151 lines
4.9 KiB
C
151 lines
4.9 KiB
C
/*
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* IDirect3DQuery9 implementation
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*
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DQuery9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DQuery9 Interface follow: */
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HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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IWineD3DDevice* pDevice;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice);
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if(hr != D3D_OK){
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*ppDevice = NULL;
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}else{
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hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(pDevice);
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}
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return hr;
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}
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D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DQuery_GetType(This->wineD3DQuery);
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}
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DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DQuery_GetDataSize(This->wineD3DQuery);
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}
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HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
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}
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HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
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}
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const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
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{
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IDirect3DQuery9Impl_QueryInterface,
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IDirect3DQuery9Impl_AddRef,
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IDirect3DQuery9Impl_Release,
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IDirect3DQuery9Impl_GetDevice,
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IDirect3DQuery9Impl_GetType,
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IDirect3DQuery9Impl_GetDataSize,
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IDirect3DQuery9Impl_Issue,
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IDirect3DQuery9Impl_GetData
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};
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/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DQuery9Impl *object = NULL;
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HRESULT hr = D3D_OK;
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TRACE("(%p) Relay\n", This);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppQuery = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DQuery9_Vtbl;
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object->ref = 1;
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hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &(object->wineD3DQuery), (IUnknown*)object);
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if (FAILED(hr)) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppQuery = NULL;
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} else {
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*ppQuery = (LPDIRECT3DQUERY9) object;
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}
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TRACE("(%p) : returning %p \n", This, *ppQuery);
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return hr;
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}
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