7539 lines
321 KiB
C
7539 lines
321 KiB
C
/*
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* Utility functions for the WineD3D Library
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006-2008 Henri Verbeet
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009-2010 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
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static const struct
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{
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enum wined3d_format_id id;
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unsigned int idx;
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}
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format_index_remap[] =
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{
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{WINED3DFMT_UYVY, WINED3D_FORMAT_FOURCC_BASE},
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{WINED3DFMT_YUY2, WINED3D_FORMAT_FOURCC_BASE + 1},
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{WINED3DFMT_YV12, WINED3D_FORMAT_FOURCC_BASE + 2},
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{WINED3DFMT_DXT1, WINED3D_FORMAT_FOURCC_BASE + 3},
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{WINED3DFMT_DXT2, WINED3D_FORMAT_FOURCC_BASE + 4},
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{WINED3DFMT_DXT3, WINED3D_FORMAT_FOURCC_BASE + 5},
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{WINED3DFMT_DXT4, WINED3D_FORMAT_FOURCC_BASE + 6},
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{WINED3DFMT_DXT5, WINED3D_FORMAT_FOURCC_BASE + 7},
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{WINED3DFMT_MULTI2_ARGB8, WINED3D_FORMAT_FOURCC_BASE + 8},
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{WINED3DFMT_G8R8_G8B8, WINED3D_FORMAT_FOURCC_BASE + 9},
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{WINED3DFMT_R8G8_B8G8, WINED3D_FORMAT_FOURCC_BASE + 10},
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{WINED3DFMT_ATI1N, WINED3D_FORMAT_FOURCC_BASE + 11},
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{WINED3DFMT_ATI2N, WINED3D_FORMAT_FOURCC_BASE + 12},
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{WINED3DFMT_INST, WINED3D_FORMAT_FOURCC_BASE + 13},
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{WINED3DFMT_NVDB, WINED3D_FORMAT_FOURCC_BASE + 14},
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{WINED3DFMT_NVHU, WINED3D_FORMAT_FOURCC_BASE + 15},
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{WINED3DFMT_NVHS, WINED3D_FORMAT_FOURCC_BASE + 16},
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{WINED3DFMT_INTZ, WINED3D_FORMAT_FOURCC_BASE + 17},
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{WINED3DFMT_RESZ, WINED3D_FORMAT_FOURCC_BASE + 18},
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{WINED3DFMT_NULL, WINED3D_FORMAT_FOURCC_BASE + 19},
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{WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20},
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{WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},
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{WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
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{WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23},
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};
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#define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
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struct wined3d_format_channels
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{
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enum wined3d_format_id id;
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DWORD red_size, green_size, blue_size, alpha_size;
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DWORD red_offset, green_offset, blue_offset, alpha_offset;
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UINT bpp;
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BYTE depth_size, stencil_size;
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};
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static const struct wined3d_format_channels formats[] =
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{
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/* size offset
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* format id r g b a r g b a bpp depth stencil */
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{WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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/* FourCC formats */
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{WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_NV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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/* Hmm? */
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{WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_R11G11B10_FLOAT, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
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/* Palettized formats */
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{WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
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{WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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/* Standard ARGB formats. */
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{WINED3DFMT_B8G8R8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
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{WINED3DFMT_B5G6R5_UNORM, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
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{WINED3DFMT_B5G5R5X1_UNORM, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
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{WINED3DFMT_B5G5R5A1_UNORM, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
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{WINED3DFMT_B4G4R4A4_UNORM, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
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{WINED3DFMT_B2G3R3_UNORM, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
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{WINED3DFMT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_B2G3R3A8_UNORM, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
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{WINED3DFMT_B4G4R4X4_UNORM, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
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{WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
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{WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
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/* Luminance */
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{WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
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{WINED3DFMT_L4A4_UNORM, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
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{WINED3DFMT_L16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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/* Bump mapping stuff */
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{WINED3DFMT_R5G5_SNORM_L6_UNORM, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
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{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
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{WINED3DFMT_R10G11B11_SNORM, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
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{WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
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/* Depth stencil formats */
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{WINED3DFMT_D16_LOCKABLE, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
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{WINED3DFMT_D32_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
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{WINED3DFMT_S1_UINT_D15_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
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{WINED3DFMT_X8D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
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{WINED3DFMT_S4X4_UINT_D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
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{WINED3DFMT_S8_UINT_D24_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
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/* Vendor-specific formats */
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{WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_ATOC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
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{WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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/* Unsure about them, could not find a Windows driver that supports them */
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{WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
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/* DirectX 10 HDR formats */
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{WINED3DFMT_R9G9B9E5_SHAREDEXP, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
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/* Typeless */
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{WINED3DFMT_R32G32B32A32_TYPELESS, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
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{WINED3DFMT_R32G32B32_TYPELESS, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
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{WINED3DFMT_R16G16B16A16_TYPELESS, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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{WINED3DFMT_R32G32_TYPELESS, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
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{WINED3DFMT_R32G8X24_TYPELESS, 32, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0},
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{WINED3DFMT_R10G10B10A2_TYPELESS, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
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{WINED3DFMT_R10G10B10X2_TYPELESS, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_TYPELESS, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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{WINED3DFMT_R16G16_TYPELESS, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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{WINED3DFMT_R32_TYPELESS, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
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{WINED3DFMT_R24G8_TYPELESS, 24, 8, 0, 0, 0, 0, 0, 0, 4, 0, 0},
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{WINED3DFMT_R8G8_TYPELESS, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
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{WINED3DFMT_R16_TYPELESS, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_R8_TYPELESS, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC1_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC2_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC3_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC4_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC5_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC6H_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC7_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_B8G8R8A8_TYPELESS, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
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{WINED3DFMT_B8G8R8X8_TYPELESS, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
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};
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struct wined3d_typed_format_info
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{
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enum wined3d_format_id id;
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enum wined3d_format_id typeless_id;
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const char *channels;
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};
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/**
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* The last entry for a given typeless format defines its internal format.
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*
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* u - WINED3D_CHANNEL_TYPE_UNORM
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* i - WINED3D_CHANNEL_TYPE_SNORM
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* U - WINED3D_CHANNEL_TYPE_UINT
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* I - WINED3D_CHANNEL_TYPE_SINT
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* F - WINED3D_CHANNEL_TYPE_FLOAT
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* D - WINED3D_CHANNEL_TYPE_DEPTH
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* S - WINED3D_CHANNEL_TYPE_STENCIL
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* X - WINED3D_CHANNEL_TYPE_UNUSED
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*/
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static const struct wined3d_typed_format_info typed_formats[] =
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{
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{WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_R32G32B32A32_TYPELESS, "UUUU"},
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{WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_R32G32B32A32_TYPELESS, "IIII"},
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{WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_R32G32B32A32_TYPELESS, "FFFF"},
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{WINED3DFMT_R32G32B32_UINT, WINED3DFMT_R32G32B32_TYPELESS, "UUU"},
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{WINED3DFMT_R32G32B32_SINT, WINED3DFMT_R32G32B32_TYPELESS, "III"},
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{WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_R32G32B32_TYPELESS, "FFF"},
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{WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "uuuu"},
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{WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "iiii"},
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{WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_R16G16B16A16_TYPELESS, "UUUU"},
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{WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_R16G16B16A16_TYPELESS, "IIII"},
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{WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_R16G16B16A16_TYPELESS, "FFFF"},
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{WINED3DFMT_R32G32_UINT, WINED3DFMT_R32G32_TYPELESS, "UU"},
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{WINED3DFMT_R32G32_SINT, WINED3DFMT_R32G32_TYPELESS, "II"},
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{WINED3DFMT_R32G32_FLOAT, WINED3DFMT_R32G32_TYPELESS, "FF"},
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{WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_R32G8X24_TYPELESS, "FXX"},
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{WINED3DFMT_X32_TYPELESS_G8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "XUX"},
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{WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "DSX"},
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{WINED3DFMT_R10G10B10A2_SNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "iiii"},
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{WINED3DFMT_R10G10B10A2_UINT, WINED3DFMT_R10G10B10A2_TYPELESS, "UUUU"},
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{WINED3DFMT_R10G10B10A2_UNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "uuuu"},
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{WINED3DFMT_R10G10B10X2_SNORM, WINED3DFMT_R10G10B10X2_TYPELESS, "iiiX"},
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{WINED3DFMT_R10G10B10X2_UINT, WINED3DFMT_R10G10B10X2_TYPELESS, "UUUX"},
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{WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_R8G8B8A8_TYPELESS, "UUUU"},
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{WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R8G8B8A8_TYPELESS, "IIII"},
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{WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "iiii"},
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{WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"},
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{WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"},
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{WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_TYPELESS, "uu"},
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{WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_TYPELESS, "ii"},
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{WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_TYPELESS, "UU"},
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{WINED3DFMT_R16G16_SINT, WINED3DFMT_R16G16_TYPELESS, "II"},
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{WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_TYPELESS, "FF"},
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{WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"},
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{WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"},
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{WINED3DFMT_R32_UINT, WINED3DFMT_R32_TYPELESS, "U"},
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{WINED3DFMT_R32_SINT, WINED3DFMT_R32_TYPELESS, "I"},
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{WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_R24G8_TYPELESS, "uX"},
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{WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R24G8_TYPELESS, "XU"},
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{WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
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{WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_TYPELESS, "ii"},
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{WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"},
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{WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
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{WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"},
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{WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
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{WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
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{WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"},
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{WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
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{WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
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{WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
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{WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"},
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{WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"},
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{WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"},
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{WINED3DFMT_R8_SINT, WINED3DFMT_R8_TYPELESS, "I"},
|
|
{WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""},
|
|
{WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_TYPELESS, ""},
|
|
{WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, ""},
|
|
{WINED3DFMT_BC2_UNORM, WINED3DFMT_BC2_TYPELESS, ""},
|
|
{WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""},
|
|
{WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""},
|
|
{WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""},
|
|
{WINED3DFMT_BC4_SNORM, WINED3DFMT_BC4_TYPELESS, ""},
|
|
{WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""},
|
|
{WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""},
|
|
{WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""},
|
|
{WINED3DFMT_BC6H_SF16, WINED3DFMT_BC6H_TYPELESS, ""},
|
|
{WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_TYPELESS, ""},
|
|
{WINED3DFMT_BC7_UNORM, WINED3DFMT_BC7_TYPELESS, ""},
|
|
{WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"},
|
|
{WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
|
|
};
|
|
|
|
struct wined3d_typeless_format_depth_stencil_info
|
|
{
|
|
enum wined3d_format_id typeless_id;
|
|
enum wined3d_format_id depth_stencil_id;
|
|
enum wined3d_format_id depth_view_id;
|
|
enum wined3d_format_id stencil_view_id;
|
|
BOOL separate_depth_view_format;
|
|
};
|
|
|
|
static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats[] =
|
|
{
|
|
{WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT,
|
|
WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT, TRUE},
|
|
{WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT,
|
|
WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT, TRUE},
|
|
{WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_FLOAT},
|
|
{WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM, WINED3DFMT_R16_UNORM},
|
|
};
|
|
|
|
struct wined3d_format_ddi_info
|
|
{
|
|
enum wined3d_format_id id;
|
|
D3DDDIFORMAT ddi_format;
|
|
};
|
|
|
|
static const struct wined3d_format_ddi_info ddi_formats[] =
|
|
{
|
|
{WINED3DFMT_B8G8R8_UNORM, D3DDDIFMT_R8G8B8},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, D3DDDIFMT_A8R8G8B8},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, D3DDDIFMT_X8R8G8B8},
|
|
{WINED3DFMT_B5G6R5_UNORM, D3DDDIFMT_R5G6B5},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, D3DDDIFMT_X1R5G5B5},
|
|
{WINED3DFMT_B5G5R5A1_UNORM, D3DDDIFMT_A1R5G5B5},
|
|
{WINED3DFMT_B4G4R4A4_UNORM, D3DDDIFMT_A4R4G4B4},
|
|
{WINED3DFMT_B4G4R4X4_UNORM, D3DDDIFMT_X4R4G4B4},
|
|
{WINED3DFMT_P8_UINT, D3DDDIFMT_P8},
|
|
};
|
|
|
|
struct wined3d_format_base_flags
|
|
{
|
|
enum wined3d_format_id id;
|
|
DWORD flags;
|
|
};
|
|
|
|
/* The ATI2N format behaves like an uncompressed format in LockRect(), but
|
|
* still needs to use the correct block based calculation for e.g. the
|
|
* resource size. */
|
|
static const struct wined3d_format_base_flags format_base_flags[] =
|
|
{
|
|
{WINED3DFMT_ATI1N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
|
|
{WINED3DFMT_ATI2N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
|
|
{WINED3DFMT_D16_LOCKABLE, WINED3DFMT_FLAG_MAPPABLE},
|
|
{WINED3DFMT_INTZ, WINED3DFMT_FLAG_MAPPABLE},
|
|
{WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_FLAG_FLOAT},
|
|
{WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
|
|
{WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
|
|
{WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_FLAG_FLOAT},
|
|
{WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION},
|
|
{WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION},
|
|
{WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION},
|
|
{WINED3DFMT_ATOC, WINED3DFMT_FLAG_EXTENSION},
|
|
{WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION},
|
|
{WINED3DFMT_R32G32B32A32_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R16G16B16A16_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32G32_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
{WINED3DFMT_R32_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
|
|
};
|
|
|
|
static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)
|
|
{
|
|
BYTE c;
|
|
|
|
/* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
|
|
* (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
|
|
c = rgb565 >> 11;
|
|
*r = (c << 3) + (c >> 2);
|
|
c = (rgb565 >> 5) & 0x3f;
|
|
*g = (c << 2) + (c >> 4);
|
|
c = rgb565 & 0x1f;
|
|
*b = (c << 3) + (c >> 2);
|
|
}
|
|
|
|
static void build_dxtn_colour_table(WORD colour0, WORD colour1,
|
|
DWORD colour_table[4], enum wined3d_format_id format_id)
|
|
{
|
|
unsigned int i;
|
|
struct
|
|
{
|
|
BYTE r, g, b;
|
|
} c[4];
|
|
|
|
rgb888_from_rgb565(colour0, &c[0].r, &c[0].g, &c[0].b);
|
|
rgb888_from_rgb565(colour1, &c[1].r, &c[1].g, &c[1].b);
|
|
|
|
if (format_id == WINED3DFMT_BC1_UNORM && colour0 <= colour1)
|
|
{
|
|
c[2].r = (c[0].r + c[1].r) / 2;
|
|
c[2].g = (c[0].g + c[1].g) / 2;
|
|
c[2].b = (c[0].b + c[1].b) / 2;
|
|
|
|
c[3].r = 0;
|
|
c[3].g = 0;
|
|
c[3].b = 0;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 2; ++i)
|
|
{
|
|
c[i + 2].r = (2 * c[i].r + c[1 - i].r) / 3;
|
|
c[i + 2].g = (2 * c[i].g + c[1 - i].g) / 3;
|
|
c[i + 2].b = (2 * c[i].b + c[1 - i].b) / 3;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
colour_table[i] = (c[i].r << 16) | (c[i].g << 8) | c[i].b;
|
|
}
|
|
}
|
|
|
|
static void build_bc3_alpha_table(BYTE alpha0, BYTE alpha1, BYTE alpha_table[8])
|
|
{
|
|
unsigned int i;
|
|
|
|
alpha_table[0] = alpha0;
|
|
alpha_table[1] = alpha1;
|
|
|
|
if (alpha0 > alpha1)
|
|
{
|
|
for (i = 0; i < 6; ++i)
|
|
{
|
|
alpha_table[2 + i] = ((6 - i) * alpha0 + (i + 1) * alpha1) / 7;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
alpha_table[2 + i] = ((4 - i) * alpha0 + (i + 1) * alpha1) / 5;
|
|
}
|
|
alpha_table[6] = 0x00;
|
|
alpha_table[7] = 0xff;
|
|
}
|
|
}
|
|
|
|
static void decompress_dxtn_block(const BYTE *src, BYTE *dst, unsigned int width,
|
|
unsigned int height, unsigned int dst_row_pitch, enum wined3d_format_id format_id)
|
|
{
|
|
const UINT64 *s = (const UINT64 *)src;
|
|
BOOL bc1_alpha = FALSE;
|
|
DWORD colour_table[4];
|
|
BYTE alpha_table[8];
|
|
UINT64 alpha_bits;
|
|
DWORD colour_bits;
|
|
unsigned int x, y;
|
|
BYTE colour_idx;
|
|
DWORD *dst_row;
|
|
BYTE alpha;
|
|
|
|
if (format_id == WINED3DFMT_BC1_UNORM)
|
|
{
|
|
WORD colour0, colour1;
|
|
|
|
alpha_bits = 0;
|
|
|
|
colour0 = s[0] & 0xffff;
|
|
colour1 = (s[0] >> 16) & 0xffff;
|
|
colour_bits = (s[0] >> 32) & 0xffffffff;
|
|
build_dxtn_colour_table(colour0, colour1, colour_table, format_id);
|
|
if (colour0 <= colour1)
|
|
bc1_alpha = TRUE;
|
|
}
|
|
else
|
|
{
|
|
alpha_bits = s[0];
|
|
if (format_id == WINED3DFMT_BC3_UNORM)
|
|
{
|
|
build_bc3_alpha_table(alpha_bits & 0xff, (alpha_bits >> 8) & 0xff, alpha_table);
|
|
alpha_bits >>= 16;
|
|
}
|
|
|
|
colour_bits = (s[1] >> 32) & 0xffffffff;
|
|
build_dxtn_colour_table(s[1] & 0xffff, (s[1] >> 16) & 0xffff, colour_table, format_id);
|
|
}
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
dst_row = (DWORD *)&dst[y * dst_row_pitch];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
colour_idx = (colour_bits >> (y * 8 + x * 2)) & 0x3;
|
|
switch (format_id)
|
|
{
|
|
case WINED3DFMT_BC1_UNORM:
|
|
alpha = bc1_alpha && colour_idx == 3 ? 0x00 : 0xff;
|
|
break;
|
|
|
|
case WINED3DFMT_BC2_UNORM:
|
|
alpha = (alpha_bits >> (y * 16 + x * 4)) & 0xf;
|
|
/* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
|
|
alpha |= alpha << 4;
|
|
break;
|
|
|
|
case WINED3DFMT_BC3_UNORM:
|
|
alpha = alpha_table[(alpha_bits >> (y * 12 + x * 3)) & 0x7];
|
|
break;
|
|
|
|
default:
|
|
alpha = 0xff;
|
|
break;
|
|
}
|
|
dst_row[x] = (alpha << 24) | colour_table[colour_idx];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void decompress_dxtn(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
|
|
unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth, enum wined3d_format_id format_id)
|
|
{
|
|
unsigned int block_byte_count, block_w, block_h;
|
|
const BYTE *src_row, *src_slice = src;
|
|
BYTE *dst_row, *dst_slice = dst;
|
|
unsigned int x, y, z;
|
|
|
|
block_byte_count = format_id == WINED3DFMT_BC1_UNORM ? 8 : 16;
|
|
|
|
for (z = 0; z < depth; ++z)
|
|
{
|
|
src_row = src_slice;
|
|
dst_row = dst_slice;
|
|
for (y = 0; y < height; y += 4)
|
|
{
|
|
for (x = 0; x < width; x += 4)
|
|
{
|
|
block_w = min(width - x, 4);
|
|
block_h = min(height - y, 4);
|
|
decompress_dxtn_block(&src_row[x * (block_byte_count / 4)],
|
|
&dst_row[x * 4], block_w, block_h, dst_row_pitch, format_id);
|
|
}
|
|
src_row += src_row_pitch;
|
|
dst_row += dst_row_pitch * 4;
|
|
}
|
|
src_slice += src_slice_pitch;
|
|
dst_slice += dst_slice_pitch;
|
|
}
|
|
}
|
|
|
|
static void decompress_bc3(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
|
|
unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth)
|
|
{
|
|
decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
|
|
dst_slice_pitch, width, height, depth, WINED3DFMT_BC3_UNORM);
|
|
}
|
|
|
|
static void decompress_bc2(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
|
|
unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth)
|
|
{
|
|
decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
|
|
dst_slice_pitch, width, height, depth, WINED3DFMT_BC2_UNORM);
|
|
}
|
|
|
|
static void decompress_bc1(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
|
|
unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth)
|
|
{
|
|
decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
|
|
dst_slice_pitch, width, height, depth, WINED3DFMT_BC1_UNORM);
|
|
}
|
|
|
|
static void build_rgtc_colour_table(uint8_t red0, uint8_t red1, uint8_t colour_table[8])
|
|
{
|
|
unsigned int i;
|
|
|
|
colour_table[0] = red0;
|
|
colour_table[1] = red1;
|
|
if (red0 <= red1)
|
|
{
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
colour_table[i + 2] = ((8 - 2 * i) * red0 + (2 + 2 * i) * red1 + 5) / 10;
|
|
}
|
|
colour_table[6] = 0x00;
|
|
colour_table[7] = 0xff;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 6; ++i)
|
|
{
|
|
colour_table[i + 2] = ((12 - 2 * i) * red0 + (2 + 2 * i) * red1 + 7) / 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void decompress_rgtc_block(const uint8_t *src, uint8_t *dst,
|
|
unsigned int width, unsigned int height, unsigned int dst_row_pitch)
|
|
{
|
|
const uint64_t *s = (const uint64_t *)src;
|
|
uint8_t red0, red1, red_idx;
|
|
uint8_t colour_table[8];
|
|
unsigned int x, y;
|
|
uint32_t *dst_row;
|
|
uint64_t bits;
|
|
|
|
red0 = s[0] & 0xff;
|
|
red1 = (s[0] >> 8) & 0xff;
|
|
bits = s[0] >> 16;
|
|
build_rgtc_colour_table(red0, red1, colour_table);
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
dst_row = (uint32_t *)&dst[y * dst_row_pitch];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
red_idx = (bits >> (y * 12 + x * 3)) & 0x7;
|
|
/* Decompressing to bgra32 is perhaps not ideal for RGTC formats.
|
|
* It's convenient though. */
|
|
dst_row[x] = 0xff000000 | (colour_table[red_idx] << 16);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void decompress_bc4(const uint8_t *src, uint8_t *dst, unsigned int src_row_pitch,
|
|
unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth)
|
|
{
|
|
unsigned int block_w, block_h, x, y, z;
|
|
const uint8_t *src_row, *src_slice;
|
|
uint8_t *dst_row, *dst_slice;
|
|
|
|
for (z = 0; z < depth; ++z)
|
|
{
|
|
src_slice = &src[z * src_slice_pitch];
|
|
dst_slice = &dst[z * dst_slice_pitch];
|
|
for (y = 0; y < height; y += 4)
|
|
{
|
|
src_row = &src_slice[(y / 4) * src_row_pitch];
|
|
dst_row = &dst_slice[y * dst_row_pitch];
|
|
for (x = 0; x < width; x += 4)
|
|
{
|
|
block_w = min(width - x, 4);
|
|
block_h = min(height - y, 4);
|
|
decompress_rgtc_block(&src_row[(x / 4) * 8], &dst_row[x * 4], block_w, block_h, dst_row_pitch);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static const struct wined3d_format_decompress_info
|
|
{
|
|
enum wined3d_format_id id;
|
|
void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
}
|
|
format_decompress_info[] =
|
|
{
|
|
{WINED3DFMT_DXT1, decompress_bc1},
|
|
{WINED3DFMT_DXT2, decompress_bc2},
|
|
{WINED3DFMT_DXT3, decompress_bc2},
|
|
{WINED3DFMT_DXT4, decompress_bc3},
|
|
{WINED3DFMT_DXT5, decompress_bc3},
|
|
{WINED3DFMT_BC1_UNORM, decompress_bc1},
|
|
{WINED3DFMT_BC2_UNORM, decompress_bc2},
|
|
{WINED3DFMT_BC3_UNORM, decompress_bc3},
|
|
{WINED3DFMT_BC4_UNORM, decompress_bc4},
|
|
};
|
|
|
|
struct wined3d_format_block_info
|
|
{
|
|
enum wined3d_format_id id;
|
|
UINT block_width;
|
|
UINT block_height;
|
|
UINT block_byte_count;
|
|
unsigned int flags;
|
|
};
|
|
|
|
static const struct wined3d_format_block_info format_block_info[] =
|
|
{
|
|
{WINED3DFMT_DXT1, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_DXT2, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_DXT3, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_DXT4, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_DXT5, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC1_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC2_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC3_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC4_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC4_SNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC5_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC5_SNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC6H_UF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC6H_SF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_BC7_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
|
|
{WINED3DFMT_ATI1N, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
|
|
{WINED3DFMT_ATI2N, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
|
|
{WINED3DFMT_YUY2, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
|
|
{WINED3DFMT_UYVY, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
|
|
{WINED3DFMT_R9G9B9E5_SHAREDEXP, 1, 1, 4},
|
|
};
|
|
|
|
struct wined3d_format_vertex_info
|
|
{
|
|
enum wined3d_format_id id;
|
|
enum wined3d_ffp_emit_idx emit_idx;
|
|
GLenum gl_vtx_type;
|
|
enum wined3d_gl_extension extension;
|
|
};
|
|
|
|
static const struct wined3d_format_vertex_info format_vertex_info[] =
|
|
{
|
|
{WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, GL_FLOAT},
|
|
{WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, GL_FLOAT},
|
|
{WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, GL_FLOAT},
|
|
{WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, GL_FLOAT},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R16G16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
|
|
{WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, GL_SHORT},
|
|
{WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, GL_SHORT},
|
|
{WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, GL_SHORT},
|
|
{WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, GL_SHORT},
|
|
{WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, GL_UNSIGNED_SHORT},
|
|
{WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, GL_UNSIGNED_SHORT},
|
|
{WINED3DFMT_R10G10B10X2_UINT, WINED3D_FFP_EMIT_UDEC3, GL_UNSIGNED_SHORT},
|
|
{WINED3DFMT_R10G10B10X2_SNORM, WINED3D_FFP_EMIT_DEC3N, GL_SHORT},
|
|
{WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT_2_10_10_10_REV,
|
|
ARB_VERTEX_TYPE_2_10_10_10_REV},
|
|
/* Without ARB_half_float_vertex we convert these on upload. */
|
|
{WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, GL_FLOAT},
|
|
{WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_FLOAT},
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
|
|
{WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
|
|
{WINED3DFMT_R8G8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
|
|
{WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
|
|
{WINED3DFMT_R8G8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
|
|
{WINED3DFMT_R16_FLOAT, WINED3D_FFP_EMIT_INVALID, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
|
|
{WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
|
|
{WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, GL_SHORT},
|
|
{WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
|
|
{WINED3DFMT_R32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
|
|
{WINED3DFMT_R32G32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
|
|
{WINED3DFMT_R32G32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
|
|
{WINED3DFMT_R32G32B32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
|
|
{WINED3DFMT_R32G32B32A32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
|
|
{WINED3DFMT_R32G32B32A32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
|
|
};
|
|
|
|
struct wined3d_format_texture_info
|
|
{
|
|
enum wined3d_format_id id;
|
|
GLint gl_internal;
|
|
GLint gl_srgb_internal;
|
|
GLint gl_rt_internal;
|
|
GLint gl_format;
|
|
GLint gl_type;
|
|
unsigned int conv_byte_count;
|
|
unsigned int flags;
|
|
enum wined3d_gl_extension extension;
|
|
void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
};
|
|
|
|
static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
/* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
|
|
* format+type combination to load it. Thus convert it to A8L8, then load it
|
|
* with A4L4 internal, but A8L8 format+type
|
|
*/
|
|
unsigned int x, y, z;
|
|
const unsigned char *Source;
|
|
unsigned char *Dest;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = src + z * src_slice_pitch + y * src_row_pitch;
|
|
Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
unsigned char color = (*Source++);
|
|
/* A */ Dest[1] = (color & 0xf0u) << 0;
|
|
/* L */ Dest[0] = (color & 0x0fu) << 4;
|
|
Dest += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
unsigned char r_in, g_in, l_in;
|
|
const unsigned short *texel_in;
|
|
unsigned short *texel_out;
|
|
|
|
/* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
|
|
* E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
|
|
* back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
|
|
* ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
texel_out = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
l_in = (*texel_in & 0xfc00u) >> 10;
|
|
g_in = (*texel_in & 0x03e0u) >> 5;
|
|
r_in = *texel_in & 0x001fu;
|
|
|
|
*texel_out = ((r_in + 16) << 11) | (l_in << 5) | (g_in + 16);
|
|
texel_out++;
|
|
texel_in++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r5g5_snorm_l6_unorm_ext(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
unsigned char *texel_out, r_out, g_out, r_in, g_in, l_in;
|
|
const unsigned short *texel_in;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
l_in = (*texel_in & 0xfc00u) >> 10;
|
|
g_in = (*texel_in & 0x03e0u) >> 5;
|
|
r_in = *texel_in & 0x001fu;
|
|
|
|
r_out = r_in << 3;
|
|
if (!(r_in & 0x10)) /* r > 0 */
|
|
r_out |= r_in >> 1;
|
|
|
|
g_out = g_in << 3;
|
|
if (!(g_in & 0x10)) /* g > 0 */
|
|
g_out |= g_in >> 1;
|
|
|
|
texel_out[0] = r_out;
|
|
texel_out[1] = g_out;
|
|
texel_out[2] = l_in << 1 | l_in >> 5;
|
|
texel_out[3] = 0;
|
|
|
|
texel_out += 4;
|
|
texel_in++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
unsigned char *texel_out, ds_out, dt_out, r_in, g_in, l_in;
|
|
const unsigned short *texel_in;
|
|
|
|
/* This makes the gl surface bigger(24 bit instead of 16), but it works with
|
|
* fixed function and shaders without further conversion once the surface is
|
|
* loaded.
|
|
*
|
|
* The difference between this function and convert_r5g5_snorm_l6_unorm_ext
|
|
* is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
|
|
* this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
|
|
* internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
l_in = (*texel_in & 0xfc00u) >> 10;
|
|
g_in = (*texel_in & 0x03e0u) >> 5;
|
|
r_in = *texel_in & 0x001fu;
|
|
|
|
ds_out = r_in << 3;
|
|
if (!(r_in & 0x10)) /* r > 0 */
|
|
ds_out |= r_in >> 1;
|
|
|
|
dt_out = g_in << 3;
|
|
if (!(g_in & 0x10)) /* g > 0 */
|
|
dt_out |= g_in >> 1;
|
|
|
|
texel_out[0] = ds_out;
|
|
texel_out[1] = dt_out;
|
|
texel_out[2] = l_in << 1 | l_in >> 5;
|
|
|
|
texel_out += 3;
|
|
texel_in++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const short *Source;
|
|
unsigned char *Dest;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const short *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
const short color = (*Source++);
|
|
/* B */ Dest[0] = 0xff;
|
|
/* G */ Dest[1] = (color >> 8) + 128; /* V */
|
|
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const DWORD *Source;
|
|
unsigned char *Dest;
|
|
|
|
/* Doesn't work correctly with the fixed function pipeline, but can work in
|
|
* shaders if the shader is adjusted. (There's no use for this format in gl's
|
|
* standard fixed function pipeline anyway).
|
|
*/
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
LONG color = (*Source++);
|
|
/* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
|
|
/* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
|
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
|
Dest += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const DWORD *Source;
|
|
unsigned char *Dest;
|
|
|
|
/* This implementation works with the fixed function pipeline and shaders
|
|
* without further modification after converting the surface.
|
|
*/
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
LONG color = (*Source++);
|
|
/* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
|
|
/* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
|
|
/* U */ Dest[0] = (color & 0xff); /* U */
|
|
/* I */ Dest[3] = 255; /* X */
|
|
Dest += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const DWORD *Source;
|
|
unsigned char *Dest;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
LONG color = (*Source++);
|
|
/* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
|
|
/* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
|
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
|
/* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */
|
|
Dest += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const DWORD *Source;
|
|
unsigned short *Dest;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
const DWORD color = (*Source++);
|
|
/* B */ Dest[0] = 0xffff;
|
|
/* G */ Dest[1] = (color >> 16) + 32768; /* V */
|
|
/* R */ Dest[2] = (color & 0xffff) + 32768; /* U */
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r16g16(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const WORD *Source;
|
|
WORD *Dest;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const WORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = (WORD *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
WORD green = (*Source++);
|
|
WORD red = (*Source++);
|
|
Dest[0] = green;
|
|
Dest[1] = red;
|
|
/* Strictly speaking not correct for R16G16F, but it doesn't matter because the
|
|
* shader overwrites it anyway */
|
|
Dest[2] = 0xffff;
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
const float *Source;
|
|
float *Dest;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
Source = (const float *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
Dest = (float *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
float green = (*Source++);
|
|
float red = (*Source++);
|
|
Dest[0] = green;
|
|
Dest[1] = red;
|
|
Dest[2] = 1.0f;
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
|
|
UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
|
|
for (z = 0; z < depth; z++)
|
|
{
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
float *dest_f = (float *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
DWORD *dest_s = (DWORD *)dest_f;
|
|
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00u) >> 8);
|
|
dest_s[x * 2 + 1] = source[x] & 0xff;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void x8_d24_unorm_upload(const BYTE *src, BYTE *dst,
|
|
unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
|
|
for (z = 0; z < depth; ++z)
|
|
{
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
dest[x] = source[x] << 8 | ((source[x] >> 16) & 0xff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void x8_d24_unorm_download(const BYTE *src, BYTE *dst,
|
|
unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth)
|
|
{
|
|
unsigned int x, y, z;
|
|
|
|
for (z = 0; z < depth; ++z)
|
|
{
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
|
|
DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
|
|
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
dest[x] = source[x] >> 8;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color)
|
|
{
|
|
/* FIXME: Is this really how color keys are supposed to work? I think it
|
|
* makes more sense to compare the individual channels. */
|
|
return color >= color_key->color_space_low_value
|
|
&& color <= color_key->color_space_high_value;
|
|
}
|
|
|
|
static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
|
|
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
|
|
const struct wined3d_color_key *color_key)
|
|
{
|
|
const WORD *src_row;
|
|
unsigned int x, y;
|
|
WORD *dst_row;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
src_row = (WORD *)&src[src_pitch * y];
|
|
dst_row = (WORD *)&dst[dst_pitch * y];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
WORD src_color = src_row[x];
|
|
if (!color_in_range(color_key, src_color))
|
|
dst_row[x] = 0x8000u | ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu);
|
|
else
|
|
dst_row[x] = ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
|
|
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
|
|
const struct wined3d_color_key *color_key)
|
|
{
|
|
const WORD *src_row;
|
|
unsigned int x, y;
|
|
WORD *dst_row;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
src_row = (WORD *)&src[src_pitch * y];
|
|
dst_row = (WORD *)&dst[dst_pitch * y];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
WORD src_color = src_row[x];
|
|
if (color_in_range(color_key, src_color))
|
|
dst_row[x] = src_color & ~0x8000;
|
|
else
|
|
dst_row[x] = src_color | 0x8000;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
|
|
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
|
|
const struct wined3d_color_key *color_key)
|
|
{
|
|
const BYTE *src_row;
|
|
unsigned int x, y;
|
|
DWORD *dst_row;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
src_row = &src[src_pitch * y];
|
|
dst_row = (DWORD *)&dst[dst_pitch * y];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
DWORD src_color = (src_row[x * 3 + 2] << 16) | (src_row[x * 3 + 1] << 8) | src_row[x * 3];
|
|
if (!color_in_range(color_key, src_color))
|
|
dst_row[x] = src_color | 0xff000000;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
|
|
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
|
|
const struct wined3d_color_key *color_key)
|
|
{
|
|
const DWORD *src_row;
|
|
unsigned int x, y;
|
|
DWORD *dst_row;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
src_row = (DWORD *)&src[src_pitch * y];
|
|
dst_row = (DWORD *)&dst[dst_pitch * y];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
DWORD src_color = src_row[x];
|
|
if (color_in_range(color_key, src_color))
|
|
dst_row[x] = src_color & ~0xff000000;
|
|
else
|
|
dst_row[x] = src_color | 0xff000000;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
|
|
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
|
|
const struct wined3d_color_key *color_key)
|
|
{
|
|
const DWORD *src_row;
|
|
unsigned int x, y;
|
|
DWORD *dst_row;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
src_row = (DWORD *)&src[src_pitch * y];
|
|
dst_row = (DWORD *)&dst[dst_pitch * y];
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
DWORD src_color = src_row[x];
|
|
if (color_in_range(color_key, src_color))
|
|
src_color &= ~0xff000000;
|
|
dst_row[x] = src_color;
|
|
}
|
|
}
|
|
}
|
|
|
|
const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
|
|
const struct wined3d_texture *texture, BOOL need_alpha_ck)
|
|
{
|
|
const struct wined3d_format *format = texture->resource.format;
|
|
unsigned int i;
|
|
|
|
static const struct
|
|
{
|
|
enum wined3d_format_id src_format;
|
|
struct wined3d_color_key_conversion conversion;
|
|
}
|
|
color_key_info[] =
|
|
{
|
|
{WINED3DFMT_B5G6R5_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key }},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key }},
|
|
{WINED3DFMT_B8G8R8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key }},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key }},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key }},
|
|
};
|
|
|
|
if (need_alpha_ck && (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY))
|
|
{
|
|
for (i = 0; i < ARRAY_SIZE(color_key_info); ++i)
|
|
{
|
|
if (color_key_info[i].src_format == format->id)
|
|
return &color_key_info[i].conversion;
|
|
}
|
|
|
|
FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format->id));
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* We intentionally don't support WINED3DFMT_D32_UNORM. No hardware driver
|
|
* supports it, and applications get confused when we do.
|
|
*
|
|
* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
|
|
*
|
|
* These are never supported on native.
|
|
* WINED3DFMT_B8G8R8_UNORM
|
|
* WINED3DFMT_B2G3R3_UNORM
|
|
* WINED3DFMT_L4A4_UNORM
|
|
* WINED3DFMT_S1_UINT_D15_UNORM
|
|
* WINED3DFMT_S4X4_UINT_D24_UNORM
|
|
*
|
|
* Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
|
|
* Since it is not widely available, don't offer it. Further no Windows driver
|
|
* offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
|
|
* WINED3DFMT_P8_UINT
|
|
* WINED3DFMT_P8_UINT_A8_UNORM
|
|
*
|
|
* These formats seem to be similar to the HILO formats in
|
|
* GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
|
|
* NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
|
|
* similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
|
|
* refused to support formats which can easily be emulated with pixel shaders,
|
|
* so applications have to deal with not having NVHS and NVHU.
|
|
* WINED3DFMT_NVHU
|
|
* WINED3DFMT_NVHS */
|
|
static const struct wined3d_format_texture_info format_texture_info[] =
|
|
{
|
|
/* format id gl_internal gl_srgb_internal gl_rt_internal
|
|
gl_format gl_type conv_byte_count
|
|
flags
|
|
extension upload download */
|
|
/* FourCC formats */
|
|
/* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
|
|
* is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
|
|
* d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
|
|
* Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
|
|
* endian machine
|
|
*/
|
|
{WINED3DFMT_UYVY, GL_RG8, GL_RG8, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_UYVY, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_UYVY, GL_RGB_RAW_422_APPLE, GL_RGB_RAW_422_APPLE, 0,
|
|
GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
APPLE_RGB_422, NULL},
|
|
{WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
|
|
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
|
|
APPLE_YCBCR_422, NULL},
|
|
{WINED3DFMT_YUY2, GL_RG8, GL_RG8, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_YUY2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_YUY2, GL_RGB_RAW_422_APPLE, GL_RGB_RAW_422_APPLE, 0,
|
|
GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
APPLE_RGB_422, NULL},
|
|
{WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
|
|
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
|
|
APPLE_YCBCR_422, NULL},
|
|
{WINED3DFMT_YV12, GL_R8, GL_R8, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_YV12, GL_ALPHA8, GL_ALPHA8, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_NV12, GL_R8, GL_R8, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_NV12, GL_ALPHA8, GL_ALPHA8, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_BC4_UNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_BC5_SNORM, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_BC6H_UF16, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_BPTC, NULL},
|
|
{WINED3DFMT_BC6H_SF16, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_BPTC, NULL},
|
|
{WINED3DFMT_BC7_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_BPTC, NULL},
|
|
/* IEEE formats */
|
|
{WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
|
GL_RED, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
{WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
|
|
GL_RED, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
|
GL_RGB, GL_FLOAT, 12,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, convert_r32g32_float},
|
|
{WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
|
|
GL_RG, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, 0,
|
|
GL_RGB, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
|
|
GL_RGBA, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
/* Float */
|
|
{WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
|
GL_RED, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
{WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
|
|
GL_RED, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
|
GL_RGB, GL_HALF_FLOAT_ARB, 6,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, convert_r16g16},
|
|
{WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
|
|
GL_RG, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
|
|
GL_RGBA, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET
|
|
| WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
{WINED3DFMT_R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, 0,
|
|
GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_PACKED_FLOAT},
|
|
/* Palettized formats */
|
|
{WINED3DFMT_P8_UINT, GL_R8, GL_R8, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
0,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_P8_UINT, GL_ALPHA8, GL_ALPHA8, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
0,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
/* Standard ARGB formats */
|
|
{WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGR, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
|
|
| WINED3DFMT_FLAG_VTF,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_SRGB8_EXT, GL_RGB8,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B5G6R5_UNORM, GL_RGB565, GL_SRGB8_EXT, GL_RGB8,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ,
|
|
ARB_ES2_COMPATIBILITY, NULL},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R8_UNORM, GL_R8, GL_R8, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_A8_UNORM, GL_R8, GL_R8, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, 0,
|
|
GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RGB10_A2UI, NULL},
|
|
{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
|
|
| WINED3DFMT_FLAG_VTF,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, 0,
|
|
GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RGB10_A2UI, NULL},
|
|
{WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0,
|
|
GL_RGBA_INTEGER, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_INTEGER, NULL},
|
|
{WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
|
|
GL_RGB, GL_UNSIGNED_SHORT, 6,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, convert_r16g16},
|
|
{WINED3DFMT_R16G16_UNORM, GL_RG16, GL_RG16, 0,
|
|
GL_RG, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
|
|
GL_RGBA, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R8G8_UNORM, GL_RG8, GL_RG8, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R8G8_UINT, GL_RG8UI, GL_RG8UI, 0,
|
|
GL_RG_INTEGER, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R8G8_SINT, GL_RG8I, GL_RG8I, 0,
|
|
GL_RG_INTEGER, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, 0,
|
|
GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_INTEGER, NULL},
|
|
{WINED3DFMT_R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, 0,
|
|
GL_RGBA_INTEGER, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_INTEGER, NULL},
|
|
{WINED3DFMT_R32G32_UINT, GL_RG32UI, GL_RG32UI, 0,
|
|
GL_RG_INTEGER, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32G32_SINT, GL_RG32I, GL_RG32I, 0,
|
|
GL_RG_INTEGER, GL_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16_UINT, GL_RG16UI, GL_RG16UI, 0,
|
|
GL_RG_INTEGER, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16_SINT, GL_RG16I, GL_RG16I, 0,
|
|
GL_RG_INTEGER, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0,
|
|
GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32_SINT, GL_R32I, GL_R32I, 0,
|
|
GL_RED_INTEGER, GL_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0,
|
|
GL_RED, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
|
|
GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16_SINT, GL_R16I, GL_R16I, 0,
|
|
GL_RED_INTEGER, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R8_UINT, GL_R8UI, GL_R8UI, 0,
|
|
GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R8_SINT, GL_R8I, GL_R8I, 0,
|
|
GL_RED_INTEGER, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
/* Luminance */
|
|
{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_L8_UNORM, GL_R8, GL_R8, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_L8A8_UNORM, GL_RG8, GL_RG8, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
{WINED3DFMT_L4A4_UNORM, GL_RG8, GL_RG8, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 2,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, convert_l4a4_unorm},
|
|
{WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_LEGACY_CONTEXT, convert_l4a4_unorm},
|
|
{WINED3DFMT_L16_UNORM, GL_R16, GL_R16, 0,
|
|
GL_RED, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_LEGACY_CONTEXT, NULL},
|
|
/* Bump mapping stuff */
|
|
{WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGR, GL_UNSIGNED_BYTE, 3,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, convert_r8g8_snorm},
|
|
{WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
|
|
GL_DSDT_NV, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, NULL},
|
|
{WINED3DFMT_R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, 0,
|
|
GL_RG, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
|
|
EXT_TEXTURE_SNORM, NULL},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
|
|
GL_DSDT_MAG_NV, GL_BYTE, 3,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, 0,
|
|
GL_RGBA, GL_BYTE, 4,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
EXT_TEXTURE_SNORM, convert_r5g5_snorm_l6_unorm_ext},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
|
|
GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, 4,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
|
|
GL_RGBA, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, NULL},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, 0,
|
|
GL_RGBA, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
|
|
EXT_TEXTURE_SNORM, NULL},
|
|
{WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
|
|
GL_BGR, GL_UNSIGNED_SHORT, 6,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, convert_r16g16_snorm},
|
|
{WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
|
|
GL_HILO_NV, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, NULL},
|
|
{WINED3DFMT_R16G16_SNORM, GL_RG16_SNORM, GL_RG16_SNORM, 0,
|
|
GL_RG, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
|
|
EXT_TEXTURE_SNORM, NULL},
|
|
{WINED3DFMT_R16G16B16A16_SNORM, GL_RGBA16_SNORM, GL_RGBA16_SNORM, 0,
|
|
GL_RGBA, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_SNORM, NULL},
|
|
{WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0,
|
|
GL_RED, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_SNORM, NULL},
|
|
{WINED3DFMT_R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, 0,
|
|
GL_RED, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_SNORM, NULL},
|
|
/* Depth stencil formats */
|
|
{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_DEPTH_STENCIL,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
EXT_PACKED_DEPTH_STENCIL, NULL},
|
|
{WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4,
|
|
WINED3DFMT_FLAG_DEPTH_STENCIL,
|
|
WINED3D_GL_EXT_NONE, x8_d24_unorm_upload, x8_d24_unorm_download},
|
|
{WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, x8_d24_unorm_upload, x8_d24_unorm_download},
|
|
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_DEPTH_STENCIL,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
|
|
GL_DEPTH_COMPONENT, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_BUFFER_FLOAT, NULL},
|
|
{WINED3DFMT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_BUFFER_FLOAT, NULL},
|
|
{WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
|
|
{WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
|
|
GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_INTEGER, NULL},
|
|
{WINED3DFMT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, 0,
|
|
GL_RGBA_INTEGER, GL_INT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
|
EXT_TEXTURE_INTEGER, NULL},
|
|
/* Vendor-specific formats */
|
|
{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ATI_TEXTURE_COMPRESSION_3DC, NULL},
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
|
|
GL_RG, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
|
| WINED3DFMT_FLAG_DEPTH_STENCIL,
|
|
EXT_PACKED_DEPTH_STENCIL, NULL},
|
|
{WINED3DFMT_NULL, 0, 0, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE,
|
|
ARB_FRAMEBUFFER_OBJECT, NULL},
|
|
/* DirectX 10 HDR formats */
|
|
{WINED3DFMT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5_EXT, GL_RGB9_E5_EXT, 0,
|
|
GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 0,
|
|
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_SHARED_EXPONENT, NULL},
|
|
};
|
|
|
|
struct wined3d_format_srgb_info
|
|
{
|
|
enum wined3d_format_id srgb_format_id;
|
|
enum wined3d_format_id base_format_id;
|
|
};
|
|
|
|
static const struct wined3d_format_srgb_info format_srgb_info[] =
|
|
{
|
|
{WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_UNORM},
|
|
{WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_UNORM},
|
|
{WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_UNORM},
|
|
{WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_UNORM},
|
|
{WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_UNORM},
|
|
{WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_UNORM},
|
|
{WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_UNORM},
|
|
};
|
|
|
|
static inline int get_format_idx(enum wined3d_format_id format_id)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (format_id < WINED3D_FORMAT_FOURCC_BASE)
|
|
return format_id;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_index_remap); ++i)
|
|
{
|
|
if (format_index_remap[i].id == format_id)
|
|
return format_index_remap[i].idx;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static struct wined3d_format_gl *wined3d_format_gl_mutable(struct wined3d_format *format)
|
|
{
|
|
return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
|
|
}
|
|
|
|
static struct wined3d_format_vk *wined3d_format_vk_mutable(struct wined3d_format *format)
|
|
{
|
|
return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
|
|
}
|
|
|
|
static struct wined3d_format *get_format_by_idx(const struct wined3d_adapter *adapter, int fmt_idx)
|
|
{
|
|
return (struct wined3d_format *)((BYTE *)adapter->formats + fmt_idx * adapter->format_size);
|
|
}
|
|
|
|
static struct wined3d_format_gl *get_format_gl_by_idx(const struct wined3d_adapter *adapter, int fmt_idx)
|
|
{
|
|
return wined3d_format_gl_mutable(get_format_by_idx(adapter, fmt_idx));
|
|
}
|
|
|
|
static struct wined3d_format *get_format_internal(const struct wined3d_adapter *adapter,
|
|
enum wined3d_format_id format_id)
|
|
{
|
|
int fmt_idx;
|
|
|
|
if ((fmt_idx = get_format_idx(format_id)) == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id), format_id);
|
|
return NULL;
|
|
}
|
|
|
|
return get_format_by_idx(adapter, fmt_idx);
|
|
}
|
|
|
|
static struct wined3d_format_gl *get_format_gl_internal(const struct wined3d_adapter *adapter,
|
|
enum wined3d_format_id format_id)
|
|
{
|
|
struct wined3d_format *format;
|
|
|
|
if ((format = get_format_internal(adapter, format_id)))
|
|
return wined3d_format_gl_mutable(format);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void copy_format(const struct wined3d_adapter *adapter,
|
|
struct wined3d_format *dst_format, const struct wined3d_format *src_format)
|
|
{
|
|
enum wined3d_format_id id = dst_format->id;
|
|
memcpy(dst_format, src_format, adapter->format_size);
|
|
dst_format->id = id;
|
|
}
|
|
|
|
static void format_set_flag(struct wined3d_format *format, unsigned int flag)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format->flags); ++i)
|
|
format->flags[i] |= flag;
|
|
}
|
|
|
|
static void format_clear_flag(struct wined3d_format *format, unsigned int flag)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format->flags); ++i)
|
|
format->flags[i] &= ~flag;
|
|
}
|
|
|
|
static enum wined3d_channel_type map_channel_type(char t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 'u':
|
|
return WINED3D_CHANNEL_TYPE_UNORM;
|
|
case 'i':
|
|
return WINED3D_CHANNEL_TYPE_SNORM;
|
|
case 'U':
|
|
return WINED3D_CHANNEL_TYPE_UINT;
|
|
case 'I':
|
|
return WINED3D_CHANNEL_TYPE_SINT;
|
|
case 'F':
|
|
return WINED3D_CHANNEL_TYPE_FLOAT;
|
|
case 'D':
|
|
return WINED3D_CHANNEL_TYPE_DEPTH;
|
|
case 'S':
|
|
return WINED3D_CHANNEL_TYPE_STENCIL;
|
|
case 'X':
|
|
return WINED3D_CHANNEL_TYPE_UNUSED;
|
|
default:
|
|
ERR("Invalid channel type '%c'.\n", t);
|
|
return WINED3D_CHANNEL_TYPE_NONE;
|
|
}
|
|
}
|
|
|
|
static BOOL init_format_base_info(struct wined3d_adapter *adapter)
|
|
{
|
|
struct wined3d_format *format;
|
|
unsigned int i, j;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(formats); ++i)
|
|
{
|
|
if (!(format = get_format_internal(adapter, formats[i].id)))
|
|
return FALSE;
|
|
|
|
format->id = formats[i].id;
|
|
format->red_size = formats[i].red_size;
|
|
format->green_size = formats[i].green_size;
|
|
format->blue_size = formats[i].blue_size;
|
|
format->alpha_size = formats[i].alpha_size;
|
|
format->red_offset = formats[i].red_offset;
|
|
format->green_offset = formats[i].green_offset;
|
|
format->blue_offset = formats[i].blue_offset;
|
|
format->alpha_offset = formats[i].alpha_offset;
|
|
format->byte_count = formats[i].bpp;
|
|
format->depth_size = formats[i].depth_size;
|
|
format->stencil_size = formats[i].stencil_size;
|
|
format->block_width = 1;
|
|
format->block_height = 1;
|
|
format->block_byte_count = formats[i].bpp;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
|
|
{
|
|
struct wined3d_format *typeless_format;
|
|
unsigned int component_count = 0;
|
|
DWORD flags = 0;
|
|
|
|
if (!(format = get_format_internal(adapter, typed_formats[i].id)))
|
|
return FALSE;
|
|
|
|
if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
|
|
return FALSE;
|
|
|
|
format->id = typed_formats[i].id;
|
|
format->red_size = typeless_format->red_size;
|
|
format->green_size = typeless_format->green_size;
|
|
format->blue_size = typeless_format->blue_size;
|
|
format->alpha_size = typeless_format->alpha_size;
|
|
format->red_offset = typeless_format->red_offset;
|
|
format->green_offset = typeless_format->green_offset;
|
|
format->blue_offset = typeless_format->blue_offset;
|
|
format->alpha_offset = typeless_format->alpha_offset;
|
|
format->byte_count = typeless_format->byte_count;
|
|
format->depth_size = typeless_format->depth_size;
|
|
format->stencil_size = typeless_format->stencil_size;
|
|
format->block_width = typeless_format->block_width;
|
|
format->block_height = typeless_format->block_height;
|
|
format->block_byte_count = typeless_format->block_byte_count;
|
|
format->typeless_id = typeless_format->id;
|
|
|
|
typeless_format->typeless_id = typeless_format->id;
|
|
|
|
for (j = 0; j < strlen(typed_formats[i].channels); ++j)
|
|
{
|
|
enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]);
|
|
|
|
if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM)
|
|
flags |= WINED3DFMT_FLAG_NORMALISED;
|
|
if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT)
|
|
flags |= WINED3DFMT_FLAG_INTEGER;
|
|
if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT)
|
|
flags |= WINED3DFMT_FLAG_FLOAT;
|
|
if (channel_type != WINED3D_CHANNEL_TYPE_UNUSED)
|
|
++component_count;
|
|
|
|
if (channel_type == WINED3D_CHANNEL_TYPE_DEPTH && !format->depth_size)
|
|
{
|
|
format->depth_size = format->red_size;
|
|
format->red_size = format->red_offset = 0;
|
|
}
|
|
|
|
if (channel_type == WINED3D_CHANNEL_TYPE_STENCIL && !format->stencil_size)
|
|
{
|
|
format->stencil_size = format->green_size;
|
|
format->green_size = format->green_offset = 0;
|
|
}
|
|
}
|
|
|
|
format->component_count = component_count;
|
|
format_set_flag(format, flags);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i)
|
|
{
|
|
if (!(format = get_format_internal(adapter, ddi_formats[i].id)))
|
|
return FALSE;
|
|
|
|
format->ddi_format = ddi_formats[i].ddi_format;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_base_flags); ++i)
|
|
{
|
|
if (!(format = get_format_internal(adapter, format_base_flags[i].id)))
|
|
return FALSE;
|
|
|
|
format_set_flag(format, format_base_flags[i].flags);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL init_format_block_info(struct wined3d_adapter *adapter)
|
|
{
|
|
struct wined3d_format *format;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_block_info); ++i)
|
|
{
|
|
if (!(format = get_format_internal(adapter, format_block_info[i].id)))
|
|
return FALSE;
|
|
|
|
format->block_width = format_block_info[i].block_width;
|
|
format->block_height = format_block_info[i].block_height;
|
|
format->block_byte_count = format_block_info[i].block_byte_count;
|
|
format_set_flag(format, WINED3DFMT_FLAG_BLOCKS | format_block_info[i].flags);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Most compressed formats are not supported for 3D textures by OpenGL.
|
|
*
|
|
* In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
|
|
* these formats for 3D textures, but unfortunately the block layout is
|
|
* different from the one used by Direct3D.
|
|
*
|
|
* Since applications either don't check format availability at all before
|
|
* using these, or refuse to run without them, we decompress them on upload.
|
|
*
|
|
* Affected applications include "Heroes VI", "From Dust", "Halo Online" and
|
|
* "Eldorado". */
|
|
static BOOL init_format_decompress_info(struct wined3d_adapter *adapter)
|
|
{
|
|
struct wined3d_format *format;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_decompress_info); ++i)
|
|
{
|
|
if (!(format = get_format_internal(adapter, format_decompress_info[i].id)))
|
|
return FALSE;
|
|
|
|
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
|
|
format->decompress = format_decompress_info[i].decompress;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL init_srgb_formats(struct wined3d_adapter *adapter)
|
|
{
|
|
struct wined3d_format *format, *srgb_format;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
|
|
{
|
|
if (!(srgb_format = get_format_internal(adapter, format_srgb_info[i].srgb_format_id)))
|
|
return FALSE;
|
|
if (!(format = get_format_internal(adapter, format_srgb_info[i].base_format_id)))
|
|
return FALSE;
|
|
|
|
copy_format(adapter, srgb_format, format);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GLenum wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case WINED3D_GL_RES_TYPE_TEX_1D:
|
|
return GL_TEXTURE_1D;
|
|
case WINED3D_GL_RES_TYPE_TEX_2D:
|
|
return GL_TEXTURE_2D;
|
|
case WINED3D_GL_RES_TYPE_TEX_3D:
|
|
return GL_TEXTURE_3D;
|
|
case WINED3D_GL_RES_TYPE_TEX_CUBE:
|
|
return GL_TEXTURE_CUBE_MAP_ARB;
|
|
case WINED3D_GL_RES_TYPE_TEX_RECT:
|
|
return GL_TEXTURE_RECTANGLE_ARB;
|
|
case WINED3D_GL_RES_TYPE_BUFFER:
|
|
return GL_TEXTURE_2D; /* TODO: GL_TEXTURE_BUFFER. */
|
|
case WINED3D_GL_RES_TYPE_RB:
|
|
return GL_RENDERBUFFER;
|
|
case WINED3D_GL_RES_TYPE_COUNT:
|
|
break;
|
|
}
|
|
ERR("Unexpected GL resource type %u.\n", type);
|
|
return 0;
|
|
}
|
|
|
|
static void delete_fbo_attachment(const struct wined3d_gl_info *gl_info,
|
|
enum wined3d_gl_resource_type d3d_type, GLuint object)
|
|
{
|
|
switch (d3d_type)
|
|
{
|
|
case WINED3D_GL_RES_TYPE_TEX_1D:
|
|
case WINED3D_GL_RES_TYPE_TEX_2D:
|
|
case WINED3D_GL_RES_TYPE_TEX_RECT:
|
|
case WINED3D_GL_RES_TYPE_TEX_3D:
|
|
case WINED3D_GL_RES_TYPE_TEX_CUBE:
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &object);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_RB:
|
|
gl_info->fbo_ops.glDeleteRenderbuffers(1, &object);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_BUFFER:
|
|
case WINED3D_GL_RES_TYPE_COUNT:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void create_and_bind_fbo_attachment(const struct wined3d_gl_info *gl_info,
|
|
const struct wined3d_format_gl *format_gl,
|
|
enum wined3d_gl_resource_type d3d_type, GLuint *object, GLenum internal)
|
|
{
|
|
GLenum format = format_gl->format;
|
|
GLenum type = format_gl->type;
|
|
GLenum attach_type;
|
|
|
|
attach_type = format_gl->f.depth_size ? GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0;
|
|
switch (d3d_type)
|
|
{
|
|
case WINED3D_GL_RES_TYPE_TEX_1D:
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, object);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, *object);
|
|
gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, internal, 16, 0, format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_1D, *object, 0);
|
|
if (format_gl->f.stencil_size)
|
|
gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT, GL_TEXTURE_1D, *object, 0);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_TEX_2D:
|
|
case WINED3D_GL_RES_TYPE_TEX_RECT:
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, object);
|
|
gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type), *object);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type), 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type,
|
|
wined3d_gl_type_to_enum(d3d_type), *object, 0);
|
|
if (format_gl->f.stencil_size)
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
wined3d_gl_type_to_enum(d3d_type), *object, 0);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_TEX_3D:
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, object);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, *object);
|
|
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, internal, 16, 16, 16, 0, format, type, NULL));
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_3D, *object, 0, 0);
|
|
if (format_gl->f.stencil_size)
|
|
gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT, GL_TEXTURE_3D, *object, 0, 0);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_TEX_CUBE:
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, object);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, *object);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, internal, 16, 16, 0,
|
|
format, type, NULL);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0);
|
|
if (format_gl->f.stencil_size)
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_RB:
|
|
gl_info->fbo_ops.glGenRenderbuffers(1, object);
|
|
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, *object);
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, internal, 16, 16);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attach_type, GL_RENDERBUFFER, *object);
|
|
if (format_gl->f.stencil_size)
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *object);
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_BUFFER:
|
|
case WINED3D_GL_RES_TYPE_COUNT:
|
|
break;
|
|
}
|
|
|
|
/* Ideally we'd skip all formats already known not to work on textures
|
|
* by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
|
|
* know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
|
|
* format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
|
|
* errors generated by invalid formats. */
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
}
|
|
|
|
static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d_vec3 *geometry,
|
|
const struct wined3d_color *color)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = ctx->gl_info;
|
|
static const struct wined3d_vec3 default_geometry[] =
|
|
{
|
|
{-1.0f, -1.0f, 0.0f},
|
|
{ 1.0f, -1.0f, 0.0f},
|
|
{-1.0f, 1.0f, 0.0f},
|
|
{ 1.0f, 1.0f, 0.0f},
|
|
};
|
|
static const char vs_core_header[] =
|
|
"#version 150\n"
|
|
"in vec4 pos;\n"
|
|
"in vec4 color;\n"
|
|
"out vec4 out_color;\n"
|
|
"\n";
|
|
static const char vs_legacy_header[] =
|
|
"#version 120\n"
|
|
"attribute vec4 pos;\n"
|
|
"attribute vec4 color;\n"
|
|
"varying vec4 out_color;\n"
|
|
"\n";
|
|
static const char vs_body[] =
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = pos;\n"
|
|
" out_color = color;\n"
|
|
"}\n";
|
|
static const char fs_core[] =
|
|
"#version 150\n"
|
|
"in vec4 out_color;\n"
|
|
"out vec4 fragment_color;\n"
|
|
"\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" fragment_color = out_color;\n"
|
|
"}\n";
|
|
static const char fs_legacy[] =
|
|
"#version 120\n"
|
|
"varying vec4 out_color;\n"
|
|
"\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragData[0] = out_color;\n"
|
|
"}\n";
|
|
const char *source[2];
|
|
GLuint vs_id, fs_id;
|
|
unsigned int i;
|
|
|
|
if (!geometry)
|
|
geometry = default_geometry;
|
|
|
|
if (!gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] || !gl_info->supported[ARB_VERTEX_SHADER]
|
|
|| !gl_info->supported[ARB_FRAGMENT_SHADER])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
|
|
gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
|
|
gl_info->gl_ops.gl.p_glLoadIdentity();
|
|
gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
|
|
gl_info->gl_ops.gl.p_glLoadIdentity();
|
|
|
|
gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
|
gl_info->gl_ops.gl.p_glColor4f(color->r, color->g, color->b, color->a);
|
|
for (i = 0; i < 4; ++i)
|
|
gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x);
|
|
gl_info->gl_ops.gl.p_glEnd();
|
|
checkGLcall("draw quad");
|
|
return;
|
|
}
|
|
|
|
if (!ctx->test_vbo)
|
|
GL_EXTCALL(glGenBuffers(1, &ctx->test_vbo));
|
|
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, ctx->test_vbo));
|
|
GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(struct wined3d_vec3) * 4, geometry, GL_STREAM_DRAW));
|
|
GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT, FALSE, 0, NULL));
|
|
GL_EXTCALL(glVertexAttrib4f(1, color->r, color->g, color->b, color->a));
|
|
GL_EXTCALL(glEnableVertexAttribArray(0));
|
|
GL_EXTCALL(glDisableVertexAttribArray(1));
|
|
|
|
if (!ctx->test_program_id)
|
|
{
|
|
BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50);
|
|
|
|
ctx->test_program_id = GL_EXTCALL(glCreateProgram());
|
|
|
|
vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
|
|
source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header;
|
|
source[1] = vs_body;
|
|
GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL));
|
|
GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id));
|
|
GL_EXTCALL(glDeleteShader(vs_id));
|
|
|
|
fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER));
|
|
source[0] = use_glsl_150 ? fs_core : fs_legacy;
|
|
GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL));
|
|
GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id));
|
|
GL_EXTCALL(glDeleteShader(fs_id));
|
|
|
|
GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos"));
|
|
GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
|
|
|
|
if (use_glsl_150)
|
|
GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
|
|
|
|
GL_EXTCALL(glCompileShader(vs_id));
|
|
print_glsl_info_log(gl_info, vs_id, FALSE);
|
|
GL_EXTCALL(glCompileShader(fs_id));
|
|
print_glsl_info_log(gl_info, fs_id, FALSE);
|
|
GL_EXTCALL(glLinkProgram(ctx->test_program_id));
|
|
shader_glsl_validate_link(gl_info, ctx->test_program_id);
|
|
}
|
|
GL_EXTCALL(glUseProgram(ctx->test_program_id));
|
|
|
|
gl_info->gl_ops.gl.p_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
GL_EXTCALL(glUseProgram(0));
|
|
GL_EXTCALL(glDisableVertexAttribArray(0));
|
|
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
checkGLcall("draw quad");
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_format_gl *format)
|
|
{
|
|
/* Check if the default internal format is supported as a frame buffer
|
|
* target, otherwise fall back to the render target internal.
|
|
*
|
|
* Try to stick to the standard format if possible, this limits precision differences. */
|
|
static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
static const struct wined3d_color half_transparent_red = {1.0f, 0.0f, 0.0f, 0.5f};
|
|
const struct wined3d_gl_info *gl_info = ctx->gl_info;
|
|
GLenum status, rt_internal = format->rt_internal;
|
|
GLuint object, color_rb;
|
|
enum wined3d_gl_resource_type type;
|
|
BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
|
|
|
|
gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
|
|
|
for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
|
|
{
|
|
const char *type_string = "color";
|
|
|
|
if (type == WINED3D_GL_RES_TYPE_BUFFER)
|
|
continue;
|
|
|
|
create_and_bind_fbo_attachment(gl_info, format, type, &object, format->internal);
|
|
|
|
if (format->f.flags[type] & WINED3DFMT_FLAG_DEPTH_STENCIL)
|
|
{
|
|
gl_info->fbo_ops.glGenRenderbuffers(1, &color_rb);
|
|
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, color_rb);
|
|
if (type == WINED3D_GL_RES_TYPE_TEX_1D)
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 1);
|
|
else
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
|
|
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_rb);
|
|
checkGLcall("Create and attach color rb attachment");
|
|
type_string = "depth / stencil";
|
|
}
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
|
|
debug_d3dformat(format->f.id), type_string, type);
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
|
format->rt_internal = format->internal;
|
|
regular_fmt_used = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (!rt_internal)
|
|
{
|
|
if (format->f.flags[type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
|
|
{
|
|
WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
|
|
" and no fallback specified.\n", debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
|
|
debug_d3dformat(format->f.id), type_string, type);
|
|
}
|
|
format->rt_internal = format->internal;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s is not supported as FBO %s attachment (type %u),"
|
|
" trying rtInternal format as fallback.\n",
|
|
debug_d3dformat(format->f.id), type_string, type);
|
|
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
|
|
delete_fbo_attachment(gl_info, type, object);
|
|
create_and_bind_fbo_attachment(gl_info, format, type, &object, format->rt_internal);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
|
|
debug_d3dformat(format->f.id), type_string, type);
|
|
fallback_fmt_used = TRUE;
|
|
}
|
|
else
|
|
{
|
|
WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
|
|
debug_d3dformat(format->f.id), type_string, type);
|
|
format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE
|
|
&& ((format->f.flags[type] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
|
|
|| !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
|
|
&& !(format->f.flags[type] & WINED3DFMT_FLAG_INTEGER)
|
|
&& format->f.id != WINED3DFMT_NULL && format->f.id != WINED3DFMT_P8_UINT
|
|
&& format->format != GL_LUMINANCE && format->format != GL_LUMINANCE_ALPHA
|
|
&& (format->f.red_size || format->f.alpha_size))
|
|
{
|
|
DWORD readback[16 * 16 * 16], color = 0, r_range, a_range;
|
|
BYTE r, a;
|
|
BOOL match = TRUE;
|
|
GLuint rb;
|
|
|
|
if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
|
{
|
|
gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
|
|
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
|
if (type == WINED3D_GL_RES_TYPE_TEX_1D)
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 1);
|
|
else
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
|
|
checkGLcall("RB attachment");
|
|
}
|
|
|
|
gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
|
|
gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
|
if (gl_info->gl_ops.gl.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
|
|
{
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
else
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
|
if (type == WINED3D_GL_RES_TYPE_TEX_1D)
|
|
gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
|
|
else
|
|
gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 16);
|
|
gl_info->gl_ops.gl.p_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
draw_test_quad(ctx, NULL, &black);
|
|
|
|
gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
|
|
|
|
draw_test_quad(ctx, NULL, &half_transparent_red);
|
|
|
|
gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
|
|
|
switch (type)
|
|
{
|
|
case WINED3D_GL_RES_TYPE_TEX_1D:
|
|
/* Rebinding texture to workaround a fglrx bug. */
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, object);
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_1D, 0, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
color = readback[7];
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_TEX_2D:
|
|
case WINED3D_GL_RES_TYPE_TEX_3D:
|
|
case WINED3D_GL_RES_TYPE_TEX_RECT:
|
|
/* Rebinding texture to workaround a fglrx bug. */
|
|
gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(type), object);
|
|
gl_info->gl_ops.gl.p_glGetTexImage(wined3d_gl_type_to_enum(type), 0, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
color = readback[7 * 16 + 7];
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_TEX_CUBE:
|
|
/* Rebinding texture to workaround a fglrx bug. */
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, object);
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
color = readback[7 * 16 + 7];
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_RB:
|
|
gl_info->gl_ops.gl.p_glReadPixels(0, 0, 16, 16,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
color = readback[7 * 16 + 7];
|
|
break;
|
|
|
|
case WINED3D_GL_RES_TYPE_BUFFER:
|
|
case WINED3D_GL_RES_TYPE_COUNT:
|
|
color = 0;
|
|
break;
|
|
}
|
|
checkGLcall("Post-pixelshader blending check");
|
|
|
|
a = color >> 24;
|
|
r = (color & 0x00ff0000u) >> 16;
|
|
|
|
r_range = format->f.red_size < 8 ? 1u << (8 - format->f.red_size) : 1;
|
|
a_range = format->f.alpha_size < 8 ? 1u << (8 - format->f.alpha_size) : 1;
|
|
if (format->f.red_size && (r < 0x7f - r_range || r > 0x7f + r_range))
|
|
match = FALSE;
|
|
else if (format->f.alpha_size > 1 && (a < 0xbf - a_range || a > 0xbf + a_range))
|
|
match = FALSE;
|
|
if (!match)
|
|
{
|
|
TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
TRACE("Color output: %#x\n", color);
|
|
format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s supports post-pixelshader blending, type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
TRACE("Color output: %#x\n", color);
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
}
|
|
|
|
if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
|
{
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
|
|
checkGLcall("RB cleanup");
|
|
}
|
|
}
|
|
|
|
if (format->internal != format->srgb_internal)
|
|
{
|
|
delete_fbo_attachment(gl_info, type, object);
|
|
create_and_bind_fbo_attachment(gl_info, format, type, &object, format->srgb_internal);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
|
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
|
format->internal = format->srgb_internal;
|
|
}
|
|
else
|
|
{
|
|
WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
|
|
}
|
|
}
|
|
else if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
|
|
|
if (format->f.flags[type] & WINED3DFMT_FLAG_DEPTH_STENCIL)
|
|
{
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteRenderbuffers(1, &color_rb);
|
|
}
|
|
|
|
delete_fbo_attachment(gl_info, type, object);
|
|
checkGLcall("Framebuffer format check cleanup");
|
|
}
|
|
|
|
if (fallback_fmt_used && regular_fmt_used)
|
|
{
|
|
FIXME("Format %s needs different render target formats for different resource types.\n",
|
|
debug_d3dformat(format->f.id));
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL
|
|
| WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
|
|
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
|
|
}
|
|
}
|
|
|
|
static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format_gl *format,
|
|
GLint internal, GLenum pname, DWORD flag, const char *string)
|
|
{
|
|
GLint value;
|
|
enum wined3d_gl_resource_type type;
|
|
|
|
for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
|
|
{
|
|
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), internal, pname, 1, &value);
|
|
if (value == GL_FULL_SUPPORT)
|
|
{
|
|
TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format->f.id), string, type);
|
|
format->f.flags[type] |= flag;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format->f.id), string, type);
|
|
format->f.flags[type] &= ~flag;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void init_format_fbo_compat_info(const struct wined3d_adapter *adapter,
|
|
struct wined3d_caps_gl_ctx *ctx)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = ctx->gl_info;
|
|
unsigned int i, type;
|
|
GLuint fbo;
|
|
|
|
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
|
|
{
|
|
for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
|
|
{
|
|
struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
|
|
BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
|
|
GLenum rt_internal = format->rt_internal;
|
|
GLint value;
|
|
|
|
if (!format->internal)
|
|
continue;
|
|
|
|
for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
|
|
{
|
|
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
|
|
format->internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
|
|
if (value == GL_FULL_SUPPORT)
|
|
{
|
|
TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
|
format->rt_internal = format->internal;
|
|
regular_fmt_used = TRUE;
|
|
|
|
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
|
|
format->internal, GL_FRAMEBUFFER_BLEND, 1, &value);
|
|
if (value == GL_FULL_SUPPORT)
|
|
{
|
|
TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!rt_internal)
|
|
{
|
|
if (format->f.flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
|
|
{
|
|
WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
|
|
" and no fallback specified, resource type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
else
|
|
TRACE("Format %s is not supported as FBO color attachment,"
|
|
" resource type %u.\n", debug_d3dformat(format->f.id), type);
|
|
format->rt_internal = format->internal;
|
|
}
|
|
else
|
|
{
|
|
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
|
|
rt_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
|
|
if (value == GL_FULL_SUPPORT)
|
|
{
|
|
TRACE("Format %s rtInternal format is supported as FBO color attachment,"
|
|
" resource type %u.\n", debug_d3dformat(format->f.id), type);
|
|
fallback_fmt_used = TRUE;
|
|
}
|
|
else
|
|
{
|
|
WARN("Format %s rtInternal format is not supported as FBO color attachment,"
|
|
" resource type %u.\n", debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (format->internal != format->srgb_internal)
|
|
{
|
|
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
|
|
format->srgb_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
|
|
if (value == GL_FULL_SUPPORT)
|
|
{
|
|
TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
|
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
|
format->internal = format->srgb_internal;
|
|
}
|
|
else
|
|
{
|
|
WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
|
|
debug_d3dformat(format->f.id), type);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
|
|
}
|
|
}
|
|
else if (format->f.flags[type] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
|
|
format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
|
}
|
|
|
|
if (fallback_fmt_used && regular_fmt_used)
|
|
{
|
|
FIXME("Format %s needs different render target formats for different resource types.\n",
|
|
debug_d3dformat(format->f.id));
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
|
|
| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|
}
|
|
|
|
for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
|
|
{
|
|
struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
|
|
|
|
if (!format->internal)
|
|
continue;
|
|
|
|
if (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
|
|
{
|
|
TRACE("Skipping format %s because it's a compressed format.\n",
|
|
debug_d3dformat(format->f.id));
|
|
continue;
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->f.id));
|
|
check_fbo_compat(ctx, format);
|
|
}
|
|
else
|
|
{
|
|
format->rt_internal = format->internal;
|
|
}
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
}
|
|
|
|
static GLenum lookup_gl_view_class(GLenum internal_format)
|
|
{
|
|
static const struct
|
|
{
|
|
GLenum internal_format;
|
|
GLenum view_class;
|
|
}
|
|
view_classes[] =
|
|
{
|
|
/* 128-bit */
|
|
{GL_RGBA32F, GL_VIEW_CLASS_128_BITS},
|
|
{GL_RGBA32UI, GL_VIEW_CLASS_128_BITS},
|
|
{GL_RGBA32I, GL_VIEW_CLASS_128_BITS},
|
|
/* 96-bit */
|
|
{GL_RGB32F, GL_VIEW_CLASS_96_BITS},
|
|
{GL_RGB32UI, GL_VIEW_CLASS_96_BITS},
|
|
{GL_RGB32I, GL_VIEW_CLASS_96_BITS},
|
|
/* 64-bit */
|
|
{GL_RGBA16F, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RG32F, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RGBA16UI, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RG32UI, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RGBA16I, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RG32I, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RGBA16, GL_VIEW_CLASS_64_BITS},
|
|
{GL_RGBA16_SNORM, GL_VIEW_CLASS_64_BITS},
|
|
/* 48-bit */
|
|
{GL_RGB16, GL_VIEW_CLASS_48_BITS},
|
|
{GL_RGB16_SNORM, GL_VIEW_CLASS_48_BITS},
|
|
{GL_RGB16F, GL_VIEW_CLASS_48_BITS},
|
|
{GL_RGB16UI, GL_VIEW_CLASS_48_BITS},
|
|
{GL_RGB16I, GL_VIEW_CLASS_48_BITS},
|
|
/* 32-bit */
|
|
{GL_RG16F, GL_VIEW_CLASS_32_BITS},
|
|
{GL_R11F_G11F_B10F, GL_VIEW_CLASS_32_BITS},
|
|
{GL_R32F, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGB10_A2UI, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGBA8UI, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RG16UI, GL_VIEW_CLASS_32_BITS},
|
|
{GL_R32UI, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGBA8I, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RG16I, GL_VIEW_CLASS_32_BITS},
|
|
{GL_R32I, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGB10_A2, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGBA8, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RG16, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGBA8_SNORM, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RG16_SNORM, GL_VIEW_CLASS_32_BITS},
|
|
{GL_SRGB8_ALPHA8, GL_VIEW_CLASS_32_BITS},
|
|
{GL_RGB9_E5, GL_VIEW_CLASS_32_BITS},
|
|
/* 24-bit */
|
|
{GL_RGB8, GL_VIEW_CLASS_24_BITS},
|
|
{GL_RGB8_SNORM, GL_VIEW_CLASS_24_BITS},
|
|
{GL_SRGB8, GL_VIEW_CLASS_24_BITS},
|
|
{GL_RGB8UI, GL_VIEW_CLASS_24_BITS},
|
|
{GL_RGB8I, GL_VIEW_CLASS_24_BITS},
|
|
/* 16-bit */
|
|
{GL_R16F, GL_VIEW_CLASS_16_BITS},
|
|
{GL_RG8UI, GL_VIEW_CLASS_16_BITS},
|
|
{GL_R16UI, GL_VIEW_CLASS_16_BITS},
|
|
{GL_RG8I, GL_VIEW_CLASS_16_BITS},
|
|
{GL_R16I, GL_VIEW_CLASS_16_BITS},
|
|
{GL_RG8, GL_VIEW_CLASS_16_BITS},
|
|
{GL_R16, GL_VIEW_CLASS_16_BITS},
|
|
{GL_RG8_SNORM, GL_VIEW_CLASS_16_BITS},
|
|
{GL_R16_SNORM, GL_VIEW_CLASS_16_BITS},
|
|
/* 8-bit */
|
|
{GL_R8UI, GL_VIEW_CLASS_8_BITS},
|
|
{GL_R8I, GL_VIEW_CLASS_8_BITS},
|
|
{GL_R8, GL_VIEW_CLASS_8_BITS},
|
|
{GL_R8_SNORM, GL_VIEW_CLASS_8_BITS},
|
|
|
|
/* RGTC1 */
|
|
{GL_COMPRESSED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED},
|
|
{GL_COMPRESSED_SIGNED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED},
|
|
/* RGTC2 */
|
|
{GL_COMPRESSED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG},
|
|
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG},
|
|
|
|
/* BPTC unorm */
|
|
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM},
|
|
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM},
|
|
/* BPTC float */
|
|
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT},
|
|
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT},
|
|
|
|
/* DXT1 RGB */
|
|
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB},
|
|
{GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB},
|
|
/* DXT1 RGBA */
|
|
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA},
|
|
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA},
|
|
/* DXT3 */
|
|
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA},
|
|
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA},
|
|
/* DXT5 */
|
|
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA},
|
|
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA},
|
|
};
|
|
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(view_classes); ++i)
|
|
{
|
|
if (view_classes[i].internal_format == internal_format)
|
|
return view_classes[i].view_class;
|
|
}
|
|
|
|
return GL_NONE;
|
|
}
|
|
|
|
static void query_view_class(struct wined3d_format_gl *format)
|
|
{
|
|
GLenum internal_view_class, gamma_view_class, rt_view_class;
|
|
|
|
internal_view_class = lookup_gl_view_class(format->internal);
|
|
gamma_view_class = lookup_gl_view_class(format->srgb_internal);
|
|
rt_view_class = lookup_gl_view_class(format->rt_internal);
|
|
|
|
if (internal_view_class == gamma_view_class || gamma_view_class == rt_view_class)
|
|
{
|
|
format->view_class = internal_view_class;
|
|
TRACE("Format %s is member of GL view class %#x.\n",
|
|
debug_d3dformat(format->f.id), format->view_class);
|
|
}
|
|
else
|
|
{
|
|
format->view_class = GL_NONE;
|
|
}
|
|
}
|
|
|
|
static void query_internal_format(struct wined3d_adapter *adapter,
|
|
struct wined3d_format_gl *format, const struct wined3d_format_texture_info *texture_info,
|
|
struct wined3d_gl_info *gl_info, BOOL srgb_write_supported, BOOL srgb_format)
|
|
{
|
|
GLint count, multisample_types[8];
|
|
unsigned int i, max_log2;
|
|
GLenum target;
|
|
|
|
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
|
|
{
|
|
query_format_flag(gl_info, format, format->internal, GL_VERTEX_TEXTURE,
|
|
WINED3DFMT_FLAG_VTF, "vertex texture usage");
|
|
query_format_flag(gl_info, format, format->internal, GL_FILTER,
|
|
WINED3DFMT_FLAG_FILTERING, "filtering");
|
|
query_format_flag(gl_info, format, format->internal, GL_SHADER_IMAGE_STORE,
|
|
WINED3DFMT_FLAG_UNORDERED_ACCESS, "unordered access");
|
|
|
|
if (srgb_format || format->srgb_internal != format->internal)
|
|
{
|
|
query_format_flag(gl_info, format, format->srgb_internal, GL_SRGB_READ,
|
|
WINED3DFMT_FLAG_SRGB_READ, "sRGB read");
|
|
|
|
if (srgb_write_supported)
|
|
query_format_flag(gl_info, format, format->srgb_internal, GL_SRGB_WRITE,
|
|
WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write");
|
|
else
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
|
|
|
|
if (!(format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D]
|
|
& (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
|
|
format->srgb_internal = format->internal;
|
|
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
|
format->internal = format->srgb_internal;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX])
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_VTF);
|
|
|
|
if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
|
|
else if (format->f.id != WINED3DFMT_R32G32B32A32_FLOAT && format->f.id != WINED3DFMT_R32_FLOAT)
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_VTF);
|
|
|
|
if (srgb_format || format->srgb_internal != format->internal)
|
|
{
|
|
/* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
|
|
if (!gl_info->supported[EXT_TEXTURE_SRGB])
|
|
{
|
|
format->srgb_internal = format->internal;
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
|
|
}
|
|
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
|
{
|
|
format->internal = format->srgb_internal;
|
|
}
|
|
}
|
|
|
|
if ((format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported)
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
|
|
}
|
|
|
|
if ((!gl_info->supported[ARB_DEPTH_TEXTURE] || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
|
&& (format->f.depth_size || format->f.stencil_size))
|
|
{
|
|
TRACE("Disabling texturing support for depth / stencil format %s.\n", debug_d3dformat(format->f.id));
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_RECT] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
}
|
|
|
|
query_view_class(format);
|
|
|
|
if (format->internal && format->f.flags[WINED3D_GL_RES_TYPE_RB]
|
|
& (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL)
|
|
&& (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
|
|
&& wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
|
|
{
|
|
target = gl_info->supported[ARB_TEXTURE_MULTISAMPLE] ? GL_TEXTURE_2D_MULTISAMPLE : GL_RENDERBUFFER;
|
|
count = 0;
|
|
GL_EXTCALL(glGetInternalformativ(target, format->internal,
|
|
GL_NUM_SAMPLE_COUNTS, 1, &count));
|
|
if (count > ARRAY_SIZE(multisample_types))
|
|
FIXME("Unexpectedly high number of multisample types %d.\n", count);
|
|
count = min(count, ARRAY_SIZE(multisample_types));
|
|
GL_EXTCALL(glGetInternalformativ(target, format->internal,
|
|
GL_SAMPLES, count, multisample_types));
|
|
checkGLcall("query sample counts");
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
if (multisample_types[i] > sizeof(format->f.multisample_types) * CHAR_BIT)
|
|
continue;
|
|
format->f.multisample_types |= 1u << (multisample_types[i] - 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
max_log2 = wined3d_log2i(min(gl_info->limits.samples,
|
|
sizeof(format->f.multisample_types) * CHAR_BIT));
|
|
for (i = 1; i <= max_log2; ++i)
|
|
format->f.multisample_types |= 1u << ((1u << i) - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
|
|
{
|
|
struct wined3d_format_gl *format, *srgb_format;
|
|
struct fragment_caps fragment_caps;
|
|
struct shader_caps shader_caps;
|
|
unsigned int i, j;
|
|
BOOL srgb_write;
|
|
|
|
adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
|
|
adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
|
|
srgb_write = (fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_SRGB_WRITE)
|
|
&& (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_texture_info); ++i)
|
|
{
|
|
if (!(format = get_format_gl_internal(adapter, format_texture_info[i].id)))
|
|
return FALSE;
|
|
|
|
if (!gl_info->supported[format_texture_info[i].extension])
|
|
continue;
|
|
|
|
/* ARB_texture_rg defines floating point formats, but only if
|
|
* ARB_texture_float is also supported. */
|
|
if (!gl_info->supported[ARB_TEXTURE_FLOAT]
|
|
&& (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT))
|
|
continue;
|
|
|
|
/* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
|
|
if (!gl_info->supported[EXT_TEXTURE_INTEGER]
|
|
&& (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER))
|
|
continue;
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|
|
&& (format->f.id == WINED3DFMT_D16_LOCKABLE || format->f.id == WINED3DFMT_NULL))
|
|
continue;
|
|
|
|
format->internal = format_texture_info[i].gl_internal;
|
|
format->srgb_internal = format_texture_info[i].gl_srgb_internal;
|
|
format->rt_internal = format_texture_info[i].gl_rt_internal;
|
|
format->format = format_texture_info[i].gl_format;
|
|
format->type = format_texture_info[i].gl_type;
|
|
format->f.color_fixup = COLOR_FIXUP_IDENTITY;
|
|
format->f.height_scale.numerator = 1;
|
|
format->f.height_scale.denominator = 1;
|
|
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
|
|
/* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
|
|
* problematic", but doesn't explicitly mandate that an error is generated. */
|
|
if (gl_info->supported[EXT_TEXTURE3D] && !(format_texture_info[i].flags & WINED3DFMT_FLAG_DEPTH_STENCIL))
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
|
|
format->f.flags[WINED3D_GL_RES_TYPE_RB] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_RB] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
|
|
if (format->srgb_internal != format->internal
|
|
&& !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
|
|
{
|
|
format->srgb_internal = format->internal;
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
|
|
}
|
|
|
|
if (!gl_info->supported[ARB_SHADOW] && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW))
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
|
|
query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE);
|
|
|
|
/* Texture conversion stuff */
|
|
format->f.conv_byte_count = format_texture_info[i].conv_byte_count;
|
|
format->f.upload = format_texture_info[i].upload;
|
|
format->f.download = format_texture_info[i].download;
|
|
|
|
srgb_format = NULL;
|
|
for (j = 0; j < ARRAY_SIZE(format_srgb_info); ++j)
|
|
{
|
|
if (format_srgb_info[j].base_format_id == format->f.id)
|
|
{
|
|
if (!(srgb_format = get_format_gl_internal(adapter, format_srgb_info[j].srgb_format_id)))
|
|
return FALSE;
|
|
break;
|
|
}
|
|
}
|
|
if (!srgb_format)
|
|
continue;
|
|
|
|
copy_format(adapter, &srgb_format->f, &format->f);
|
|
|
|
if (gl_info->supported[EXT_TEXTURE_SRGB]
|
|
&& !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
|
|
{
|
|
srgb_format->internal = format_texture_info[i].gl_srgb_internal;
|
|
srgb_format->srgb_internal = format_texture_info[i].gl_srgb_internal;
|
|
format_set_flag(&srgb_format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
|
|
query_internal_format(adapter, srgb_format, &format_texture_info[i], gl_info, srgb_write, TRUE);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
|
|
{
|
|
unsigned int diff = x > y ? x - y : y - x;
|
|
|
|
return diff <= max_diff;
|
|
}
|
|
|
|
static BOOL compare_colour(DWORD c1, DWORD c2, BYTE max_diff)
|
|
{
|
|
return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
|
|
&& compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
|
|
&& compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
|
|
&& compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
|
|
}
|
|
|
|
/* A context is provided by the caller */
|
|
static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
|
|
{
|
|
static const DWORD data[] = {0x00000000, 0xffffffff};
|
|
GLuint tex, fbo, buffer;
|
|
DWORD readback[16 * 1];
|
|
BOOL ret = FALSE;
|
|
|
|
/* Render a filtered texture and see what happens. This is intended to detect the lack of
|
|
* float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
|
|
* falling back to software. If this changes in the future this code will get fooled and
|
|
* apps might hit the software path due to incorrectly advertised caps.
