Sweden-Number/dlls/d3d8/d3d8_main.c

55 lines
1.3 KiB
C

/* Direct3D 8
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT WINAPI ValidatePixelShader(void)
{
FIXME("(void): stub\n");
return 0;
}
HRESULT WINAPI ValidateVertexShader(void)
{
FIXME("(void): stub\n");
return 0;
}
HRESULT WINAPI D3D8GetSWInfo(void)
{
FIXME("(void): stub\n");
return 0;
}
HRESULT WINAPI DebugSetMute(void)
{
FIXME("(void): stub\n");
return 0;
}
LPVOID WINAPI Direct3DCreate8(UINT SDKVersion)
{
FIXME("(0x%08x): stub\n", SDKVersion);
return NULL;
}