Sweden-Number/dlls/windows.gaming.input/force_feedback.c

327 lines
10 KiB
C

/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "private.h"
#include "ddk/hidsdi.h"
#include "dinput.h"
#include "hidusage.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
struct motor
{
IForceFeedbackMotor IForceFeedbackMotor_iface;
LONG ref;
IDirectInputDevice8W *device;
};
static inline struct motor *impl_from_IForceFeedbackMotor( IForceFeedbackMotor *iface )
{
return CONTAINING_RECORD( iface, struct motor, IForceFeedbackMotor_iface );
}
static HRESULT WINAPI motor_QueryInterface( IForceFeedbackMotor *iface, REFIID iid, void **out )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IForceFeedbackMotor ))
{
IInspectable_AddRef( (*out = &impl->IForceFeedbackMotor_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI motor_AddRef( IForceFeedbackMotor *iface )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI motor_Release( IForceFeedbackMotor *iface )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
IDirectInputDevice8_Release( impl->device );
free( impl );
}
return ref;
}
static HRESULT WINAPI motor_GetIids( IForceFeedbackMotor *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI motor_GetRuntimeClassName( IForceFeedbackMotor *iface, HSTRING *class_name )
{
return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor,
ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor),
class_name );
}
static HRESULT WINAPI motor_GetTrustLevel( IForceFeedbackMotor *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI motor_get_AreEffectsPaused( IForceFeedbackMotor *iface, BOOLEAN *value )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
DWORD state;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state )))
return hr;
*value = (state & DIGFFS_PAUSED);
return S_OK;
}
static HRESULT WINAPI motor_get_MasterGain( IForceFeedbackMotor *iface, double *value )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
DIPROPDWORD gain =
{
.diph =
{
.dwSize = sizeof(DIPROPDWORD),
.dwHeaderSize = sizeof(DIPROPHEADER),
.dwHow = DIPH_DEVICE,
},
};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IDirectInputDevice8_GetProperty( impl->device, DIPROP_FFGAIN, &gain.diph ))) *value = 1.;
else *value = gain.dwData / 10000.;
return hr;
}
static HRESULT WINAPI motor_put_MasterGain( IForceFeedbackMotor *iface, double value )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
DIPROPDWORD gain =
{
.diph =
{
.dwSize = sizeof(DIPROPDWORD),
.dwHeaderSize = sizeof(DIPROPHEADER),
.dwHow = DIPH_DEVICE,
},
};
TRACE( "iface %p, value %f.\n", iface, value );
gain.dwData = 10000 * value;
return IDirectInputDevice8_SetProperty( impl->device, DIPROP_FFGAIN, &gain.diph );
}
static HRESULT WINAPI motor_get_IsEnabled( IForceFeedbackMotor *iface, BOOLEAN *value )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
DWORD state;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state ))) *value = FALSE;
else *value = !(state & DIGFFS_ACTUATORSOFF);
return hr;
}
static HRESULT WINAPI motor_get_SupportedAxes( IForceFeedbackMotor *iface, enum ForceFeedbackEffectAxes *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI motor_LoadEffectAsync( IForceFeedbackMotor *iface, IForceFeedbackEffect *effect,
IAsyncOperation_ForceFeedbackLoadEffectResult **async_op )
{
FIXME( "iface %p, effect %p, async_op %p stub!\n", iface, effect, async_op );
return E_NOTIMPL;
}
static HRESULT WINAPI motor_PauseAllEffects( IForceFeedbackMotor *iface )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
TRACE( "iface %p.\n", iface );
return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_PAUSE );
}
static HRESULT WINAPI motor_ResumeAllEffects( IForceFeedbackMotor *iface )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
TRACE( "iface %p.\n", iface );
return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_CONTINUE );
}
static HRESULT WINAPI motor_StopAllEffects( IForceFeedbackMotor *iface )
{
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
TRACE( "iface %p.\n", iface );
return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_STOPALL );
}
static HRESULT WINAPI motor_try_disable_async( IInspectable *iface, BOOLEAN *result )
{
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
HRESULT hr;
hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_SETACTUATORSOFF );
*result = SUCCEEDED(hr);
return hr;
}
static HRESULT WINAPI motor_TryDisableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
{
TRACE( "iface %p, async_op %p.\n", iface, async_op );
return async_operation_boolean_create( (IInspectable *)iface, motor_try_disable_async, async_op );
}
static HRESULT WINAPI motor_try_enable_async( IInspectable *iface, BOOLEAN *result )
{
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
HRESULT hr;
hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_SETACTUATORSON );
*result = SUCCEEDED(hr);
return hr;
}
static HRESULT WINAPI motor_TryEnableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
{
TRACE( "iface %p, async_op %p.\n", iface, async_op );
return async_operation_boolean_create( (IInspectable *)iface, motor_try_enable_async, async_op );
}
static HRESULT WINAPI motor_try_reset_async( IInspectable *iface, BOOLEAN *result )
{
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
HRESULT hr;
hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_RESET );
*result = SUCCEEDED(hr);
return hr;
}
static HRESULT WINAPI motor_TryResetAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
{
TRACE( "iface %p, async_op %p.\n", iface, async_op );
return async_operation_boolean_create( (IInspectable *)iface, motor_try_reset_async, async_op );
}
static HRESULT WINAPI motor_TryUnloadEffectAsync( IForceFeedbackMotor *iface, IForceFeedbackEffect *effect,
IAsyncOperation_boolean **async_op )
{
FIXME( "iface %p, effect %p, async_op %p stub!\n", iface, effect, async_op );
return E_NOTIMPL;
}
static const struct IForceFeedbackMotorVtbl motor_vtbl =
{
motor_QueryInterface,
motor_AddRef,
motor_Release,
/* IInspectable methods */
motor_GetIids,
motor_GetRuntimeClassName,
motor_GetTrustLevel,
/* IForceFeedbackMotor methods */
motor_get_AreEffectsPaused,
motor_get_MasterGain,
motor_put_MasterGain,
motor_get_IsEnabled,
motor_get_SupportedAxes,
motor_LoadEffectAsync,
motor_PauseAllEffects,
motor_ResumeAllEffects,
motor_StopAllEffects,
motor_TryDisableAsync,
motor_TryEnableAsync,
motor_TryResetAsync,
motor_TryUnloadEffectAsync,
};
HRESULT force_feedback_motor_create( IDirectInputDevice8W *device, IForceFeedbackMotor **out )
{
struct motor *impl;
HRESULT hr;
TRACE( "device %p, out %p\n", device, out );
if (FAILED(hr = IDirectInputDevice8_Unacquire( device ))) goto failed;
if (FAILED(hr = IDirectInputDevice8_SetCooperativeLevel( device, GetDesktopWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ))) goto failed;
if (FAILED(hr = IDirectInputDevice8_Acquire( device ))) goto failed;
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
impl->IForceFeedbackMotor_iface.lpVtbl = &motor_vtbl;
impl->ref = 1;
IDirectInputDevice_AddRef( device );
impl->device = device;
*out = &impl->IForceFeedbackMotor_iface;
TRACE( "created ForceFeedbackMotor %p\n", *out );
return S_OK;
failed:
IDirectInputDevice8_SetCooperativeLevel( device, 0, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE );
IDirectInputDevice8_Acquire( device );
WARN( "Failed to acquire device exclusively, hr %#lx\n", hr );
return hr;
}