1943 lines
65 KiB
C
1943 lines
65 KiB
C
/*
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* Copyright 2009 Tony Wasserka
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* Copyright 2010 Christian Costa
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* Copyright 2010 Owen Rudge for CodeWeavers
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
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static BOOL is_pow2(UINT num)
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{
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return !(num & (num - 1));
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}
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/* Returns the smallest power of 2 which is greater than or equal to num */
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static UINT make_pow2(UINT num)
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{
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UINT result = 1;
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/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
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if (num >= 0x80000000)
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return 0x80000000;
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while (result < num)
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result <<= 1;
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return result;
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}
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static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
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int face, UINT level, struct IDirect3DSurface9 **surf)
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{
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switch (type)
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{
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case D3DRTYPE_TEXTURE:
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return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
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case D3DRTYPE_CUBETEXTURE:
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return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
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default:
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ERR("Unexpected texture type\n");
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return E_NOTIMPL;
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}
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}
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HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
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const PALETTEENTRY *palette,
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UINT srclevel,
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DWORD filter)
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{
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UINT level;
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HRESULT hr;
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D3DRESOURCETYPE type;
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TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
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if (!texture)
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return D3DERR_INVALIDCALL;
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if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
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return D3DERR_INVALIDCALL;
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if (srclevel == D3DX_DEFAULT)
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srclevel = 0;
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else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
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return D3DERR_INVALIDCALL;
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switch (type = IDirect3DBaseTexture9_GetType(texture))
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{
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case D3DRTYPE_TEXTURE:
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case D3DRTYPE_CUBETEXTURE:
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{
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IDirect3DSurface9 *topsurf, *mipsurf;
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D3DSURFACE_DESC desc;
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int i, numfaces;
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if (type == D3DRTYPE_TEXTURE)
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{
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numfaces = 1;
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IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
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}
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else
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{
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numfaces = 6;
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IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
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}
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if (filter == D3DX_DEFAULT)
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{
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if (is_pow2(desc.Width) && is_pow2(desc.Height))
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filter = D3DX_FILTER_BOX;
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else
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filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
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}
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for (i = 0; i < numfaces; i++)
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{
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level = srclevel + 1;
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hr = get_surface(type, texture, i, srclevel, &topsurf);
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if (FAILED(hr))
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return D3DERR_INVALIDCALL;
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while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
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{
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hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
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IDirect3DSurface9_Release(topsurf);
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topsurf = mipsurf;
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if (FAILED(hr))
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break;
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level++;
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}
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IDirect3DSurface9_Release(topsurf);
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if (FAILED(hr))
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return hr;
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}
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return D3D_OK;
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}
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case D3DRTYPE_VOLUMETEXTURE:
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{
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D3DVOLUME_DESC desc;
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int level, level_count;
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IDirect3DVolume9 *top_volume, *mip_volume;
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IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
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IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
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if (filter == D3DX_DEFAULT)
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{
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if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
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filter = D3DX_FILTER_BOX;
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else
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filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
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}
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hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
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if (FAILED(hr))
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return hr;
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level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
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for (level = srclevel + 1; level < level_count; level++)
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{
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IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
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hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
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IDirect3DVolume9_Release(top_volume);
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top_volume = mip_volume;
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if (FAILED(hr))
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break;
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}
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IDirect3DVolume9_Release(top_volume);
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if (FAILED(hr))
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return hr;
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return D3D_OK;
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}
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default:
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return D3DERR_INVALIDCALL;
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}
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}
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static D3DFORMAT get_luminance_replacement_format(D3DFORMAT format)
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{
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static const struct
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{
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D3DFORMAT luminance_format;
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D3DFORMAT replacement_format;
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} luminance_replacements[] =
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{
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{D3DFMT_L8, D3DFMT_X8R8G8B8},
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{D3DFMT_A8L8, D3DFMT_A8R8G8B8},
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{D3DFMT_A4L4, D3DFMT_A4R4G4B4},
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{D3DFMT_L16, D3DFMT_A16B16G16R16}
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(luminance_replacements); ++i)
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if (format == luminance_replacements[i].luminance_format)
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return luminance_replacements[i].replacement_format;
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return format;
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}
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HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
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UINT w = (width && *width) ? *width : 1;
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UINT h = (height && *height) ? *height : 1;
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D3DCAPS9 caps;
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D3DDEVICE_CREATION_PARAMETERS params;
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IDirect3D9 *d3d = NULL;
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D3DDISPLAYMODE mode;
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HRESULT hr;
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D3DFORMAT usedformat = D3DFMT_UNKNOWN;
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const struct pixel_format_desc *fmt;
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TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
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if (!device)
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return D3DERR_INVALIDCALL;
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/* usage */
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if (usage == D3DX_DEFAULT)
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usage = 0;
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if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
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return D3DERR_INVALIDCALL;
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/* pool */
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if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
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return D3DERR_INVALIDCALL;
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/* format */
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if (format)
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{
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TRACE("Requested format %x\n", *format);
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usedformat = *format;
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}
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
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if (FAILED(hr))
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goto cleanup;
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hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
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if (FAILED(hr))
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goto cleanup;
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hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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if (FAILED(hr))
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goto cleanup;
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if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
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usedformat = D3DFMT_A8R8G8B8;
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fmt = get_format_info(usedformat);
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
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usage, D3DRTYPE_TEXTURE, usedformat);
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if (FAILED(hr))
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{
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BOOL allow_24bits;
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int bestscore = INT_MIN, i = 0, j;
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unsigned int channels;
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const struct pixel_format_desc *curfmt, *bestfmt = NULL;
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TRACE("Requested format is not supported, looking for a fallback.\n");
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if (!fmt)
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{
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FIXME("Pixel format %x not handled\n", usedformat);
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goto cleanup;
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}
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fmt = get_format_info(get_luminance_replacement_format(usedformat));
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allow_24bits = fmt->bytes_per_pixel == 3;
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channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
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usedformat = D3DFMT_UNKNOWN;
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while ((curfmt = get_format_info_idx(i)))
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{
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unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
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+ !!curfmt->bits[2] + !!curfmt->bits[3];
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int score;
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i++;
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if (curchannels < channels)
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continue;
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if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
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continue;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
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if (FAILED(hr))
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continue;
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/* This format can be used, let's evaluate it.