|
|
*
|
|
* Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
|
|
* disable fallback, if Apple or ATI ever change the driver behavior they will break more
|
|
* than Wine. The Linux binary <= r500 driver is not maintained any more anyway
|
|
*/
|
|
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &buffer);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
|
|
memset(readback, 0x7e, sizeof(readback));
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
|
|
gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
|
|
gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
|
|
gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
|
|
gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
|
|
gl_info->gl_ops.gl.p_glLoadIdentity();
|
|
gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
|
|
gl_info->gl_ops.gl.p_glLoadIdentity();
|
|
|
|
gl_info->gl_ops.gl.p_glClearColor(0, 1, 0, 0);
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
|
gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 0.0);
|
|
gl_info->gl_ops.gl.p_glVertex2f(-1.0f, -1.0f);
|
|
gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 0.0);
|
|
gl_info->gl_ops.gl.p_glVertex2f(1.0f, -1.0f);
|
|
gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 1.0);
|
|
gl_info->gl_ops.gl.p_glVertex2f(-1.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 1.0);
|
|
gl_info->gl_ops.gl.p_glVertex2f(1.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glEnd();
|
|
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
|
|
memset(readback, 0x7f, sizeof(readback));
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
if (compare_colour(readback[6], 0xffffffff, 5) || compare_colour(readback[6], 0x00000000, 5)
|
|
|| compare_colour(readback[9], 0xffffffff, 5) || compare_colour(readback[9], 0x00000000, 5))
|
|
{
|
|
TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
|
|
readback[6], readback[9]);
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
|
|
readback[6], readback[9]);
|
|
ret = TRUE;
|
|
}
|
|
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer);
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
|
|
|
if (gl_info->gl_ops.gl.p_glGetError())
|
|
{
|
|
FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
|
|
ret = FALSE;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void init_format_filter_info(struct wined3d_adapter *adapter,
|
|
struct wined3d_gl_info *gl_info)
|
|
{
|
|
enum wined3d_pci_vendor vendor = adapter->driver_info.vendor;
|
|
struct wined3d_format_gl *format;
|
|
unsigned int i;
|
|
static const enum wined3d_format_id fmts16[] =
|
|
{
|
|
WINED3DFMT_R16_FLOAT,
|
|
WINED3DFMT_R16G16_FLOAT,
|
|
WINED3DFMT_R16G16B16A16_FLOAT,
|
|
};
|
|
BOOL filtered;
|
|
|
|
/* This was already handled by init_format_texture_info(). */
|
|
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
|
|
return;
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|
|
|| !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
|
|
{
|
|
if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
|
|
{
|
|
TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
|
|
filtered = TRUE;
|
|
}
|
|
else if (gl_info->limits.glsl_varyings > 44)
|
|
{
|
|
TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
|
|
filtered = TRUE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Assuming no float16 blending\n");
|
|
filtered = FALSE;
|
|
}
|
|
|
|
if (filtered)
|
|
{
|
|
for (i = 0; i < ARRAY_SIZE(fmts16); ++i)
|
|
{
|
|
format = get_format_gl_internal(adapter, fmts16[i]);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(fmts16); ++i)
|
|
{
|
|
format = get_format_gl_internal(adapter, fmts16[i]);
|
|
if (!format->internal)
|
|
continue; /* Not supported by GL */
|
|
|
|
filtered = check_filter(gl_info, format->internal);
|
|
if (filtered)
|
|
{
|
|
TRACE("Format %s supports filtering.\n", debug_d3dformat(format->f.id));
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s does not support filtering.\n", debug_d3dformat(format->f.id));
|
|
}
|
|
}
|
|
}
|
|
|
|
static enum fixup_channel_source fixup_source_from_char(char c)
|
|
{
|
|
switch (c)
|
|
{
|
|
default:
|
|
case '0':
|
|
return CHANNEL_SOURCE_ZERO;
|
|
case '1':
|
|
return CHANNEL_SOURCE_ONE;
|
|
case 'x':
|
|
case 'X':
|
|
return CHANNEL_SOURCE_X;
|
|
case 'y':
|
|
case 'Y':
|
|
return CHANNEL_SOURCE_Y;
|
|
case 'z':
|
|
case 'Z':
|
|
return CHANNEL_SOURCE_Z;
|
|
case 'w':
|
|
case 'W':
|
|
return CHANNEL_SOURCE_W;
|
|
}
|
|
}
|
|
|
|
static unsigned int fixup_sign_from_char(char c)
|
|
{
|
|
if (c == 'x' || c == 'y' || c == 'z' || c == 'w')
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
static struct color_fixup_desc create_color_fixup_desc_from_string(const char *s)
|
|
{
|
|
struct color_fixup_desc fixup;
|
|
|
|
if (strlen(s) != 4)
|
|
{
|
|
ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s));
|
|
return COLOR_FIXUP_IDENTITY;
|
|
}
|
|
|
|
fixup.x_sign_fixup = fixup_sign_from_char(s[0]);
|
|
fixup.x_source = fixup_source_from_char(s[0]);
|
|
fixup.y_sign_fixup = fixup_sign_from_char(s[1]);
|
|
fixup.y_source = fixup_source_from_char(s[1]);
|
|
fixup.z_sign_fixup = fixup_sign_from_char(s[2]);
|
|
fixup.z_source = fixup_source_from_char(s[2]);
|
|
fixup.w_sign_fixup = fixup_sign_from_char(s[3]);
|
|
fixup.w_source = fixup_source_from_char(s[3]);
|
|
|
|
return fixup;
|
|
}
|
|
|
|
static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
|
|
{
|
|
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
|
|
struct wined3d_format_gl *format;
|
|
BOOL use_legacy_fixups;
|
|
unsigned int i;
|
|
|
|
static const struct
|
|
{
|
|
enum wined3d_format_id id;
|
|
const char *fixup;
|
|
BOOL legacy;
|
|
enum wined3d_gl_extension extension;
|
|
}
|
|
fixups[] =
|
|
{
|
|
{WINED3DFMT_R16_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R32_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R16G16_UNORM, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R16G16_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R32G32_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
|
|
|
|
{WINED3DFMT_R8G8_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R8G8_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
|
|
|
|
{WINED3DFMT_R16G16_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R16G16_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R16G16_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
|
|
|
|
{WINED3DFMT_R8G8B8A8_SNORM, "xyzw", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
|
|
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
|
|
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
|
|
|
|
{WINED3DFMT_ATI1N, "XXXX", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
|
|
{WINED3DFMT_ATI1N, "XXXX", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
|
|
|
|
{WINED3DFMT_ATI2N, "XW11", FALSE, ATI_TEXTURE_COMPRESSION_3DC},
|
|
{WINED3DFMT_ATI2N, "YX11", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
|
|
{WINED3DFMT_ATI2N, "YX11", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
|
|
|
|
{WINED3DFMT_A8_UNORM, "000X", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
|
|
|
|
{WINED3DFMT_L8A8_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_L8A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
|
|
|
|
{WINED3DFMT_L4A4_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_L4A4_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
|
|
|
|
{WINED3DFMT_L16_UNORM, "XXX1", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_L16_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
|
|
|
|
{WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
|
|
|
|
{WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG},
|
|
};
|
|
|
|
use_legacy_fixups = d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR;
|
|
for (i = 0; i < ARRAY_SIZE(fixups); ++i)
|
|
{
|
|
if (fixups[i].legacy && !use_legacy_fixups)
|
|
continue;
|
|
|
|
if (!gl_info->supported[fixups[i].extension])
|
|
continue;
|
|
|
|
format = get_format_gl_internal(adapter, fixups[i].id);
|
|
format->f.color_fixup = create_color_fixup_desc_from_string(fixups[i].fixup);
|
|
}
|
|
|
|
if (!gl_info->supported[APPLE_YCBCR_422] && !gl_info->supported[APPLE_RGB_422]
|
|
&& (gl_info->supported[ARB_FRAGMENT_PROGRAM]
|
|
|| (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER])))
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
|
|
}
|
|
else if (!gl_info->supported[APPLE_YCBCR_422] && gl_info->supported[APPLE_RGB_422])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUV);
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUV);
|
|
}
|
|
else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM]
|
|
&& (!gl_info->supported[ARB_FRAGMENT_SHADER] || !gl_info->supported[ARB_VERTEX_SHADER])))
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
|
|
format->internal = 0;
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
|
|
format->internal = 0;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_FRAGMENT_PROGRAM]
|
|
|| (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER]))
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_HEIGHT_SCALE);
|
|
format->f.height_scale.numerator = 3;
|
|
format->f.height_scale.denominator = 2;
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_HEIGHT_SCALE);
|
|
format->f.height_scale.numerator = 3;
|
|
format->f.height_scale.denominator = 2;
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
|
|
}
|
|
else
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
|
|
format->internal = 0;
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
|
|
format->internal = 0;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_P8_UINT);
|
|
format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
|
|
}
|
|
|
|
if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_R16_FLOAT);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_R16G16_FLOAT);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_R16G16B16A16_FLOAT);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
}
|
|
|
|
if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_R16G16B16A16_UNORM);
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
}
|
|
|
|
/* ATI instancing hack: Although ATI cards do not support Shader Model
|
|
* 3.0, they support instancing. To query if the card supports instancing
|
|
* CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
|
|
* is used. Should an application check for this, provide a proper return
|
|
* value. We can do instancing with all shader versions, but we need
|
|
* vertex shaders.
|
|
*
|
|
* Additionally applications have to set the D3DRS_POINTSIZE render state
|
|
* to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
|
|
* doesn't need that and just ignores it.
|
|
*
|
|
* With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
|
|
/* FIXME: This should just check the shader backend caps. */
|
|
if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_INST);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
}
|
|
|
|
/* Depth bound test. To query if the card supports it CheckDeviceFormat()
|
|
* with the special format MAKEFOURCC('N','V','D','B') is used. It is
|
|
* enabled by setting D3DRS_ADAPTIVETESS_X render state to
|
|
* MAKEFOURCC('N','V','D','B') and then controlled by setting
|
|
* D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
|
|
* value. */
|
|
if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_NVDB);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
}
|
|
|
|
if (gl_info->supported[ARB_MULTISAMPLE])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_ATOC);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
}
|
|
|
|
/* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
|
|
* support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
|
|
* RENDERTARGET usage. */
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_RESZ);
|
|
format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET);
|
|
}
|
|
|
|
for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
|
|
{
|
|
format = get_format_gl_by_idx(adapter, i);
|
|
|
|
if (!(format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE))
|
|
continue;
|
|
|
|
if (is_identity_fixup(format->f.color_fixup))
|
|
continue;
|
|
|
|
TRACE("Checking support for fixup:\n");
|
|
dump_color_fixup_desc(format->f.color_fixup);
|
|
if (!adapter->shader_backend->shader_color_fixup_supported(format->f.color_fixup)
|
|
|| !adapter->fragment_pipe->color_fixup_supported(format->f.color_fixup))
|
|
{
|
|
TRACE("[FAILED]\n");
|
|
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
|
|
}
|
|
else
|
|
{
|
|
TRACE("[OK]\n");
|
|
}
|
|
}
|
|
|
|
/* These formats are not supported for 3D textures. See also
|
|
* WINED3DFMT_FLAG_DECOMPRESS. */
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_ATI1N);
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_ATI2N);
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_BC4_SNORM);
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_BC5_UNORM);
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_BC5_SNORM);
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
|
}
|
|
|
|
static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
|
|
struct wined3d_gl_info *gl_info)
|
|
{
|
|
struct wined3d_format_gl *format;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_vertex_info); ++i)
|
|
{
|
|
if (!(format = get_format_gl_internal(adapter, format_vertex_info[i].id)))
|
|
return FALSE;
|
|
|
|
if (!gl_info->supported[format_vertex_info[i].extension])
|
|
continue;
|
|
|
|
format->f.emit_idx = format_vertex_info[i].emit_idx;
|
|
format->vtx_type = format_vertex_info[i].gl_vtx_type;
|
|
format->vtx_format = format->f.component_count;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
|
|
{
|
|
format = get_format_gl_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
|
|
format->vtx_format = GL_BGRA;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL init_typeless_formats(const struct wined3d_adapter *adapter)
|
|
{
|
|
unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
|
|
unsigned int i, j;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
|
|
{
|
|
struct wined3d_format *format, *typeless_format;
|
|
|
|
if (!(format = get_format_internal(adapter, typed_formats[i].id)))
|
|
return FALSE;
|
|
if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
|
|
return FALSE;
|
|
|
|
memcpy(flags, typeless_format->flags, sizeof(flags));
|
|
copy_format(adapter, typeless_format, format);
|
|
for (j = 0; j < ARRAY_SIZE(typeless_format->flags); ++j)
|
|
typeless_format->flags[j] |= flags[j];
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
|
|
{
|
|
struct wined3d_format *typeless_format, *typeless_ds_format, *ds_format;
|
|
struct wined3d_format *depth_view_format, *stencil_view_format;
|
|
enum wined3d_format_id format_id;
|
|
|
|
if (!(typeless_format = get_format_internal(adapter, typeless_depth_stencil_formats[i].typeless_id)))
|
|
return FALSE;
|
|
if (!(ds_format = get_format_internal(adapter, typeless_depth_stencil_formats[i].depth_stencil_id)))
|
|
return FALSE;
|
|
|
|
typeless_ds_format = get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
|
|
typeless_ds_format->id = typeless_depth_stencil_formats[i].typeless_id;
|
|
copy_format(adapter, typeless_ds_format, ds_format);
|
|
for (j = 0; j < ARRAY_SIZE(typeless_ds_format->flags); ++j)
|
|
{
|
|
typeless_ds_format->flags[j] = typeless_format->flags[j];
|
|
typeless_format->flags[j] &= ~WINED3DFMT_FLAG_DEPTH_STENCIL;
|
|
}
|
|
|
|
if ((format_id = typeless_depth_stencil_formats[i].depth_view_id)
|
|
&& typeless_depth_stencil_formats[i].separate_depth_view_format)
|
|
{
|
|
if (!(depth_view_format = get_format_internal(adapter, format_id)))
|
|
return FALSE;
|
|
copy_format(adapter, depth_view_format, ds_format);
|
|
depth_view_format->red_size = depth_view_format->depth_size;
|
|
depth_view_format->depth_size = 0;
|
|
depth_view_format->stencil_size = 0;
|
|
}
|
|
if ((format_id = typeless_depth_stencil_formats[i].stencil_view_id))
|
|
{
|
|
if (!(stencil_view_format = get_format_internal(adapter, format_id)))
|
|
return FALSE;
|
|
copy_format(adapter, stencil_view_format, ds_format);
|
|
stencil_view_format->green_size = stencil_view_format->stencil_size;
|
|
stencil_view_format->depth_size = 0;
|
|
stencil_view_format->stencil_size = 0;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void init_format_gen_mipmap_info(const struct wined3d_adapter *adapter,
|
|
struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i, j;
|
|
|
|
if (!gl_info->fbo_ops.glGenerateMipmap)
|
|
return;
|
|
|
|
for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
|
|
{
|
|
struct wined3d_format *format = get_format_by_idx(adapter, i);
|
|
|
|
for (j = 0; j < ARRAY_SIZE(format->flags); ++j)
|
|
if (!(~format->flags[j] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)))
|
|
format->flags[j] |= WINED3DFMT_FLAG_GEN_MIPMAP;
|
|
}
|
|
}
|
|
|
|
BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx)
|
|
{
|
|
static const struct wined3d_color red = {1.0f, 0.0f, 0.0f, 1.0f};
|
|
const struct wined3d_gl_info *gl_info = ctx->gl_info;
|
|
static const float offset = -63.0f / 128.0f;
|
|
GLuint texture, fbo;
|
|
DWORD readback[4];
|
|
unsigned int i;
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ARRAY_SIZE(readback), 1, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, texture, 0);
|
|
checkGLcall("create resources");
|
|
|
|
gl_info->gl_ops.gl.p_glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
|
GL_EXTCALL(glViewportIndexedf(0, offset, offset, 4.0f, 1.0f));
|
|
draw_test_quad(ctx, NULL, &red);
|
|
checkGLcall("draw");
|
|
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
checkGLcall("readback");
|
|
|
|
TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
|
|
readback[0], readback[1], readback[2], readback[3]);
|
|
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
checkGLcall("delete resources");
|
|
|
|
for (i = 0; i < ARRAY_SIZE(readback); ++i)
|
|
{
|
|
if (readback[i] != 0xffff0000)
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx *ctx, float offset)
|
|
{
|
|
static const struct wined3d_color red = {1.0f, 0.0f, 0.0f, 1.0f};
|
|
const struct wined3d_gl_info *gl_info = ctx->gl_info;
|
|
unsigned int x, y, clear = 0, draw = 0;
|
|
GLuint texture, fbo;
|
|
DWORD readback[8][8];
|
|
|
|
/* This is a very simple test to find out how GL handles polygon edges:
|
|
* Draw a 1x1 quad exactly through 4 adjacent pixel centers in an 8x8
|
|
* viewport and see which pixel it ends up in. So far we've seen top left
|
|
* and bottom left conventions. This test may produce unexpected results
|
|
* if the driver forces multisampling on us.
|
|
*
|
|
* If we find a bottom-left filling behavior we also move the x-axis
|
|
* by the same amount. This is necessary to keep diagonals that go
|
|
* through the pixel center intact.
|
|
*
|
|
* Note that we are ignoring some settings that might influence the
|
|
* driver: How we switch GL to an upper-left coordinate system,
|
|
* shaders vs fixed function GL. Testing these isn't possible with
|
|
* the current draw_test_quad() infrastructure. Also the test is
|
|
* skipped if we are not using FBOs. Drawing into the onscreen
|
|
* frame buffer may also yield different driver behavior.
|
|
*
|
|
* The minimum offset also depends on the viewport size, although
|
|
* the relation between those two is GPU dependent and not exactly
|
|
* sensible. E.g. a 8192x8192 viewport on a GeForce 9 needs at
|
|
* least an offset of 1/240.9, whereas a 8x8 one needs 1/255.982;
|
|
* 32x32 needs 1/255.935. 4x4 and lower are happy with something
|
|
* below 1/256. The 8x8 size below has been arbitrarily chosen to
|
|
* get a useful result out of that card and avoid allocating a
|
|
* gigantic texture during library init.
