874 lines
28 KiB
C
874 lines
28 KiB
C
/*
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* Direct Sound Audio Renderer
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*
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "quartz_private.h"
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#include "uuids.h"
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#include "vfwmsgs.h"
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#include "windef.h"
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#include "winbase.h"
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#include "dshow.h"
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#include "evcode.h"
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#include "strmif.h"
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#include "dsound.h"
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#include "amaudio.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(quartz);
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/* NOTE: buffer can still be filled completely,
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* but we start waiting until only this amount is buffered
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*/
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static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000;
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typedef struct DSoundRenderImpl
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{
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struct strmbase_renderer renderer;
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IBasicAudio IBasicAudio_iface;
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IAMDirectSound IAMDirectSound_iface;
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IUnknown *system_clock;
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IDirectSound8 *dsound;
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LPDIRECTSOUNDBUFFER dsbuffer;
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DWORD buf_size;
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DWORD in_loop;
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DWORD last_playpos, writepos;
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REFERENCE_TIME play_time;
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LONG volume;
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LONG pan;
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} DSoundRenderImpl;
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static inline DSoundRenderImpl *impl_from_strmbase_renderer(struct strmbase_renderer *iface)
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{
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return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer);
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}
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static inline DSoundRenderImpl *impl_from_IBasicAudio(IBasicAudio *iface)
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{
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return CONTAINING_RECORD(iface, DSoundRenderImpl, IBasicAudio_iface);
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}
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static inline DSoundRenderImpl *impl_from_IAMDirectSound(IAMDirectSound *iface)
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{
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return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMDirectSound_iface);
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}
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static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) {
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WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat;
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REFERENCE_TIME ret = 10000000;
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ret = ret * pos / wfx->nAvgBytesPerSec;
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return ret;
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}
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static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) {
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WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat;
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REFERENCE_TIME ret = time;
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ret *= wfx->nAvgBytesPerSec;
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ret /= 10000000;
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ret -= ret % wfx->nBlockAlign;
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return ret;
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}
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static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) {
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WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat;
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BYTE *buf1, *buf2;
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DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv;
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BOOL writepos_set = This->writepos < This->buf_size;
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/* Update position and zero */
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old_writepos = This->writepos;
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old_playpos = This->last_playpos;
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if (old_writepos <= old_playpos)
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old_writepos += This->buf_size;
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IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos);
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if (old_playpos > playpos) {
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adv = This->buf_size + playpos - old_playpos;
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This->play_time += time_from_pos(This, This->buf_size);
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} else
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adv = playpos - old_playpos;
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This->last_playpos = playpos;
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if (adv) {
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TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv);
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IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
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memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1);
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memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2);
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IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
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}
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*minwritepos = writepos;
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if (!writepos_set || old_writepos < writepos) {
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if (writepos_set) {
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This->writepos = This->buf_size;
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FIXME("Underrun of data occurred!\n");
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}
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*seqwritepos = writepos;
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} else
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*seqwritepos = This->writepos;
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}
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static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip)
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{
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WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat;
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DWORD writepos, min_writepos, playpos;
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REFERENCE_TIME max_lag = 50 * 10000;
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REFERENCE_TIME cur, writepos_t, delta_t;
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DSoundRender_UpdatePositions(This, &writepos, &min_writepos);
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playpos = This->last_playpos;
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if (This->renderer.filter.clock)
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{
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IReferenceClock_GetTime(This->renderer.filter.clock, &cur);
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cur -= This->renderer.stream_start;
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} else
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write_at = -1;
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if (writepos == min_writepos)
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max_lag = 0;
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*skip = 0;
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if (write_at < 0) {
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*ret_writepos = writepos;
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goto end;
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}
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if (writepos >= playpos)
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writepos_t = cur + time_from_pos(This, writepos - playpos);
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else
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writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos);
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/* write_at: Starting time of sample */
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/* cur: current time of play position */
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/* writepos_t: current time of our pointer play position */
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delta_t = write_at - writepos_t;
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if (delta_t >= -max_lag && delta_t <= max_lag) {
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TRACE("Continuing from old position\n");
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*ret_writepos = writepos;
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} else if (delta_t < 0) {
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REFERENCE_TIME past, min_writepos_t;
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WARN("Delta too big %s/%s, overwriting old data or even skipping\n", debugstr_time(delta_t), debugstr_time(max_lag));
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if (min_writepos >= playpos)
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min_writepos_t = cur + time_from_pos(This, min_writepos - playpos);
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else
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min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos);
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past = min_writepos_t - write_at;
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if (past >= 0) {
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DWORD skipbytes = pos_from_time(This, past);
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WARN("Skipping %u bytes\n", skipbytes);
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*skip = skipbytes;
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*ret_writepos = min_writepos;
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} else {
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DWORD aheadbytes = pos_from_time(This, -past);
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WARN("Advancing %u bytes\n", aheadbytes);
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*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
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}
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} else /* delta_t > 0 */ {
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DWORD aheadbytes;
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WARN("Delta too big %s/%s, too far ahead\n", debugstr_time(delta_t), debugstr_time(max_lag));
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aheadbytes = pos_from_time(This, delta_t);
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WARN("Advancing %u bytes\n", aheadbytes);
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if (delta_t >= DSoundRenderer_Max_Fill)
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return S_FALSE;
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*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
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}
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end:
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if (playpos > *ret_writepos)
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*pfree = playpos - *ret_writepos;
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else if (playpos == *ret_writepos)
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*pfree = This->buf_size - wfx->nBlockAlign;
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else
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*pfree = This->buf_size + playpos - *ret_writepos;
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if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) {
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TRACE("Blocked: too full %s / %s\n", debugstr_time(time_from_pos(This, This->buf_size - *pfree)),
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debugstr_time(DSoundRenderer_Max_Fill));