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Weights chosen quite arbitrarily... */
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score = 512 * (curfmt->type == fmt->type);
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score -= 32 * (curchannels - channels);
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for (j = 0; j < 4; j++)
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{
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int diff = curfmt->bits[j] - fmt->bits[j];
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score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
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}
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if (score > bestscore)
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{
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bestscore = score;
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usedformat = curfmt->format;
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bestfmt = curfmt;
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}
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}
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fmt = bestfmt;
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hr = D3D_OK;
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}
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if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
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return D3DERR_INVALIDCALL;
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if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
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w = h = 256;
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else if (w == D3DX_DEFAULT)
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w = (height ? h : 256);
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else if (h == D3DX_DEFAULT)
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h = (width ? w : 256);
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if (fmt->block_width != 1 || fmt->block_height != 1)
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{
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if (w < fmt->block_width)
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w = fmt->block_width;
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if (h < fmt->block_height)
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h = fmt->block_height;
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}
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if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
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w = make_pow2(w);
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if (w > caps.MaxTextureWidth)
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w = caps.MaxTextureWidth;
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if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
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h = make_pow2(h);
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if (h > caps.MaxTextureHeight)
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h = caps.MaxTextureHeight;
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if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
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{
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if (w > h)
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h = w;
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else
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w = h;
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}
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if (width)
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*width = w;
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if (height)
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*height = h;
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if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
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{
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if (*miplevels > 1)
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*miplevels = 0;
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}
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else if (miplevels)
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{
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UINT max_mipmaps = 1;
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if (!width && !height)
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max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
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else
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{
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UINT max_dimen = max(w, h);
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while (max_dimen > 1)
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{
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max_dimen >>= 1;
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max_mipmaps++;
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}
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}
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if (*miplevels == 0 || *miplevels > max_mipmaps)
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*miplevels = max_mipmaps;
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}
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cleanup:
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if (d3d)
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IDirect3D9_Release(d3d);
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if (FAILED(hr))
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return hr;
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if (usedformat == D3DFMT_UNKNOWN)
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{
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WARN("Couldn't find a suitable pixel format\n");
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return D3DERR_NOTAVAILABLE;
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}
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TRACE("Format chosen: %x\n", usedformat);
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if (format)
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*format = usedformat;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
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D3DCAPS9 caps;
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UINT s = (size && *size) ? *size : 256;
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HRESULT hr;
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TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
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if (s == D3DX_DEFAULT)
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s = 256;
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if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
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return D3DERR_INVALIDCALL;
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
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return D3DERR_NOTAVAILABLE;
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/* ensure width/height is power of 2 */
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if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
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s = make_pow2(s);
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hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
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{
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if(miplevels)
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*miplevels = 1;
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}
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if (size)
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*size = s;
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return hr;
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}
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HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
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UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
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D3DCAPS9 caps;
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UINT w = width ? *width : D3DX_DEFAULT;
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UINT h = height ? *height : D3DX_DEFAULT;
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UINT d = (depth && *depth) ? *depth : 1;
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HRESULT hr;
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TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
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usage, format, pool);
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if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
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return D3DERR_INVALIDCALL;
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
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return D3DERR_NOTAVAILABLE;
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hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
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if (d == D3DX_DEFAULT)
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d = 1;
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/* ensure width/height is power of 2 */
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if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
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(!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
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{
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w = make_pow2(w);
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h = make_pow2(h);
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d = make_pow2(d);
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}
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if (w > caps.MaxVolumeExtent)
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w = caps.MaxVolumeExtent;
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if (h > caps.MaxVolumeExtent)
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h = caps.MaxVolumeExtent;
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if (d > caps.MaxVolumeExtent)
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d = caps.MaxVolumeExtent;
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if (miplevels)
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{
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
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*miplevels = 1;
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else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
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{
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if (*miplevels > 1)
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*miplevels = 0;
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}
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else
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{
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UINT max_mipmaps = 1;
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UINT max_dimen = max(max(w, h), d);
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while (max_dimen > 1)
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{
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max_dimen >>= 1;
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max_mipmaps++;
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}
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if (*miplevels == 0 || *miplevels > max_mipmaps)
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*miplevels = max_mipmaps;
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}
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}
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if (width)
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*width = w;
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if (height)
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*height = h;
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if (depth)
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*depth = d;
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
|
|
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
|
device, width, height, miplevels, usage, format, pool, texture);
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
|
|
return hr;
|
|
|
|
return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
|
|
}
|
|
|
|
static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
|
|
{
|
|
static const struct
|
|
{
|
|
D3DFORMAT orig_format;
|
|
D3DFORMAT replacement_format;
|
|
}
|
|
replacement_formats[] =
|
|
{
|
|
{D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8},
|
|
{D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5},
|
|
{D3DFMT_X4R4G4B4, D3DFMT_A4R4G4B4},
|
|
{D3DFMT_X8B8G8R8, D3DFMT_A8B8G8R8},
|
|
{D3DFMT_L8, D3DFMT_A8L8},
|
|
};
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(replacement_formats); ++i)
|
|
if (replacement_formats[i].orig_format == format)
|
|
return replacement_formats[i].replacement_format;
|
|
return format;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
|
|
UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
|
|
{
|
|
IDirect3DTexture9 **texptr;
|
|
IDirect3DTexture9 *buftex;
|
|
IDirect3DSurface9 *surface;
|
|
BOOL dynamic_texture, format_specified = FALSE;
|
|
D3DXIMAGE_INFO imginfo;
|
|
UINT loaded_miplevels, skip_levels;
|
|
D3DCAPS9 caps;
|
|
HRESULT hr;
|
|
|
|
TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
|
|
" usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
|
|
" srcinfo %p, palette %p, texture %p.\n",
|
|
device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
|
|
filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
/* check for invalid parameters */
|
|
if (!device || !texture || !srcdata || !srcdatasize)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Unrecognized file format, returning failure.\n");
|
|
*texture = NULL;
|
|
return hr;
|
|
}
|
|
|
|
/* handle default values */
|
|
if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
|
|
width = imginfo.Width;
|
|
|
|
if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
|
|
height = imginfo.Height;
|
|
|
|
if (width == D3DX_DEFAULT)
|
|
width = make_pow2(imginfo.Width);
|
|
|
|
if (height == D3DX_DEFAULT)
|
|
height = make_pow2(imginfo.Height);
|
|
|
|
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
|
|
format = imginfo.Format;
|
|
else
|
|
format_specified = TRUE;
|
|
|
|
if (width == D3DX_FROM_FILE)
|
|
{
|
|
width = imginfo.Width;
|
|
}
|
|
|
|
if (height == D3DX_FROM_FILE)
|
|
{
|
|
height = imginfo.Height;
|
|
}
|
|
|
|
if (format == D3DFMT_FROM_FILE)
|
|
{
|
|
format = imginfo.Format;
|
|
}
|
|
|
|
if (miplevels == D3DX_FROM_FILE)
|
|
{
|
|
miplevels = imginfo.MipLevels;
|
|
}
|
|
|
|
skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
|
|
if (skip_levels && imginfo.MipLevels > skip_levels)
|
|
{
|
|
TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
|
|
skip_levels, imginfo.MipLevels);
|
|
TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
|
|
width >>= skip_levels;
|
|
height >>= skip_levels;
|
|
miplevels -= skip_levels;
|
|
}
|
|
else
|
|
{
|
|
skip_levels = 0;
|
|
}
|
|
|
|
/* fix texture creation parameters */
|
|
hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Couldn't find suitable texture parameters.\n");
|
|
*texture = NULL;
|
|
return hr;
|
|
}
|
|
|
|
if (colorkey && !format_specified)
|
|
format = get_alpha_replacement_format(format);
|
|
|
|
if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
|
|
{
|
|
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
|
|
miplevels = imginfo.MipLevels;
|
|
}
|
|
if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
|
|
&& D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
|
|
{
|
|
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
|
|
miplevels = 1;
|
|
}
|
|
|
|
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* Create the to-be-filled texture */
|
|
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
|
|
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
|
|
{
|
|
hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
|
|
texptr = &buftex;
|
|
}
|
|
else
|
|
{
|
|
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
|
|
texptr = texture;
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Texture creation failed.\n");
|
|
*texture = NULL;
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Texture created correctly. Now loading the texture data into it.\n");
|
|
if (imginfo.ImageFileFormat != D3DXIFF_DDS)
|
|
{
|
|
IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
|
|
hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
|
|
IDirect3DSurface9_Release(surface);
|
|
loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
|
|
}
|
|
else
|
|
{
|
|
hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
|
|
&loaded_miplevels);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Texture loading failed.\n");
|
|
IDirect3DTexture9_Release(*texptr);
|
|
*texture = NULL;
|
|
return hr;
|
|
}
|
|
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Texture filtering failed.\n");
|
|
IDirect3DTexture9_Release(*texptr);
|
|
*texture = NULL;
|
|
return hr;
|
|
}
|
|
|
|
/* Move the data to the actual texture if necessary */
|
|
if (texptr == &buftex)
|
|
{
|
|
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
IDirect3DTexture9_Release(buftex);
|
|
*texture = NULL;
|
|
return hr;
|
|
}
|
|
|
|
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
|
|
IDirect3DTexture9_Release(buftex);
|
|
}
|
|
|
|
if (srcinfo)
|
|
*srcinfo = imginfo;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
|
|
const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
|
|
{
|
|
TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
|
|
|
|
return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
|
|
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
|
|
{
|
|
void *buffer;
|
|
HRESULT hr;
|
|
DWORD size;
|
|
|
|
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
|
|
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
|
|
device, debugstr_w(srcfile), width, height, miplevels, usage, format,
|
|
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(srcfile, &buffer, &size);
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
|
|
filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
|
|
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
|
|
{
|
|
WCHAR *widename;
|
|
HRESULT hr;
|
|
DWORD len;
|
|
|
|
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
|
|
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
|
|
device, debugstr_a(srcfile), width, height, miplevels, usage, format,
|
|
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!device || !srcfile || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
|
|
widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
|
|
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
|
|
|
|
hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
|
|
usage, format, pool, filter, mipfilter,
|
|
colorkey, srcinfo, palette, texture);
|
|
|
|
HeapFree(GetProcessHeap(), 0, widename);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
|
|
const char *srcfile, struct IDirect3DTexture9 **texture)
|
|
{
|
|
TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
|
|
|
|
return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
|
|
const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
|
|
{
|
|
TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
|
|
|
|
return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
|
|
HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
|
|
{
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
|
|
|
|
return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
|
|
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
|
|
{
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
|
|
|
|
return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
|
|
{
|
|
HRSRC resinfo;
|
|
void *buffer;
|
|
DWORD size;
|
|
|
|
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
|
|
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
|
|
device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
|
|
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
|
|
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
|
|
&& !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
|
|
usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
|
|
{
|
|
HRSRC resinfo;
|
|
void *buffer;
|
|
DWORD size;
|
|
|
|
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
|
|
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
|
|
device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
|
|
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
|
|
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
|
|
&& !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
|
|
usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
|
|
DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
|
|
pool, texture);
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
TRACE("D3DXCheckCubeTextureRequirements failed\n");
|
|
return hr;
|
|
}
|
|
|
|
return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
|
|
const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
|
|
{
|
|
TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
|
|
|
|
return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
|
|
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
|
|
miplevels, usage, format, pool, texture);
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
|
|
&miplevels, usage, &format, pool);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
TRACE("D3DXCheckVolumeTextureRequirements failed\n");
|
|
return hr;
|
|
}
|
|
|
|
return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
|
|
usage, format, pool, texture, NULL);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
|
|
const char *filename,
|
|
IDirect3DVolumeTexture9 **volume_texture)
|
|
{
|
|
int len;
|
|
HRESULT hr;
|
|
void *data;
|
|
DWORD data_size;
|
|
WCHAR *filenameW;
|
|
|
|
TRACE("(%p, %s, %p): relay\n",
|
|
device, debugstr_a(filename), volume_texture);
|
|
|
|
if (!filename) return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filenameW) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
|
|
|
|
hr = map_view_of_file(filenameW, &data, &data_size);
|
|
HeapFree(GetProcessHeap(), 0, filenameW);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
|
|
const WCHAR *filename,
|
|
IDirect3DVolumeTexture9 **volume_texture)
|
|
{
|
|
HRESULT hr;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %p): relay\n",
|
|
device, debugstr_w(filename), volume_texture);
|
|
|
|
if (!filename) return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(filename, &data, &data_size);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
|
|
const char *filename,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT mip_levels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mip_filter,
|
|
D3DCOLOR color_key,
|
|
D3DXIMAGE_INFO *src_info,
|
|
PALETTEENTRY *palette,
|
|
IDirect3DVolumeTexture9 **volume_texture)
|
|
{
|
|
int len;
|
|
HRESULT hr;
|
|
WCHAR *filenameW;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
|
|
device, debugstr_a(filename), width, height, depth, mip_levels,
|
|
usage, format, pool, filter, mip_filter, color_key, src_info,
|
|
palette, volume_texture);
|
|
|
|
if (!filename) return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filenameW) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
|
|
|
|
hr = map_view_of_file(filenameW, &data, &data_size);
|
|
HeapFree(GetProcessHeap(), 0, filenameW);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
|
|
mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
|
|
volume_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
|
|
const WCHAR *filename,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT mip_levels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mip_filter,
|
|
D3DCOLOR color_key,
|
|
D3DXIMAGE_INFO *src_info,
|
|
PALETTEENTRY *palette,
|
|
IDirect3DVolumeTexture9 **volume_texture)
|
|
{
|
|
HRESULT hr;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
|
|
device, debugstr_w(filename), width, height, depth, mip_levels,
|
|
usage, format, pool, filter, mip_filter, color_key, src_info,
|
|
palette, volume_texture);
|
|
|
|
if (!filename) return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(filename, &data, &data_size);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
|
|
mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
|
|
volume_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