|
|
*
|
|
* Newer cards usually do the right thing anyway. In cases where
|
|
* they do not (e.g. Radeon GPUs in a macbookpro14,3 running MacOS)
|
|
* an offset of 1/2^20 is enough. */
|
|
const struct wined3d_vec3 edge_geometry[] =
|
|
{
|
|
{(-1.0f + offset) / 8.0f, (-1.0f + offset) / 8.0f, 0.0f},
|
|
{( 1.0f + offset) / 8.0f, (-1.0f + offset) / 8.0f, 0.0f},
|
|
{(-1.0f + offset) / 8.0f, ( 1.0f + offset) / 8.0f, 0.0f},
|
|
{( 1.0f + offset) / 8.0f, ( 1.0f + offset) / 8.0f, 0.0f},
|
|
};
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, texture, 0);
|
|
checkGLcall("create resources");
|
|
|
|
gl_info->gl_ops.gl.p_glViewport(0, 0, 8, 8);
|
|
gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
draw_test_quad(ctx, edge_geometry, &red);
|
|
checkGLcall("draw");
|
|
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
checkGLcall("readback");
|
|
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
checkGLcall("delete resources");
|
|
|
|
/* We expect that exactly one fragment is generated. */
|
|
for (y = 0; y < ARRAY_SIZE(readback); ++y)
|
|
{
|
|
for (x = 0; x < ARRAY_SIZE(readback[0]); ++x)
|
|
{
|
|
if (readback[y][x] == 0xff0000ff)
|
|
clear++;
|
|
else if (readback[y][x] == 0xffff0000)
|
|
draw++;
|
|
}
|
|
}
|
|
|
|
if (clear != 63 || draw != 1)
|
|
{
|
|
FIXME("Unexpected filling convention test result.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* One pixel was drawn, check if it is the expected one */
|
|
return readback[3][3] == 0xffff0000;
|
|
}
|
|
static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = ctx->gl_info;
|
|
static const struct wined3d_color blue = {0.0f, 0.0f, 1.0f, 1.0f};
|
|
GLuint fbo, color, depth;
|
|
unsigned int low = 0, high = 32, cur;
|
|
DWORD readback[256];
|
|
static const struct wined3d_vec3 geometry[] =
|
|
{
|
|
{-1.0f, -1.0f, -1.0f},
|
|
{ 1.0f, -1.0f, 0.0f},
|
|
{-1.0f, 1.0f, -1.0f},
|
|
{ 1.0f, 1.0f, 0.0f},
|
|
};
|
|
|
|
/* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
|
|
* Nvidia. Use this as a fallback if the detection fails. */
|
|
unsigned int fallback = 23;
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
|
{
|
|
FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback);
|
|
return (float)(1u << fallback);
|
|
}
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &color);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
|
|
|
|
gl_info->fbo_ops.glGenRenderbuffers(1, &depth);
|
|
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, depth);
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, format, 256, 1);
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
|
|
checkGLcall("Setup framebuffer");
|
|
|
|
gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.5f, 0.0f);
|
|
gl_info->gl_ops.gl.p_glClearDepth(0.5f);
|
|
gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
|
|
gl_info->gl_ops.gl.p_glEnable(GL_POLYGON_OFFSET_FILL);
|
|
gl_info->gl_ops.gl.p_glViewport(0, 0, 256, 1);
|
|
checkGLcall("Misc parameters");
|
|
|
|
for (;;)
|
|
{
|
|
if (high - low <= 1)
|
|
{
|
|
ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback);
|
|
cur = fallback;
|
|
break;
|
|
}
|
|
cur = (low + high) / 2;
|
|
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
/* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
|
|
* 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
|
|
gl_info->gl_ops.gl.p_glPolygonOffset(0.0f, (float)(1u << cur) * 0.25f);
|
|
draw_test_quad(ctx, geometry, &blue);
|
|
checkGLcall("Test draw");
|
|
|
|
/* Rebinding texture to workaround a fglrx bug. */
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color);
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
checkGLcall("readback");
|
|
|
|
TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
|
|
low, high, cur, readback[0], readback[125], readback[131], readback[255]);
|
|
|
|
if ((readback[125] & 0xff) < 0xa0)
|
|
high = cur;
|
|
else if ((readback[131] & 0xff) > 0xa0)
|
|
low = cur;
|
|
else
|
|
{
|
|
TRACE("Found scale factor 2^%u for format %x.\n", cur, format);
|
|
break;
|
|
}
|
|
}
|
|
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &color);
|
|
gl_info->fbo_ops.glDeleteRenderbuffers(1, &depth);
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
checkGLcall("Delete framebuffer");
|
|
|
|
gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
|
|
gl_info->gl_ops.gl.p_glDisable(GL_POLYGON_OFFSET_FILL);
|
|
return (float)(1u << cur);
|
|
}
|
|
|
|
static void init_format_depth_bias_scale(struct wined3d_adapter *adapter,
|
|
struct wined3d_caps_gl_ctx *ctx)
|
|
{
|
|
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
|
|
{
|
|
struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
|
|
|
|
if (format->f.depth_size && (format->f.flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_DEPTH_STENCIL))
|
|
{
|
|
TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format->f.id));
|
|
format->f.depth_bias_scale = wined3d_adapter_find_polyoffset_scale(ctx, format->internal);
|
|
|
|
if (!(d3d_info->wined3d_creation_flags & WINED3D_NORMALIZED_DEPTH_BIAS))
|
|
{
|
|
/* The single-precision binary floating-point format has
|
|
* a significand precision of 24 bits.
|
|
*/
|
|
if (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
|
|
format->f.depth_bias_scale /= 1u << 24;
|
|
else
|
|
format->f.depth_bias_scale /= 1u << format->f.depth_size;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, size_t format_size)
|
|
{
|
|
unsigned int count = WINED3D_FORMAT_COUNT + ARRAY_SIZE(typeless_depth_stencil_formats);
|
|
|
|
if (!(adapter->formats = heap_calloc(count, format_size)))
|
|
{
|
|
ERR("Failed to allocate memory.\n");
|
|
return FALSE;
|
|
}
|
|
adapter->format_size = format_size;
|
|
|
|
if (!init_format_base_info(adapter))
|
|
goto fail;
|
|
if (!init_format_block_info(adapter))
|
|
goto fail;
|
|
if (!init_format_decompress_info(adapter))
|
|
goto fail;
|
|
if (!init_srgb_formats(adapter))
|
|
goto fail;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
heap_free(adapter->formats);
|
|
adapter->formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter)
|
|
{
|
|
struct wined3d_format *format;
|
|
unsigned int i;
|
|
|
|
static const enum wined3d_format_id blit_formats[] =
|
|
{
|
|
WINED3DFMT_B8G8R8A8_UNORM,
|
|
WINED3DFMT_B8G8R8X8_UNORM,
|
|
WINED3DFMT_B5G6R5_UNORM,
|
|
WINED3DFMT_B5G5R5X1_UNORM,
|
|
WINED3DFMT_B5G5R5A1_UNORM,
|
|
WINED3DFMT_B4G4R4A4_UNORM,
|
|
WINED3DFMT_B2G3R3_UNORM,
|
|
WINED3DFMT_A8_UNORM,
|
|
WINED3DFMT_B2G3R3A8_UNORM,
|
|
WINED3DFMT_B4G4R4X4_UNORM,
|
|
WINED3DFMT_R10G10B10A2_UNORM,
|
|
WINED3DFMT_R8G8B8A8_UNORM,
|
|
WINED3DFMT_R8G8B8X8_UNORM,
|
|
WINED3DFMT_R16G16_UNORM,
|
|
WINED3DFMT_B10G10R10A2_UNORM,
|
|
WINED3DFMT_R16G16B16A16_UNORM,
|
|
WINED3DFMT_P8_UINT,
|
|
};
|
|
|
|
if (!wined3d_adapter_init_format_info(adapter, sizeof(struct wined3d_format)))
|
|
return FALSE;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(blit_formats); ++i)
|
|
{
|
|
if (!(format = get_format_internal(adapter, blit_formats[i])))
|
|
return FALSE;
|
|
|
|
format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= WINED3DFMT_FLAG_BLIT;
|
|
format->flags[WINED3D_GL_RES_TYPE_RB] |= WINED3DFMT_FLAG_BLIT;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
|
|
{
|
|
struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
|
|
if (!wined3d_adapter_init_format_info(adapter, sizeof(struct wined3d_format_gl)))
|
|
return FALSE;
|
|
|
|
if (!init_format_texture_info(adapter, gl_info)) goto fail;
|
|
if (!init_format_vertex_info(adapter, gl_info)) goto fail;
|
|
|
|
apply_format_fixups(adapter, gl_info);
|
|
init_format_fbo_compat_info(adapter, ctx);
|
|
init_format_filter_info(adapter, gl_info);
|
|
init_format_gen_mipmap_info(adapter, gl_info);
|
|
init_format_depth_bias_scale(adapter, ctx);
|
|
|
|
if (!init_typeless_formats(adapter)) goto fail;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
heap_free(adapter->formats);
|
|
adapter->formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
static void init_vulkan_format_info(struct wined3d_format_vk *format,
|
|
const struct wined3d_vk_info *vk_info, VkPhysicalDevice vk_physical_device)
|
|
{
|
|
static const struct
|
|
{
|
|
enum wined3d_format_id id;
|
|
VkFormat vk_format;
|
|
const char *fixup;
|
|
}
|
|
vulkan_formats[] =
|
|
{
|
|
{WINED3DFMT_R32G32B32A32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, },
|
|
{WINED3DFMT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, },
|
|
{WINED3DFMT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, },
|
|
{WINED3DFMT_R32G32B32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT, },
|
|
{WINED3DFMT_R32G32B32_UINT, VK_FORMAT_R32G32B32_UINT, },
|
|
{WINED3DFMT_R32G32B32_SINT, VK_FORMAT_R32G32B32_SINT, },
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, },
|
|
{WINED3DFMT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, },
|
|
{WINED3DFMT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, },
|
|
{WINED3DFMT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, },
|
|
{WINED3DFMT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, },
|
|
{WINED3DFMT_R32G32_FLOAT, VK_FORMAT_R32G32_SFLOAT, },
|
|
{WINED3DFMT_R32G32_UINT, VK_FORMAT_R32G32_UINT, },
|
|
{WINED3DFMT_R32G32_SINT, VK_FORMAT_R32G32_SINT, },
|
|
{WINED3DFMT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32,},
|
|
{WINED3DFMT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, },
|
|
{WINED3DFMT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, },
|
|
{WINED3DFMT_R8G8_UINT, VK_FORMAT_R8G8_UINT, },
|
|
{WINED3DFMT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, },
|
|
{WINED3DFMT_R8G8_SINT, VK_FORMAT_R8G8_SINT, },
|
|
{WINED3DFMT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, },
|
|
{WINED3DFMT_R8G8B8A8_UNORM_SRGB, VK_FORMAT_R8G8B8A8_SRGB, },
|
|
{WINED3DFMT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, },
|
|
{WINED3DFMT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, },
|
|
{WINED3DFMT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, },
|
|
{WINED3DFMT_R16G16_FLOAT, VK_FORMAT_R16G16_SFLOAT, },
|
|
{WINED3DFMT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, },
|
|
{WINED3DFMT_R16G16_UINT, VK_FORMAT_R16G16_UINT, },
|
|
{WINED3DFMT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, },
|
|
{WINED3DFMT_R16G16_SINT, VK_FORMAT_R16G16_SINT, },
|
|
{WINED3DFMT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, },
|
|
{WINED3DFMT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, },
|
|
{WINED3DFMT_R32_UINT, VK_FORMAT_R32_UINT, },
|
|
{WINED3DFMT_R32_SINT, VK_FORMAT_R32_SINT, },
|
|
{WINED3DFMT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, },
|
|
{WINED3DFMT_D16_UNORM, VK_FORMAT_D16_UNORM, },
|
|
{WINED3DFMT_R16_UNORM, VK_FORMAT_R16_UNORM, },
|
|
{WINED3DFMT_R16_UINT, VK_FORMAT_R16_UINT, },
|
|
{WINED3DFMT_R16_SNORM, VK_FORMAT_R16_SNORM, },
|
|
{WINED3DFMT_R16_SINT, VK_FORMAT_R16_SINT, },
|
|
{WINED3DFMT_R8_UNORM, VK_FORMAT_R8_UNORM, },
|
|
{WINED3DFMT_R8_UINT, VK_FORMAT_R8_UINT, },
|
|
{WINED3DFMT_R8_SNORM, VK_FORMAT_R8_SNORM, },
|
|
{WINED3DFMT_R8_SINT, VK_FORMAT_R8_SINT, },
|
|
{WINED3DFMT_A8_UNORM, VK_FORMAT_R8_UNORM, "000X"},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, },
|
|
{WINED3DFMT_B8G8R8A8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, },
|
|
{WINED3DFMT_B8G8R8X8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, "XYZ1"},
|
|
{WINED3DFMT_B8G8R8X8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, "XYZ1"},
|
|
{WINED3DFMT_BC1_UNORM, VK_FORMAT_BC1_RGBA_UNORM_BLOCK, },
|
|
{WINED3DFMT_BC1_UNORM_SRGB, VK_FORMAT_BC1_RGBA_SRGB_BLOCK, },
|
|
{WINED3DFMT_BC2_UNORM, VK_FORMAT_BC2_UNORM_BLOCK, },
|
|
{WINED3DFMT_BC2_UNORM_SRGB, VK_FORMAT_BC2_SRGB_BLOCK, },
|
|
{WINED3DFMT_BC3_UNORM, VK_FORMAT_BC3_UNORM_BLOCK, },
|
|
{WINED3DFMT_BC3_UNORM_SRGB, VK_FORMAT_BC3_SRGB_BLOCK, },
|
|
{WINED3DFMT_BC4_UNORM, VK_FORMAT_BC4_UNORM_BLOCK, },
|
|
{WINED3DFMT_BC4_SNORM, VK_FORMAT_BC4_SNORM_BLOCK, },
|
|
{WINED3DFMT_BC5_UNORM, VK_FORMAT_BC5_UNORM_BLOCK, },
|
|
{WINED3DFMT_BC5_SNORM, VK_FORMAT_BC5_SNORM_BLOCK, },
|
|
{WINED3DFMT_BC6H_UF16, VK_FORMAT_BC6H_UFLOAT_BLOCK, },
|
|
{WINED3DFMT_BC6H_SF16, VK_FORMAT_BC6H_SFLOAT_BLOCK, },
|
|
{WINED3DFMT_BC7_UNORM, VK_FORMAT_BC7_UNORM_BLOCK, },
|
|
{WINED3DFMT_BC7_UNORM_SRGB, VK_FORMAT_BC7_SRGB_BLOCK, },
|
|
{WINED3DFMT_R9G9B9E5_SHAREDEXP, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, },
|
|
{WINED3DFMT_D32_FLOAT_S8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
|
|
{WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT, },
|
|
{WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, },
|
|
};
|
|
VkFormat vk_format = VK_FORMAT_UNDEFINED;
|
|
VkImageFormatProperties image_properties;
|
|
VkFormatFeatureFlags texture_flags;
|
|
VkFormatProperties properties;
|
|
VkImageUsageFlags vk_usage;
|
|
unsigned int flags;
|
|
const char *fixup;
|
|
unsigned int i;
|
|
uint32_t mask;
|
|
VkResult vr;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(vulkan_formats); ++i)
|
|
{
|
|
if (vulkan_formats[i].id == format->f.id)
|
|
{
|
|
vk_format = vulkan_formats[i].vk_format;
|
|
fixup = vulkan_formats[i].fixup;
|
|
break;
|
|
}
|
|
}
|
|
if (!vk_format)
|
|
{
|
|
WARN("Unsupported format %s.\n", debug_d3dformat(format->f.id));
|
|
return;
|
|
}
|
|
|
|
format->vk_format = vk_format;
|
|
if (fixup)
|
|
format->f.color_fixup = create_color_fixup_desc_from_string(fixup);
|
|
else
|
|
format->f.color_fixup = COLOR_FIXUP_IDENTITY;
|
|
|
|
VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
|
|
if (vk_format == VK_FORMAT_D24_UNORM_S8_UINT)
|
|
{
|
|
if (~properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
{
|
|
/* AMD doesn't support VK_FORMAT_D24_UNORM_S8_UINT. */
|
|
WARN("Mapping VK_FORMAT_D24_UNORM_S8_UINT to VK_FORMAT_D32_SFLOAT_S8_UINT.\n");
|
|
|
|
format->vk_format = vk_format = VK_FORMAT_D32_SFLOAT_S8_UINT;
|
|
VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
|
|
}
|
|
}
|
|
|
|
if (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
|
|
format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
|
|
if (properties.bufferFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT)
|
|
format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_TEXTURE;
|
|
|
|
flags = 0;
|
|
texture_flags = properties.linearTilingFeatures | properties.optimalTilingFeatures;
|
|
if (texture_flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
|
|
{
|
|
flags |= WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_VTF;
|
|
}
|
|
if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
|
|
{
|
|
flags |= WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
|
|
{
|
|
flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
if (texture_flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
{
|
|
flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
|
|
}
|
|
if (texture_flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)
|
|
{
|
|
flags |= WINED3DFMT_FLAG_FILTERING;
|
|
}
|
|
if (texture_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
|
|
{
|
|
flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
|
|
}
|
|
|
|
if (!(~flags & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)))
|
|
flags |= WINED3DFMT_FLAG_GEN_MIPMAP;
|
|
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= flags;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= flags;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] |= flags;
|
|
format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= flags;
|
|
|
|
vk_usage = 0;
|
|
if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
|
|
vk_usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
else if (texture_flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
vk_usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
if (vk_usage)
|
|
{
|
|
if ((vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(vk_physical_device, vk_format,
|
|
VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, vk_usage, 0, &image_properties))) < 0)
|
|
{
|
|
ERR("Failed to get image format properties, vr %s.\n", wined3d_debug_vkresult(vr));
|
|
return;
|
|
}
|
|
|
|
mask = image_properties.sampleCounts & 0x3f;
|
|
while (mask)
|
|
{
|
|
i = (1u << wined3d_bit_scan(&mask)) - 1;
|
|
format->f.multisample_types |= 1u << i;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
|
|
const struct wined3d_vk_info *vk_info)
|
|
{
|
|
VkPhysicalDevice vk_physical_device = adapter_vk->physical_device;
|
|
struct wined3d_adapter *adapter = &adapter_vk->a;
|
|
struct wined3d_format_vk *format;
|
|
unsigned int i;
|
|
|
|
if (!wined3d_adapter_init_format_info(adapter, sizeof(*format)))
|
|
return FALSE;
|
|
|
|
for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
|
|
{
|
|
format = wined3d_format_vk_mutable(get_format_by_idx(adapter, i));
|
|
|
|
if (format->f.id)
|
|
init_vulkan_format_info(format, vk_info, vk_physical_device);
|
|
}
|
|
|
|
if (!init_typeless_formats(adapter)) goto fail;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
heap_free(adapter->formats);
|
|
adapter->formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
|
|
enum wined3d_format_id format_id, unsigned int bind_flags)
|
|
{
|
|
const struct wined3d_format *format;
|
|
int idx = get_format_idx(format_id);
|
|
unsigned int i;
|
|
|
|
if (idx == -1)
|
|
{
|
|
FIXME("Can't find format %s (%#x) in the format lookup table.\n",
|
|
debug_d3dformat(format_id), format_id);
|
|
return get_format_internal(adapter, WINED3DFMT_UNKNOWN);
|
|
}
|
|
|
|
format = get_format_by_idx(adapter, idx);
|
|
|
|
if (bind_flags & WINED3D_BIND_DEPTH_STENCIL && wined3d_format_is_typeless(format))
|
|
{
|
|
for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
|
|
{
|
|
if (typeless_depth_stencil_formats[i].typeless_id == format_id)
|
|
return get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
|
|
}
|
|
|
|
FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
|
|
debug_d3dformat(format_id), format_id);
|
|
return get_format_internal(adapter, WINED3DFMT_UNKNOWN);
|
|
}
|
|
|
|
return format;
|
|
}
|
|
|
|
enum wined3d_format_id wined3d_get_typed_format_id(const struct wined3d_adapter *adapter,
|
|
const struct wined3d_format *format, enum wined3d_channel_type channel_type)
|
|
{
|
|
const struct wined3d_typed_format_info *info;
|
|
uint32_t i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
|
|
{
|
|
info = &typed_formats[i];
|
|
if (info->typeless_id == format->typeless_id && map_channel_type(info->channels[0]) == channel_type)
|
|
return info->id;
|
|
}
|
|
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
|
|
BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
|
|
enum wined3d_format_id view_format_id)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
|
|
{
|
|
if (typeless_depth_stencil_formats[i].typeless_id == resource_format_id)
|
|
return typeless_depth_stencil_formats[i].depth_view_id == view_format_id;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
|
|
unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch)
|
|
{
|
|
/* For block based formats, pitch means the amount of bytes to the next
|
|
* row of blocks rather than the next row of pixels. */
|
|
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
|
|
{
|
|
unsigned int row_block_count = (width + format->block_width - 1) / format->block_width;
|
|
unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height;
|
|
*row_pitch = row_block_count * format->block_byte_count;
|
|
*row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
|
|
*slice_pitch = *row_pitch * slice_block_count;
|
|
}
|
|
else
|
|
{
|
|
*row_pitch = format->byte_count * width; /* Bytes / row */
|
|
*row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
|
|
*slice_pitch = *row_pitch * height;
|
|
}
|
|
|
|
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
|
|
{
|
|
/* The D3D format requirements make sure that the resulting format is an integer again */
|
|
*slice_pitch *= format->height_scale.numerator;
|
|
*slice_pitch /= format->height_scale.denominator;
|
|
}
|
|
|
|
TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
|
|
}
|
|
|
|
UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
|
|
UINT width, UINT height, UINT depth)
|
|
{
|
|
unsigned int row_pitch, slice_pitch;
|
|
|
|
if (format->id == WINED3DFMT_UNKNOWN)
|
|
return 0;
|
|
|
|
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH)
|
|
return width * height * depth * format->byte_count;
|
|
|
|
wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
|
|
|
|
return slice_pitch * depth;
|
|
}
|
|
|
|
BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1, enum wined3d_format_id format2)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
|
|
{
|
|
if (format1 == format_srgb_info[i].srgb_format_id)
|
|
return format2 == format_srgb_info[i].base_format_id;
|
|
if (format1 == format_srgb_info[i].base_format_id)
|
|
return format2 == format_srgb_info[i].srgb_format_id;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Trace formatting of useful values
|
|
*/
|
|
const char *debug_box(const struct wined3d_box *box)
|
|
{
|
|
if (!box)
|
|
return "(null)";
|
|
return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
|
|
box->left, box->top, box->front,
|
|
box->right, box->bottom, box->back);
|
|
}
|
|
|
|
const char *debug_color(const struct wined3d_color *color)
|
|
{
|
|
if (!color)
|
|
return "(null)";
|
|
return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
|
|
color->r, color->g, color->b, color->a);
|
|
}
|
|
|
|
const char *debug_ivec4(const struct wined3d_ivec4 *v)
|
|
{
|
|
if (!v)
|
|
return "(null)";
|
|
return wine_dbg_sprintf("{%d, %d, %d, %d}",
|
|
v->x, v->y, v->z, v->w);
|
|
}
|
|
|
|
const char *debug_uvec4(const struct wined3d_uvec4 *v)
|
|
{
|
|
if (!v)
|
|
return "(null)";
|
|
return wine_dbg_sprintf("{%u, %u, %u, %u}",
|
|
v->x, v->y, v->z, v->w);
|
|
}
|
|
|
|
const char *debug_vec4(const struct wined3d_vec4 *v)
|
|
{
|
|
if (!v)
|
|
return "(null)";
|
|
return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
|
|
v->x, v->y, v->z, v->w);
|
|
}
|
|
|
|
const char *debug_const_bo_address(const struct wined3d_const_bo_address *address)
|
|
{
|
|
if (!address)
|
|
return "(null)";
|
|
return wine_dbg_sprintf("{%p:%p}", address->buffer_object, address->addr);
|
|
}
|
|
|
|
const char *debug_bo_address(const struct wined3d_bo_address *address)
|
|
{
|
|
return debug_const_bo_address((const struct wined3d_const_bo_address *)address);
|
|
}
|
|
|
|
const char *debug_d3dformat(enum wined3d_format_id format_id)
|
|
{
|
|
switch (format_id)
|
|
{
|
|
#define FMT_TO_STR(format_id) case format_id: return #format_id
|
|
FMT_TO_STR(WINED3DFMT_UNKNOWN);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_P8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_L8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
|
|
FMT_TO_STR(WINED3DFMT_D32_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_D16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC3_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC4_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC5_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC5_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC6H_UF16);
|
|
FMT_TO_STR(WINED3DFMT_BC6H_SF16);
|
|
FMT_TO_STR(WINED3DFMT_BC7_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC7_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_UYVY);
|
|
FMT_TO_STR(WINED3DFMT_YUY2);
|
|
FMT_TO_STR(WINED3DFMT_YV12);
|
|
FMT_TO_STR(WINED3DFMT_DXT1);
|
|
FMT_TO_STR(WINED3DFMT_DXT2);
|
|
FMT_TO_STR(WINED3DFMT_DXT3);
|
|
FMT_TO_STR(WINED3DFMT_DXT4);
|
|
FMT_TO_STR(WINED3DFMT_DXT5);
|
|
FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
|
|
FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
|
|
FMT_TO_STR(WINED3DFMT_ATI1N);
|
|
FMT_TO_STR(WINED3DFMT_ATI2N);
|
|
FMT_TO_STR(WINED3DFMT_INST);
|
|
FMT_TO_STR(WINED3DFMT_NVDB);
|
|
FMT_TO_STR(WINED3DFMT_NVHU);
|
|
FMT_TO_STR(WINED3DFMT_NVHS);
|
|
FMT_TO_STR(WINED3DFMT_INTZ);
|
|
FMT_TO_STR(WINED3DFMT_RESZ);
|
|
FMT_TO_STR(WINED3DFMT_NULL);
|
|
FMT_TO_STR(WINED3DFMT_R16);
|
|
FMT_TO_STR(WINED3DFMT_AL16);
|
|
FMT_TO_STR(WINED3DFMT_NV12);
|
|
FMT_TO_STR(WINED3DFMT_ATOC);
|
|
#undef FMT_TO_STR
|
|
default:
|
|
{
|
|
char fourcc[5];
|
|
fourcc[0] = (char)(format_id);
|
|
fourcc[1] = (char)(format_id >> 8);
|
|
fourcc[2] = (char)(format_id >> 16);
|
|
fourcc[3] = (char)(format_id >> 24);
|
|
fourcc[4] = 0;
|
|
if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]))
|
|
FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc);
|
|
else
|
|
FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id);
|
|
}
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
|
|
{
|
|
switch (device_type)
|
|
{
|
|
#define DEVTYPE_TO_STR(dev) case dev: return #dev
|
|
DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL);
|
|
DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF);
|
|
DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW);
|
|
#undef DEVTYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized device type %#x.\n", device_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
struct debug_buffer
|
|
{
|
|
char str[200]; /* wine_dbg_sprintf() limits string size to 200 */
|
|
char *ptr;
|
|
int size;
|
|
};
|
|
|
|
static void init_debug_buffer(struct debug_buffer *buffer, const char *default_string)
|
|
{
|
|
snprintf(buffer->str, sizeof(buffer->str), "%s", default_string);
|
|
buffer->ptr = buffer->str;
|
|
buffer->size = sizeof(buffer->str);
|
|
}
|
|
|
|
static void debug_append(struct debug_buffer *buffer, const char *str, const char *separator)
|
|
{
|
|
int size;
|
|
|
|
if (!separator || buffer->ptr == buffer->str)
|
|
separator = "";
|
|
size = snprintf(buffer->ptr, buffer->size, "%s%s", separator, str);
|
|
if (size == -1 || size >= buffer->size)
|
|
{
|
|
buffer->size = 0;
|
|
strcpy(&buffer->str[sizeof(buffer->str) - 4], "...");
|
|
return;
|
|
}
|
|
|
|
buffer->ptr += size;
|
|
buffer->size -= size;
|
|
}
|
|
|
|
const char *wined3d_debug_resource_access(DWORD access)
|
|
{
|
|
struct debug_buffer buffer;
|
|
|
|
init_debug_buffer(&buffer, "0");
|
|
#define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
|
|
ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU);
|
|
ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU);
|
|
ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R);
|
|
ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W);
|
|
#undef ACCESS_TO_STR
|
|
if (access)
|
|
FIXME("Unrecognised access flag(s) %#x.\n", access);
|
|
|
|
return wine_dbg_sprintf("%s", buffer.str);
|
|
}
|
|
|
|
const char *wined3d_debug_bind_flags(DWORD bind_flags)
|
|
{
|
|
struct debug_buffer buffer;
|
|
|
|
init_debug_buffer(&buffer, "0");
|
|
#define BIND_FLAG_TO_STR(x) if (bind_flags & x) { debug_append(&buffer, #x, " | "); bind_flags &= ~x; }
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_VERTEX_BUFFER);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_INDEX_BUFFER);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_CONSTANT_BUFFER);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_SHADER_RESOURCE);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_STREAM_OUTPUT);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_RENDER_TARGET);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_DEPTH_STENCIL);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_UNORDERED_ACCESS);
|
|
BIND_FLAG_TO_STR(WINED3D_BIND_INDIRECT_BUFFER);
|
|
#undef BIND_FLAG_TO_STR
|
|
if (bind_flags)
|
|
FIXME("Unrecognised bind flag(s) %#x.\n", bind_flags);
|
|
|
|
return wine_dbg_sprintf("%s", buffer.str);
|
|
}
|
|
|
|
const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const struct wined3d_resource *resource)
|
|
{
|
|
struct debug_buffer buffer;
|
|
unsigned int flags = d->flags;
|
|
|
|
init_debug_buffer(&buffer, "0");
|
|
#define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW);
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND);
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
