283 lines
7.7 KiB
C
283 lines
7.7 KiB
C
/*
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* Win32 heap functions
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*
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* Copyright 1996 Alexandre Julliard
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* Copyright 1998 Ulrich Weigand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "winbase.h"
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#include "winerror.h"
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#include "winnt.h"
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#include "winternl.h"
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#include "wine/unicode.h"
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#include "thread.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(heap);
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/* address where we try to map the system heap */
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#define SYSTEM_HEAP_BASE ((void*)0x65430000)
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#define SYSTEM_HEAP_SIZE 0x100000 /* Default heap size = 1Mb */
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static HANDLE systemHeap; /* globally shared heap */
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/***********************************************************************
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* HEAP_CreateSystemHeap
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*
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* Create the system heap.
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*/
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inline static HANDLE HEAP_CreateSystemHeap(void)
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{
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int created;
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void *base;
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HANDLE map, event;
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UNICODE_STRING event_name;
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OBJECT_ATTRIBUTES event_attr;
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if (!(map = CreateFileMappingA( INVALID_HANDLE_VALUE, NULL, SEC_COMMIT | PAGE_READWRITE,
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0, SYSTEM_HEAP_SIZE, "__SystemHeap" ))) return 0;
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created = (GetLastError() != ERROR_ALREADY_EXISTS);
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if (!(base = MapViewOfFileEx( map, FILE_MAP_ALL_ACCESS, 0, 0, 0, SYSTEM_HEAP_BASE )))
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{
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/* pre-defined address not available */
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ERR( "system heap base address %p not available\n", SYSTEM_HEAP_BASE );
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return 0;
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}
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/* create the system heap event */
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RtlCreateUnicodeStringFromAsciiz( &event_name, "__SystemHeapEvent" );
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event_attr.Length = sizeof(event_attr);
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event_attr.RootDirectory = 0;
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event_attr.ObjectName = &event_name;
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event_attr.Attributes = 0;
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event_attr.SecurityDescriptor = NULL;
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event_attr.SecurityQualityOfService = NULL;
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NtCreateEvent( &event, EVENT_ALL_ACCESS, &event_attr, TRUE, FALSE );
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if (created) /* newly created heap */
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{
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systemHeap = RtlCreateHeap( HEAP_SHARED, base, SYSTEM_HEAP_SIZE,
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SYSTEM_HEAP_SIZE, NULL, NULL );
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NtSetEvent( event, NULL );
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}
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else
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{
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/* wait for the heap to be initialized */
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WaitForSingleObject( event, INFINITE );
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systemHeap = (HANDLE)base;
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}
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CloseHandle( map );
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return systemHeap;
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}
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/***********************************************************************
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* HeapCreate (KERNEL32.@)
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* RETURNS
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* Handle of heap: Success
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* NULL: Failure
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*/
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HANDLE WINAPI HeapCreate(
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DWORD flags, /* [in] Heap allocation flag */
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SIZE_T initialSize, /* [in] Initial heap size */
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SIZE_T maxSize /* [in] Maximum heap size */
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) {
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HANDLE ret;
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if ( flags & HEAP_SHARED )
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{
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if (!systemHeap) HEAP_CreateSystemHeap();
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else WARN( "Shared Heap requested, returning system heap.\n" );
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ret = systemHeap;
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}
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else
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{
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ret = RtlCreateHeap( flags, NULL, maxSize, initialSize, NULL, NULL );
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if (!ret) SetLastError( ERROR_NOT_ENOUGH_MEMORY );
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}
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return ret;
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}
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/***********************************************************************
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* HeapDestroy (KERNEL32.@)
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* RETURNS
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* TRUE: Success
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* FALSE: Failure
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*/
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BOOL WINAPI HeapDestroy( HANDLE heap /* [in] Handle of heap */ )
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{
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if (heap == systemHeap)
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{
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WARN( "attempt to destroy system heap, returning TRUE!\n" );
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return TRUE;
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}
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if (!RtlDestroyHeap( heap )) return TRUE;
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SetLastError( ERROR_INVALID_HANDLE );
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return FALSE;
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}
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/***********************************************************************
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* HeapCompact (KERNEL32.@)
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*/
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SIZE_T WINAPI HeapCompact( HANDLE heap, DWORD flags )
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{
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return RtlCompactHeap( heap, flags );
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}
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/***********************************************************************
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* HeapLock (KERNEL32.@)
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* Attempts to acquire the critical section object for a specified heap.
