1270 lines
40 KiB
C
1270 lines
40 KiB
C
/*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DTexture8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedIncrement(&texture->resource.refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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struct d3d8_surface *surface;
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IDirect3DDevice8_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
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{
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wined3d_rendertarget_view_incref(surface->wined3d_rtv);
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}
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedDecrement(&texture->resource.refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = texture->parent_device;
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struct d3d8_surface *surface;
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
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{
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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}
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = texture->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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return d3d8_resource_free_private_data(&texture->resource, guid);
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}
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static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *resource;
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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ret = wined3d_resource_set_priority(resource, priority);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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const struct wined3d_resource *resource;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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ret = wined3d_resource_get_priority(resource);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_TEXTURE;
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}
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static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
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UINT level, IDirect3DSurface8 **surface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct d3d8_surface *surface_impl;
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TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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surface_impl = wined3d_resource_get_parent(sub_resource);
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*surface = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*surface);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct d3d8_surface *surface_impl;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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iface, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct d3d8_surface *surface_impl;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, dirty_rect %s.\n",
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iface, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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if (!dirty_rect)
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hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
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else
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{
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struct wined3d_box dirty_region;
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dirty_region.left = dirty_rect->left;
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dirty_region.top = dirty_rect->top;
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dirty_region.right = dirty_rect->right;
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dirty_region.bottom = dirty_rect->bottom;
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dirty_region.front = 0;
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dirty_region.back = 1;
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hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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{
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/* IUnknown */
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d3d8_texture_2d_QueryInterface,
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d3d8_texture_2d_AddRef,
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d3d8_texture_2d_Release,
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/* IDirect3DResource8 */
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d3d8_texture_2d_GetDevice,
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d3d8_texture_2d_SetPrivateData,
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d3d8_texture_2d_GetPrivateData,
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d3d8_texture_2d_FreePrivateData,
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d3d8_texture_2d_SetPriority,
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d3d8_texture_2d_GetPriority,
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d3d8_texture_2d_PreLoad,
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d3d8_texture_2d_GetType,
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/* IDirect3dBaseTexture8 */
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d3d8_texture_2d_SetLOD,
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d3d8_texture_2d_GetLOD,
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d3d8_texture_2d_GetLevelCount,
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/* IDirect3DTexture8 */
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d3d8_texture_2d_GetLevelDesc,
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d3d8_texture_2d_GetSurfaceLevel,
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d3d8_texture_2d_LockRect,
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d3d8_texture_2d_UnlockRect,
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d3d8_texture_2d_AddDirtyRect,
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};
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static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DCubeTexture8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedIncrement(&texture->resource.refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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struct d3d8_surface *surface;
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IDirect3DDevice8_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
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{
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wined3d_rendertarget_view_incref(surface->wined3d_rtv);
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}
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedDecrement(&texture->resource.refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = texture->parent_device;