|
|
VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
|
|
#undef VIEW_FLAG_TO_STR
|
|
if (flags)
|
|
FIXME("Unrecognised view flag(s) %#x.\n", flags);
|
|
|
|
if (resource->type == WINED3D_RTYPE_BUFFER)
|
|
return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
|
|
debug_d3dformat(d->format_id), buffer.str, d->u.buffer.start_idx, d->u.buffer.count);
|
|
else
|
|
return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
|
|
debug_d3dformat(d->format_id), buffer.str, d->u.texture.level_idx, d->u.texture.level_count,
|
|
d->u.texture.layer_idx, d->u.texture.layer_count);
|
|
}
|
|
|
|
const char *debug_d3dusage(DWORD usage)
|
|
{
|
|
struct debug_buffer buffer;
|
|
|
|
init_debug_buffer(&buffer, "0");
|
|
#define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_FILTER);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
|
|
#undef WINED3DUSAGE_TO_STR
|
|
if (usage)
|
|
FIXME("Unrecognized usage flag(s) %#x.\n", usage);
|
|
|
|
return wine_dbg_sprintf("%s", buffer.str);
|
|
}
|
|
|
|
const char *debug_d3ddeclmethod(enum wined3d_decl_method method)
|
|
{
|
|
switch (method)
|
|
{
|
|
#define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED);
|
|
#undef WINED3DDECLMETHOD_TO_STR
|
|
default:
|
|
FIXME("Unrecognized declaration method %#x.\n", method);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
|
|
{
|
|
switch (usage)
|
|
{
|
|
#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE);
|
|
#undef WINED3DDECLUSAGE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u declaration usage!\n", usage);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dinput_classification(enum wined3d_input_classification classification)
|
|
{
|
|
switch (classification)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA);
|
|
WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized input classification %#x.\n", classification);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
|
|
{
|
|
switch (resource_type)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(WINED3D_RTYPE_NONE);
|
|
WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
|
|
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D);
|
|
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
|
|
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized resource type %#x.\n", resource_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type)
|
|
{
|
|
switch (primitive_type)
|
|
{
|
|
#define PRIM_TO_STR(prim) case prim: return #prim
|
|
PRIM_TO_STR(WINED3D_PT_UNDEFINED);
|
|
PRIM_TO_STR(WINED3D_PT_POINTLIST);
|
|
PRIM_TO_STR(WINED3D_PT_LINELIST);
|
|
PRIM_TO_STR(WINED3D_PT_LINESTRIP);
|
|
PRIM_TO_STR(WINED3D_PT_TRIANGLELIST);
|
|
PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP);
|
|
PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN);
|
|
PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ);
|
|
PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ);
|
|
PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ);
|
|
PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ);
|
|
PRIM_TO_STR(WINED3D_PT_PATCH);
|
|
#undef PRIM_TO_STR
|
|
default:
|
|
FIXME("Unrecognized primitive type %#x.\n", primitive_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3drenderstate(enum wined3d_render_state state)
|
|
{
|
|
switch (state)
|
|
{
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAPU);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAPV);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ZENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FILLMODE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN);
|
|
D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ROP2);
|
|
D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND);
|
|
D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND);
|
|
D3DSTATE_TO_STR(WINED3D_RS_CULLMODE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ZFUNC);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC);
|
|
D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGSTART);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGEND);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH);
|
|
D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILREF);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK);
|
|
D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK);
|
|
D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP0);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP1);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP2);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP3);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP4);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP5);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP6);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP7);
|
|
D3DSTATE_TO_STR(WINED3D_RS_CLIPPING);
|
|
D3DSTATE_TO_STR(WINED3D_RS_LIGHTING);
|
|
D3DSTATE_TO_STR(WINED3D_RS_EXTENTS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_AMBIENT);
|
|
D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX);
|
|
D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER);
|
|
D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND);
|
|
D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C);
|
|
D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK);
|
|
D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX);
|
|
D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR);
|
|
D3DSTATE_TO_STR(WINED3D_RS_BLENDOP);
|
|
D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W);
|
|
D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION);
|
|
D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL);
|
|
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
|
|
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP9);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP10);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP11);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP12);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP13);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP14);
|
|
D3DSTATE_TO_STR(WINED3D_RS_WRAP15);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA);
|
|
D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA);
|
|
D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA);
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u render state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state)
|
|
{
|
|
switch (state)
|
|
{
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX);
|
|
D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET);
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u sampler state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type)
|
|
{
|
|
switch (filter_type)
|
|
{
|
|
#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD);
|
|
#undef D3DTEXTUREFILTERTYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state)
|
|
{
|
|
switch (state)
|
|
{
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG);
|
|
D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT);
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u texture state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtop(enum wined3d_texture_op d3dtop)
|
|
{
|
|
switch (d3dtop)
|
|
{
|
|
#define D3DTOP_TO_STR(u) case u: return #u
|
|
D3DTOP_TO_STR(WINED3D_TOP_DISABLE);
|
|
D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1);
|
|
D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X);
|
|
D3DTOP_TO_STR(WINED3D_TOP_ADD);
|
|
D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED);
|
|
D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X);
|
|
D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT);
|
|
D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA);
|
|
D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP);
|
|
D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE);
|
|
D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3);
|
|
D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD);
|
|
D3DTOP_TO_STR(WINED3D_TOP_LERP);
|
|
#undef D3DTOP_TO_STR
|
|
default:
|
|
FIXME("Unrecognized texture op %#x.\n", d3dtop);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtstype(enum wined3d_transform_state tstype)
|
|
{
|
|
switch (tstype)
|
|
{
|
|
#define TSTYPE_TO_STR(tstype) case tstype: return #tstype
|
|
TSTYPE_TO_STR(WINED3D_TS_VIEW);
|
|
TSTYPE_TO_STR(WINED3D_TS_PROJECTION);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE0);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE1);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE2);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE3);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE4);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE5);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE6);
|
|
TSTYPE_TO_STR(WINED3D_TS_TEXTURE7);
|
|
TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
|
|
TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
|
|
TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
|
|
TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
|
|
#undef TSTYPE_TO_STR
|
|
default:
|
|
if (tstype > 256 && tstype < 512)
|
|
{
|
|
FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype);
|
|
return ("WINED3D_TS_WORLD_MATRIX > 0");
|
|
}
|
|
FIXME("Unrecognized transform state %#x.\n", tstype);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_shader_type(enum wined3d_shader_type type)
|
|
{
|
|
switch(type)
|
|
{
|
|
#define WINED3D_TO_STR(type) case type: return #type
|
|
WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL);
|
|
WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX);
|
|
WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY);
|
|
WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL);
|
|
WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN);
|
|
WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized shader type %#x.\n", type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dstate(DWORD state)
|
|
{
|
|
if (STATE_IS_RENDER(state))
|
|
return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
|
|
if (STATE_IS_TEXTURESTAGE(state))
|
|
{
|
|
DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
|
|
DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
|
|
return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
|
|
texture_stage, debug_d3dtexturestate(texture_state));
|
|
}
|
|
if (STATE_IS_SAMPLER(state))
|
|
return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0));
|
|
if (STATE_IS_COMPUTE_SHADER(state))
|
|
return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE));
|
|
if (STATE_IS_GRAPHICS_SHADER(state))
|
|
return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state - STATE_SHADER(0)));
|
|
if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state))
|
|
return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE));
|
|
if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state))
|
|
return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state - STATE_CONSTANT_BUFFER(0)));
|
|
if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state))
|
|
return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
|
|
if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state))
|
|
return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
|
|
if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state))
|
|
return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
|
|
if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state))
|
|
return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
|
|
if (STATE_IS_TRANSFORM(state))
|
|
return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0)));
|
|
if (STATE_IS_STREAMSRC(state))
|
|
return "STATE_STREAMSRC";
|
|
if (STATE_IS_INDEXBUFFER(state))
|
|
return "STATE_INDEXBUFFER";
|
|
if (STATE_IS_VDECL(state))
|
|
return "STATE_VDECL";
|
|
if (STATE_IS_VIEWPORT(state))
|
|
return "STATE_VIEWPORT";
|
|
if (STATE_IS_LIGHT_TYPE(state))
|
|
return "STATE_LIGHT_TYPE";
|
|
if (STATE_IS_ACTIVELIGHT(state))
|
|
return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
|
|
if (STATE_IS_SCISSORRECT(state))
|
|
return "STATE_SCISSORRECT";
|
|
if (STATE_IS_CLIPPLANE(state))
|
|
return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0));
|
|
if (STATE_IS_MATERIAL(state))
|
|
return "STATE_MATERIAL";
|
|
if (STATE_IS_RASTERIZER(state))
|
|
return "STATE_RASTERIZER";
|
|
if (STATE_IS_POINTSPRITECOORDORIGIN(state))
|
|
return "STATE_POINTSPRITECOORDORIGIN";
|
|
if (STATE_IS_BASEVERTEXINDEX(state))
|
|
return "STATE_BASEVERTEXINDEX";
|
|
if (STATE_IS_FRAMEBUFFER(state))
|
|
return "STATE_FRAMEBUFFER";
|
|
if (STATE_IS_POINT_ENABLE(state))
|
|
return "STATE_POINT_ENABLE";
|
|
if (STATE_IS_COLOR_KEY(state))
|
|
return "STATE_COLOR_KEY";
|
|
if (STATE_IS_STREAM_OUTPUT(state))
|
|
return "STATE_STREAM_OUTPUT";
|
|
if (STATE_IS_BLEND(state))
|
|
return "STATE_BLEND";
|
|
if (STATE_IS_BLEND_FACTOR(state))
|
|
return "STATE_BLEND_FACTOR";
|
|
if (STATE_IS_SAMPLE_MASK(state))
|
|
return "STATE_SAMPLE_MASK";
|
|
if (STATE_IS_DEPTH_STENCIL(state))
|
|
return "STATE_DEPTH_STENCIL";
|
|
if (STATE_IS_STENCIL_REF(state))
|
|
return "STATE_STENCIL_REF";
|
|
|
|
return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
|
|
}
|
|
|
|
const char *debug_fboattachment(GLenum attachment)
|
|
{
|
|
switch(attachment)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT0);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT1);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT2);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT3);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT4);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT5);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT6);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT7);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT8);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT9);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT10);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT11);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT12);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT13);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT14);
|
|
WINED3D_TO_STR(GL_COLOR_ATTACHMENT15);
|
|
WINED3D_TO_STR(GL_DEPTH_ATTACHMENT);
|
|
WINED3D_TO_STR(GL_STENCIL_ATTACHMENT);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment);
|
|
}
|
|
}
|
|
|
|
const char *debug_fbostatus(GLenum status) {
|
|
switch(status) {
|
|
#define FBOSTATUS_TO_STR(u) case u: return #u
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
|
|
#undef FBOSTATUS_TO_STR
|
|
default:
|
|
FIXME("Unrecognized FBO status 0x%08x.\n", status);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_glerror(GLenum error) {
|
|
switch(error) {
|
|
#define GLERROR_TO_STR(u) case u: return #u
|
|
GLERROR_TO_STR(GL_NO_ERROR);
|
|
GLERROR_TO_STR(GL_INVALID_ENUM);
|
|
GLERROR_TO_STR(GL_INVALID_VALUE);
|
|
GLERROR_TO_STR(GL_INVALID_OPERATION);
|
|
GLERROR_TO_STR(GL_STACK_OVERFLOW);
|
|
GLERROR_TO_STR(GL_STACK_UNDERFLOW);
|
|
GLERROR_TO_STR(GL_OUT_OF_MEMORY);
|
|
GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
|
|
#undef GLERROR_TO_STR
|
|
default:
|
|
FIXME("Unrecognized GL error 0x%08x.\n", error);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *wined3d_debug_vkresult(VkResult vr)
|
|
{
|
|
switch (vr)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR);
|
|
WINED3D_TO_STR(VK_ERROR_NOT_PERMITTED_EXT);
|
|
WINED3D_TO_STR(VK_ERROR_FRAGMENTATION_EXT);
|
|
WINED3D_TO_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE);
|
|
WINED3D_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY);
|
|
WINED3D_TO_STR(VK_ERROR_INVALID_SHADER_NV);
|
|
WINED3D_TO_STR(VK_ERROR_OUT_OF_DATE_KHR);
|
|
WINED3D_TO_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
|
|
WINED3D_TO_STR(VK_ERROR_SURFACE_LOST_KHR);
|
|
WINED3D_TO_STR(VK_ERROR_FRAGMENTED_POOL);
|
|
WINED3D_TO_STR(VK_ERROR_FORMAT_NOT_SUPPORTED);
|
|
WINED3D_TO_STR(VK_ERROR_TOO_MANY_OBJECTS);
|
|
WINED3D_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER);
|
|
WINED3D_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT);
|
|
WINED3D_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT);
|
|
WINED3D_TO_STR(VK_ERROR_LAYER_NOT_PRESENT);
|
|
WINED3D_TO_STR(VK_ERROR_MEMORY_MAP_FAILED);
|
|
WINED3D_TO_STR(VK_ERROR_DEVICE_LOST);
|
|
WINED3D_TO_STR(VK_ERROR_INITIALIZATION_FAILED);
|
|
WINED3D_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
|
WINED3D_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY);
|
|
WINED3D_TO_STR(VK_SUCCESS);
|
|
WINED3D_TO_STR(VK_NOT_READY);
|
|
WINED3D_TO_STR(VK_TIMEOUT);
|
|
WINED3D_TO_STR(VK_EVENT_SET);
|
|
WINED3D_TO_STR(VK_EVENT_RESET);
|
|
WINED3D_TO_STR(VK_INCOMPLETE);
|
|
WINED3D_TO_STR(VK_SUBOPTIMAL_KHR);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
return wine_dbg_sprintf("unrecognised(%d)", vr);
|
|
}
|
|
}
|
|
|
|
static const char *debug_fixup_channel_source(enum fixup_channel_source source)
|
|
{
|
|
switch(source)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_X);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_Y);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_Z);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_W);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized fixup_channel_source %#x\n", source);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_complex_fixup(enum complex_fixup fixup)
|
|
{
|
|
switch(fixup)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_NV12);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_P8);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_YUV);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized complex fixup %#x\n", fixup);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
void dump_color_fixup_desc(struct color_fixup_desc fixup)
|
|
{
|
|
if (is_complex_fixup(fixup))
|
|
{
|
|
TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup)));
|
|
return;
|
|
}
|
|
|
|
TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
}
|
|
|
|
BOOL is_invalid_op(const struct wined3d_state *state, int stage,
|
|
enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
{
|
|
if (op == WINED3D_TOP_DISABLE)
|
|
return FALSE;
|
|
if (state->textures[stage])
|
|
return FALSE;
|
|
|
|
if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& op != WINED3D_TOP_SELECT_ARG2)
|
|
return TRUE;
|
|
if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& op != WINED3D_TOP_SELECT_ARG1)
|
|
return TRUE;
|
|
if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void get_identity_matrix(struct wined3d_matrix *mat)
|
|
{
|
|
static const struct wined3d_matrix identity =
|
|
{
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
};
|
|
|
|
*mat = identity;
|
|
}
|
|
|
|
void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
unsigned int index, struct wined3d_matrix *mat)
|
|
{
|
|
if (context->last_was_rhw)
|
|
get_identity_matrix(mat);
|
|
else
|
|
multiply_matrix(mat, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD_MATRIX(index)]);
|
|
}
|
|
|
|
void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
struct wined3d_matrix *mat)
|
|
{
|
|
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
|
BOOL clip_control, flip;
|
|
float center_offset;
|
|
|
|
/* There are a couple of additional things we have to take into account
|
|
* here besides the projection transformation itself:
|
|
* - We need to flip along the y-axis in case of offscreen rendering.
|
|
* - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
|
|
* - <= D3D9 coordinates refer to pixel centers while GL coordinates
|
|
* refer to pixel corners. D3D10 fixed this particular oddity.
|
|
* - D3D has a top-left filling convention while GL does not specify
|
|
* a particular behavior, other than that that the GL implementation
|
|
* needs to be consistent.
|
|
*
|
|
* In order to handle the pixel center, we translate by 0.5 / VPw and
|
|
* 0.5 / VPh. We test the filling convention during adapter init and
|
|
* add a small offset to correct it if necessary. See
|
|
* wined3d_caps_gl_ctx_test_filling_convention() for more details on how
|
|
* we test GL and considerations regarding the added offset value.
|
|
*
|
|
* If we have GL_ARB_clip_control we take care of all this through
|
|
* viewport properties and don't have to translate geometry. */
|
|
|
|
/* Projection matrices are <= d3d9, which all have integer pixel centers. */
|
|
if (!(d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER))
|
|
ERR("Did not expect to enter this codepath without WINED3D_PIXEL_CENTER_INTEGER.\n");
|
|
|
|
clip_control = d3d_info->clip_control;
|
|
flip = !clip_control && context->render_offscreen;
|
|
if (!clip_control)
|
|
center_offset = 1.0f + d3d_info->filling_convention_offset;
|
|
else
|
|
center_offset = 0.0f;
|
|
|
|
if (context->last_was_rhw)
|
|
{
|
|
/* Transform D3D RHW coordinates to OpenGL clip coordinates. */
|
|
float x = state->viewports[0].x;
|
|
float y = state->viewports[0].y;
|
|
float w = state->viewports[0].width;
|
|
float h = state->viewports[0].height;
|
|
float x_scale = 2.0f / w;
|
|
float x_offset = (center_offset - (2.0f * x) - w) / w;
|
|
float y_scale = flip ? 2.0f / h : 2.0f / -h;
|
|
float y_offset = flip
|
|
? (center_offset - (2.0f * y) - h) / h
|
|
: (center_offset - (2.0f * y) - h) / -h;
|
|
bool zenable = state->fb.depth_stencil ?
|
|
(state->depth_stencil_state ? state->depth_stencil_state->desc.depth : true) : false;
|
|
float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f;
|
|
float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f;
|
|
const struct wined3d_matrix projection =
|
|
{
|
|
x_scale, 0.0f, 0.0f, 0.0f,
|
|
0.0f, y_scale, 0.0f, 0.0f,
|
|
0.0f, 0.0f, z_scale, 0.0f,
|
|
x_offset, y_offset, z_offset, 1.0f,
|
|
};
|
|
|
|
*mat = projection;
|
|
}
|
|
else
|
|
{
|
|
float y_scale = flip ? -1.0f : 1.0f;
|
|
float x_offset = center_offset / state->viewports[0].width;
|
|
float y_offset = flip
|
|
? center_offset / state->viewports[0].height
|
|
: -center_offset / state->viewports[0].height;
|
|
float z_scale = clip_control ? 1.0f : 2.0f;
|
|
float z_offset = clip_control ? 0.0f : -1.0f;
|
|
const struct wined3d_matrix projection =
|
|
{
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, y_scale, 0.0f, 0.0f,
|
|
0.0f, 0.0f, z_scale, 0.0f,
|
|
x_offset, y_offset, z_offset, 1.0f,
|
|
};
|
|
|
|
multiply_matrix(mat, &projection, &state->transforms[WINED3D_TS_PROJECTION]);
|
|
}
|
|
}
|
|
|
|
/* Setup this textures matrix according to the texture flags. */
|
|
static void compute_texture_matrix(const struct wined3d_matrix *matrix, uint32_t flags, BOOL calculated_coords,
|
|
BOOL transformed, enum wined3d_format_id format_id, BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
|
|
{
|
|
struct wined3d_matrix mat;
|
|
|
|
if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed)
|
|
{
|
|
get_identity_matrix(out_matrix);
|
|
return;
|
|
}
|
|
|
|
if (flags == (WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED))
|
|
{
|
|
ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
|
|
return;
|
|
}
|
|
|
|
mat = *matrix;
|
|
|
|
if (flags & WINED3D_TTFF_PROJECTED)
|
|
{
|
|
if (!ffp_proj_control)
|
|
{
|
|
switch (flags & ~WINED3D_TTFF_PROJECTED)
|
|
{
|
|
case WINED3D_TTFF_COUNT2:
|
|
mat._14 = mat._12;
|
|
mat._24 = mat._22;
|
|
mat._34 = mat._32;
|
|
mat._44 = mat._42;
|
|
mat._12 = mat._22 = mat._32 = mat._42 = 0.0f;
|
|
break;
|
|
case WINED3D_TTFF_COUNT3:
|
|
mat._14 = mat._13;
|
|
mat._24 = mat._23;
|
|
mat._34 = mat._33;
|
|
mat._44 = mat._43;
|
|
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Under Direct3D the R/Z coord can be used for translation, under
|
|
* OpenGL we use the Q coord instead. */
|
|
if (!calculated_coords)
|
|
{
|
|
switch (format_id)
|
|
{
|
|
/* Direct3D passes the default 1.0 in the 2nd coord, while GL
|
|
* passes it in the 4th. Swap 2nd and 4th coord. No need to
|
|
* store the value of mat._41 in mat._21 because the input
|
|
* value to the transformation will be 0, so the matrix value
|
|
* is irrelevant. */
|
|
case WINED3DFMT_R32_FLOAT:
|
|
mat._41 = mat._21;
|
|
mat._42 = mat._22;
|
|
mat._43 = mat._23;
|
|
mat._44 = mat._24;
|
|
break;
|
|
/* See above, just 3rd and 4th coord. */
|
|
case WINED3DFMT_R32G32_FLOAT:
|
|
mat._41 = mat._31;
|
|
mat._42 = mat._32;
|
|
mat._43 = mat._33;
|
|
mat._44 = mat._34;
|
|
break;
|
|
case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
|
|
case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
|
|
|
|
/* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
|
|
* into a bad place. The division elimination below will apply to make sure the
|
|
* 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
|
|
*/
|
|
case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
|
|
break;
|
|
default:
|
|
FIXME("Unexpected fixed function texture coord input\n");
|
|
}
|
|
}
|
|
if (!ffp_proj_control)
|
|
{
|
|
switch (flags & ~WINED3D_TTFF_PROJECTED)
|
|
{
|
|
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
|
|
case WINED3D_TTFF_COUNT2:
|
|
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
|
|
/* OpenGL divides the first 3 vertex coordinates by the 4th by
|
|
* default, which is essentially the same as D3DTTFF_PROJECTED.
|
|
* Make sure that the 4th coordinate evaluates to 1.0 to
|
|
* eliminate that.
|
|
*
|
|
* If the fixed function pipeline is used, the 4th value
|
|
* remains unused, so there is no danger in doing this. With
|
|
* vertex shaders we have a problem. Should an application hit
|
|
* that problem, the code here would have to check for pixel
|
|
* shaders, and the shader has to undo the default GL divide.
|
|
*
|
|
* A more serious problem occurs if the application passes 4
|
|
* coordinates in, and the 4th is != 1.0 (OpenGL default).
|
|
* This would have to be fixed with immediate mode draws. */
|
|
default:
|
|
mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
*out_matrix = mat;
|
|
}
|
|
|
|
void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
unsigned int tex, struct wined3d_matrix *mat)
|
|
{
|
|
const struct wined3d_device *device = context->device;
|
|
BOOL generated = (state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000)
|
|
!= WINED3DTSS_TCI_PASSTHRU;
|
|
unsigned int coord_idx = min(state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff],
|
|
WINED3D_MAX_TEXTURES - 1);
|
|
|
|
compute_texture_matrix(&state->transforms[WINED3D_TS_TEXTURE0 + tex],
|
|
state->texture_states[tex][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS],
|
|
generated, context->last_was_rhw,
|
|
context->stream_info.use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))
|
|
? context->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->id
|
|
: WINED3DFMT_UNKNOWN,
|
|
device->shader_backend->shader_has_ffp_proj_control(device->shader_priv), mat);
|
|
|
|
if ((context->lastWasPow2Texture & (1u << tex)) && state->textures[tex])
|
|
{
|
|
if (generated)
|
|
FIXME("Non-power-of-two texture being used with generated texture coords.\n");
|
|
/* NP2 texcoord fixup is implemented for pixelshaders so only enable the
|
|
* fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
|
|
if (!use_ps(state))
|
|
{
|
|
TRACE("Non-power-of-two texture matrix multiply fixup.\n");
|
|
multiply_matrix(mat, mat, (struct wined3d_matrix *)state->textures[tex]->pow2_matrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
float *out_min, float *out_max)
|
|
{
|
|
union
|
|
{
|
|
DWORD d;
|
|
float f;
|
|
} min, max;
|
|
|
|
min.d = state->render_states[WINED3D_RS_POINTSIZE_MIN];
|
|
max.d = state->render_states[WINED3D_RS_POINTSIZE_MAX];
|
|
|
|
if (min.f > max.f)
|
|
min.f = max.f;
|
|
|
|
*out_min = min.f;
|
|
*out_max = max.f;
|
|
}
|
|
|
|
void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
float *out_pointsize, float *out_att)
|
|
{
|
|
/* POINTSCALEENABLE controls how point size value is treated. If set to
|
|
* true, the point size is scaled with respect to height of viewport.
