Sweden-Number/tools/relpath.c

84 lines
2.3 KiB
C

/*
* Compute the relative path needed to go from one Unix dir to another
*
* Copyright 2006 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* determine where the destination path is located relative to the 'from' path */
static const char *get_relative_path( const char *from, const char *dest, unsigned int *dotdots )
{
#define DIR_END(p) (*(p) == 0 || *(p) == '/')
const char *start;
*dotdots = 0;
for (;;)
{
while (*from == '/') from++;
while (*dest == '/') dest++;
start = dest; /* save start of next path element */
if (!*from) break;
while (!DIR_END(from) && *from == *dest) { from++; dest++; }
if (DIR_END(from) && DIR_END(dest)) continue;
/* count remaining elements in 'from' */
do
{
(*dotdots)++;
while (!DIR_END(from)) from++;
while (*from == '/') from++;
}
while (*from);
break;
}
return start;
#undef DIR_END
}
int main( int argc, char *argv[] )
{
const char *start;
unsigned int dotdots = 0;
if (argc != 3)
{
fprintf( stderr, "Usage: %s fromdir todir\n", argv[0] );
exit(1);
}
start = get_relative_path( argv[1], argv[2], &dotdots );
if (!start[0] && !dotdots) printf( ".\n" );
else
{
while (dotdots)
{
printf( ".." );
dotdots--;
if (dotdots || start[0]) printf( "/" );
}
printf( "%s\n", start );
}
exit(0);
}