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return S_FALSE;
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}
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return S_OK;
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}
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static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This)
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{
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while (This->renderer.filter.state == State_Running)
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{
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DWORD pos1, pos2;
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DSoundRender_UpdatePositions(This, &pos1, &pos2);
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if (pos1 == pos2)
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break;
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This->in_loop = 1;
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LeaveCriticalSection(&This->renderer.csRenderLock);
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WaitForSingleObject(This->renderer.flush_event, 10);
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EnterCriticalSection(&This->renderer.csRenderLock);
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This->in_loop = 0;
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}
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return S_OK;
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}
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static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size)
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{
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HRESULT hr;
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while (size && This->renderer.filter.state != State_Stopped) {
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DWORD writepos, skip = 0, free, size1, size2, ret;
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BYTE *buf1, *buf2;
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if (This->renderer.filter.state == State_Running)
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hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip);
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else
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hr = S_FALSE;
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if (hr != S_OK) {
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This->in_loop = 1;
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LeaveCriticalSection(&This->renderer.csRenderLock);
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ret = WaitForSingleObject(This->renderer.flush_event, 10);
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EnterCriticalSection(&This->renderer.csRenderLock);
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This->in_loop = 0;
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if (This->renderer.sink.flushing || This->renderer.filter.state == State_Stopped)
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return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE;
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if (ret != WAIT_TIMEOUT)
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ERR("%x\n", ret);
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continue;
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}
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tStart = -1;
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if (skip)
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FIXME("Sample dropped %u of %u bytes\n", skip, size);
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if (skip >= size)
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return S_OK;
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data += skip;
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size -= skip;
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hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
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if (hr != DS_OK) {
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ERR("Unable to lock sound buffer! (%x)\n", hr);
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break;
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}
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memcpy(buf1, data, size1);
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if (size2)
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memcpy(buf2, data+size1, size2);
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IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
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This->writepos = (writepos + size1 + size2) % This->buf_size;
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TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size);
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data += size1 + size2;
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size -= size1 + size2;
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}
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return S_OK;
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}
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static HRESULT WINAPI DSoundRender_ShouldDrawSampleNow(struct strmbase_renderer *iface,
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IMediaSample *sample, REFERENCE_TIME *start, REFERENCE_TIME *end)
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{
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/* We time ourselves do not use the base renderers timing */
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return S_OK;
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}
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static HRESULT WINAPI DSoundRender_PrepareReceive(struct strmbase_renderer *iface, IMediaSample *pSample)
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{
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DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
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HRESULT hr;
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AM_MEDIA_TYPE *amt;
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if (IMediaSample_GetMediaType(pSample, &amt) == S_OK)
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{
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AM_MEDIA_TYPE *orig = &This->renderer.sink.pin.mt;
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WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat;
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WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat;
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if (origfmt->wFormatTag == newfmt->wFormatTag &&
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origfmt->nChannels == newfmt->nChannels &&
