.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Get rid of the d3d_caps debug channel.
|
2012-06-22 16:14:26 +02:00 |
ati_fragment_shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
buffer.c
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
context.c
|
winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
|
2012-06-28 13:13:01 +02:00 |
device.c
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
directx.c
|
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count().
|
2012-06-28 18:52:29 +02:00 |
drawprim.c
|
wined3d: Use NAN.
|
2012-05-30 17:17:59 +02:00 |
gl_compat.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
glsl_shader.c
|
wined3d: Get rid of the d3d_caps debug channel.
|
2012-06-22 16:14:26 +02:00 |
nvidia_texture_shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
palette.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
query.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
resource.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Use INFINITY.
|
2012-06-18 11:59:41 +02:00 |
stateblock.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
surface.c
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
swapchain.c
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
texture.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
utils.c
|
wined3d: Use NAN.
|
2012-05-30 17:17:59 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
view.c
|
…
|
|
volume.c
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
wined3d.spec
|
wined3d: Implement mode setting in the adapter instead of the device.
|
2012-06-22 16:13:58 +02:00 |
wined3d_gl.h
|
opengl32: Move wglGetProcAddress to the WGL driver.
|
2012-06-28 16:14:55 +02:00 |
wined3d_main.c
|
wined3d: Avoid sizeof on structs with variable length arrays.
|
2012-06-13 12:09:36 +02:00 |
wined3d_private.h
|
wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
|
2012-06-22 16:14:08 +02:00 |