180 lines
6.2 KiB
C
180 lines
6.2 KiB
C
/* MESA private include file
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains all structures that are not exported
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* through d3d.h and all common macros.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
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#define __GRAPHICS_WINE_MESA_PRIVATE_H
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#include "d3d_private.h"
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#ifdef HAVE_OPENGL
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
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#include <GL/gl.h>
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#include <GL/glx.h>
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#ifdef HAVE_GL_GLEXT_H
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# include <GL/glext.h>
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#endif
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#undef XMD_H
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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/* Redefines the constants */
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#define CALLBACK __stdcall
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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/* X11 locking */
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extern void (*wine_tsx11_lock_ptr)(void);
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extern void (*wine_tsx11_unlock_ptr)(void);
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/* As GLX relies on X, this is needed */
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#define ENTER_GL() wine_tsx11_lock_ptr()
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#define LEAVE_GL() wine_tsx11_unlock_ptr()
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extern const GUID IID_D3DDEVICE_OpenGL;
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typedef struct render_state {
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/* This is used for the device mode */
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GLenum src, dst;
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/* This is used for textures */
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GLenum mag, min;
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} RenderState;
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/* Common functions defined in d3dcommon.c */
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void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
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DWORD dwRenderState, RenderState *rs) ;
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typedef struct IDirect3DGLImpl
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{
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struct IDirect3DImpl parent;
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int free_lights;
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void (*light_released)(IDirect3DImpl *, GLenum light_num);
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} IDirect3DGLImpl;
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typedef struct IDirect3DLightGLImpl
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{
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struct IDirect3DLightImpl parent;
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GLenum light_num;
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} IDirect3DLightGLImpl;
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typedef struct IDirect3DTextureGLImpl
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{
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struct IDirect3DTextureImpl parent;
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GLuint tex_name;
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} IDirect3DTextureGLImpl;
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typedef struct IDirect3DDeviceGLImpl
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{
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struct IDirect3DDeviceImpl parent;
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GLXContext gl_context;
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/* The current render state */
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RenderState render_state;
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/* The last type of vertex drawn */
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BOOLEAN last_vertices_transformed;
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BOOLEAN last_vertices_lit;
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D3DMATRIX *world_mat;
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D3DMATRIX *view_mat;
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D3DMATRIX *proj_mat;
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Display *display;
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Drawable drawable;
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} IDirect3DDeviceGLImpl;
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/* All non-static functions 'exported' by various sub-objects */
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extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
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extern HRESULT d3dtexture_create(IDirect3DTextureImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf);
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extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num);
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extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
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extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d);
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extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d);
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extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
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extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface);
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/* Used for Direct3D to request the device to enumerate itself */
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extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
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extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
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extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
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/* Some helper functions.. Would need to put them in a better place */
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extern void dump_flexible_vertex(DWORD d3dvtVertexType);
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extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
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/* Matrix copy WITH transposition */
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#define conv_mat2(mat,gl_mat) \
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{ \
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TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
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(gl_mat)->_11 = (mat)->_11; \
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(gl_mat)->_12 = (mat)->_21; \
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(gl_mat)->_13 = (mat)->_31; \
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(gl_mat)->_14 = (mat)->_41; \
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(gl_mat)->_21 = (mat)->_12; \
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(gl_mat)->_22 = (mat)->_22; \
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(gl_mat)->_23 = (mat)->_32; \
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(gl_mat)->_24 = (mat)->_42; \
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(gl_mat)->_31 = (mat)->_13; \
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(gl_mat)->_32 = (mat)->_23; \
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(gl_mat)->_33 = (mat)->_33; \
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(gl_mat)->_34 = (mat)->_43; \
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(gl_mat)->_41 = (mat)->_14; \
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(gl_mat)->_42 = (mat)->_24; \
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(gl_mat)->_43 = (mat)->_34; \
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(gl_mat)->_44 = (mat)->_44; \
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};
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/* Matrix copy WITHOUT transposition */
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#define conv_mat(mat,gl_mat) \
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{ \
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TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
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memcpy(gl_mat, (mat), 16 * sizeof(float)); \
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};
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#define _dump_colorvalue(s,v) \
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TRACE(" " s " : %f %f %f %f\n", \
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(v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a);
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/* This structure contains all the function pointers to OpenGL extensions
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that are used by Wine */
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typedef struct {
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void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
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GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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} Mesa_DeviceCapabilities;
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#endif /* HAVE_OPENGL */
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#endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */
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