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*
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* RETURNS
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* TRUE: Success
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* FALSE: Failure
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*/
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BOOL WINAPI HeapLock(
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HANDLE heap /* [in] Handle of heap to lock for exclusive access */
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) {
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return RtlLockHeap( heap );
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}
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/***********************************************************************
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* HeapUnlock (KERNEL32.@)
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* Releases ownership of the critical section object.
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*
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* RETURNS
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* TRUE: Success
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* FALSE: Failure
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*/
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BOOL WINAPI HeapUnlock(
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HANDLE heap /* [in] Handle to the heap to unlock */
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) {
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return RtlUnlockHeap( heap );
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}
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/***********************************************************************
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* HeapValidate (KERNEL32.@)
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* Validates a specified heap.
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*
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* NOTES
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* Flags is ignored.
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*
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* RETURNS
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* TRUE: Success
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* FALSE: Failure
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*/
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BOOL WINAPI HeapValidate(
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HANDLE heap, /* [in] Handle to the heap */
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DWORD flags, /* [in] Bit flags that control access during operation */
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LPCVOID block /* [in] Optional pointer to memory block to validate */
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) {
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return RtlValidateHeap( heap, flags, block );
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}
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/***********************************************************************
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* HeapWalk (KERNEL32.@)
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* Enumerates the memory blocks in a specified heap.
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*
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* TODO
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* - handling of PROCESS_HEAP_ENTRY_MOVEABLE and
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* PROCESS_HEAP_ENTRY_DDESHARE (needs heap.c support)
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*
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* RETURNS
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* TRUE: Success
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* FALSE: Failure
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*/
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BOOL WINAPI HeapWalk(
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HANDLE heap, /* [in] Handle to heap to enumerate */
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LPPROCESS_HEAP_ENTRY entry /* [out] Pointer to structure of enumeration info */
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) {
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NTSTATUS ret = RtlWalkHeap( heap, entry );
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if (ret) SetLastError( RtlNtStatusToDosError(ret) );
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return !ret;
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}
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/***********************************************************************
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* GetProcessHeap (KERNEL32.@)
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*/
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HANDLE WINAPI GetProcessHeap(void)
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{
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return NtCurrentTeb()->Peb->ProcessHeap;
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}
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/***********************************************************************
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* GetProcessHeaps (KERNEL32.@)
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*/
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DWORD WINAPI GetProcessHeaps( DWORD count, HANDLE *heaps )
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{
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return RtlGetProcessHeaps( count, heaps );
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}
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/* FIXME: these functions are needed for dlls that aren't properly separated yet */
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LPVOID WINAPI HeapAlloc( HANDLE heap, DWORD flags, SIZE_T size )
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{
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return RtlAllocateHeap( heap, flags, size );
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}
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BOOL WINAPI HeapFree( HANDLE heap, DWORD flags, LPVOID ptr )
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{
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return RtlFreeHeap( heap, flags, ptr );
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}
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LPVOID WINAPI HeapReAlloc( HANDLE heap, DWORD flags, LPVOID ptr, SIZE_T size )
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{
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return RtlReAllocateHeap( heap, flags, ptr, size );
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}
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SIZE_T WINAPI HeapSize( HANDLE heap, DWORD flags, LPVOID ptr )
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{
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return RtlSizeHeap( heap, flags, ptr );
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}
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void WINAPI EnterCriticalSection( CRITICAL_SECTION *crit )
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{
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RtlEnterCriticalSection( crit );
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}
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BOOL WINAPI TryEnterCriticalSection( CRITICAL_SECTION *crit )
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{
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return RtlTryEnterCriticalSection( crit );
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}
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void WINAPI DeleteCriticalSection( CRITICAL_SECTION *crit )
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{
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RtlDeleteCriticalSection( crit );
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}
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void WINAPI LeaveCriticalSection( CRITICAL_SECTION *crit )
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{
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RtlLeaveCriticalSection( crit );
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}
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