Sweden-Number/dlls/d3d9
Stefan Dösinger 04d4584dea wined3d: Show the device window when changing fullscreen resolutions.
World of Warplanes calls SetWindowLong(window, GWL_STYLE, WS_POPUP)
before calling reset, effectively hiding the window. It does not call
SetWindowPos(SWP_FRAMECHANGED), so the effect isn't visible and the
game displays fine after the reset. However, after the next mouse
click WINPOS_WindowFromPoint skips the window because it doesn't have
WS_VISIBLE and returns the desktop window. This in turn triggers a
focus loss and d3d9 minimizes the game.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
..
tests wined3d: Show the device window when changing fullscreen resolutions. 2017-12-01 15:56:54 +01:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add "parent_ops" for query objects. 2017-05-11 10:17:48 -05:00
device.c wined3d: Clamp NULL source boxes in wined3d_device_copy_sub_resource_region(). 2017-11-15 23:35:05 +01:00
directx.c
query.c d3d9/tests: Windows 10 17.09 added an undocumented query type. 2017-11-07 18:13:12 +01:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
stateblock.c
surface.c
swapchain.c
texture.c
version.rc
vertexdeclaration.c
volume.c