|
|
const void *data,
|
|
UINT data_size,
|
|
IDirect3DVolumeTexture9 **volume_texture)
|
|
{
|
|
TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
|
|
|
|
return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
0, NULL, NULL, volume_texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
|
|
const void *data,
|
|
UINT data_size,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT mip_levels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mip_filter,
|
|
D3DCOLOR color_key,
|
|
D3DXIMAGE_INFO *info,
|
|
PALETTEENTRY *palette,
|
|
IDirect3DVolumeTexture9 **volume_texture)
|
|
{
|
|
HRESULT hr;
|
|
D3DCAPS9 caps;
|
|
D3DXIMAGE_INFO image_info;
|
|
BOOL dynamic_texture;
|
|
BOOL file_width = FALSE;
|
|
BOOL file_height = FALSE;
|
|
BOOL file_depth = FALSE;
|
|
BOOL file_format = FALSE;
|
|
BOOL file_mip_levels = FALSE;
|
|
IDirect3DVolumeTexture9 *tex, *buftex;
|
|
|
|
TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
|
|
device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
|
|
filter, mip_filter, color_key, info, palette, volume_texture);
|
|
|
|
if (!device || !data || !data_size || !volume_texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
if (image_info.ImageFileFormat != D3DXIFF_DDS)
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
|
|
width = image_info.Width;
|
|
if (width == D3DX_DEFAULT)
|
|
width = make_pow2(image_info.Width);
|
|
|
|
if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
|
|
height = image_info.Height;
|
|
if (height == D3DX_DEFAULT)
|
|
height = make_pow2(image_info.Height);
|
|
|
|
if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
|
|
depth = image_info.Depth;
|
|
if (depth == D3DX_DEFAULT)
|
|
depth = make_pow2(image_info.Depth);
|
|
|
|
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
|
|
format = image_info.Format;
|
|
|
|
if (width == D3DX_FROM_FILE)
|
|
{
|
|
file_width = TRUE;
|
|
width = image_info.Width;
|
|
}
|
|
|
|
if (height == D3DX_FROM_FILE)
|
|
{
|
|
file_height = TRUE;
|
|
height = image_info.Height;
|
|
}
|
|
|
|
if (depth == D3DX_FROM_FILE)
|
|
{
|
|
file_depth = TRUE;
|
|
depth = image_info.Depth;
|
|
}
|
|
|
|
if (format == D3DFMT_FROM_FILE)
|
|
{
|
|
file_format = TRUE;
|
|
format = image_info.Format;
|
|
}
|
|
|
|
if (mip_levels == D3DX_FROM_FILE)
|
|
{
|
|
file_mip_levels = TRUE;
|
|
mip_levels = image_info.MipLevels;
|
|
}
|
|
|
|
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
if ((file_width && width != image_info.Width)
|
|
|| (file_height && height != image_info.Height)
|
|
|| (file_depth && depth != image_info.Depth)
|
|
|| (file_format && format != image_info.Format)
|
|
|| (file_mip_levels && mip_levels != image_info.MipLevels))
|
|
return D3DERR_NOTAVAILABLE;
|
|
|
|
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
|
if (FAILED(hr))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (mip_levels > image_info.MipLevels)
|
|
{
|
|
FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
|
|
mip_levels = image_info.MipLevels;
|
|
}
|
|
|
|
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
|
|
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
|
|
{
|
|
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
|
|
tex = buftex;
|
|
}
|
|
else
|
|
{
|
|
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
|
|
buftex = NULL;
|
|
}
|
|
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
|
|
if (FAILED(hr))
|
|
{
|
|
IDirect3DVolumeTexture9_Release(tex);
|
|
return hr;
|
|
}
|
|
|
|
if (buftex)
|
|
{
|
|
hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
|
|
if (FAILED(hr))
|
|
{
|
|
IDirect3DVolumeTexture9_Release(buftex);
|
|
return hr;
|
|
}
|
|
|
|
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
|
|
IDirect3DVolumeTexture9_Release(buftex);
|
|
}
|
|
|
|
if (info)
|
|
*info = image_info;
|
|
|
|
*volume_texture = tex;
|
|
return D3D_OK;
|
|
}
|
|
|
|
static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
|
|
{
|
|
DWORD c;
|
|
|
|
for (c = 0; c < format->bytes_per_pixel; c++)
|
|
pos[c] = 0;
|
|
|
|
for (c = 0; c < 4; c++)
|
|
{
|
|
float comp_value;
|
|
DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
|
|
|
|
switch (c)
|
|
{
|
|
case 0: /* Alpha */
|
|
comp_value = value->w;
|
|
break;
|
|
case 1: /* Red */
|
|
comp_value = value->x;
|
|
break;
|
|
case 2: /* Green */
|
|
comp_value = value->y;
|
|
break;
|
|
case 3: /* Blue */
|
|
comp_value = value->z;
|
|
break;
|
|
}
|
|
|
|
if (format->type == FORMAT_ARGBF16)
|
|
v = float_32_to_16(comp_value);
|
|
else if (format->type == FORMAT_ARGBF)
|
|
v = *(DWORD *)&comp_value;
|
|
else if (format->type == FORMAT_ARGB)
|
|
v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
|
|
else
|
|
FIXME("Unhandled format type %#x\n", format->type);
|
|
|
|
for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
|
|
{
|
|
BYTE byte, mask;
|
|
|
|
if (format->shift[c] > i)
|
|
{
|
|
mask = mask32 << (format->shift[c] - i);
|
|
byte = (v << (format->shift[c] - i)) & mask;
|
|
}
|
|
else
|
|
{
|
|
mask = mask32 >> (i - format->shift[c]);
|
|
byte = (v >> (i - format->shift[c])) & mask;
|
|
}
|
|
pos[i / 8] |= byte;
|
|
}
|
|
}
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
|
|
{
|
|
IDirect3DSurface9 *surface, *temp_surface;
|
|
DWORD miplevels;
|
|
DWORD m, x, y;
|
|
D3DSURFACE_DESC desc;
|
|
D3DLOCKED_RECT lock_rect;
|
|
D3DXVECTOR4 value;
|
|
D3DXVECTOR2 coord, size;
|
|
const struct pixel_format_desc *format;
|
|
BYTE *data;
|
|
HRESULT hr;
|
|
|
|
TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
|
|
|
|
if (!texture || !function)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
|
|
|
|
for (m = 0; m < miplevels; m++)
|
|
{
|
|
if (FAILED(hr = IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
|
|
return hr;
|
|
|
|
format = get_format_info(desc.Format);
|
|
if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
|
|
{
|
|
FIXME("Unsupported texture format %#x.\n", desc.Format);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (FAILED(hr = IDirect3DTexture9_GetSurfaceLevel(texture, m, &surface)))
|
|
return hr;
|
|
if (FAILED(hr = lock_surface(surface, NULL, &lock_rect, &temp_surface, TRUE)))
|
|
{
|
|
IDirect3DSurface9_Release(surface);
|
|
return hr;
|
|
}
|
|
|
|
size.x = 1.0f / desc.Width;
|
|
size.y = 1.0f / desc.Height;
