Sweden-Number/dlls/wined3d
Henri Verbeet 483d5d0a0d wined3d: Print an ERR instead of crashing in context_check_fbo_status().
Some version of Mesa will claim the window system provided framebuffer is
incomplete when using indirect rendering, although the framebuffer objects
spec says this can never happen. Printing an ERR instead of crashing should
make it clearer that this isn't a wined3d problem.
2009-10-26 11:20:52 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind). 2009-10-22 10:46:15 +02:00
ati_fragment_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
baseshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
basetexture.c wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
buffer.c wined3d: Remove a redundant ActivateContext() call. 2009-10-26 11:20:26 +01:00
clipper.c
context.c wined3d: Print an ERR instead of crashing in context_check_fbo_status(). 2009-10-26 11:20:52 +01:00
cubetexture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
device.c wined3d: Fix a typo. 2009-10-26 11:20:44 +01:00
directx.c wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
drawprim.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
gl_compat.c
glsl_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
nvidia_texture_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
palette.c
pixelshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
query.c
resource.c
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c
state.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
stateblock.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
surface.c wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind). 2009-10-23 12:03:37 +02:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain_base.c
swapchain_gdi.c wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). 2009-10-22 10:46:20 +02:00
texture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
utils.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
view.c
volume.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
volumetexture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
wined3d_main.c
wined3d_private.h wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00