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tests
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d3d8: Clamp vertex buffer upload range to buffer size.
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2019-01-16 17:14:41 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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d3d8: Fix crash in d3d8_indexbuffer_Release().
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2018-12-20 20:19:16 +01:00 |
d3d8.spec
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d3d8: Fix ValidatePixelShader spec file entry.
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2017-01-30 21:38:51 +01:00 |
d3d8_main.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
d3d8_private.h
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d3d8: Support drawing from D3DPOOL_SYSTEMMEM index buffers.
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2018-12-17 22:35:22 +01:00 |
device.c
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d3d8: Clamp index buffer upload range to buffer size.
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2019-01-16 17:15:03 +01:00 |
directx.c
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d3d8: Do not touch output parameters when d3d8_GetAdapterIdentifier() fails.
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2018-12-03 22:27:05 +01:00 |
shader.c
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wined3d: Drop support for pre-parsed shader DXBC chunks.
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2018-10-05 11:26:00 -05:00 |
surface.c
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d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect().
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2018-11-08 19:04:03 +01:00 |
swapchain.c
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wined3d: Lock wined3d mutex in wined3d_swapchain_present().
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2018-12-03 22:27:05 +01:00 |
texture.c
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d3d8: Disallow rendertarget and depth/stencil usage on 3D textures.
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2018-11-20 16:26:04 +01:00 |
version.rc
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…
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vertexdeclaration.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
volume.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |