Sweden-Number/dlls/d3dx11_43/tests/d3dx11.c

414 lines
13 KiB
C

/*
* Copyright 2016 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "d3d11.h"
#include "d3dx11.h"
#include "wine/test.h"
#include "wine/heap.h"
static WCHAR temp_dir[MAX_PATH];
static BOOL create_file(const WCHAR *filename, const char *data, unsigned int size, WCHAR *out_path)
{
WCHAR path[MAX_PATH];
DWORD written;
HANDLE file;
if (!temp_dir[0])
GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (file == INVALID_HANDLE_VALUE)
return FALSE;
if (WriteFile(file, data, size, &written, NULL))
{
CloseHandle(file);
if (out_path)
lstrcpyW(out_path, path);
return TRUE;
}
CloseHandle(file);
return FALSE;
}
static void delete_file(const WCHAR *filename)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
DeleteFileW(path);
}
static BOOL create_directory(const WCHAR *dir)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, dir);
return CreateDirectoryW(path, NULL);
}
static void delete_directory(const WCHAR *dir)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, dir);
RemoveDirectoryW(path);
}
static void test_D3DX11CreateAsyncMemoryLoader(void)
{
ID3DX11DataLoader *loader;
SIZE_T size;
DWORD data;
HRESULT hr;
void *ptr;
hr = D3DX11CreateAsyncMemoryLoader(NULL, 0, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncMemoryLoader(NULL, 0, &loader);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncMemoryLoader(&data, 0, &loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
size = 100;
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
ok(!size, "Got unexpected data size.\n");
/* Load() is no-op. */
hr = ID3DX11DataLoader_Load(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DX11DataLoader_Destroy(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
data = 0;
hr = D3DX11CreateAsyncMemoryLoader(&data, sizeof(data), &loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Load() is no-op. */
hr = ID3DX11DataLoader_Load(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
ok(size == sizeof(data), "Got unexpected data size.\n");
hr = ID3DX11DataLoader_Destroy(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
static void create_testfile(WCHAR *path, const void *data, int data_len)
{
DWORD written;
HANDLE file;
BOOL ret;
GetTempPathW(MAX_PATH, path);
lstrcatW(path, L"asyncloader.data");
file = CreateFileW(path, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
ok(file != INVALID_HANDLE_VALUE, "Test file creation failed, at %s, error %d.\n",
wine_dbgstr_w(path), GetLastError());
ret = WriteFile(file, data, data_len, &written, NULL);
ok(ret, "Write to test file failed.\n");
CloseHandle(file);
}
static void test_D3DX11CreateAsyncFileLoader(void)
{
static const char test_data1[] = "test data";
static const char test_data2[] = "more test data";
ID3DX11DataLoader *loader;
WCHAR path[MAX_PATH];
SIZE_T size;
HRESULT hr;
void *ptr;
BOOL ret;
hr = D3DX11CreateAsyncFileLoaderA(NULL, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncFileLoaderA(NULL, &loader);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncFileLoaderA("nonexistentfilename", &loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3DX11DataLoader_Load(loader);
ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3DX11DataLoader_Destroy(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Test file sharing using dummy empty file. */
create_testfile(path, test_data1, sizeof(test_data1));
hr = D3DX11CreateAsyncFileLoaderW(path, &loader);
ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr);
ret = DeleteFileW(path);
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
/* File was removed before Load(). */
hr = ID3DX11DataLoader_Load(loader);
ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
/* Create it again. */
create_testfile(path, test_data1, sizeof(test_data1));
hr = ID3DX11DataLoader_Load(loader);
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
/* Already loaded. */
hr = ID3DX11DataLoader_Load(loader);
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
ret = DeleteFileW(path);
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
/* Already loaded, file removed. */
hr = ID3DX11DataLoader_Load(loader);
ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
/* Decompress still works. */
ptr = NULL;
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
ok(size == sizeof(test_data1), "Got unexpected decompressed size.\n");
if (size == sizeof(test_data1))
ok(!memcmp(ptr, test_data1, size), "Got unexpected file data.\n");
/* Create it again, with different data. */
