Sweden-Number/dlls/d3dcompiler_43
Zebediah Figura ae415a7df7 d3dcompiler: Unconditionally report special (pixel shader output) sysvals based on the semantic name.
That is, do not check that the shader is a pixel shader and that the signature
is an output signature. These semantic names can only be generated in such
conditions; using the name for any other stage is invalid.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-01 20:56:43 +02:00
..
tests d3dcompiler: Unconditionally report special (pixel shader output) sysvals based on the semantic name. 2020-09-01 20:56:43 +02:00
Makefile.in d3dcompiler: Don't link to dxguid or uuid. 2020-07-24 18:26:18 +02:00
asmparser.c
asmshader.l
asmshader.y
blob.c
bytecodewriter.c
compiler.c d3dcompiler: Implement D3DCompileFromFile(). 2020-08-10 21:27:36 +02:00
d3dcompiler_43.spec
d3dcompiler_private.h d3dcompiler: Store the loop body directly in the hlsr_ir_loop structure. 2020-07-08 07:50:03 +02:00
hlsl.l
hlsl.y d3dcompiler: Store the loop body directly in the hlsr_ir_loop structure. 2020-07-08 07:50:03 +02:00
main.c
ppl.l
ppy.y
preproc.c
reflection.c d3dcompiler: Unconditionally report special (pixel shader output) sysvals based on the semantic name. 2020-09-01 20:56:43 +02:00
utils.c d3dcompiler: Iterate through the instruction list in reverse in free_instr_list() (Valgrind). 2020-08-10 21:27:41 +02:00
version.rc
wpp_private.h