|
|
* When set to false point size is in pixels. */
|
|
union
|
|
{
|
|
DWORD d;
|
|
float f;
|
|
} pointsize, a, b, c;
|
|
|
|
out_att[0] = 1.0f;
|
|
out_att[1] = 0.0f;
|
|
out_att[2] = 0.0f;
|
|
|
|
pointsize.d = state->render_states[WINED3D_RS_POINTSIZE];
|
|
a.d = state->render_states[WINED3D_RS_POINTSCALE_A];
|
|
b.d = state->render_states[WINED3D_RS_POINTSCALE_B];
|
|
c.d = state->render_states[WINED3D_RS_POINTSCALE_C];
|
|
|
|
/* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
|
|
if (state->render_states[WINED3D_RS_POINTSCALEENABLE])
|
|
{
|
|
float scale_factor = state->viewports[0].height * state->viewports[0].height;
|
|
|
|
out_att[0] = a.f / scale_factor;
|
|
out_att[1] = b.f / scale_factor;
|
|
out_att[2] = c.f / scale_factor;
|
|
}
|
|
*out_pointsize = pointsize.f;
|
|
}
|
|
|
|
void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
float *start, float *end)
|
|
{
|
|
union
|
|
{
|
|
DWORD d;
|
|
float f;
|
|
} tmpvalue;
|
|
|
|
switch (context->fog_source)
|
|
{
|
|
case FOGSOURCE_VS:
|
|
*start = 1.0f;
|
|
*end = 0.0f;
|
|
break;
|
|
|
|
case FOGSOURCE_COORD:
|
|
*start = 255.0f;
|
|
*end = 0.0f;
|
|
break;
|
|
|
|
case FOGSOURCE_FFP:
|
|
tmpvalue.d = state->render_states[WINED3D_RS_FOGSTART];
|
|
*start = tmpvalue.f;
|
|
tmpvalue.d = state->render_states[WINED3D_RS_FOGEND];
|
|
*end = tmpvalue.f;
|
|
/* Special handling for fog_start == fog_end. In d3d with vertex
|
|
* fog, everything is fogged. With table fog, everything with
|
|
* fog_coord < fog_start is unfogged, and fog_coord > fog_start
|
|
* is fogged. Windows drivers disagree when fog_coord == fog_start. */
|
|
if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE && *start == *end)
|
|
{
|
|
*start = -INFINITY;
|
|
*end = 0.0f;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* This should not happen, context->fog_source is set in wined3d, not the app. */
|
|
ERR("Unexpected fog coordinate source.\n");
|
|
*start = 0.0f;
|
|
*end = 0.0f;
|
|
}
|
|
}
|
|
|
|
static BOOL wined3d_get_primary_display(WCHAR *display)
|
|
{
|
|
DISPLAY_DEVICEW display_device;
|
|
DWORD device_idx = 0;
|
|
|
|
display_device.cb = sizeof(display_device);
|
|
while (EnumDisplayDevicesW(NULL, device_idx++, &display_device, 0))
|
|
{
|
|
if (display_device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
|
|
{
|
|
lstrcpyW(display, display_device.DeviceName);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL wined3d_get_primary_adapter_luid(LUID *luid)
|
|
{
|
|
D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_param;
|
|
D3DKMT_CLOSEADAPTER close_adapter_param;
|
|
|
|
if (!wined3d_get_primary_display(open_adapter_param.DeviceName))
|
|
return FALSE;
|
|
|
|
if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_param))
|
|
return FALSE;
|
|
|
|
*luid = open_adapter_param.AdapterLuid;
|
|
close_adapter_param.hAdapter = open_adapter_param.hAdapter;
|
|
D3DKMTCloseAdapter(&close_adapter_param);
|
|
return TRUE;
|
|
}
|
|
|
|
uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value)
|
|
{
|
|
uint32_t p = 0;
|
|
|
|
p |= (value->x & wined3d_mask_from_size(format->red_size)) << format->red_offset;
|
|
p |= (value->y & wined3d_mask_from_size(format->green_size)) << format->green_offset;
|
|
p |= (value->z & wined3d_mask_from_size(format->blue_size)) << format->blue_offset;
|
|
p |= (value->w & wined3d_mask_from_size(format->alpha_size)) << format->alpha_offset;
|
|
|
|
return p;
|
|
}
|
|
|
|
/* Note: It's the caller's responsibility to ensure values can be expressed
|
|
* in the requested format. UNORM formats for example can only express values
|
|
* in the range 0.0f -> 1.0f. */
|
|
DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const struct wined3d_color *color)
|
|
{
|
|
static const struct
|
|
{
|
|
enum wined3d_format_id format_id;
|
|
struct wined3d_vec4 mul;
|
|
struct wined3d_uvec4 shift;
|
|
}
|
|
float_conv[] =
|
|
{
|
|
{WINED3DFMT_B8G8R8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
|
|
{WINED3DFMT_B8G8R8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
|
|
{WINED3DFMT_B5G6R5_UNORM, { 31.0f, 63.0f, 31.0f, 0.0f}, {11, 5, 0, 0}},
|
|
{WINED3DFMT_B5G5R5A1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
|
|
{WINED3DFMT_R8_UNORM, { 255.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
|
|
{WINED3DFMT_A8_UNORM, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
|
|
{WINED3DFMT_B4G4R4A4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
|
|
{WINED3DFMT_B4G4R4X4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
|
|
{WINED3DFMT_B2G3R3_UNORM, { 7.0f, 7.0f, 3.0f, 0.0f}, { 5, 2, 0, 0}},
|
|
{WINED3DFMT_R8G8B8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
|
|
{WINED3DFMT_R8G8B8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
|
|
{WINED3DFMT_B10G10R10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, {20, 10, 0, 30}},
|
|
{WINED3DFMT_R10G10B10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, { 0, 10, 20, 30}},
|
|
{WINED3DFMT_P8_UINT, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, { 32767.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
|
|
{WINED3DFMT_D16_UNORM, { 65535.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
|
|
};
|
|
static const struct
|
|
{
|
|
enum wined3d_format_id format_id;
|
|
struct wined3d_dvec4 mul;
|
|
struct wined3d_uvec4 shift;
|
|
}
|
|
double_conv[] =
|
|
{
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
|
|
{WINED3DFMT_X8D24_UNORM, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
|
|
{WINED3DFMT_D32_UNORM, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
|
|
};
|
|
enum wined3d_format_id format_id = format->id;
|
|
struct wined3d_color colour_srgb;
|
|
unsigned int i;
|
|
DWORD ret;
|
|
|
|
TRACE("Converting colour %s to format %s.\n", debug_color(color), debug_d3dformat(format_id));
|
|
|
|
for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
|
|
{
|
|
if (format_id != format_srgb_info[i].srgb_format_id)
|
|
continue;
|
|
|
|
wined3d_colour_srgb_from_linear(&colour_srgb, color);
|
|
format_id = format_srgb_info[i].base_format_id;
|
|
color = &colour_srgb;
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(float_conv); ++i)
|
|
{
|
|
if (format_id != float_conv[i].format_id)
|
|
continue;
|
|
|
|
ret = ((DWORD)((color->r * float_conv[i].mul.x) + 0.5f)) << float_conv[i].shift.x;
|
|
ret |= ((DWORD)((color->g * float_conv[i].mul.y) + 0.5f)) << float_conv[i].shift.y;
|
|
ret |= ((DWORD)((color->b * float_conv[i].mul.z) + 0.5f)) << float_conv[i].shift.z;
|
|
ret |= ((DWORD)((color->a * float_conv[i].mul.w) + 0.5f)) << float_conv[i].shift.w;
|
|
|
|
TRACE("Returning 0x%08x.\n", ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(double_conv); ++i)
|
|
{
|
|
if (format_id != double_conv[i].format_id)
|
|
continue;
|
|
|
|
ret = ((DWORD)((color->r * double_conv[i].mul.x) + 0.5)) << double_conv[i].shift.x;
|
|
ret |= ((DWORD)((color->g * double_conv[i].mul.y) + 0.5)) << double_conv[i].shift.y;
|
|
ret |= ((DWORD)((color->b * double_conv[i].mul.z) + 0.5)) << double_conv[i].shift.z;
|
|
ret |= ((DWORD)((color->a * double_conv[i].mul.w) + 0.5)) << double_conv[i].shift.w;
|
|
|
|
TRACE("Returning 0x%08x.\n", ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
|
|
|
|
return 0;
|
|
}
|
|
|
|
static float color_to_float(DWORD color, DWORD size, DWORD offset)
|
|
{
|
|
uint32_t mask = wined3d_mask_from_size(size);
|
|
|
|
if (!size)
|
|
return 1.0f;
|
|
|
|
color >>= offset;
|
|
color &= mask;
|
|
|
|
return (float)color / (float)mask;
|
|
}
|
|
|
|
void wined3d_format_get_float_color_key(const struct wined3d_format *format,
|
|
const struct wined3d_color_key *key, struct wined3d_color *float_colors)
|
|
{
|
|
struct wined3d_color slop;
|
|
|
|
switch (format->id)
|
|
{
|
|
case WINED3DFMT_B8G8R8_UNORM:
|
|
case WINED3DFMT_B8G8R8A8_UNORM:
|
|
case WINED3DFMT_B8G8R8X8_UNORM:
|
|
case WINED3DFMT_B5G6R5_UNORM:
|
|
case WINED3DFMT_B5G5R5X1_UNORM:
|
|
case WINED3DFMT_B5G5R5A1_UNORM:
|
|
case WINED3DFMT_B4G4R4A4_UNORM:
|
|
case WINED3DFMT_B2G3R3_UNORM:
|
|
case WINED3DFMT_R8_UNORM:
|
|
case WINED3DFMT_A8_UNORM:
|
|
case WINED3DFMT_B2G3R3A8_UNORM:
|
|
case WINED3DFMT_B4G4R4X4_UNORM:
|
|
case WINED3DFMT_R10G10B10A2_UNORM:
|
|
case WINED3DFMT_R10G10B10A2_SNORM:
|
|
case WINED3DFMT_R8G8B8A8_UNORM:
|
|
case WINED3DFMT_R8G8B8X8_UNORM:
|
|
case WINED3DFMT_R16G16_UNORM:
|
|
case WINED3DFMT_B10G10R10A2_UNORM:
|
|
slop.r = 0.5f / wined3d_mask_from_size(format->red_size);
|
|
slop.g = 0.5f / wined3d_mask_from_size(format->green_size);
|
|
slop.b = 0.5f / wined3d_mask_from_size(format->blue_size);
|
|
slop.a = 0.5f / wined3d_mask_from_size(format->alpha_size);
|
|
|
|
float_colors[0].r = color_to_float(key->color_space_low_value, format->red_size, format->red_offset)
|
|
- slop.r;
|
|
float_colors[0].g = color_to_float(key->color_space_low_value, format->green_size, format->green_offset)
|
|
- slop.g;
|
|
float_colors[0].b = color_to_float(key->color_space_low_value, format->blue_size, format->blue_offset)
|
|
- slop.b;
|
|
float_colors[0].a = color_to_float(key->color_space_low_value, format->alpha_size, format->alpha_offset)
|
|
- slop.a;
|
|
|
|
float_colors[1].r = color_to_float(key->color_space_high_value, format->red_size, format->red_offset)
|
|
+ slop.r;
|
|
float_colors[1].g = color_to_float(key->color_space_high_value, format->green_size, format->green_offset)
|
|
+ slop.g;
|
|
float_colors[1].b = color_to_float(key->color_space_high_value, format->blue_size, format->blue_offset)
|
|
+ slop.b;
|
|
float_colors[1].a = color_to_float(key->color_space_high_value, format->alpha_size, format->alpha_offset)
|
|
+ slop.a;
|
|
break;
|
|
|
|
case WINED3DFMT_P8_UINT:
|
|
float_colors[0].r = 0.0f;
|
|
float_colors[0].g = 0.0f;
|
|
float_colors[0].b = 0.0f;
|
|
float_colors[0].a = (key->color_space_low_value - 0.5f) / 255.0f;
|
|
|
|
float_colors[1].r = 0.0f;
|
|
float_colors[1].g = 0.0f;
|
|
float_colors[1].b = 0.0f;
|
|
float_colors[1].a = (key->color_space_high_value + 0.5f) / 255.0f;
|
|
break;
|
|
|
|
default:
|
|
ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format->id));
|
|
}
|
|
}
|
|
|
|
enum wined3d_format_id pixelformat_for_depth(DWORD depth)
|
|
{
|
|
switch (depth)
|
|
{
|
|
case 8: return WINED3DFMT_P8_UINT;
|
|
case 15: return WINED3DFMT_B5G5R5X1_UNORM;
|
|
case 16: return WINED3DFMT_B5G6R5_UNORM;
|
|
case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
|
|
case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
|
|
default: return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
|
|
unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
|
|
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d)
|
|
{
|
|
unsigned int row_block_count, row_count, row_size, slice, row;
|
|
unsigned int slice_count = d, slice_size;
|
|
const uint8_t *src_row;
|
|
uint8_t *dst_row;
|
|
|
|
row_block_count = (w + format->block_width - 1) / format->block_width;
|
|
row_count = (h + format->block_height - 1) / format->block_height;
|
|
row_size = row_block_count * format->block_byte_count;
|
|
slice_size = row_size * row_count;
|
|
|
|
if (src_row_pitch == row_size && dst_row_pitch == row_size
|
|
&& ((src_slice_pitch == slice_size && dst_slice_pitch == slice_size) || slice_count == 1))
|
|
{
|
|
memcpy(dst, src, slice_count * slice_size);
|
|
return;
|
|
}
|
|
|
|
for (slice = 0; slice < slice_count; ++slice)
|
|
{
|
|
for (row = 0; row < row_count; ++row)
|
|
{
|
|
src_row = &src[slice * src_slice_pitch + row * src_row_pitch];
|
|
dst_row = &dst[slice * dst_slice_pitch + row * dst_row_pitch];
|
|
memcpy(dst_row, src_row, row_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2)
|
|
{
|
|
struct wined3d_matrix tmp;
|
|
|
|
/* Now do the multiplication 'by hand'.
|
|
I know that all this could be optimised, but this will be done later :-) */
|
|
tmp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
|
|
tmp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
|
|
tmp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
|
|
tmp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
|
|
|
|
tmp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
|
|
tmp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
|
|
tmp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
|
|
tmp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
|
|
|
|
tmp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
|
|
tmp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
|
|
tmp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
|
|
tmp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
|
|
|
|
tmp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
|
|
tmp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
|
|
tmp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
|
|
tmp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
|
|
|
|
*dst = tmp;
|
|
}
|
|
|
|
void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
struct ffp_frag_settings *settings, BOOL ignore_textype)
|
|
{
|
|
#define ARG1 0x01
|
|
#define ARG2 0x02
|
|
#define ARG0 0x04
|
|
static const unsigned char args[WINED3D_TOP_LERP + 1] =
|
|
{
|
|
/* undefined */ 0,
|
|
/* D3DTOP_DISABLE */ 0,
|
|
/* D3DTOP_SELECTARG1 */ ARG1,
|
|
/* D3DTOP_SELECTARG2 */ ARG2,
|
|
/* D3DTOP_MODULATE */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATE2X */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATE4X */ ARG1 | ARG2,
|
|
/* D3DTOP_ADD */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
|
|
/* D3DTOP_SUBTRACT */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_PREMODULATE */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
|
|
/* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
|
|
/* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
|
|
/* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
|
|
/* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
|
|
};
|
|
unsigned int i;
|
|
DWORD ttff;
|
|
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
|
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
|
|
|
settings->padding = 0;
|
|
|
|
for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
|
|
{
|
|
struct wined3d_texture *texture;
|
|
|
|
settings->op[i].padding = 0;
|
|
if (state->texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE)
|
|
{
|
|
settings->op[i].cop = WINED3D_TOP_DISABLE;
|
|
settings->op[i].aop = WINED3D_TOP_DISABLE;
|
|
settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
|
|
settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
settings->op[i].tmp_dst = 0;
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
|
|
settings->op[i].projected = WINED3D_PROJECTION_NONE;
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
if ((texture = state->textures[i]))
|
|
{
|
|
if (can_use_texture_swizzle(d3d_info, texture->resource.format))
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
else
|
|
settings->op[i].color_fixup = texture->resource.format->color_fixup;
|
|
if (ignore_textype)
|
|
{
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
|
|
}
|
|
else
|
|
{
|
|
switch (wined3d_texture_gl(texture)->target)
|
|
{
|
|
case GL_TEXTURE_1D:
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_2D;
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_3D;
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_RECT;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
|
|
}
|
|
|
|
cop = state->texture_states[i][WINED3D_TSS_COLOR_OP];
|
|
aop = state->texture_states[i][WINED3D_TSS_ALPHA_OP];
|
|
|
|
carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG1] : ARG_UNUSED;
|
|
carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG2] : ARG_UNUSED;
|
|
carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG0] : ARG_UNUSED;
|
|
|
|
if (is_invalid_op(state, i, cop, carg1, carg2, carg0))
|
|
{
|
|
carg0 = ARG_UNUSED;
|
|
carg2 = ARG_UNUSED;
|
|
carg1 = WINED3DTA_CURRENT;
|
|
cop = WINED3D_TOP_SELECT_ARG1;
|
|
}
|
|
|
|
if (cop == WINED3D_TOP_DOTPRODUCT3)
|
|
{
|
|
/* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
|
|
* the color result to the alpha component of the destination
|
|
*/
|
|
aop = cop;
|
|
aarg1 = carg1;
|
|
aarg2 = carg2;
|
|
aarg0 = carg0;
|
|
}
|
|
else
|
|
{
|
|
aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED;
|
|
aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED;
|
|
aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED;
|
|
}
|
|
|
|
if (!i && state->textures[0] && state->render_states[WINED3D_RS_COLORKEYENABLE])
|
|
{
|
|
GLenum texture_dimensions;
|
|
|
|
texture = state->textures[0];
|
|
texture_dimensions = wined3d_texture_gl(texture)->target;
|
|
|
|
if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size)
|
|
{
|
|
if (aop == WINED3D_TOP_DISABLE)
|
|
{
|
|
aarg1 = WINED3DTA_TEXTURE;
|
|
aop = WINED3D_TOP_SELECT_ARG1;
|
|
}
|
|
else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
|
|
{
|
|
if (state->blend_state && state->blend_state->desc.rt[0].enable)
|
|
{
|
|
aarg2 = WINED3DTA_TEXTURE;
|
|
aop = WINED3D_TOP_MODULATE;
|
|
}
|
|
else aarg1 = WINED3DTA_TEXTURE;
|
|
}
|
|
else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
|
|
{
|
|
if (state->blend_state && state->blend_state->desc.rt[0].enable)
|
|
{
|
|
aarg1 = WINED3DTA_TEXTURE;
|
|
aop = WINED3D_TOP_MODULATE;
|
|
}
|
|
else aarg2 = WINED3DTA_TEXTURE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
|
|
{
|
|
aarg0 = ARG_UNUSED;
|
|
aarg2 = ARG_UNUSED;
|
|
aarg1 = WINED3DTA_CURRENT;
|
|
aop = WINED3D_TOP_SELECT_ARG1;
|
|
}
|
|
|
|
if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE
|
|
|| aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
|
|
{
|
|
ttff = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
|
|
if (ttff == (WINED3D_TTFF_PROJECTED | WINED3D_TTFF_COUNT3))
|
|
settings->op[i].projected = WINED3D_PROJECTION_COUNT3;
|
|
else if (ttff & WINED3D_TTFF_PROJECTED)
|
|
settings->op[i].projected = WINED3D_PROJECTION_COUNT4;
|
|
else
|
|
settings->op[i].projected = WINED3D_PROJECTION_NONE;
|
|
}
|
|
else
|
|
{
|
|
settings->op[i].projected = WINED3D_PROJECTION_NONE;
|
|
}
|
|
|
|
settings->op[i].cop = cop;
|
|
settings->op[i].aop = aop;
|
|
settings->op[i].carg0 = carg0;
|
|
settings->op[i].carg1 = carg1;
|
|
settings->op[i].carg2 = carg2;
|
|
settings->op[i].aarg0 = aarg0;
|
|
settings->op[i].aarg1 = aarg1;
|
|
settings->op[i].aarg2 = aarg2;
|
|
settings->op[i].tmp_dst = state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP;
|
|
}
|
|
|
|
/* Clear unsupported stages */
|
|
for(; i < WINED3D_MAX_TEXTURES; i++) {
|
|
memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
|
|
}
|
|
|
|
if (!state->render_states[WINED3D_RS_FOGENABLE])
|
|
{
|
|
settings->fog = WINED3D_FFP_PS_FOG_OFF;
|
|
}
|
|
else if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE)
|
|
{
|
|
if (use_vs(state) || state->vertex_declaration->position_transformed)
|
|
{
|
|
settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
switch (state->render_states[WINED3D_RS_FOGVERTEXMODE])
|
|
{
|
|
case WINED3D_FOG_NONE:
|
|
case WINED3D_FOG_LINEAR:
|
|
settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
|
break;
|
|
case WINED3D_FOG_EXP:
|
|
settings->fog = WINED3D_FFP_PS_FOG_EXP;
|
|
break;
|
|
case WINED3D_FOG_EXP2:
|
|
settings->fog = WINED3D_FFP_PS_FOG_EXP2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
|
|
{
|
|
case WINED3D_FOG_LINEAR:
|
|
settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
|
break;
|
|
case WINED3D_FOG_EXP:
|
|
settings->fog = WINED3D_FFP_PS_FOG_EXP;
|
|
break;
|
|
case WINED3D_FOG_EXP2:
|
|
settings->fog = WINED3D_FFP_PS_FOG_EXP2;
|
|
break;
|
|
}
|
|
}
|
|
settings->sRGB_write = !d3d_info->srgb_write_control && needs_srgb_write(d3d_info, state, &state->fb);
|
|
if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
|
|
|| !state->render_states[WINED3D_RS_CLIPPLANEENABLE])
|
|
{
|
|
/* No need to emulate clipplanes if GL supports native vertex shader clipping or if
|
|
* the fixed function vertex pipeline is used(which always supports clipplanes), or
|
|
* if no clipplane is enabled
|
|
*/
|
|
settings->emul_clipplanes = 0;
|
|
} else {
|
|
settings->emul_clipplanes = 1;
|
|
}
|
|
|
|
if (state->render_states[WINED3D_RS_COLORKEYENABLE] && state->textures[0]
|
|
&& state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT
|
|
&& settings->op[0].cop != WINED3D_TOP_DISABLE)
|
|
settings->color_key_enabled = 1;
|
|
else
|
|
settings->color_key_enabled = 0;
|
|
|
|
/* texcoords_initialized is set to meaningful values only when GL doesn't
|
|
* support enough varyings to always pass around all the possible texture
|
|
* coordinates.
|
|
* This is used to avoid reading a varying not written by the vertex shader.
|
|
* Reading uninitialized varyings on core profile contexts results in an
|
|
* error while with builtin varyings on legacy contexts you get undefined
|
|
* behavior. */
|
|
if (d3d_info->limits.varying_count && !d3d_info->full_ffp_varyings)
|
|
{
|
|
settings->texcoords_initialized = 0;
|
|
for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
|
|
{
|
|
if (use_vs(state))
|
|
{
|
|
if (state->shader[WINED3D_SHADER_TYPE_VERTEX]->reg_maps.output_registers & (1u << i))
|
|
settings->texcoords_initialized |= 1u << i;
|
|
}
|
|
else
|
|
{
|
|
const struct wined3d_stream_info *si = &context->stream_info;
|
|
unsigned int coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
|
if ((state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX] >> WINED3D_FFP_TCI_SHIFT)
|
|
& WINED3D_FFP_TCI_MASK
|
|
|| (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx)))))
|
|
settings->texcoords_initialized |= 1u << i;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
settings->texcoords_initialized = (1u << WINED3D_MAX_TEXTURES) - 1;
|
|
}
|
|
|
|
settings->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE]
|
|
&& state->primitive_type == WINED3D_PT_POINTLIST;
|
|
|
|
if (d3d_info->ffp_alpha_test)
|
|
settings->alpha_test_func = WINED3D_CMP_ALWAYS - 1;
|
|
else
|
|
settings->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE]
|
|
? wined3d_sanitize_cmp_func(state->render_states[WINED3D_RS_ALPHAFUNC])
|
|
: WINED3D_CMP_ALWAYS) - 1;
|
|
|
|
if (d3d_info->emulated_flatshading)
|
|
settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
|
|
else
|
|
settings->flatshading = FALSE;
|
|
}
|
|
|
|
const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
|
const struct ffp_frag_settings *settings)
|
|
{
|
|
struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
|
|
return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
|
|
}
|
|
|
|
void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
|
|
{
|
|
/* Note that the key is the implementation independent part of the ffp_frag_desc structure,
|
|
* whereas desc points to an extended structure with implementation specific parts. */
|
|
if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
|
|
{
|
|
ERR("Failed to insert ffp frag shader.\n");
|
|
}
|
|
}
|
|
|
|
/* Activates the texture dimension according to the bound D3D texture. Does
|
|
* not care for the colorop or correct gl texture unit (when using nvrc).
