365 lines
12 KiB
C
365 lines
12 KiB
C
/*
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* IWineD3DQuery implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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*
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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/*
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/Queries.asp
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*
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* Occlusion Queries:
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* http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
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* http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
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*/
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
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/* *******************************************
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IWineD3DQuery IUnknown parts follow
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******************************************* */
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static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DQuery)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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HeapFree(GetProcessHeap(), 0, This->extendedData);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* *******************************************
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IWineD3DQuery IWineD3DQuery parts follow
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******************************************* */
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static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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*parent= (IUnknown*) parent;
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IUnknown_AddRef(*parent);
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TRACE("(%p) : returning %p\n", This, *parent);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
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*pDevice = (IWineD3DDevice *)This->wineD3DDevice;
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TRACE("(%p) returning %p\n", This, *pDevice);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("(%p) : type %#x, pData %p, dwSize %#lx, dwGetDataFlags %#lx\n", This, This->type, pData, dwSize, dwGetDataFlags);
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if(dwSize == 0){
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/*you can use this method to poll the resource for the query status*/
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/*We return success(S_OK) if we support a feature, and faikure(S_FALSE) if we don't, just return success and fluff it for now*/
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return S_OK;
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}else{
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}
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switch (This->type){
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case WINED3DQUERYTYPE_VCACHE:
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{
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WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData;
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data->Pattern = MAKEFOURCC('C','A','C','H');
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data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
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data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
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data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
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}
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break;
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case WINED3DQUERYTYPE_RESOURCEMANAGER:
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{
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WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData;
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int i;
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for(i = 0; i < WINED3DRTYPECOUNT; i++){
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/*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
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/* isTextureResident could be used to get some of this infomration */
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data->stats[i].bThrashing = FALSE;
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data->stats[i].ApproxBytesDownloaded = 1;
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data->stats[i].NumEvicts = 1;
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data->stats[i].NumVidCreates = 1;
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data->stats[i].LastPri = 1;
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data->stats[i].NumUsed = 1;
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data->stats[i].NumUsedInVidMem = 1;
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data->stats[i].WorkingSet = 1;
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data->stats[i].WorkingSetBytes = 1;
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data->stats[i].TotalManaged = 1;
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data->stats[i].TotalBytes = 1;
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}
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}
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break;
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case WINED3DQUERYTYPE_VERTEXSTATS:
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{
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WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData;
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data->NumRenderedTriangles = 1;
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data->NumExtraClippingTriangles = 1;
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}
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break;
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case WINED3DQUERYTYPE_EVENT:
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{
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BOOL* data = pData;
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*data = TRUE; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_OCCLUSION:
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{
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DWORD* data = pData;
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if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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GLint samples;
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GL_EXTCALL(glGetQueryObjectivARB(((WineQueryOcclusionData *)This->extendedData)->queryId, GL_QUERY_RESULT_ARB, &samples));
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TRACE("(%p) : Returning %d samples.\n", This, samples);
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*data = samples;
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} else {
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FIXME("(%p) : Occlusion queries not supported. Returning 1.\n", This);
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*data = 1;
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}
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}
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break;
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case WINED3DQUERYTYPE_TIMESTAMP:
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{
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UINT64* data = pData;
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*data = 1; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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{
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BOOL* data = pData;
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*data = FALSE; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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{
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UINT64* data = pData;
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*data = 1; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_PIPELINETIMINGS:
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{
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WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData;
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data->VertexProcessingTimePercent = 1.0f;
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data->PixelProcessingTimePercent = 1.0f;
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data->OtherGPUProcessingTimePercent = 97.0f;
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data->GPUIdleTimePercent = 1.0f;
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}
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break;
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case WINED3DQUERYTYPE_INTERFACETIMINGS:
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{
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WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData;
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data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
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data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
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data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
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data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
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data->WaitingForGPUOtherTimePercent = 96.0f;
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}
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break;
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case WINED3DQUERYTYPE_VERTEXTIMINGS:
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{
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WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
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data->MemoryProcessingPercent = 50.0f;
