119 lines
3.7 KiB
C
119 lines
3.7 KiB
C
/*
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* DirectPlay8 (dpnet) private include file
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*
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* Copyright 2004 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_DPNET_PRIVATE_H
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#define __WINE_DPNET_PRIVATE_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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#include "dplay8.h"
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#include "dplobby8.h"
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/*
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*#include "dplay8sp.h"
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*/
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/* DirectPlay8 Interfaces: */
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typedef struct IDirectPlay8ClientImpl IDirectPlay8ClientImpl;
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typedef struct IDirectPlay8AddressImpl IDirectPlay8AddressImpl;
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typedef struct IDirectPlay8LobbiedApplicationImpl IDirectPlay8LobbiedApplicationImpl;
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typedef struct IDirectPlay8ThreadPoolImpl IDirectPlay8ThreadPoolImpl;
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/* ------------------ */
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/* IDirectPlay8Client */
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/* ------------------ */
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/*****************************************************************************
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* IDirectPlay8Client implementation structure
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*/
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struct IDirectPlay8ClientImpl
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{
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IDirectPlay8Client IDirectPlay8Client_iface;
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LONG ref;
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/* IDirectPlay8Client fields */
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PFNDPNMESSAGEHANDLER msghandler;
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DWORD flags;
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void *usercontext;
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};
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/* ------------------- */
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/* IDirectPlay8Address */
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/* ------------------- */
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/*****************************************************************************
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* IDirectPlay8Address implementation structure
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*/
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struct IDirectPlay8AddressImpl
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{
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IDirectPlay8Address IDirectPlay8Address_iface;
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LONG ref;
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/* IDirectPlay8Address fields */
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GUID SP_guid;
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BOOL init;
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};
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/*****************************************************************************
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* IDirectPlay8LobbiedApplication implementation structure
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*/
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struct IDirectPlay8LobbiedApplicationImpl
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{
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IDirectPlay8LobbiedApplication IDirectPlay8LobbiedApplication_iface;
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LONG ref;
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};
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/*****************************************************************************
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* IDirectPlay8ThreadPool implementation structure
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*/
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struct IDirectPlay8ThreadPoolImpl
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{
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IDirectPlay8ThreadPool IDirectPlay8ThreadPool_iface;
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LONG ref;
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};
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/**
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* factories
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*/
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extern HRESULT DPNET_CreateDirectPlay8Client(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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extern HRESULT DPNET_CreateDirectPlay8Server(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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extern HRESULT DPNET_CreateDirectPlay8Peer(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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extern HRESULT DPNET_CreateDirectPlay8Address(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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extern HRESULT DPNET_CreateDirectPlay8LobbiedApp(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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extern HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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/* used for generic dumping (copied from ddraw) */
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typedef struct {
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DWORD val;
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const char* name;
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} flag_info;
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typedef struct {
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const GUID *guid;
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const char* name;
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} guid_info;
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#define FE(x) { x, #x }
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#define GE(x) { &x, #x }
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#endif
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