|
|
|
|
data = lock_rect.pBits;
|
|
|
|
for (y = 0; y < desc.Height; y++)
|
|
{
|
|
/* The callback function expects the coordinates of the center
|
|
of the texel */
|
|
coord.y = (y + 0.5f) / desc.Height;
|
|
|
|
for (x = 0; x < desc.Width; x++)
|
|
{
|
|
coord.x = (x + 0.5f) / desc.Width;
|
|
|
|
function(&value, &coord, &size, funcdata);
|
|
|
|
fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
|
|
}
|
|
}
|
|
if (FAILED(hr = unlock_surface(surface, NULL, temp_surface, TRUE)))
|
|
{
|
|
IDirect3DSurface9_Release(surface);
|
|
return hr;
|
|
}
|
|
IDirect3DSurface9_Release(surface);
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
|
|
{
|
|
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
|
|
const void *src_data,
|
|
UINT src_data_size,
|
|
UINT size,
|
|
UINT mip_levels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mip_filter,
|
|
D3DCOLOR color_key,
|
|
D3DXIMAGE_INFO *src_info,
|
|
PALETTEENTRY *palette,
|
|
IDirect3DCubeTexture9 **cube_texture)
|
|
{
|
|
HRESULT hr;
|
|
D3DCAPS9 caps;
|
|
UINT loaded_miplevels;
|
|
D3DXIMAGE_INFO img_info;
|
|
BOOL dynamic_texture;
|
|
BOOL file_size = FALSE;
|
|
BOOL file_format = FALSE;
|
|
BOOL file_mip_levels = FALSE;
|
|
IDirect3DCubeTexture9 *tex, *buftex;
|
|
|
|
TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
|
|
src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
|
|
color_key, src_info, palette, cube_texture);
|
|
|
|
if (!device || !cube_texture || !src_data || !src_data_size)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (img_info.ImageFileFormat != D3DXIFF_DDS)
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (img_info.Width != img_info.Height)
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
|
|
size = img_info.Width;
|
|
if (size == D3DX_DEFAULT)
|
|
size = make_pow2(img_info.Width);
|
|
|
|
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
|
|
format = img_info.Format;
|
|
|
|
if (size == D3DX_FROM_FILE)
|
|
{
|
|
file_size = TRUE;
|
|
size = img_info.Width;
|
|
}
|
|
|
|
if (format == D3DFMT_FROM_FILE)
|
|
{
|
|
file_format = TRUE;
|
|
format = img_info.Format;
|
|
}
|
|
|
|
if (mip_levels == D3DX_FROM_FILE)
|
|
{
|
|
file_mip_levels = TRUE;
|
|
mip_levels = img_info.MipLevels;
|
|
}
|
|
|
|
hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if ((file_size && size != img_info.Width)
|
|
|| (file_format && format != img_info.Format)
|
|
|| (file_mip_levels && mip_levels != img_info.MipLevels))
|
|
return D3DERR_NOTAVAILABLE;
|
|
|
|
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
|
if (FAILED(hr))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
|
|
{
|
|
FIXME("Generation of mipmaps for compressed pixel formats is not supported yet.\n");
|
|
mip_levels = img_info.MipLevels;
|
|
}
|
|
|
|
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
|
|
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
|
|
{
|
|
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
|
|
tex = buftex;
|
|
}
|
|
else
|
|
{
|
|
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
|
|
buftex = NULL;
|
|
}
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
|
|
if (FAILED(hr))
|
|
{
|
|
IDirect3DCubeTexture9_Release(tex);
|
|
return hr;
|
|
}
|
|
|
|
loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
|
|
if (FAILED(hr))
|
|
{
|
|
IDirect3DCubeTexture9_Release(tex);
|
|
return hr;
|
|
}
|
|
|
|
if (buftex)
|
|
{
|
|
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
|
|
if (FAILED(hr))
|
|
{
|
|
IDirect3DCubeTexture9_Release(buftex);
|
|
return hr;
|
|
}
|
|
|
|
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
|
|
IDirect3DCubeTexture9_Release(buftex);
|
|
}
|
|
|
|
if (src_info)
|
|
*src_info = img_info;
|
|
|
|
*cube_texture = tex;
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
|
|
const char *src_filename,
|
|
IDirect3DCubeTexture9 **cube_texture)
|
|
{
|
|
int len;
|
|
HRESULT hr;
|
|
WCHAR *filename;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
|
|
|
|
if (!src_filename) return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
|
|
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filename) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
|
|
|
|
hr = map_view_of_file(filename, &data, &data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, filename);
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
HeapFree(GetProcessHeap(), 0, filename);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
|
|
const WCHAR *src_filename,
|
|
IDirect3DCubeTexture9 **cube_texture)
|
|
{
|
|
HRESULT hr;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
|
|
|
|
hr = map_view_of_file(src_filename, &data, &data_size);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
|
|
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
|
|
const char *src_filename,
|
|
UINT size,
|
|
UINT mip_levels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mip_filter,
|
|
D3DCOLOR color_key,
|
|
D3DXIMAGE_INFO *image_info,
|
|
PALETTEENTRY *palette,
|
|
IDirect3DCubeTexture9 **cube_texture)
|
|
{
|
|
int len;
|
|
HRESULT hr;
|
|
WCHAR *filename;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
|
|
device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
|
|
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
|
|
|
|
if (!src_filename) return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
|
|
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filename) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
|
|
|
|
hr = map_view_of_file(filename, &data, &data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, filename);
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
|
|
usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
HeapFree(GetProcessHeap(), 0, filename);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
|
|
const WCHAR *src_filename,
|
|
UINT size,
|
|
UINT mip_levels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mip_filter,
|
|
D3DCOLOR color_key,
|
|
D3DXIMAGE_INFO *image_info,
|
|
PALETTEENTRY *palette,
|
|
IDirect3DCubeTexture9 **cube_texture)
|
|
{
|
|
HRESULT hr;
|
|
void *data;
|
|
DWORD data_size;
|
|
|
|
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
|
|
device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
|
|
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
