192 lines
6.0 KiB
C
192 lines
6.0 KiB
C
/*
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* Win32 builtin functions
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*
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* Copyright 1997 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <sys/types.h>
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#ifdef HAVE_SYS_MMAN_H
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#include <sys/mman.h>
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#endif
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#include "ntstatus.h"
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#include "windef.h"
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#include "winbase.h"
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#include "wine/winbase16.h"
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#include "wine/library.h"
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#include "module.h"
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#include "file.h"
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#include "ntdll_misc.h"
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#include "wine/server.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(module);
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WINE_DECLARE_DEBUG_CHANNEL(relay);
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static HMODULE main_module;
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static NTSTATUS last_status; /* use to gather all errors in callback */
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/***********************************************************************
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* load_library
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*
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* Load a library in memory; callback function for wine_dll_register
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*/
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static void load_library( void *base, const char *filename )
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{
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UNICODE_STRING wstr;
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HMODULE module = (HMODULE)base, ret;
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IMAGE_NT_HEADERS *nt;
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WINE_MODREF *wm;
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char *fullname;
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DWORD len;
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if (!base)
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{
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ERR("could not map image for %s\n", filename ? filename : "main exe" );
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return;
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}
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if (!(nt = RtlImageNtHeader( module )))
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{
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ERR( "bad module for %s\n", filename ? filename : "main exe" );
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last_status = STATUS_INVALID_IMAGE_FORMAT;
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return;
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}
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if (!(nt->FileHeader.Characteristics & IMAGE_FILE_DLL))
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{
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/* if we already have an executable, ignore this one */
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if (!main_module) main_module = module;
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return; /* don't create the modref here, will be done later on */
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}
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RtlCreateUnicodeStringFromAsciiz(&wstr, filename);
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if (LdrGetDllHandle(0, 0, &wstr, &ret) == STATUS_SUCCESS)
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MESSAGE( "Warning: loading builtin %s, but native version already present. "
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"Expect trouble.\n", filename );
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RtlFreeUnicodeString( &wstr );
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len = GetSystemDirectoryA( NULL, 0 );
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if (!(fullname = RtlAllocateHeap( ntdll_get_process_heap(), 0, len + strlen(filename) + 1 )))
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{
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ERR( "can't load %s\n", filename );
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last_status = STATUS_NO_MEMORY;
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return;
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}
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GetSystemDirectoryA( fullname, len );
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strcat( fullname, "\\" );
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strcat( fullname, filename );
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/* Create 32-bit MODREF */
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if (!(wm = PE_CreateModule( module, fullname, 0, 0, TRUE )))
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{
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ERR( "can't load %s\n", filename );
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RtlFreeHeap( ntdll_get_process_heap(), 0, fullname );
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last_status = STATUS_NO_MEMORY;
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return;
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}
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TRACE( "loaded %s %p %p\n", fullname, wm, module );
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RtlFreeHeap( ntdll_get_process_heap(), 0, fullname );
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/* setup relay debugging entry points */
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if (TRACE_ON(relay)) RELAY_SetupDLL( (void *)module );
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}
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/***********************************************************************
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* BUILTIN32_LoadLibraryExA
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*
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* Partly copied from the original PE_ version.
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*
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*/
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NTSTATUS BUILTIN32_LoadLibraryExA(LPCSTR path, DWORD flags, WINE_MODREF** pwm)
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{
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char error[256], dllname[20], *p;
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int file_exists;
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LPCSTR name;
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void *handle;
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/* Fix the name in case we have a full path and extension */
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name = path;
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if ((p = strrchr( name, '\\' ))) name = p + 1;
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if ((p = strrchr( name, '/' ))) name = p + 1;
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if (strlen(name) >= sizeof(dllname)-4) return STATUS_NO_SUCH_FILE;
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strcpy( dllname, name );
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p = strrchr( dllname, '.' );
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if (!p) strcat( dllname, ".dll" );
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for (p = dllname; *p; p++) *p = FILE_tolower(*p);
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last_status = STATUS_SUCCESS;
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/* load_library will modify last_status. Note also that load_library can be
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* called several times, if the .so file we're loading has dependencies.
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* last_status will gather all the errors we may get while loading all these
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* libraries
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*/
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if (!(handle = wine_dll_load( dllname, error, sizeof(error), &file_exists )))
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{
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if (!file_exists)
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{
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/* The file does not exist -> WARN() */
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WARN("cannot open .so lib for builtin %s: %s\n", name, error);
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return STATUS_NO_SUCH_FILE;
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}
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/* ERR() for all other errors (missing functions, ...) */
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ERR("failed to load .so lib for builtin %s: %s\n", name, error );
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return STATUS_PROCEDURE_NOT_FOUND;
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}
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if (last_status != STATUS_SUCCESS) return last_status;
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if (!((*pwm) = MODULE_FindModule( path ))) *pwm = MODULE_FindModule( dllname );
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if (!*pwm)
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{
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ERR( "loaded .so but dll %s still not found - 16-bit dll or version conflict.\n", dllname );
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/* wine_dll_unload( handle );*/
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return STATUS_INVALID_IMAGE_FORMAT;
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}
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(*pwm)->dlhandle = handle;
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return STATUS_SUCCESS;
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}
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/***********************************************************************
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* BUILTIN32_Init
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*
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* Initialize loading callbacks and return HMODULE of main exe.
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* 'main' is the main exe in case it was already loaded from a PE file.
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*/
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HMODULE BUILTIN32_LoadExeModule( HMODULE main )
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{
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main_module = main;
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last_status = STATUS_SUCCESS;
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wine_dll_set_callback( load_library );
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if (!main_module)
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MESSAGE( "No built-in EXE module loaded! Did you create a .spec file?\n" );
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if (last_status != STATUS_SUCCESS)
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MESSAGE( "Error while processing initial modules\n");
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return main_module;
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}
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