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struct d3d8_surface *surface;
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TRACE("Releasing child %p.\n", texture->wined3d_texture);
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
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{
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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}
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wined3d_texture_decref(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice8_Release(parent_device);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = texture->parent_device;
|
|
IDirect3DDevice8_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
|
|
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
|
iface, debugstr_guid(guid), data, data_size, flags);
|
|
|
|
return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
|
|
REFGUID guid, void *data, DWORD *data_size)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
|
iface, debugstr_guid(guid), data, data_size);
|
|
|
|
return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return d3d8_resource_free_private_data(&texture->resource, guid);
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *resource;
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p, priority %u.\n", iface, priority);
|
|
|
|
wined3d_mutex_lock();
|
|
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
|
ret = wined3d_resource_set_priority(resource, priority);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
const struct wined3d_resource *resource;
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
|
ret = wined3d_resource_get_priority(resource);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_preload(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return D3DRTYPE_CUBETEXTURE;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p, lod %u.\n", iface, lod);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
|
|
|
wined3d_mutex_lock();
|
|
if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
struct wined3d_resource_desc wined3d_desc;
|
|
|
|
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
|
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
|
desc->Type = wined3d_desc.resource_type;
|
|
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
|
desc->Pool = wined3d_desc.pool;
|
|
desc->Size = wined3d_desc.size;
|
|
desc->MultiSampleType = wined3d_desc.multisample_type;
|
|
desc->Width = wined3d_desc.width;
|
|
desc->Height = wined3d_desc.height;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
struct d3d8_surface *surface_impl;
|
|
UINT sub_resource_idx;
|
|
DWORD level_count;
|
|
|
|
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
|
|
|
|
wined3d_mutex_lock();
|
|
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
|
|
if (level >= level_count)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
sub_resource_idx = level_count * face + level;
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
surface_impl = wined3d_resource_get_parent(sub_resource);
|
|
*surface = &surface_impl->IDirect3DSurface8_iface;
|
|
IDirect3DSurface8_AddRef(*surface);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
|
|
DWORD flags)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
struct d3d8_surface *surface_impl;
|
|
UINT sub_resource_idx;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
|
|
iface, face, level, locked_rect, rect, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
surface_impl = wined3d_resource_get_parent(sub_resource);
|
|
hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, UINT level)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
struct d3d8_surface *surface_impl;
|
|
UINT sub_resource_idx;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
|
|
|
|
wined3d_mutex_lock();
|
|
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
surface_impl = wined3d_resource_get_parent(sub_resource);
|
|
hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
|
|
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, face %#x, dirty_rect %s.\n",
|
|
iface, face, wine_dbgstr_rect(dirty_rect));
|
|
|
|
wined3d_mutex_lock();
|
|
if (!dirty_rect)
|
|
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
|
|
else
|
|
{
|
|
struct wined3d_box dirty_region;
|
|
|
|
dirty_region.left = dirty_rect->left;
|
|
dirty_region.top = dirty_rect->top;
|
|
dirty_region.right = dirty_rect->right;
|
|
dirty_region.bottom = dirty_rect->bottom;
|
|
dirty_region.front = 0;
|
|
dirty_region.back = 1;
|
|
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d8_texture_cube_QueryInterface,
|
|
d3d8_texture_cube_AddRef,
|
|
d3d8_texture_cube_Release,
|
|
/* IDirect3DResource8 */
|
|
d3d8_texture_cube_GetDevice,
|
|
d3d8_texture_cube_SetPrivateData,
|
|
d3d8_texture_cube_GetPrivateData,
|
|
d3d8_texture_cube_FreePrivateData,
|
|
d3d8_texture_cube_SetPriority,
|
|
d3d8_texture_cube_GetPriority,
|
|
d3d8_texture_cube_PreLoad,
|
|
d3d8_texture_cube_GetType,
|
|
/* IDirect3DBaseTexture8 */
|
|
d3d8_texture_cube_SetLOD,
|
|
d3d8_texture_cube_GetLOD,
|
|
d3d8_texture_cube_GetLevelCount,
|
|
/* IDirect3DCubeTexture8 */
|
|
d3d8_texture_cube_GetLevelDesc,
|
|
d3d8_texture_cube_GetCubeMapSurface,
|
|
d3d8_texture_cube_LockRect,
|
|
d3d8_texture_cube_UnlockRect,
|
|
d3d8_texture_cube_AddDirtyRect,
|
|
};
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
|
|
{
|
|
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
|
|
|
if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IDirect3DVolumeTexture8_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 1)
|
|
{
|
|
IDirect3DDevice8_AddRef(texture->parent_device);
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_incref(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
|
|
|
if (!ref)
|
|
{
|
|
IDirect3DDevice8 *parent_device = texture->parent_device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_decref(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice8_Release(parent_device);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = texture->parent_device;
|
|
IDirect3DDevice8_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
|
|
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
|
iface, debugstr_guid(guid), data, data_size, flags);
|
|
|
|
return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
|
|
REFGUID guid, void *data, DWORD *data_size)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
|
iface, debugstr_guid(guid), data, data_size);
|
|
|
|
return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return d3d8_resource_free_private_data(&texture->resource, guid);
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
struct wined3d_resource *resource;
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p, priority %u.\n", iface, priority);
|
|
|
|
wined3d_mutex_lock();
|
|
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
|
ret = wined3d_resource_set_priority(resource, priority);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
