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Makefile.in
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wined3d: Merge the texture implementations.
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2011-03-28 17:08:52 +02:00 |
arb_program_shader.c
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wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value().
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2011-04-04 11:53:45 +02:00 |
ati_fragment_shader.c
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buffer.c
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clipper.c
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context.c
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wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
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2011-04-05 11:13:39 +02:00 |
device.c
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wined3d: Get rid of context_validate.
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2011-04-04 12:25:56 +02:00 |
directx.c
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wined3d: Get rid of the ARB_imaging extension.
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2011-03-31 23:47:00 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31 12:37:47 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
palette.c
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query.c
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resource.c
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shader.c
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wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31 12:37:47 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Introduce a helper function for translating blend operations.
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2011-04-04 11:53:50 +02:00 |
stateblock.c
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wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31 12:37:47 +02:00 |
surface.c
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wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
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2011-04-05 11:14:04 +02:00 |
surface_base.c
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wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function.
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2011-03-29 12:20:04 +02:00 |
surface_gdi.c
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swapchain.c
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wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
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2011-03-28 17:08:52 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Replace "is_srgb" in wined3d_texture with a flag.
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2011-03-29 12:34:54 +02:00 |
utils.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-29 12:34:40 +02:00 |
wined3d.spec
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wined3d: Remove COM from the shader implementation.
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2011-03-31 12:37:46 +02:00 |
wined3d_gl.h
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wined3d: Get rid of the ARB_imaging extension.
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2011-03-31 23:47:00 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
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2011-04-05 11:13:39 +02:00 |