Sweden-Number/dlls/dpnet/dpnet_private.h

119 lines
3.7 KiB
C

/*
* DirectPlay8 (dpnet) private include file
*
* Copyright 2004 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_DPNET_PRIVATE_H
#define __WINE_DPNET_PRIVATE_H
#ifndef __WINE_CONFIG_H
# error You must include config.h to use this header
#endif
#include "dplay8.h"
#include "dplobby8.h"
/*
*#include "dplay8sp.h"
*/
/* DirectPlay8 Interfaces: */
typedef struct IDirectPlay8ClientImpl IDirectPlay8ClientImpl;
typedef struct IDirectPlay8AddressImpl IDirectPlay8AddressImpl;
typedef struct IDirectPlay8LobbiedApplicationImpl IDirectPlay8LobbiedApplicationImpl;
typedef struct IDirectPlay8ThreadPoolImpl IDirectPlay8ThreadPoolImpl;
/* ------------------ */
/* IDirectPlay8Client */
/* ------------------ */
/*****************************************************************************
* IDirectPlay8Client implementation structure
*/
struct IDirectPlay8ClientImpl
{
IDirectPlay8Client IDirectPlay8Client_iface;
LONG ref;
/* IDirectPlay8Client fields */
PFNDPNMESSAGEHANDLER msghandler;
DWORD flags;
void *usercontext;
};
/* ------------------- */
/* IDirectPlay8Address */
/* ------------------- */
/*****************************************************************************
* IDirectPlay8Address implementation structure
*/
struct IDirectPlay8AddressImpl
{
IDirectPlay8Address IDirectPlay8Address_iface;
LONG ref;
/* IDirectPlay8Address fields */
GUID SP_guid;
BOOL init;
};
/*****************************************************************************
* IDirectPlay8LobbiedApplication implementation structure
*/
struct IDirectPlay8LobbiedApplicationImpl
{
IDirectPlay8LobbiedApplication IDirectPlay8LobbiedApplication_iface;
LONG ref;
};
/*****************************************************************************
* IDirectPlay8ThreadPool implementation structure
*/
struct IDirectPlay8ThreadPoolImpl
{
IDirectPlay8ThreadPool IDirectPlay8ThreadPool_iface;
LONG ref;
};
/**
* factories
*/
extern HRESULT DPNET_CreateDirectPlay8Client(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
extern HRESULT DPNET_CreateDirectPlay8Server(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
extern HRESULT DPNET_CreateDirectPlay8Peer(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
extern HRESULT DPNET_CreateDirectPlay8Address(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
extern HRESULT DPNET_CreateDirectPlay8LobbiedApp(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
extern HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
/* used for generic dumping (copied from ddraw) */
typedef struct {
DWORD val;
const char* name;
} flag_info;
typedef struct {
const GUID *guid;
const char* name;
} guid_info;
#define FE(x) { x, #x }
#define GE(x) { &x, #x }
#endif