d: Fix the .spec. 2015-02-12 22:12:11 +09:00
wined3d_gl.h wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
wined3d_main.c
wined3d_private.h wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00