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data->ComputationProcessingPercent = 50.0f;
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}
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break;
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case WINED3DQUERYTYPE_PIXELTIMINGS:
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{
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WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
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data->MemoryProcessingPercent = 50.0f;
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data->ComputationProcessingPercent = 50.0f;
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}
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break;
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case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
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{
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WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData;
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data->MaxBandwidthUtilized = 1.0f;
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data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
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data->VertexRateUtilizedPercent = 1.0f;
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data->TriangleSetupRateUtilizedPercent = 1.0f;
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data->FillRateUtilizedPercent = 97.0f;
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}
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break;
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case WINED3DQUERYTYPE_CACHEUTILIZATION:
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{
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WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData;
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data->TextureCacheHitRate = 1.0f;
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data->PostTransformVertexCacheHitRate = 1.0f;
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}
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break;
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default:
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FIXME("(%p) Unhandled query type %d\n",This , This->type);
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};
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/*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
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D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
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*/
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FIXME("(%p) : stub\n", This);
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return S_OK; /* S_OK if the query data is available*/
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}
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static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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int dataSize = 0;
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FIXME("(%p) : stub\n", This);
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switch(This->type){
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case WINED3DQUERYTYPE_VCACHE:
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dataSize = sizeof(WINED3DDEVINFO_VCACHE);
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break;
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case WINED3DQUERYTYPE_RESOURCEMANAGER:
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dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
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break;
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case WINED3DQUERYTYPE_VERTEXSTATS:
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dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
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break;
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case WINED3DQUERYTYPE_EVENT:
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dataSize = sizeof(BOOL);
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break;
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case WINED3DQUERYTYPE_OCCLUSION:
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dataSize = sizeof(DWORD);
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break;
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case WINED3DQUERYTYPE_TIMESTAMP:
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dataSize = sizeof(UINT64);
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break;
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case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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dataSize = sizeof(BOOL);
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break;
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case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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dataSize = sizeof(UINT64);
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break;
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case WINED3DQUERYTYPE_PIPELINETIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
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break;
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case WINED3DQUERYTYPE_INTERFACETIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
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break;
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case WINED3DQUERYTYPE_VERTEXTIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
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break;
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case WINED3DQUERYTYPE_PIXELTIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
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break;
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case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
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dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
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break;
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case WINED3DQUERYTYPE_CACHEUTILIZATION:
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dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
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break;
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default:
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FIXME("(%p) Unhandled query type %d\n",This , This->type);
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dataSize = 0;
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}
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return dataSize;
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}
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static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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return This->type;
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}
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static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("(%p) : dwIssueFlags %#lx, type %#x\n", This, dwIssueFlags, This->type);
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switch (This->type) {
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case WINED3DQUERYTYPE_OCCLUSION:
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if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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if (dwIssueFlags & D3DISSUE_BEGIN) {
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GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
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}
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if (dwIssueFlags & D3DISSUE_END) {
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GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
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}
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} else {
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FIXME("(%p) : Occlusion queries not supported\n", This);
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}
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break;
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default:
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FIXME("(%p) : Unhandled query type %#x\n", This, This->type);
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break;
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}
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return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
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}
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/**********************************************************
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* IWineD3DQuery VTbl follows
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**********************************************************/
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const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
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{
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/*** IUnknown methods ***/
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IWineD3DQueryImpl_QueryInterface,
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IWineD3DQueryImpl_AddRef,
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IWineD3DQueryImpl_Release,
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/*** IWineD3Dquery methods ***/
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IWineD3DQueryImpl_GetParent,
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IWineD3DQueryImpl_GetDevice,
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IWineD3DQueryImpl_GetData,
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IWineD3DQueryImpl_GetDataSize,
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IWineD3DQueryImpl_GetType,
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IWineD3DQueryImpl_Issue
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};
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