const struct wined3d_resource *resource;
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
|
ret = wined3d_resource_get_priority(resource);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_texture_preload(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return D3DRTYPE_VOLUMETEXTURE;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p, lod %u.\n", iface, lod);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
DWORD ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
|
|
|
wined3d_mutex_lock();
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
struct wined3d_resource_desc wined3d_desc;
|
|
|
|
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
|
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
|
desc->Type = wined3d_desc.resource_type;
|
|
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
|
desc->Pool = wined3d_desc.pool;
|
|
desc->Size = wined3d_desc.size;
|
|
desc->Width = wined3d_desc.width;
|
|
desc->Height = wined3d_desc.height;
|
|
desc->Depth = wined3d_desc.depth;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
|
|
UINT level, IDirect3DVolume8 **volume)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
struct d3d8_volume *volume_impl;
|
|
|
|
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
|
|
|
|
wined3d_mutex_lock();
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
volume_impl = wined3d_resource_get_parent(sub_resource);
|
|
*volume = &volume_impl->IDirect3DVolume8_iface;
|
|
IDirect3DVolume8_AddRef(*volume);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
|
|
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
struct d3d8_volume *volume_impl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
|
|
iface, level, locked_box, box, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
volume_impl = wined3d_resource_get_parent(sub_resource);
|
|
hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
struct wined3d_resource *sub_resource;
|
|
struct d3d8_volume *volume_impl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, level %u.\n", iface, level);
|
|
|
|
wined3d_mutex_lock();
|
|
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
|
hr = D3DERR_INVALIDCALL;
|
|
else
|
|
{
|
|
volume_impl = wined3d_resource_get_parent(sub_resource);
|
|
hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
|
|
{
|
|
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d8_texture_3d_QueryInterface,
|
|
d3d8_texture_3d_AddRef,
|
|
d3d8_texture_3d_Release,
|
|
/* IDirect3DResource8 */
|
|
d3d8_texture_3d_GetDevice,
|
|
d3d8_texture_3d_SetPrivateData,
|
|
d3d8_texture_3d_GetPrivateData,
|
|
d3d8_texture_3d_FreePrivateData,
|
|
d3d8_texture_3d_SetPriority,
|
|
d3d8_texture_3d_GetPriority,
|
|
d3d8_texture_3d_PreLoad,
|
|
d3d8_texture_3d_GetType,
|
|
/* IDirect3DBaseTexture8 */
|
|
d3d8_texture_3d_SetLOD,
|
|
d3d8_texture_3d_GetLOD,
|
|
d3d8_texture_3d_GetLevelCount,
|
|
/* IDirect3DVolumeTexture8 */
|
|
d3d8_texture_3d_GetLevelDesc,
|
|
d3d8_texture_3d_GetVolumeLevel,
|
|
d3d8_texture_3d_LockBox,
|
|
d3d8_texture_3d_UnlockBox,
|
|
d3d8_texture_3d_AddDirtyBox
|
|
};
|
|
|
|
struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
|
|
/* SetTexture() in particular doesn't do a lot of validation on the pointer
|
|
* that gets passed in, and passing an invalid pointer works as long as the
|
|
* application doesn't try to actually render anything with it, so we print
|
|
* a WARN and return NULL instead of having the usual assert() here.
|
|
* One application affected by this is Fishdom 2. */
|
|
if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
|
|
&& iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
|
|
&& iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
|
|
{
|
|
WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
|
|
return NULL;
|
|
}
|
|
|
|
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d8_texture *texture = parent;
|
|
d3d8_resource_cleanup(&texture->resource);
|
|
HeapFree(GetProcessHeap(), 0, texture);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
|
|
{
|
|
d3d8_texture_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
|
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
DWORD surface_flags = 0;
|
|
HRESULT hr;
|
|
|
|
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
|
|
d3d8_resource_init(&texture->resource);
|
|
list_init(&texture->rtv_list);
|
|
|
|
desc.resource_type = WINED3D_RTYPE_TEXTURE;
|
|
desc.format = wined3dformat_from_d3dformat(format);
|
|
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
|
desc.multisample_quality = 0;
|
|
desc.usage = usage & WINED3DUSAGE_MASK;
|
|
desc.usage |= WINED3DUSAGE_TEXTURE;
|
|
desc.pool = pool;
|
|
desc.width = width;
|
|
desc.height = height;
|
|
desc.depth = 1;
|
|
desc.size = 0;
|
|
|
|
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
|
|
surface_flags |= WINED3D_SURFACE_MAPPABLE;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
|
|
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
texture->parent_device = &device->IDirect3DDevice8_iface;
|
|
IDirect3DDevice8_AddRef(texture->parent_device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
|
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
DWORD surface_flags = 0;
|
|
HRESULT hr;
|
|
|
|
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
|
|
d3d8_resource_init(&texture->resource);
|
|
list_init(&texture->rtv_list);
|
|
|
|
desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
|
|
desc.format = wined3dformat_from_d3dformat(format);
|
|
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
|
desc.multisample_quality = 0;
|
|
desc.usage = usage & WINED3DUSAGE_MASK;
|
|
desc.usage |= WINED3DUSAGE_TEXTURE;
|
|
desc.pool = pool;
|
|
desc.width = edge_length;
|
|
desc.height = edge_length;
|
|
desc.depth = 1;
|
|
desc.size = 0;
|
|
|
|
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
|
|
surface_flags |= WINED3D_SURFACE_MAPPABLE;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
|
|
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
texture->parent_device = &device->IDirect3DDevice8_iface;
|
|
IDirect3DDevice8_AddRef(texture->parent_device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
|
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
HRESULT hr;
|
|
|
|
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
|
|
d3d8_resource_init(&texture->resource);
|
|
list_init(&texture->rtv_list);
|
|
|
|
desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
|
|
desc.format = wined3dformat_from_d3dformat(format);
|
|
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
|
desc.multisample_quality = 0;
|
|
desc.usage = usage & WINED3DUSAGE_MASK;
|
|
desc.usage |= WINED3DUSAGE_TEXTURE;
|
|
desc.pool = pool;
|
|
desc.width = width;
|
|
desc.height = height;
|
|
desc.depth = depth;
|
|
desc.size = 0;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
|
|
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
texture->parent_device = &device->IDirect3DDevice8_iface;
|
|
IDirect3DDevice8_AddRef(texture->parent_device);
|
|
|
|
return D3D_OK;
|
|
}
|