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Makefile.in
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arb_program_shader.c
wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind).
2009-10-22 10:46:15 +02:00
ati_fragment_shader.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
baseshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
basetexture.c
wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
2009-10-23 12:03:15 +02:00
buffer.c
wined3d: Remove a redundant ActivateContext() call.
2009-10-26 11:20:26 +01:00
clipper.c
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context.c
wined3d: Print an ERR instead of crashing in context_check_fbo_status().
2009-10-26 11:20:52 +01:00
cubetexture.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
device.c
wined3d: Fix a typo.
2009-10-26 11:20:44 +01:00
directx.c
wined3d: Add a separate structure for driver info.
2009-10-26 11:20:33 +01:00
drawprim.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
nvidia_texture_shader.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
palette.c
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pixelshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
query.c
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resource.c
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shader_sm1.c
wined3d: Refuse to parse shaders with an invalid version token.
2009-10-26 11:20:39 +01:00
shader_sm4.c
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state.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
stateblock.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
surface.c
wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind).
2009-10-23 12:03:37 +02:00
surface_base.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
surface_gdi.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
swapchain.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
swapchain_base.c
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swapchain_gdi.c
wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind).
2009-10-22 10:46:20 +02:00
texture.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
utils.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
vertexdeclaration.c
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
2009-09-28 12:38:25 +02:00
vertexshader.c
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
view.c
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volume.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
volumetexture.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
wined3d.spec
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wined3d_gl.h
wined3d: Add a separate structure for driver info.
2009-10-26 11:20:33 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Add a separate structure for driver info.
2009-10-26 11:20:33 +01:00