Sweden-Number/dlls/wined3d
Andrey Gusev 83f72793f0 wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-06 22:41:49 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Implement SM4 continue instruction. 2016-07-05 23:27:36 +09:00
ati_fragment_shader.c
buffer.c wined3d: Introduce wined3d_buffer_drop_bo() helper function. 2016-06-23 22:04:18 +09:00
context.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
cs.c wined3d: Send shader resource view destruction through the command stream. 2016-06-22 00:58:55 +09:00
device.c wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw(). 2016-06-22 00:58:55 +09:00
directx.c wined3d: Add Intel Iris chips to identification list. 2016-07-03 10:18:08 +09:00
drawprim.c wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00
gl_compat.c
glsl_shader.c wined3d: Do not limit temporary register count to 32 in SM4+. 2016-07-05 23:27:36 +09:00
nvidia_texture_shader.c
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Send query destruction through the command stream. 2016-06-22 22:10:05 +09:00
resource.c
sampler.c wined3d: Send sampler object desctruction through the command stream. 2016-06-22 22:09:59 +09:00
shader.c wined3d: Do not limit temporary register count to 32 in SM4+. 2016-07-05 23:27:36 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM4 continue instruction. 2016-07-05 23:27:36 +09:00
state.c wined3d: Fix a typo in comment. 2016-07-06 22:41:49 +09:00
stateblock.c
surface.c
swapchain.c wined3d: Use SetRect() instead of open coding it. 2016-07-03 10:17:57 +09:00
texture.c
utils.c wined3d: Allow to create WINED3DFMT_R{16, 32}_TYPELESS depth textures. 2016-07-05 23:27:37 +09:00
version.rc
vertexdeclaration.c wined3d: Send vertex declaration destruction through the command stream. 2016-06-22 22:10:03 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
volume.c
wined3d.spec wined3d: Introduce wined3d_unordered_access_view. 2016-06-24 20:05:54 +09:00
wined3d_gl.h
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Do not limit temporary register count to 32 in SM4+. 2016-07-05 23:27:36 +09:00