Sweden-Number/dlls/wined3d
Jan Sikorski 3655e7d945 wined3d: Added missing states to debug_d3dstate().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:01:32 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Check for stencil reference change in vulkan backend. 2021-02-03 21:01:29 +01:00
cs.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
device.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
directx.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement global resource memory barriers. 2021-01-29 20:53:32 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Implement global resource memory barriers. 2021-01-29 20:53:32 +01:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Added missing states to debug_d3dstate(). 2021-02-03 21:01:32 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
wined3d_private.h wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
wined3d_vk.h