|
|
|
|
hr = map_view_of_file(src_filename, &data, &data_size);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
|
|
usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
|
|
|
|
UnmapViewOfFile(data);
|
|
return hr;
|
|
}
|
|
|
|
enum cube_coord
|
|
{
|
|
XCOORD = 0,
|
|
XCOORDINV = 1,
|
|
YCOORD = 2,
|
|
YCOORDINV = 3,
|
|
ZERO = 4,
|
|
ONE = 5
|
|
};
|
|
|
|
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
|
|
{
|
|
switch (coord)
|
|
{
|
|
case XCOORD:
|
|
return x + 0.5f;
|
|
case XCOORDINV:
|
|
return size - x - 0.5f;
|
|
case YCOORD:
|
|
return y + 0.5f;
|
|
case YCOORDINV:
|
|
return size - y - 0.5f;
|
|
case ZERO:
|
|
return 0.0f;
|
|
case ONE:
|
|
return size;
|
|
default:
|
|
ERR("Unexpected coordinate value\n");
|
|
return 0.0f;
|
|
}
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
|
|
{
|
|
DWORD miplevels;
|
|
DWORD m, x, y, f;
|
|
D3DSURFACE_DESC desc;
|
|
D3DLOCKED_RECT lock_rect;
|
|
D3DXVECTOR4 value;
|
|
D3DXVECTOR3 coord, size;
|
|
const struct pixel_format_desc *format;
|
|
BYTE *data;
|
|
static const enum cube_coord coordmap[6][3] =
|
|
{
|
|
{ONE, YCOORDINV, XCOORDINV},
|
|
{ZERO, YCOORDINV, XCOORD},
|
|
{XCOORD, ONE, YCOORD},
|
|
{XCOORD, ZERO, YCOORDINV},
|
|
{XCOORD, YCOORDINV, ONE},
|
|
{XCOORDINV, YCOORDINV, ZERO}
|
|
};
|
|
|
|
if (texture == NULL || function == NULL)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
|
|
|
|
for (m = 0; m < miplevels; m++)
|
|
{
|
|
if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
format = get_format_info(desc.Format);
|
|
if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
|
|
{
|
|
FIXME("Unsupported texture format %#x\n", desc.Format);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
for (f = 0; f < 6; f++)
|
|
{
|
|
if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
|
|
size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
|
|
size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
|
|
|
|
data = lock_rect.pBits;
|
|
|
|
for (y = 0; y < desc.Height; y++)
|
|
{
|
|
for (x = 0; x < desc.Width; x++)
|
|
{
|
|
coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
|
|
coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
|
|
coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
|
|
|
|
function(&value, &coord, &size, funcdata);
|
|
|
|
fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
|
|
}
|
|
}
|
|
IDirect3DCubeTexture9_UnlockRect(texture, f, m);
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
|
|
{
|
|
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
|
|
{
|
|
DWORD miplevels;
|
|
DWORD m, x, y, z;
|
|
D3DVOLUME_DESC desc;
|
|
D3DLOCKED_BOX lock_box;
|
|
D3DXVECTOR4 value;
|
|
D3DXVECTOR3 coord, size;
|
|
const struct pixel_format_desc *format;
|
|
BYTE *data;
|
|
|
|
if (texture == NULL || function == NULL)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
|
|
|
|
for (m = 0; m < miplevels; m++)
|
|
{
|
|
if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
format = get_format_info(desc.Format);
|
|
if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
|
|
{
|
|
FIXME("Unsupported texture format %#x\n", desc.Format);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
size.x = 1.0f / desc.Width;
|
|
size.y = 1.0f / desc.Height;
|
|
size.z = 1.0f / desc.Depth;
|
|
|
|
data = lock_box.pBits;
|
|
|
|
for (z = 0; z < desc.Depth; z++)
|
|
{
|
|
/* The callback function expects the coordinates of the center
|
|
of the texel */
|
|
coord.z = (z + 0.5f) / desc.Depth;
|
|
|
|
for (y = 0; y < desc.Height; y++)
|
|
{
|
|
coord.y = (y + 0.5f) / desc.Height;
|
|
|
|
for (x = 0; x < desc.Width; x++)
|
|
{
|
|
coord.x = (x + 0.5f) / desc.Width;
|
|
|
|
function(&value, &coord, &size, funcdata);
|
|
|
|
fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
|
|
+ x * format->bytes_per_pixel, &value);
|
|
}
|
|
}
|
|
}
|
|
IDirect3DVolumeTexture9_UnlockBox(texture, m);
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
|
|
{
|
|
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
|
|
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
|
|
{
|
|
int len;
|
|
WCHAR *filename;
|
|
HRESULT hr;
|
|
ID3DXBuffer *buffer;
|
|
|
|
TRACE("(%s, %#x, %p, %p): relay\n",
|
|
wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
|
|
|
|
if (!dst_filename) return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
|
|
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filename) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
|
|
|
|
hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = write_buffer_to_file(filename, buffer);
|
|
ID3DXBuffer_Release(buffer);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, filename);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
|
|
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
|
|
{
|
|
HRESULT hr;
|
|
ID3DXBuffer *buffer;
|
|
|
|
TRACE("(%s, %#x, %p, %p): relay\n",
|
|
wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
|
|
|
|
if (!dst_filename) return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = write_buffer_to_file(dst_filename, buffer);
|
|
ID3DXBuffer_Release(buffer);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
|
|
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
|
|
{
|
|
HRESULT hr;
|
|
D3DRESOURCETYPE type;
|
|
IDirect3DSurface9 *surface;
|
|
|
|
TRACE("(%p, %#x, %p, %p)\n",
|
|
dst_buffer, file_format, src_texture, src_palette);
|
|
|
|
if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
|
|
|
|
if (file_format == D3DXIFF_DDS)
|
|
{
|
|
FIXME("DDS file format isn't supported yet\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
type = IDirect3DBaseTexture9_GetType(src_texture);
|
|
switch (type)
|
|
{
|
|
case D3DRTYPE_TEXTURE:
|
|
case D3DRTYPE_CUBETEXTURE:
|
|
hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
|
|
break;
|
|
case D3DRTYPE_VOLUMETEXTURE:
|
|
FIXME("Volume textures aren't supported yet\n");
|
|
return E_NOTIMPL;
|
|
default:
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
|
|
IDirect3DSurface9_Release(surface);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
|
|
const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
|
|
{
|
|
FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
|
|
texture, src_texture, src_palette, flags, channel, amplitude);
|
|
|
|
return D3D_OK;
|
|
}
|