443 lines
14 KiB
C
443 lines
14 KiB
C
/*
|
|
* IDirect3DCubeTexture8 implementation
|
|
*
|
|
* Copyright 2005 Oliver Stieber
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
|
|
REFIID riid, void **ppobj)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 1)
|
|
{
|
|
IUnknown_AddRef(This->parentDevice);
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_incref(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 0) {
|
|
IDirect3DDevice8 *parentDevice = This->parentDevice;
|
|
|
|
TRACE("Releasing child %p.\n", This->wined3d_texture);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_decref(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice8_Release(parentDevice);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
|
|
IDirect3DDevice8 **device)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (IDirect3DDevice8 *)This->parentDevice;
|
|
IDirect3DDevice8_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
|
|
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
|
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
|
|
REFGUID refguid, void *pData, DWORD *pSizeOfData)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
|
iface, debugstr_guid(refguid), pData, pSizeOfData);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
|
|
REFGUID refguid)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
|
|
DWORD PriorityNew)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_get_priority(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_preload(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
D3DRESOURCETYPE type;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
type = wined3d_texture_get_type(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return type;
|
|
}
|
|
|
|
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD lod;
|
|
|
|
TRACE("iface %p, lod %u.\n", iface, LODNew);
|
|
|
|
wined3d_mutex_lock();
|
|
lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
|
|
wined3d_mutex_unlock();
|
|
|
|
return lod;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD lod;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
lod = wined3d_texture_get_lod(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return lod;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD cnt;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
cnt = wined3d_texture_get_level_count(This->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return cnt;
|
|
}
|
|
|
|
/* IDirect3DCubeTexture8 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
|
|
UINT level, D3DSURFACE_DESC *desc)
|
|
{
|
|
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
|
|
|
wined3d_mutex_lock();
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
struct wined3d_resource_desc wined3d_desc;
|
|
|
|
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
|
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
|
desc->Type = wined3d_desc.resource_type;
|
|
desc->Usage = wined3d_desc.usage;
|
|
desc->Pool = wined3d_desc.pool;
|
|
desc->Size = wined3d_desc.size;
|
|
desc->MultiSampleType = wined3d_desc.multisample_type;
|
|
desc->Width = wined3d_desc.width;
|
|
desc->Height = wined3d_desc.height;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
|
|
{
|
|
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
UINT sub_resource_idx;
|
|
|
|
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
|
|
|
|
wined3d_mutex_lock();
|
|
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
*surface = wined3d_resource_get_parent(sub_resource);
|
|
IDirect3DSurface8_AddRef(*surface);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
|
|
DWORD flags)
|
|
{
|
|
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
UINT sub_resource_idx;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
|
|
iface, face, level, locked_rect, rect, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
|
|
locked_rect, rect, flags);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, UINT level)
|
|
{
|
|
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
UINT sub_resource_idx;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
|
|
|
|
wined3d_mutex_lock();
|
|
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
|
|
{
|
|
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, face %#x, dirty_rect %s.\n",
|
|
iface, face, wine_dbgstr_rect(dirty_rect));
|
|
|
|
wined3d_mutex_lock();
|
|
if (!dirty_rect)
|
|
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
|
|
else
|
|
{
|
|
WINED3DBOX dirty_region;
|
|
|
|
dirty_region.Left = dirty_rect->left;
|
|
dirty_region.Top = dirty_rect->top;
|
|
dirty_region.Right = dirty_rect->right;
|
|
dirty_region.Bottom = dirty_rect->bottom;
|
|
dirty_region.Front = 0;
|
|
dirty_region.Back = 1;
|
|
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DCubeTexture8Impl_QueryInterface,
|
|
IDirect3DCubeTexture8Impl_AddRef,
|
|
IDirect3DCubeTexture8Impl_Release,
|
|
/* IDirect3DResource8 */
|
|
IDirect3DCubeTexture8Impl_GetDevice,
|
|
IDirect3DCubeTexture8Impl_SetPrivateData,
|
|
IDirect3DCubeTexture8Impl_GetPrivateData,
|
|
IDirect3DCubeTexture8Impl_FreePrivateData,
|
|
IDirect3DCubeTexture8Impl_SetPriority,
|
|
IDirect3DCubeTexture8Impl_GetPriority,
|
|
IDirect3DCubeTexture8Impl_PreLoad,
|
|
IDirect3DCubeTexture8Impl_GetType,
|
|
/* IDirect3DBaseTexture8 */
|
|
IDirect3DCubeTexture8Impl_SetLOD,
|
|
IDirect3DCubeTexture8Impl_GetLOD,
|
|
IDirect3DCubeTexture8Impl_GetLevelCount,
|
|
/* IDirect3DCubeTexture8 */
|
|
IDirect3DCubeTexture8Impl_GetLevelDesc,
|
|
IDirect3DCubeTexture8Impl_GetCubeMapSurface,
|
|
IDirect3DCubeTexture8Impl_LockRect,
|
|
IDirect3DCubeTexture8Impl_UnlockRect,
|
|
IDirect3DCubeTexture8Impl_AddDirtyRect
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
|
|
{
|
|
d3d8_cubetexture_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
|
|
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
HRESULT hr;
|
|
|
|
texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
|
|
texture->ref = 1;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
|
|
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
|
|
&d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
texture->parentDevice = &device->IDirect3DDevice8_iface;
|
|
IDirect3DDevice8_AddRef(texture->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|