create_testfile(path, test_data2, sizeof(test_data2));
hr = ID3DX11DataLoader_Load(loader);
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
ptr = NULL;
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
ok(size == sizeof(test_data2), "Got unexpected decompressed size.\n");
if (size == sizeof(test_data2))
ok(!memcmp(ptr, test_data2, size), "Got unexpected file data.\n");
hr = ID3DX11DataLoader_Destroy(loader);
ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr);
ret = DeleteFileW(path);
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
}
static void test_D3DX11CreateAsyncResourceLoader(void)
{
ID3DX11DataLoader *loader;
HRESULT hr;
hr = D3DX11CreateAsyncResourceLoaderA(NULL, NULL, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncResourceLoaderA(NULL, NULL, &loader);
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncResourceLoaderA(NULL, "noname", &loader);
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncResourceLoaderW(NULL, NULL, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncResourceLoaderW(NULL, NULL, &loader);
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX11CreateAsyncResourceLoaderW(NULL, L"noname", &loader);
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
}
static HRESULT WINAPI test_d3dinclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
static const char include1[] =
"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
static const char include2[] =
"#include \"include1.h\"\n"
"float4 light_color = LIGHT;\n";
char *buffer;
trace("filename %s.\n", filename);
trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
if (!strcmp(filename, "include1.h"))
{
buffer = heap_alloc(strlen(include1));
CopyMemory(buffer, include1, strlen(include1));
*bytes = strlen(include1);
ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
ok(!strncmp(include2, parent_data, strlen(include2)),
"Unexpected parent_data value.\n");
}
else if (!strcmp(filename, "include\\include2.h"))
{
buffer = heap_alloc(strlen(include2));
CopyMemory(buffer, include2, strlen(include2));
*bytes = strlen(include2);
ok(!parent_data, "Unexpected parent_data value.\n");
ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
}
else
{
ok(0, "Unexpected #include for file %s.\n", filename);
return E_INVALIDARG;
}
*data = buffer;
return S_OK;
}
static HRESULT WINAPI test_d3dinclude_close(ID3DInclude *iface, const void *data)
{
heap_free((void *)data);
return S_OK;
}
static const struct ID3DIncludeVtbl test_d3dinclude_vtbl =
{
test_d3dinclude_open,
test_d3dinclude_close
};
struct test_d3dinclude
{
ID3DInclude ID3DInclude_iface;
};
static void test_D3DX11CompileFromFile(void)
{
struct test_d3dinclude include = {{&test_d3dinclude_vtbl}};
WCHAR filename[MAX_PATH], directory[MAX_PATH];
ID3D10Blob *blob = NULL, *errors = NULL;
CHAR filename_a[MAX_PATH];
HRESULT hr, result;
DWORD len;
static const char ps_code[] =
"#include \"include\\include2.h\"\n"
"\n"
"float4 main() : COLOR\n"
"{\n"
" return light_color;\n"
"}";
static const char include1[] =
"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
static const char include1_wrong[] =
"#define LIGHT nope\n";
static const char include2[] =
"#include \"include1.h\"\n"
"float4 light_color = LIGHT;\n";
create_file(L"source.ps", ps_code, strlen(ps_code), filename);
create_directory(L"include");
create_file(L"include\\include1.h", include1_wrong, strlen(include1_wrong), NULL);
create_file(L"include1.h", include1, strlen(include1), NULL);
create_file(L"include\\include2.h", include2, strlen(include2), NULL);
hr = D3DX11CompileFromFileW(filename, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
/* Windows always seems to resolve includes from the initial file location
* instead of using the immediate parent, as it would be the case for
* standard C preprocessor includes. */
hr = D3DX11CompileFromFileW(filename, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
hr = D3DX11CompileFromFileA(filename_a, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
GetCurrentDirectoryW(MAX_PATH, directory);
SetCurrentDirectoryW(temp_dir);
hr = D3DX11CompileFromFileW(L"source.ps", NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
SetCurrentDirectoryW(directory);
delete_file(L"source.ps");
delete_file(L"include\\include1.h");
delete_file(L"include1.h");
delete_file(L"include\\include2.h");
delete_directory(L"include");
}
START_TEST(d3dx11)
{
test_D3DX11CreateAsyncMemoryLoader();
test_D3DX11CreateAsyncFileLoader();
test_D3DX11CreateAsyncResourceLoader();
test_D3DX11CompileFromFile();
}