421 lines
15 KiB
C
421 lines
15 KiB
C
/* Direct3D Material
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* Copyright (c) 2002 Lionel ULMER
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*
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* This file contains the implementation of Direct3DMaterial.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define CONST_VTABLE
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "objbase.h"
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#include "wingdi.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "d3d_private.h"
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#include "opengl_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static void dump_material(LPD3DMATERIAL mat)
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{
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DPRINTF(" dwSize : %ld\n", mat->dwSize);
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface(LPDIRECT3DMATERIAL3 iface,
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REFIID riid,
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LPVOID* obp)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
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*obp = NULL;
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if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
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IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
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*obp = iface;
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TRACE(" Creating IUnknown interface at %p.\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
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IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
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*obp = ICOM_INTERFACE(This, IDirect3DMaterial);
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TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
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IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
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*obp = ICOM_INTERFACE(This, IDirect3DMaterial2);
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TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
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IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
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*obp = ICOM_INTERFACE(This, IDirect3DMaterial3);
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TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
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return S_OK;
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}
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FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
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return OLE_E_ENUM_NOMORE;
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}
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ULONG WINAPI
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Main_IDirect3DMaterialImpl_3_2T_1T_AddRef(LPDIRECT3DMATERIAL3 iface)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
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return ref;
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}
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ULONG WINAPI
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Main_IDirect3DMaterialImpl_3_2T_1T_Release(LPDIRECT3DMATERIAL3 iface)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
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if (!ref) {
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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}
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return ref;
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_1_Initialize(LPDIRECT3DMATERIAL iface,
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LPDIRECT3D lpDirect3D)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
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TRACE("(%p/%p)->(%p) no-op...!\n", This, iface, lpDirect3D);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_1_Reserve(LPDIRECT3DMATERIAL iface)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
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TRACE("(%p/%p)->() not implemented.\n", This, iface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_1_Unreserve(LPDIRECT3DMATERIAL iface)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
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FIXME("(%p/%p)->() not implemented.\n", This, iface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial(LPDIRECT3DMATERIAL3 iface,
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LPD3DMATERIAL lpMat)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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TRACE("(%p/%p)->(%p)\n", This, iface, lpMat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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/* Stores the material */
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memset(&This->mat, 0, sizeof(This->mat));
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memcpy(&This->mat, lpMat, lpMat->dwSize);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial(LPDIRECT3DMATERIAL3 iface,
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LPD3DMATERIAL lpMat)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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DWORD dwSize;
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TRACE("(%p/%p)->(%p)\n", This, iface, lpMat);
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if (TRACE_ON(ddraw)) {
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TRACE(" Returning material : ");
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dump_material(&This->mat);
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}
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/* Copies the material structure */
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dwSize = lpMat->dwSize;
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memset(lpMat, 0, dwSize);
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memcpy(lpMat, &This->mat, dwSize);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DMaterialImpl_3_2T_1T_GetHandle(LPDIRECT3DMATERIAL3 iface,
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LPDIRECT3DDEVICE3 lpDirect3DDevice3,
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LPD3DMATERIALHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice3, lpHandle);
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This->active_device = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, lpDirect3DDevice3);
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*lpHandle = (DWORD) This; /* Warning: this is not 64 bit clean.
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Maybe also we need to store this material somewhere in the device ? */
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TRACE(" returning handle %08lx.\n", *lpHandle);
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return DD_OK;
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
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LPDIRECT3DDEVICE2 lpDirect3DDevice2,
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LPD3DMATERIALHANDLE lpHandle)
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{
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TRACE("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice2, lpHandle);
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return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
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COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, lpDirect3DDevice2),
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lpHandle);
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPD3DMATERIALHANDLE lpHandle)
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{
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TRACE("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice, lpHandle);
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return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
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COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, lpDirect3DDevice),
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lpHandle);
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
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REFIID riid,
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LPVOID* obp)
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{
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TRACE("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp);
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return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
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riid,
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obp);
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface,
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REFIID riid,
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LPVOID* obp)
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{
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TRACE("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp);
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return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
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riid,
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obp);
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}
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ULONG WINAPI
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Thunk_IDirect3DMaterialImpl_2_AddRef(LPDIRECT3DMATERIAL2 iface)
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{
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TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
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return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface));
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}
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ULONG WINAPI
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Thunk_IDirect3DMaterialImpl_1_AddRef(LPDIRECT3DMATERIAL iface)
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{
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TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
