Sweden-Number/dlls/dxgi
Rémi Bernon cce4f36e21 dxgi/tests: Check that the last adapter is always WARP.
Some games specifically ignore the last adapter from the adapter list,
as it's always WARP on Windows. This makes them fail to detect GPUs
correctly on Wine, as they drop one of the reported adapters.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-02 19:03:31 +02:00
..
tests dxgi/tests: Check that the last adapter is always WARP. 2020-10-02 19:03:31 +02:00
Makefile.in
adapter.c dxgi: Implement IDXGIOutput5 and IDXGIOutput6 stubs. 2020-07-17 23:16:51 +02:00
device.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
dxgi.spec
dxgi_main.c
dxgi_private.h dxgi: Implement IDXGIOutput5 and IDXGIOutput6 stubs. 2020-07-17 23:16:51 +02:00
factory.c dxgi: Fix order of functions in IDXGIFactory2 interface. 2020-08-20 21:20:22 +02:00
output.c dxgi: Implement IDXGIOutput5 and IDXGIOutput6 stubs. 2020-07-17 23:16:51 +02:00
surface.c
swapchain.c dxgi: Implement IDXGISwapChain4 stub. 2020-07-17 23:16:51 +02:00
utils.c dxgi: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc