Sweden-Number/dlls/wined3d
Józef Kucia 3193505f9f wined3d: Maintain default sampler per device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Do not perform texture alpha blending for BUMPENV textures. 2016-01-05 11:51:34 +01:00
ati_fragment_shader.c
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c
cs.c
device.c wined3d: Maintain default sampler per device. 2016-01-06 18:08:36 +01:00
directx.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c
glsl_shader.c wined3d: Do not perform texture alpha blending for BUMPENV textures. 2016-01-05 11:51:34 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Print opcode names instead of enum values. 2016-01-03 20:04:02 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 imin opcode. 2016-01-03 20:04:00 +01:00
state.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
stateblock.c
surface.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
swapchain.c
texture.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
wined3d.spec
wined3d_gl.h wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
wined3d_main.c
wined3d_private.h wined3d: Maintain default sampler per device. 2016-01-06 18:08:36 +01:00