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return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface));
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}
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ULONG WINAPI
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Thunk_IDirect3DMaterialImpl_2_Release(LPDIRECT3DMATERIAL2 iface)
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{
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TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
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return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface));
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}
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ULONG WINAPI
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Thunk_IDirect3DMaterialImpl_1_Release(LPDIRECT3DMATERIAL iface)
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{
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TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
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return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface));
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_2_SetMaterial(LPDIRECT3DMATERIAL2 iface,
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LPD3DMATERIAL lpMat)
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{
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TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
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return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
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lpMat);
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_1_SetMaterial(LPDIRECT3DMATERIAL iface,
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LPD3DMATERIAL lpMat)
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{
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TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
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return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
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lpMat);
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_2_GetMaterial(LPDIRECT3DMATERIAL2 iface,
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LPD3DMATERIAL lpMat)
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{
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TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
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return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
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lpMat);
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}
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HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_1_GetMaterial(LPDIRECT3DMATERIAL iface,
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LPD3DMATERIAL lpMat)
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{
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TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
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return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
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lpMat);
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}
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/*******************************************************************************
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* Matrial2 static functions
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*/
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static void activate(IDirect3DMaterialImpl* This) {
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TRACE("Activating material %p\n", This);
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/* Set the current Material */
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ENTER_GL();
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glMaterialfv(GL_FRONT_AND_BACK,
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GL_DIFFUSE,
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(float *) &(This->mat.u.diffuse));
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glMaterialfv(GL_FRONT_AND_BACK,
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GL_AMBIENT,
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(float *) &(This->mat.u1.ambient));
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glMaterialfv(GL_FRONT_AND_BACK,
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GL_SPECULAR,
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(float *) &(This->mat.u2.specular));
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glMaterialfv(GL_FRONT_AND_BACK,
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GL_EMISSION,
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(float *) &(This->mat.u3.emissive));
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LEAVE_GL();
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if (TRACE_ON(ddraw)) {
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DPRINTF(" - size : %ld\n", This->mat.dwSize);
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DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(This->mat.u.diffuse)); DPRINTF("\n");
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DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(This->mat.u1.ambient)); DPRINTF("\n");
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DPRINTF(" - specular: "); dump_D3DCOLORVALUE(&(This->mat.u2.specular)); DPRINTF("\n");
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DPRINTF(" - emissive: "); dump_D3DCOLORVALUE(&(This->mat.u3.emissive)); DPRINTF("\n");
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DPRINTF(" - power : %f\n", This->mat.u4.power);
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DPRINTF(" - texture handle : %08lx\n", (DWORD)This->mat.hTexture);
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}
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}
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial3.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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static const IDirect3DMaterial3Vtbl VTABLE_IDirect3DMaterial3 =
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{
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XCAST(QueryInterface) Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface,
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XCAST(AddRef) Main_IDirect3DMaterialImpl_3_2T_1T_AddRef,
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XCAST(Release) Main_IDirect3DMaterialImpl_3_2T_1T_Release,
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XCAST(SetMaterial) Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial,
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XCAST(GetMaterial) Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial,
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XCAST(GetHandle) Main_IDirect3DMaterialImpl_3_2T_1T_GetHandle,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial2.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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static const IDirect3DMaterial2Vtbl VTABLE_IDirect3DMaterial2 =
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{
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XCAST(QueryInterface) Thunk_IDirect3DMaterialImpl_2_QueryInterface,
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XCAST(AddRef) Thunk_IDirect3DMaterialImpl_2_AddRef,
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XCAST(Release) Thunk_IDirect3DMaterialImpl_2_Release,
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XCAST(SetMaterial) Thunk_IDirect3DMaterialImpl_2_SetMaterial,
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XCAST(GetMaterial) Thunk_IDirect3DMaterialImpl_2_GetMaterial,
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XCAST(GetHandle) Thunk_IDirect3DMaterialImpl_2_GetHandle,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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static const IDirect3DMaterialVtbl VTABLE_IDirect3DMaterial =
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{
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XCAST(QueryInterface) Thunk_IDirect3DMaterialImpl_1_QueryInterface,
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XCAST(AddRef) Thunk_IDirect3DMaterialImpl_1_AddRef,
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XCAST(Release) Thunk_IDirect3DMaterialImpl_1_Release,
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XCAST(Initialize) Main_IDirect3DMaterialImpl_1_Initialize,
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XCAST(SetMaterial) Thunk_IDirect3DMaterialImpl_1_SetMaterial,
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XCAST(GetMaterial) Thunk_IDirect3DMaterialImpl_1_GetMaterial,
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XCAST(GetHandle) Thunk_IDirect3DMaterialImpl_1_GetHandle,
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XCAST(Reserve) Main_IDirect3DMaterialImpl_1_Reserve,
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XCAST(Unreserve) Main_IDirect3DMaterialImpl_1_Unreserve,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d)
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{
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IDirect3DMaterialImpl *object;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
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if (object == NULL) return DDERR_OUTOFMEMORY;
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object->ref = 1;
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object->d3d = d3d;
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object->activate = activate;
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ICOM_INIT_INTERFACE(object, IDirect3DMaterial, VTABLE_IDirect3DMaterial);
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ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, VTABLE_IDirect3DMaterial2);
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ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, VTABLE_IDirect3DMaterial3);
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*obj = object;
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TRACE(" creating implementation at %p.\n", *obj);
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return D3D_OK;
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}
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