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origfmt->nBlockAlign == newfmt->nBlockAlign &&
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origfmt->wBitsPerSample == newfmt->wBitsPerSample &&
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origfmt->cbSize == newfmt->cbSize)
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{
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if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec)
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{
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hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer,
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newfmt->nSamplesPerSec);
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if (FAILED(hr))
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return VFW_E_TYPE_NOT_ACCEPTED;
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FreeMediaType(orig);
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CopyMediaType(orig, amt);
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IMediaSample_SetMediaType(pSample, NULL);
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}
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}
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else
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return VFW_E_TYPE_NOT_ACCEPTED;
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}
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return S_OK;
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}
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static HRESULT WINAPI DSoundRender_DoRenderSample(struct strmbase_renderer *iface, IMediaSample *pSample)
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{
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DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
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LPBYTE pbSrcStream = NULL;
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LONG cbSrcStream = 0;
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REFERENCE_TIME tStart, tStop;
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HRESULT hr;
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TRACE("%p %p\n", iface, pSample);
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/* Slightly incorrect, Pause completes when a frame is received so we should signal
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* pause completion here, but for sound playing a single frame doesn't make sense
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*/
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hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
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if (FAILED(hr))
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{
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ERR("Cannot get pointer to sample data (%x)\n", hr);
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return hr;
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}
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hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
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if (FAILED(hr)) {
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ERR("Cannot get sample time (%x)\n", hr);
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tStart = tStop = -1;
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}
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IMediaSample_IsDiscontinuity(pSample);
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if (IMediaSample_IsPreroll(pSample) == S_OK)
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{
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TRACE("Preroll!\n");
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return S_OK;
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}
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cbSrcStream = IMediaSample_GetActualDataLength(pSample);
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TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);
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hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
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if (This->renderer.filter.state == State_Running && This->renderer.filter.clock && tStart >= 0) {
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REFERENCE_TIME jitter, now = 0;
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Quality q;
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IReferenceClock_GetTime(This->renderer.filter.clock, &now);
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jitter = now - This->renderer.stream_start - tStart;
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if (jitter <= -DSoundRenderer_Max_Fill)
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jitter += DSoundRenderer_Max_Fill;
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else if (jitter < 0)
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jitter = 0;
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q.Type = (jitter > 0 ? Famine : Flood);
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q.Proportion = 1000;
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q.Late = jitter;
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q.TimeStamp = tStart;
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IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, &This->renderer.filter.IBaseFilter_iface, q);
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}
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return hr;
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}
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static HRESULT WINAPI DSoundRender_CheckMediaType(struct strmbase_renderer *iface, const AM_MEDIA_TYPE * pmt)
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{
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if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio))
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return S_FALSE;
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if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM))
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return S_FALSE;
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return S_OK;
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}
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static void dsound_render_stop_stream(struct strmbase_renderer *iface)
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{
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DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
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TRACE("(%p/%p)->()\n", This, iface);
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IDirectSoundBuffer_Stop(This->dsbuffer);
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This->writepos = This->buf_size;
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}
