222 lines
6.8 KiB
Objective-C
222 lines
6.8 KiB
Objective-C
/*
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* MACDRV Cocoa OpenGL code
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*
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* Copyright 2012, 2013 Ken Thomases for CodeWeavers Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <OpenGL/gl.h>
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#import "cocoa_opengl.h"
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#include "macdrv_cocoa.h"
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#include "cocoa_event.h"
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@interface WineOpenGLContext ()
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@property (retain, nonatomic) NSView* latentView;
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@end
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@implementation WineOpenGLContext
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@synthesize latentView, needsUpdate, shouldClearToBlack;
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- (void) dealloc
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{
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[latentView release];
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[super dealloc];
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}
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/* On at least some versions of Mac OS X, -[NSOpenGLContext clearDrawable] has the
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undesirable side effect of ordering the view's GL surface off-screen. This isn't
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done when just changing the context's view to a different view (which I would
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think would be analogous, since the old view and surface end up without a
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context attached). So, we finesse things by first setting the context's view to
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a different view (the content view of an off-screen window) and then letting the
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original implementation proceed. */
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- (void) clearDrawableLeavingSurfaceOnScreen
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{
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static NSWindow* dummyWindow;
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static dispatch_once_t once;
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dispatch_once(&once, ^{
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OnMainThread(^{
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dummyWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 100, 100)
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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});
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});
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[self setView:[dummyWindow contentView]];
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[self clearDrawable];
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}
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- (void) clearToBlackIfNeeded
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{
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if (shouldClearToBlack)
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{
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NSOpenGLContext* origContext = [NSOpenGLContext currentContext];
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[self makeCurrentContext];
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glPushAttrib(GL_COLOR_BUFFER_BIT | GL_SCISSOR_BIT);
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glDrawBuffer(GL_FRONT_AND_BACK);
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glDisable(GL_SCISSOR_TEST);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glPopAttrib();
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glFlush();
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if (origContext)
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[origContext makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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shouldClearToBlack = FALSE;
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}
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}
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@end
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/***********************************************************************
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* macdrv_create_opengl_context
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*
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* Returns a Cocoa OpenGL context created from a CoreGL context. The
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* caller is responsible for calling macdrv_dispose_opengl_context()
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* when done with the context object.
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*/
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macdrv_opengl_context macdrv_create_opengl_context(void* cglctx)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context;
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context = [[WineOpenGLContext alloc] initWithCGLContextObj:cglctx];
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[pool release];
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return (macdrv_opengl_context)context;
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}
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/***********************************************************************
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* macdrv_dispose_opengl_context
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*
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* Destroys a Cocoa OpenGL context previously created by
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* macdrv_create_opengl_context();
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*/
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void macdrv_dispose_opengl_context(macdrv_opengl_context c)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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if ([context view])
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macdrv_remove_view_opengl_context((macdrv_view)[context view], c);
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if ([context latentView])
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macdrv_remove_view_opengl_context((macdrv_view)[context latentView], c);
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[context clearDrawableLeavingSurfaceOnScreen];
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[context release];
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[pool release];
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}
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/***********************************************************************
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* macdrv_make_context_current
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*/
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void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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NSView* view = (NSView*)v;
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if (context)
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{
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if ([context view])
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macdrv_remove_view_opengl_context((macdrv_view)[context view], c);
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if ([context latentView])
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macdrv_remove_view_opengl_context((macdrv_view)[context latentView], c);
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context.needsUpdate = FALSE;
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if (view)
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{
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macdrv_add_view_opengl_context(v, c);
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if (context.needsUpdate)
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{
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context.needsUpdate = FALSE;
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[context setView:view];
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[context setLatentView:nil];
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}
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else
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[context setLatentView:view];
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[context makeCurrentContext];
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if ([context view])
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[context clearToBlackIfNeeded];
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}
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else
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{
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[WineOpenGLContext clearCurrentContext];
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[context clearDrawableLeavingSurfaceOnScreen];
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}
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}
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else
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[WineOpenGLContext clearCurrentContext];
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[pool release];
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}
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/***********************************************************************
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* macdrv_update_opengl_context
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*/
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void macdrv_update_opengl_context(macdrv_opengl_context c)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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if (context.needsUpdate)
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{
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context.needsUpdate = FALSE;
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if (context.latentView)
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{
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[context setView:context.latentView];
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context.latentView = nil;
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[context clearToBlackIfNeeded];
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}
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else
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[context update];
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}
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[pool release];
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}
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/***********************************************************************
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* macdrv_flush_opengl_context
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*
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* Performs an implicit glFlush() and then swaps the back buffer to the
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* front (if the context is double-buffered).
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*/
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void macdrv_flush_opengl_context(macdrv_opengl_context c)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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macdrv_update_opengl_context(c);
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[context flushBuffer];
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[pool release];
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}
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