|
|
* Requires the caller to activate the correct unit. */
|
|
/* Context activation is done by the caller (state handler). */
|
|
void texture_activate_dimensions(struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
|
|
{
|
|
if (texture)
|
|
{
|
|
switch (wined3d_texture_gl(texture)->target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
|
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D);
|
|
checkGLcall("glEnable(GL_TEXTURE_3D)");
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
|
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
/* Binding textures is done by samplers. A dummy texture will be bound */
|
|
}
|
|
}
|
|
|
|
/* Context activation is done by the caller (state handler). */
|
|
void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
|
{
|
|
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
|
unsigned int sampler = state_id - STATE_SAMPLER(0);
|
|
unsigned int mapped_stage;
|
|
|
|
/* No need to enable / disable anything here for unused samplers. The
|
|
* tex_colorop handler takes care. Also no action is needed with pixel
|
|
* shaders, or if tex_colorop will take care of this business. */
|
|
mapped_stage = context_gl->tex_unit_map[sampler];
|
|
if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context_gl->gl_info->limits.textures)
|
|
return;
|
|
if (sampler >= context->lowest_disabled_stage)
|
|
return;
|
|
if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP)))
|
|
return;
|
|
|
|
texture_activate_dimensions(state->textures[sampler], context_gl->gl_info);
|
|
}
|
|
|
|
int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
|
{
|
|
const struct ffp_frag_settings *ka = key;
|
|
const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
|
|
|
|
return memcmp(ka, kb, sizeof(*ka));
|
|
}
|
|
|
|
void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
|
|
const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings)
|
|
{
|
|
enum wined3d_material_color_source diffuse_source, emissive_source, ambient_source, specular_source;
|
|
const struct wined3d_stream_info *si = &context->stream_info;
|
|
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
|
unsigned int coord_idx, i;
|
|
|
|
memset(settings, 0, sizeof(*settings));
|
|
|
|
if (si->position_transformed)
|
|
{
|
|
settings->transformed = 1;
|
|
settings->point_size = state->primitive_type == WINED3D_PT_POINTLIST;
|
|
settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE);
|
|
if (!state->render_states[WINED3D_RS_FOGENABLE])
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
|
|
else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
|
|
else
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
|
|
|
|
for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
|
|
{
|
|
coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
|
if (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
|
|
settings->texcoords |= 1u << i;
|
|
settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
|
}
|
|
if (d3d_info->full_ffp_varyings)
|
|
settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
|
|
|
|
if (d3d_info->emulated_flatshading)
|
|
settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
|
|
else
|
|
settings->flatshading = FALSE;
|
|
|
|
settings->swizzle_map = si->swizzle_map;
|
|
|
|
return;
|
|
}
|
|
|
|
switch (state->render_states[WINED3D_RS_VERTEXBLEND])
|
|
{
|
|
case WINED3D_VBF_DISABLE:
|
|
case WINED3D_VBF_1WEIGHTS:
|
|
case WINED3D_VBF_2WEIGHTS:
|
|
case WINED3D_VBF_3WEIGHTS:
|
|
settings->vertexblends = state->render_states[WINED3D_RS_VERTEXBLEND];
|
|
break;
|
|
default:
|
|
FIXME("Unsupported vertex blending: %d\n", state->render_states[WINED3D_RS_VERTEXBLEND]);
|
|
break;
|
|
}
|
|
|
|
settings->clipping = state->render_states[WINED3D_RS_CLIPPING]
|
|
&& state->render_states[WINED3D_RS_CLIPPLANEENABLE];
|
|
settings->normal = !!(si->use_map & (1u << WINED3D_FFP_NORMAL));
|
|
settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS];
|
|
settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING];
|
|
settings->localviewer = !!state->render_states[WINED3D_RS_LOCALVIEWER];
|
|
settings->point_size = state->primitive_type == WINED3D_PT_POINTLIST;
|
|
settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE);
|
|
|
|
wined3d_get_material_colour_source(&diffuse_source, &emissive_source,
|
|
&ambient_source, &specular_source, state, si);
|
|
settings->diffuse_source = diffuse_source;
|
|
settings->emissive_source = emissive_source;
|
|
settings->ambient_source = ambient_source;
|
|
settings->specular_source = specular_source;
|
|
|
|
for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
|
|
{
|
|
coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
|
if (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
|
|
settings->texcoords |= 1u << i;
|
|
settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
|
}
|
|
if (d3d_info->full_ffp_varyings)
|
|
settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
|
|
|
|
for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
|
|
{
|
|
if (!state->light_state.lights[i])
|
|
continue;
|
|
|
|
switch (state->light_state.lights[i]->OriginalParms.type)
|
|
{
|
|
case WINED3D_LIGHT_POINT:
|
|
++settings->point_light_count;
|
|
break;
|
|
case WINED3D_LIGHT_SPOT:
|
|
++settings->spot_light_count;
|
|
break;
|
|
case WINED3D_LIGHT_DIRECTIONAL:
|
|
++settings->directional_light_count;
|
|
break;
|
|
case WINED3D_LIGHT_PARALLELPOINT:
|
|
++settings->parallel_point_light_count;
|
|
break;
|
|
default:
|
|
FIXME("Unhandled light type %#x.\n", state->light_state.lights[i]->OriginalParms.type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!state->render_states[WINED3D_RS_FOGENABLE])
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
|
|
else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
|
|
{
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
|
|
|
|
if (state->transforms[WINED3D_TS_PROJECTION]._14 == 0.0f
|
|
&& state->transforms[WINED3D_TS_PROJECTION]._24 == 0.0f
|
|
&& state->transforms[WINED3D_TS_PROJECTION]._34 == 0.0f
|
|
&& state->transforms[WINED3D_TS_PROJECTION]._44 == 1.0f)
|
|
settings->ortho_fog = 1;
|
|
}
|
|
else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE)
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
|
|
else if (state->render_states[WINED3D_RS_RANGEFOGENABLE])
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_RANGE;
|
|
else
|
|
settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
|
|
|
|
if (d3d_info->emulated_flatshading)
|
|
settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
|
|
else
|
|
settings->flatshading = FALSE;
|
|
|
|
settings->swizzle_map = si->swizzle_map;
|
|
}
|
|
|
|
int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
|
{
|
|
const struct wined3d_ffp_vs_settings *ka = key;
|
|
const struct wined3d_ffp_vs_settings *kb = &WINE_RB_ENTRY_VALUE(entry,
|
|
const struct wined3d_ffp_vs_desc, entry)->settings;
|
|
|
|
return memcmp(ka, kb, sizeof(*ka));
|
|
}
|
|
|
|
const char *wined3d_debug_location(DWORD location)
|
|
{
|
|
struct debug_buffer buffer;
|
|
const char *prefix = "";
|
|
const char *suffix = "";
|
|
|
|
if (wined3d_popcount(location) > 16)
|
|
{
|
|
prefix = "~(";
|
|
location = ~location;
|
|
suffix = ")";
|
|
}
|
|
|
|
init_debug_buffer(&buffer, "0");
|
|
#define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
|
|
LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_BUFFER);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE);
|
|
LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED);
|
|
#undef LOCATION_TO_STR
|
|
if (location)
|
|
FIXME("Unrecognized location flag(s) %#x.\n", location);
|
|
|
|
return wine_dbg_sprintf("%s%s%s", prefix, buffer.str, suffix);
|
|
}
|
|
|
|
const char *wined3d_debug_feature_level(enum wined3d_feature_level level)
|
|
{
|
|
switch (level)
|
|
{
|
|
#define LEVEL_TO_STR(level) case level: return #level
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11);
|
|
LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1);
|
|
#undef LEVEL_TO_STR
|
|
default:
|
|
return wine_dbg_sprintf("%#x", level);
|
|
}
|
|
}
|
|
|
|
/* Print a floating point value with the %.8e format specifier, always using
|
|
* '.' as decimal separator. */
|
|
void wined3d_ftoa(float value, char *s)
|
|
{
|
|
int idx = 1;
|
|
|
|
if (copysignf(1.0f, value) < 0.0f)
|
|
++idx;
|
|
|
|
/* Be sure to allocate a buffer of at least 17 characters for the result
|
|
as sprintf may return a 3 digit exponent when using the MSVC runtime
|
|
instead of a 2 digit exponent. */
|
|
sprintf(s, "%.8e", value);
|
|
if (isfinite(value))
|
|
s[idx] = '.';
|
|
}
|
|
|
|
void wined3d_release_dc(HWND window, HDC dc)
|
|
{
|
|
/* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
|
|
* However, that's not what actually happens, and there are user32 tests
|
|
* that confirm ReleaseDC() with the wrong window is supposed to succeed.
|
|
* So explicitly check that the DC belongs to the window, since we want to
|
|
* avoid releasing a DC that belongs to some other window if the original
|
|
* window was already destroyed. */
|
|
if (WindowFromDC(dc) != window)
|
|
WARN("DC %p does not belong to window %p.\n", dc, window);
|
|
else if (!ReleaseDC(window, dc))
|
|
ERR("Failed to release device context %p, last error %#x.\n", dc, GetLastError());
|
|
}
|
|
|
|
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other)
|
|
{
|
|
RECT orig = *clipped;
|
|
float scale_x = (float)(orig.right - orig.left) / (float)(other->right - other->left);
|
|
float scale_y = (float)(orig.bottom - orig.top) / (float)(other->bottom - other->top);
|
|
|
|
IntersectRect(clipped, clipped, clip_rect);
|
|
|
|
if (IsRectEmpty(clipped))
|
|
{
|
|
SetRectEmpty(other);
|
|
return FALSE;
|
|
}
|
|
|
|
other->left += (LONG)((clipped->left - orig.left) / scale_x);
|
|
other->top += (LONG)((clipped->top - orig.top) / scale_y);
|
|
other->right -= (LONG)((orig.right - clipped->right) / scale_x);
|
|
other->bottom -= (LONG)((orig.bottom - clipped->bottom) / scale_y);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
|
|
enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count)
|
|
{
|
|
unsigned int i;
|
|
|
|
*base = 0;
|
|
for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
|
|
{
|
|
*count = gl_limits->uniform_blocks[i];
|
|
if (i == shader_type)
|
|
return;
|
|
*base += *count;
|
|
}
|
|
|
|
ERR("Unrecognized shader type %#x.\n", shader_type);
|
|
*count = 0;
|
|
}
|
|
|
|
void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
|
|
enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
|
|
{
|
|
if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
|
|
*base = 0;
|
|
else
|
|
*base = gl_limits->graphics_samplers;
|
|
*count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE];
|
|
return;
|
|
}
|
|
|
|
*base = 0;
|
|
for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
|
|
{
|
|
*count = gl_limits->samplers[i];
|
|
if (i == shader_type)
|
|
return;
|
|
*base += *count;
|
|
}
|
|
|
|
ERR("Unrecognized shader type %#x.\n", shader_type);
|
|
*count = 0;
|
|
}
|
|
|
|
BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
|
|
{
|
|
SIZE_T max_capacity, new_capacity;
|
|
void *new_elements;
|
|
|
|
if (count <= *capacity)
|
|
return TRUE;
|
|
|
|
max_capacity = ~(SIZE_T)0 / size;
|
|
if (count > max_capacity)
|
|
return FALSE;
|
|
|
|
new_capacity = max(1, *capacity);
|
|
while (new_capacity < count && new_capacity <= max_capacity / 2)
|
|
new_capacity *= 2;
|
|
if (new_capacity < count)
|
|
new_capacity = count;
|
|
|
|
if (!*elements)
|
|
new_elements = heap_alloc_zero(new_capacity * size);
|
|
else
|
|
new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size);
|
|
if (!new_elements)
|
|
return FALSE;
|
|
|
|
*elements = new_elements;
|
|
*capacity = new_capacity;
|
|
return TRUE;
|
|
}
|
|
|
|
static void swap_rows(float **a, float **b)
|
|
{
|
|
float *tmp = *a;
|
|
|
|
*a = *b;
|
|
*b = tmp;
|
|
}
|
|
|
|
BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
|
|
{
|
|
float wtmp[4][8];
|
|
float m0, m1, m2, m3, s;
|
|
float *r0, *r1, *r2, *r3;
|
|
|
|
r0 = wtmp[0];
|
|
r1 = wtmp[1];
|
|
r2 = wtmp[2];
|
|
r3 = wtmp[3];
|
|
|
|
r0[0] = m->_11;
|
|
r0[1] = m->_12;
|
|
r0[2] = m->_13;
|
|
r0[3] = m->_14;
|
|
r0[4] = 1.0f;
|
|
r0[5] = r0[6] = r0[7] = 0.0f;
|
|
|
|
r1[0] = m->_21;
|
|
r1[1] = m->_22;
|
|
r1[2] = m->_23;
|
|
r1[3] = m->_24;
|
|
r1[5] = 1.0f;
|
|
r1[4] = r1[6] = r1[7] = 0.0f;
|
|
|
|
r2[0] = m->_31;
|
|
r2[1] = m->_32;
|
|
r2[2] = m->_33;
|
|
r2[3] = m->_34;
|
|
r2[6] = 1.0f;
|
|
r2[4] = r2[5] = r2[7] = 0.0f;
|
|
|
|
r3[0] = m->_41;
|
|
r3[1] = m->_42;
|
|
r3[2] = m->_43;
|
|
r3[3] = m->_44;
|
|
r3[7] = 1.0f;
|
|
r3[4] = r3[5] = r3[6] = 0.0f;
|
|
|
|
/* Choose pivot - or die. */
|
|
if (fabsf(r3[0]) > fabsf(r2[0]))
|
|
swap_rows(&r3, &r2);
|
|
if (fabsf(r2[0]) > fabsf(r1[0]))
|
|
swap_rows(&r2, &r1);
|
|
if (fabsf(r1[0]) > fabsf(r0[0]))
|
|
swap_rows(&r1, &r0);
|
|
if (r0[0] == 0.0f)
|
|
return FALSE;
|
|
|
|
/* Eliminate first variable. */
|
|
m1 = r1[0] / r0[0]; m2 = r2[0] / r0[0]; m3 = r3[0] / r0[0];
|
|
s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
|
|
s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
|
|
s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
|
|
s = r0[4];
|
|
if (s != 0.0f)
|
|
{
|
|
r1[4] -= m1 * s;
|
|
r2[4] -= m2 * s;
|
|
r3[4] -= m3 * s;
|
|
}
|
|
s = r0[5];
|
|
if (s != 0.0f)
|
|
{
|
|
r1[5] -= m1 * s;
|
|
r2[5] -= m2 * s;
|
|
r3[5] -= m3 * s;
|
|
}
|
|
s = r0[6];
|
|
if (s != 0.0f)
|
|
{
|
|
r1[6] -= m1 * s;
|
|
r2[6] -= m2 * s;
|
|
r3[6] -= m3 * s;
|
|
}
|
|
s = r0[7];
|
|
if (s != 0.0f)
|
|
{
|
|
r1[7] -= m1 * s;
|
|
r2[7] -= m2 * s;
|
|
r3[7] -= m3 * s;
|
|
}
|
|
|
|
/* Choose pivot - or die. */
|
|
if (fabsf(r3[1]) > fabsf(r2[1]))
|
|
swap_rows(&r3, &r2);
|
|
if (fabsf(r2[1]) > fabsf(r1[1]))
|
|
swap_rows(&r2, &r1);
|
|
if (r1[1] == 0.0f)
|
|
return FALSE;
|
|
|
|
/* Eliminate second variable. */
|
|
m2 = r2[1] / r1[1]; m3 = r3[1] / r1[1];
|
|
r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
|
|
r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
|
|
s = r1[4];
|
|
if (s != 0.0f)
|
|
{
|
|
r2[4] -= m2 * s;
|
|
r3[4] -= m3 * s;
|
|
}
|
|
s = r1[5];
|
|
if (s != 0.0f)
|
|
{
|
|
r2[5] -= m2 * s;
|
|
r3[5] -= m3 * s;
|
|
}
|
|
s = r1[6];
|
|
if (s != 0.0f)
|
|
{
|
|
r2[6] -= m2 * s;
|
|
r3[6] -= m3 * s;
|
|
}
|
|
s = r1[7];
|
|
if (s != 0.0f)
|
|
{
|
|
r2[7] -= m2 * s;
|
|
r3[7] -= m3 * s;
|
|
}
|
|
|
|
/* Choose pivot - or die. */
|
|
if (fabsf(r3[2]) > fabsf(r2[2]))
|
|
swap_rows(&r3, &r2);
|
|
if (r2[2] == 0.0f)
|
|
return FALSE;
|
|
|
|
/* Eliminate third variable. */
|
|
m3 = r3[2] / r2[2];
|
|
r3[3] -= m3 * r2[3];
|
|
r3[4] -= m3 * r2[4];
|
|
r3[5] -= m3 * r2[5];
|
|
r3[6] -= m3 * r2[6];
|
|
r3[7] -= m3 * r2[7];
|
|
|
|
/* Last check. */
|
|
if (r3[3] == 0.0f)
|
|
return FALSE;
|
|
|
|
/* Back substitute row 3. */
|
|
s = 1.0f / r3[3];
|
|
r3[4] *= s;
|
|
r3[5] *= s;
|
|
r3[6] *= s;
|
|
r3[7] *= s;
|
|
|
|
/* Back substitute row 2. */
|
|
m2 = r2[3];
|
|
s = 1.0f / r2[2];
|
|
r2[4] = s * (r2[4] - r3[4] * m2);
|
|
r2[5] = s * (r2[5] - r3[5] * m2);
|
|
r2[6] = s * (r2[6] - r3[6] * m2);
|
|
r2[7] = s * (r2[7] - r3[7] * m2);
|
|
m1 = r1[3];
|
|
r1[4] -= r3[4] * m1;
|
|
r1[5] -= r3[5] * m1;
|
|
r1[6] -= r3[6] * m1;
|
|
r1[7] -= r3[7] * m1;
|
|
m0 = r0[3];
|
|
r0[4] -= r3[4] * m0;
|
|
r0[5] -= r3[5] * m0;
|
|
r0[6] -= r3[6] * m0;
|
|
r0[7] -= r3[7] * m0;
|
|
|
|
/* Back substitute row 1. */
|
|
m1 = r1[2];
|
|
s = 1.0f / r1[1];
|
|
r1[4] = s * (r1[4] - r2[4] * m1);
|
|
r1[5] = s * (r1[5] - r2[5] * m1);
|
|
r1[6] = s * (r1[6] - r2[6] * m1);
|
|
r1[7] = s * (r1[7] - r2[7] * m1);
|
|
m0 = r0[2];
|
|
r0[4] -= r2[4] * m0;
|
|
r0[5] -= r2[5] * m0;
|
|
r0[6] -= r2[6] * m0;
|
|
r0[7] -= r2[7] * m0;
|
|
|
|
/* Back substitute row 0. */
|
|
m0 = r0[1];
|
|
s = 1.0f / r0[0];
|
|
r0[4] = s * (r0[4] - r1[4] * m0);
|
|
r0[5] = s * (r0[5] - r1[5] * m0);
|
|
r0[6] = s * (r0[6] - r1[6] * m0);
|
|
r0[7] = s * (r0[7] - r1[7] * m0);
|
|
|
|
out->_11 = r0[4];
|
|
out->_12 = r0[5];
|
|
out->_13 = r0[6];
|
|
out->_14 = r0[7];
|
|
out->_21 = r1[4];
|
|
out->_22 = r1[5];
|
|
out->_23 = r1[6];
|
|
out->_24 = r1[7];
|
|
out->_31 = r2[4];
|
|
out->_32 = r2[5];
|
|
out->_33 = r2[6];
|
|
out->_34 = r2[7];
|
|
out->_41 = r3[4];
|
|
out->_42 = r3[5];
|
|
out->_43 = r3[6];
|
|
out->_44 = r3[7];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Taken and adapted from Mesa. */
|
|
static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in)
|
|
{
|
|
float pos, neg, t, det;
|
|
struct wined3d_matrix temp;
|
|
|
|
/* Calculate the determinant of upper left 3x3 submatrix and
|
|
* determine if the matrix is singular. */
|
|
pos = neg = 0.0f;
|
|
t = in->_11 * in->_22 * in->_33;
|
|
if (t >= 0.0f)
|
|
pos += t;
|
|
else
|
|
neg += t;
|
|
|
|
t = in->_21 * in->_32 * in->_13;
|
|
if (t >= 0.0f)
|
|
pos += t;
|
|
else
|
|
neg += t;
|
|
t = in->_31 * in->_12 * in->_23;
|
|
if (t >= 0.0f)
|
|
pos += t;
|
|
else
|
|
neg += t;
|
|
|
|
t = -in->_31 * in->_22 * in->_13;
|
|
if (t >= 0.0f)
|
|
pos += t;
|
|
else
|
|
neg += t;
|
|
t = -in->_21 * in->_12 * in->_33;
|
|
if (t >= 0.0f)
|
|
pos += t;
|
|
else
|
|
neg += t;
|
|
|
|
t = -in->_11 * in->_32 * in->_23;
|
|
if (t >= 0.0f)
|
|
pos += t;
|
|
else
|
|
neg += t;
|
|
|
|
det = pos + neg;
|
|
|
|
if (fabsf(det) < 1e-25f)
|
|
return FALSE;
|
|
|
|
det = 1.0f / det;
|
|
temp._11 = (in->_22 * in->_33 - in->_32 * in->_23) * det;
|
|
temp._12 = -(in->_12 * in->_33 - in->_32 * in->_13) * det;
|
|
temp._13 = (in->_12 * in->_23 - in->_22 * in->_13) * det;
|
|
temp._21 = -(in->_21 * in->_33 - in->_31 * in->_23) * det;
|
|
temp._22 = (in->_11 * in->_33 - in->_31 * in->_13) * det;
|
|
temp._23 = -(in->_11 * in->_23 - in->_21 * in->_13) * det;
|
|
temp._31 = (in->_21 * in->_32 - in->_31 * in->_22) * det;
|
|
temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det;
|
|
temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det;
|
|
|
|
*out = temp;
|
|
return TRUE;
|
|
}
|
|
|
|
void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
|
|
const struct wined3d_matrix *modelview)
|
|
{
|
|
struct wined3d_matrix mv;
|
|
unsigned int i, j;
|
|
|
|
mv = *modelview;
|
|
if (legacy_lighting)
|
|
invert_matrix_3d(&mv, &mv);
|
|
else
|
|
invert_matrix(&mv, &mv);
|
|
/* Tests show that singular modelview matrices are used unchanged as normal
|
|
* matrices on D3D3 and older. There seems to be no clearly consistent
|
|
* behavior on newer D3D versions so always follow older ddraw behavior. */
|
|
for (i = 0; i < 3; ++i)
|
|
for (j = 0; j < 3; ++j)
|
|
normal_matrix[i * 3 + j] = (&mv._11)[j * 4 + i];
|
|
}
|
|
|
|
static void wined3d_allocator_release_block(struct wined3d_allocator *allocator,
|
|
struct wined3d_allocator_block *block)
|
|
{
|
|
block->parent = allocator->free;
|
|
allocator->free = block;
|
|
}
|
|
|
|
static struct wined3d_allocator_block *wined3d_allocator_acquire_block(struct wined3d_allocator *allocator)
|
|
{
|
|
struct wined3d_allocator_block *block;
|
|
|
|
if (!allocator->free)
|
|
return heap_alloc(sizeof(*block));
|
|
|
|
block = allocator->free;
|
|
allocator->free = block->parent;
|
|
|
|
return block;
|
|
}
|
|
|
|
void wined3d_allocator_block_free(struct wined3d_allocator_block *block)
|
|
{
|
|
struct wined3d_allocator *allocator = block->chunk->allocator;
|
|
struct wined3d_allocator_block *parent;
|
|
|
|
while ((parent = block->parent) && block->sibling->free)
|
|
{
|
|
list_remove(&block->sibling->entry);
|
|
wined3d_allocator_release_block(allocator, block->sibling);
|
|
wined3d_allocator_release_block(allocator, block);
|
|
block = parent;
|
|
}
|
|
|
|
block->free = true;
|
|
list_add_head(&block->chunk->available[block->order], &block->entry);
|
|
}
|
|
|
|
static void wined3d_allocator_block_init(struct wined3d_allocator_block *block,
|
|
struct wined3d_allocator_chunk *chunk, struct wined3d_allocator_block *parent,
|
|
struct wined3d_allocator_block *sibling, unsigned int order, size_t offset, bool free)
|
|
{
|
|
list_init(&block->entry);
|
|
block->chunk = chunk;
|
|
block->parent = parent;
|
|
block->sibling = sibling;
|
|
block->order = order;
|
|
block->offset = offset;
|
|
block->free = free;
|
|
}
|
|
|
|
void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk)
|
|
{
|
|
struct wined3d_allocator_block *block;
|
|
size_t i;
|
|
|
|
if (list_empty(&chunk->available[0]))
|
|
{
|
|
ERR("Chunk %p is not empty.\n", chunk);
|
|
return;
|
|
}
|
|
|
|
for (i = 1; i < ARRAY_SIZE(chunk->available); ++i)
|
|
{
|
|
if (!list_empty(&chunk->available[i]))
|
|
{
|
|
ERR("Chunk %p is not empty.\n", chunk);
|
|
return;
|
|
}
|
|
}
|
|
|
|
block = LIST_ENTRY(list_head(&chunk->available[0]), struct wined3d_allocator_block, entry);
|
|
wined3d_allocator_release_block(chunk->allocator, block);
|
|
}
|
|
|
|
bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk, struct wined3d_allocator *allocator)
|
|
{
|
|
struct wined3d_allocator_block *block;
|
|
unsigned int i;
|
|
|
|
if (!(block = wined3d_allocator_acquire_block(allocator)))
|
|
return false;
|
|
wined3d_allocator_block_init(block, chunk, NULL, NULL, 0, 0, true);
|
|
|
|
list_init(&chunk->entry);
|
|
for (i = 0; i < ARRAY_SIZE(chunk->available); ++i)
|
|
{
|
|
list_init(&chunk->available[i]);
|
|
}
|
|
list_add_head(&chunk->available[0], &block->entry);
|
|
chunk->allocator = allocator;
|
|
chunk->map_count = 0;
|
|
chunk->map_ptr = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
void wined3d_allocator_cleanup(struct wined3d_allocator *allocator)
|
|
{
|
|
struct wined3d_allocator_chunk *chunk, *chunk2;
|
|
struct wined3d_allocator_block *block, *next;
|
|
size_t i;
|
|
|
|
for (i = 0; i < allocator->pool_count; ++i)
|
|
{
|
|
LIST_FOR_EACH_ENTRY_SAFE(chunk, chunk2, &allocator->pools[i].chunks, struct wined3d_allocator_chunk, entry)
|
|
{
|
|
list_remove(&chunk->entry);
|
|
allocator->ops->allocator_destroy_chunk(chunk);
|
|
}
|
|
}
|
|
heap_free(allocator->pools);
|
|
|
|
next = allocator->free;
|
|
while ((block = next))
|
|
{
|
|
next = block->parent;
|
|
heap_free(block);
|
|
}
|
|
}
|
|
|
|
static struct wined3d_allocator_block *wined3d_allocator_chunk_allocate(struct wined3d_allocator_chunk *chunk,
|
|
unsigned int order)
|
|
{
|
|
struct wined3d_allocator_block *block, *left, *right;
|
|
unsigned int i = order;
|
|
|
|
while (i)
|
|
{
|
|
if (!list_empty(&chunk->available[i]))
|
|
break;
|
|
--i;
|
|
}
|
|
|
|
if (list_empty(&chunk->available[i]))
|
|
return NULL;
|
|
|
|
block = LIST_ENTRY(list_head(&chunk->available[i]), struct wined3d_allocator_block, entry);
|
|
list_remove(&block->entry);
|
|
block->free = false;
|
|
|
|
while (i < order)
|
|
{
|
|
if (!(left = wined3d_allocator_acquire_block(chunk->allocator)))
|
|
{
|
|
ERR("Failed to allocate left.\n");
|
|
break;
|
|
}
|
|
|
|
if (!(right = wined3d_allocator_acquire_block(chunk->allocator)))
|
|
{
|
|
ERR("Failed to allocate right.\n");
|
|
wined3d_allocator_release_block(chunk->allocator, left);
|
|
break;
|
|
}
|
|
|
|
wined3d_allocator_block_init(left, chunk, block, right, block->order + 1, block->offset, false);
|
|
wined3d_allocator_block_init(right, chunk, block, left, block->order + 1,
|
|
block->offset + (WINED3D_ALLOCATOR_CHUNK_SIZE >> left->order), true);
|
|
list_add_head(&chunk->available[right->order], &right->entry);
|
|
|
|
block = left;
|
|
++i;
|
|
}
|
|
|
|
return block;
|
|
}
|
|
|
|
struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
|
|
struct wined3d_context *context, unsigned int memory_type, size_t size)
|
|
{
|
|
struct wined3d_allocator_chunk *chunk;
|
|
struct wined3d_allocator_block *block;
|
|
unsigned int order;
|
|
|
|
if (size > WINED3D_ALLOCATOR_CHUNK_SIZE / 2)
|
|
return NULL;
|
|
|
|
if (size < WINED3D_ALLOCATOR_MIN_BLOCK_SIZE)
|
|
order = WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1;
|
|
else
|
|
order = wined3d_log2i(WINED3D_ALLOCATOR_CHUNK_SIZE / size);
|
|
|
|
LIST_FOR_EACH_ENTRY(chunk, &allocator->pools[memory_type].chunks, struct wined3d_allocator_chunk, entry)
|
|
{
|
|
if ((block = wined3d_allocator_chunk_allocate(chunk, order)))
|
|
return block;
|
|
}
|
|
|
|
if (!(chunk = allocator->ops->allocator_create_chunk(allocator,
|
|
context, memory_type, WINED3D_ALLOCATOR_CHUNK_SIZE)))
|
|
return NULL;
|
|
|
|
if (!(block = wined3d_allocator_chunk_allocate(chunk, order)))
|
|
return NULL;
|
|
|
|
return block;
|
|
}
|
|
|
|
bool wined3d_allocator_init(struct wined3d_allocator *allocator,
|
|
size_t pool_count, const struct wined3d_allocator_ops *allocator_ops)
|
|
{
|
|
size_t i;
|
|
|
|
allocator->ops = allocator_ops;
|
|
allocator->pool_count = pool_count;
|
|
if (!(allocator->pools = heap_calloc(pool_count, sizeof(*allocator->pools))))
|
|
return false;
|
|
for (i = 0; i < pool_count; ++i)
|
|
{
|
|
list_init(&allocator->pools[i].chunks);
|
|
}
|
|
|
|
allocator->free = NULL;
|
|
|
|
return true;
|
|
}
|