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static void dsound_render_start_stream(struct strmbase_renderer *iface)
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{
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DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
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TRACE("(%p)\n", This);
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if (This->renderer.sink.pin.peer)
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{
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IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
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}
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}
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static HRESULT dsound_render_connect(struct strmbase_renderer *iface, const AM_MEDIA_TYPE *mt)
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{
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DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
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const WAVEFORMATEX *format = (WAVEFORMATEX *)mt->pbFormat;
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HRESULT hr = S_OK;
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DSBUFFERDESC buf_desc;
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This->buf_size = format->nAvgBytesPerSec;
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memset(&buf_desc,0,sizeof(DSBUFFERDESC));
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buf_desc.dwSize = sizeof(DSBUFFERDESC);
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buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
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DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS |
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DSBCAPS_GETCURRENTPOSITION2;
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buf_desc.dwBufferBytes = This->buf_size;
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buf_desc.lpwfxFormat = (WAVEFORMATEX *)format;
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hr = IDirectSound8_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL);
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This->writepos = This->buf_size;
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if (FAILED(hr))
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ERR("Can't create sound buffer (%x)\n", hr);
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if (SUCCEEDED(hr))
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{
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hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume);
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if (FAILED(hr))
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ERR("Can't set volume to %d (%x)\n", This->volume, hr);
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hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan);
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if (FAILED(hr))
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ERR("Can't set pan to %d (%x)\n", This->pan, hr);
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hr = S_OK;
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}
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if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED)
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{
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if (This->dsbuffer)
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IDirectSoundBuffer_Release(This->dsbuffer);
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This->dsbuffer = NULL;
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}
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return hr;
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}
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static HRESULT WINAPI DSoundRender_BreakConnect(struct strmbase_renderer *iface)
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{
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DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
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TRACE("(%p)->()\n", iface);
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if (This->dsbuffer)
|
|
IDirectSoundBuffer_Release(This->dsbuffer);
|
|
This->dsbuffer = NULL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI DSoundRender_EndOfStream(struct strmbase_renderer *iface)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
|
|
return DSoundRender_HandleEndOfStream(This);
|
|
}
|
|
|
|
static HRESULT WINAPI DSoundRender_EndFlush(struct strmbase_renderer *iface)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_strmbase_renderer(iface);
|
|
|
|
if (This->dsbuffer)
|
|
{
|
|
LPBYTE buffer;
|
|
DWORD size;
|
|
|
|
/* Force a reset */
|
|
IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
|
|
memset(buffer, 0, size);
|
|
IDirectSoundBuffer_Unlock(This->dsbuffer, buffer, size, NULL, 0);
|
|
This->writepos = This->buf_size;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static void dsound_render_destroy(struct strmbase_renderer *iface)
|
|
{
|
|
DSoundRenderImpl *filter = impl_from_strmbase_renderer(iface);
|
|
|
|
if (filter->dsbuffer)
|
|
IDirectSoundBuffer_Release(filter->dsbuffer);
|
|
filter->dsbuffer = NULL;
|
|
if (filter->dsound)
|
|
IDirectSound8_Release(filter->dsound);
|
|
filter->dsound = NULL;
|
|
|
|
strmbase_renderer_cleanup(&filter->renderer);
|
|
CoTaskMemFree(filter);
|
|
}
|
|
|
|
static HRESULT dsound_render_query_interface(struct strmbase_renderer *iface, REFIID iid, void **out)
|
|
{
|
|
DSoundRenderImpl *filter = impl_from_strmbase_renderer(iface);
|
|
|
|
if (IsEqualGUID(iid, &IID_IBasicAudio))
|
|
*out = &filter->IBasicAudio_iface;
|
|
else if (IsEqualGUID(iid, &IID_IReferenceClock))
|
|
return IUnknown_QueryInterface(filter->system_clock, iid, out);
|
|
else if (IsEqualGUID(iid, &IID_IAMDirectSound))
|
|
*out = &filter->IAMDirectSound_iface;
|
|
else
|
|
return E_NOINTERFACE;
|
|
|
|
IUnknown_AddRef((IUnknown *)*out);
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct strmbase_renderer_ops renderer_ops =
|
|
{
|
|
.pfnCheckMediaType = DSoundRender_CheckMediaType,
|
|
.pfnDoRenderSample = DSoundRender_DoRenderSample,
|
|
.renderer_start_stream = dsound_render_start_stream,
|
|
.renderer_stop_stream = dsound_render_stop_stream,
|
|
.pfnShouldDrawSampleNow = DSoundRender_ShouldDrawSampleNow,
|
|
.pfnPrepareReceive = DSoundRender_PrepareReceive,
|
|
.renderer_connect = dsound_render_connect,
|
|
.pfnBreakConnect = DSoundRender_BreakConnect,
|
|
.pfnEndOfStream = DSoundRender_EndOfStream,
|
|
.pfnEndFlush = DSoundRender_EndFlush,
|
|
.renderer_destroy = dsound_render_destroy,
|
|
.renderer_query_interface = dsound_render_query_interface,
|
|
};
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface,
|
|
REFIID riid,
|
|
LPVOID*ppvObj) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
|
|
|
|
return IUnknown_QueryInterface(This->renderer.filter.outer_unk, riid, ppvObj);
|
|
}
|
|
|
|
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->()\n", This, iface);
|
|
|
|
return IUnknown_AddRef(This->renderer.filter.outer_unk);
|
|
}
|
|
|
|
static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->()\n", This, iface);
|
|
|
|
return IUnknown_Release(This->renderer.filter.outer_unk);
|
|
}
|
|
|
|
HRESULT WINAPI basic_audio_GetTypeInfoCount(IBasicAudio *iface, UINT *count)
|
|
{
|
|
TRACE("iface %p, count %p.\n", iface, count);
|
|
*count = 1;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT WINAPI basic_audio_GetTypeInfo(IBasicAudio *iface, UINT index,
|
|
LCID lcid, ITypeInfo **typeinfo)
|
|
{
|
|
TRACE("iface %p, index %u, lcid %#x, typeinfo %p.\n", iface, index, lcid, typeinfo);
|
|
return strmbase_get_typeinfo(IBasicAudio_tid, typeinfo);
|
|
}
|
|
|
|
HRESULT WINAPI basic_audio_GetIDsOfNames(IBasicAudio *iface, REFIID iid,
|
|
LPOLESTR *names, UINT count, LCID lcid, DISPID *ids)
|
|
{
|
|
ITypeInfo *typeinfo;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, iid %s, names %p, count %u, lcid %#x, ids %p.\n",
|
|
iface, debugstr_guid(iid), names, count, lcid, ids);
|
|
|
|
if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo)))
|
|
{
|
|
hr = ITypeInfo_GetIDsOfNames(typeinfo, names, count, ids);
|
|
ITypeInfo_Release(typeinfo);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI basic_audio_Invoke(IBasicAudio *iface, DISPID id, REFIID iid, LCID lcid,
|
|
WORD flags, DISPPARAMS *params, VARIANT *result, EXCEPINFO *excepinfo, UINT *error_arg)
|
|
{
|
|
ITypeInfo *typeinfo;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, id %d, iid %s, lcid %#x, flags %#x, params %p, result %p, excepinfo %p, error_arg %p.\n",
|
|
iface, id, debugstr_guid(iid), lcid, flags, params, result, excepinfo, error_arg);
|
|
|
|
if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo)))
|
|
{
|
|
hr = ITypeInfo_Invoke(typeinfo, iface, id, flags, params, result, excepinfo, error_arg);
|
|
ITypeInfo_Release(typeinfo);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface,
|
|
LONG lVolume) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->(%d)\n", This, iface, lVolume);
|
|
|
|
if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN)
|
|
return E_INVALIDARG;
|
|
|
|
if (This->dsbuffer) {
|
|
if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume)))
|
|
return E_FAIL;
|
|
}
|
|
|
|
This->volume = lVolume;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface,
|
|
LONG *plVolume) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->(%p)\n", This, iface, plVolume);
|
|
|
|
if (!plVolume)
|
|
return E_POINTER;
|
|
|
|
*plVolume = This->volume;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface,
|
|
LONG lBalance) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->(%d)\n", This, iface, lBalance);
|
|
|
|
if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT)
|
|
return E_INVALIDARG;
|
|
|
|
if (This->dsbuffer) {
|
|
if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance)))
|
|
return E_FAIL;
|
|
}
|
|
|
|
This->pan = lBalance;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface,
|
|
LONG *plBalance) {
|
|
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
|
|
|
|
TRACE("(%p/%p)->(%p)\n", This, iface, plBalance);
|
|
|
|
if (!plBalance)
|
|
return E_POINTER;
|
|
|
|
*plBalance = This->pan;
|
|
return S_OK;
|
|
}
|
|
|
|
static const IBasicAudioVtbl IBasicAudio_Vtbl =
|
|
{
|
|
Basicaudio_QueryInterface,
|
|
Basicaudio_AddRef,
|
|
Basicaudio_Release,
|
|
basic_audio_GetTypeInfoCount,
|
|
basic_audio_GetTypeInfo,
|
|
basic_audio_GetIDsOfNames,
|
|
basic_audio_Invoke,
|
|
Basicaudio_put_Volume,
|
|
Basicaudio_get_Volume,
|
|
Basicaudio_put_Balance,
|
|
Basicaudio_get_Balance
|
|
};
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface,
|
|
REFIID riid,
|
|
LPVOID*ppvObj)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
|
|
|
|
return IUnknown_QueryInterface(This->renderer.filter.outer_unk, riid, ppvObj);
|
|
}
|
|
|
|
static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
TRACE("(%p/%p)->()\n", This, iface);
|
|
|
|
return IUnknown_AddRef(This->renderer.filter.outer_unk);
|
|
}
|
|
|
|
static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
TRACE("(%p/%p)->()\n", This, iface);
|
|
|
|
return IUnknown_Release(This->renderer.filter.outer_unk);
|
|
}
|
|
|
|
/*** IAMDirectSound methods ***/
|
|
static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible)
|
|
{
|
|
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
|
|
|
|
FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl =
|
|
{
|
|
AMDirectSound_QueryInterface,
|
|
AMDirectSound_AddRef,
|
|
AMDirectSound_Release,
|
|
AMDirectSound_GetDirectSoundInterface,
|
|
AMDirectSound_GetPrimaryBufferInterface,
|
|
AMDirectSound_GetSecondaryBufferInterface,
|
|
AMDirectSound_ReleaseDirectSoundInterface,
|
|
AMDirectSound_ReleasePrimaryBufferInterface,
|
|
AMDirectSound_ReleaseSecondaryBufferInterface,
|
|
AMDirectSound_SetFocusWindow,
|
|
AMDirectSound_GetFocusWindow
|
|
};
|
|
|
|
HRESULT dsound_render_create(IUnknown *outer, void **out)
|
|
{
|
|
static const DSBUFFERDESC buffer_desc = {
|
|
.dwSize = sizeof(DSBUFFERDESC),
|
|
.dwFlags = DSBCAPS_PRIMARYBUFFER,
|
|
};
|
|
|
|
IDirectSoundBuffer *buffer;
|
|
DSoundRenderImpl *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = CoTaskMemAlloc(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
memset(object, 0, sizeof(*object));
|
|
|
|
if (FAILED(hr = strmbase_renderer_init(&object->renderer, outer,
|
|
&CLSID_DSoundRender, L"Audio Input pin (rendered)", &renderer_ops)))
|
|
{
|
|
CoTaskMemFree(object);
|
|
return hr;
|
|
}
|
|
|
|
if (FAILED(hr = QUARTZ_CreateSystemClock(&object->renderer.filter.IUnknown_inner,
|
|
(void **)&object->system_clock)))
|
|
{
|
|
strmbase_renderer_cleanup(&object->renderer);
|
|
CoTaskMemFree(object);
|
|
return hr;
|
|
}
|
|
|
|
object->IBasicAudio_iface.lpVtbl = &IBasicAudio_Vtbl;
|
|
object->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl;
|
|
|
|
if (FAILED(hr = DirectSoundCreate8(NULL, &object->dsound, NULL)))
|
|
{
|
|
IUnknown_Release(object->system_clock);
|
|
strmbase_renderer_cleanup(&object->renderer);
|
|
CoTaskMemFree(object);
|
|
return hr;
|
|
}
|
|
|
|
if (FAILED(hr = IDirectSound8_SetCooperativeLevel(object->dsound,
|
|
GetDesktopWindow(), DSSCL_PRIORITY)))
|
|
{
|
|
IDirectSound8_Release(object->dsound);
|
|
IUnknown_Release(object->system_clock);
|
|
strmbase_renderer_cleanup(&object->renderer);
|
|
CoTaskMemFree(object);
|
|
return hr;
|
|
}
|
|
|
|
if (SUCCEEDED(hr = IDirectSound8_CreateSoundBuffer(object->dsound,
|
|
&buffer_desc, &buffer, NULL)))
|
|
{
|
|
IDirectSoundBuffer_Play(buffer, 0, 0, DSBPLAY_LOOPING);
|
|
IDirectSoundBuffer_Release(buffer);
|
|
}
|
|
|
|
TRACE("Created DirectSound renderer %p.\n", object);
|
|
*out = &object->renderer.filter.IUnknown_inner;
|
|
|
|
return S_OK;
|
|
}
|