494 lines
17 KiB
C
494 lines
17 KiB
C
/*
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* Some unit tests for d3d functions
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*
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* Copyright (C) 2005 Antoine Chavasse
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* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <assert.h>
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#include "wine/test.h"
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#include "ddraw.h"
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#include "d3d.h"
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static LPDIRECTDRAW7 lpDD = NULL;
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static LPDIRECT3D7 lpD3D = NULL;
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static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
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static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL;
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/* To compare bad floating point numbers. Not the ideal way to do it,
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* but it should be enough for here */
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#define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) )
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static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
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typedef struct _VERTEX
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{
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float x, y, z; /* position */
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} VERTEX, *LPVERTEX;
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typedef struct _TVERTEX
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{
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float x, y, z; /* position */
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float rhw;
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} TVERTEX, *LPTVERTEX;
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static void init_function_pointers(void)
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{
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HMODULE hmod = GetModuleHandleA("ddraw.dll");
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if(hmod)
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{
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pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
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}
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}
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static BOOL CreateDirect3D(void)
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{
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HRESULT rc;
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DDSURFACEDESC2 ddsd;
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rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
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&IID_IDirectDraw7, NULL);
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ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %lx\n", rc);
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if (!lpDD) {
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trace("DirectDrawCreateEx() failed with an error %lx\n", rc);
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return FALSE;
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}
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rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
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ok(rc==DD_OK, "SetCooperativeLevel returned: %lx\n", rc);
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rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
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if (rc == E_NOINTERFACE) return FALSE;
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ok(rc==DD_OK, "QueryInterface returned: %lx\n", rc);
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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ddsd.dwWidth = 256;
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ddsd.dwHeight = 256;
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rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
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ok(rc==DD_OK, "CreateSurface returned: %lx\n", rc);
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rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
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&lpD3DDevice);
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ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %lx\n", rc);
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if (!lpD3DDevice) {
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trace("IDirect3D7::CreateDevice() failed with an error %lx\n", rc);
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return FALSE;
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}
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return TRUE;
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}
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static void ReleaseDirect3D(void)
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{
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if (lpD3DDevice != NULL)
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{
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IDirect3DDevice7_Release(lpD3DDevice);
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lpD3DDevice = NULL;
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}
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if (lpDDS != NULL)
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{
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IDirectDrawSurface_Release(lpDDS);
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lpDDS = NULL;
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}
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if (lpD3D != NULL)
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{
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IDirect3D7_Release(lpD3D);
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lpD3D = NULL;
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}
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if (lpDD != NULL)
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{
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IDirectDraw_Release(lpDD);
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lpDD = NULL;
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}
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}
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static void LightTest(void)
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{
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HRESULT rc;
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D3DLIGHT7 light;
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D3DLIGHT7 defaultlight;
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BOOL bEnabled = FALSE;
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/* Set a few lights with funky indices. */
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memset(&light, 0, sizeof(light));
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light.dltType = D3DLIGHT_DIRECTIONAL;
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U1(light.dcvDiffuse).r = 0.5f;
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U2(light.dcvDiffuse).g = 0.6f;
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U3(light.dcvDiffuse).b = 0.7f;
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U2(light.dvDirection).y = 1.f;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
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ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
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ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
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ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
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/* Try to retrieve a light beyond the indices of the lights that have
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been set. */
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
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ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %lx\n", rc);
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
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ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %lx\n", rc);
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/* Try to retrieve one of the lights that have been set */
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
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ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
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/* Enable a light that have been previously set. */
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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/* Enable some lights that have not been previously set, and verify that
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they have been initialized with proper default values. */
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memset(&defaultlight, 0, sizeof(D3DLIGHT7));
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defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
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U1(defaultlight.dcvDiffuse).r = 1.f;
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U2(defaultlight.dcvDiffuse).g = 1.f;
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U3(defaultlight.dcvDiffuse).b = 1.f;
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U3(defaultlight.dvDirection).z = 1.f;
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
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ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
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ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
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"light data doesn't match expected default values\n" );
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
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ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
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ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
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"light data doesn't match expected default values\n" );
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/* Disable one of the light that have been previously enabled. */
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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/* Try to retrieve the enable status of some lights */
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/* Light 20 is supposed to be disabled */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
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ok(rc==D3D_OK, "GetLightEnable returned: %lx\n", rc);
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ok(!bEnabled, "GetLightEnable says the light is enabled\n");
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/* Light 10 is supposed to be enabled */
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bEnabled = FALSE;
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
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ok(rc==D3D_OK, "GetLightEnable returned: %lx\n", rc);
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ok(bEnabled, "GetLightEnable says the light is disabled\n");
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/* Light 80 has not been set */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
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ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc);
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/* Light 23 has not been set */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
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ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc);
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}
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static void ProcessVerticesTest(void)
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{
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D3DVERTEXBUFFERDESC desc;
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HRESULT rc;
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VERTEX *in;
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TVERTEX *out;
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VERTEX *out2;
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D3DVIEWPORT7 vp;
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D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
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0.0, -1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 3.0 };
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D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0,
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1.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 1.0 };
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D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 0.0,
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0.0, 1.0, 1.0, 0.0,
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1.0, 0.0, 0.0, 1.0 };
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/* Create some vertex buffers */
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %lx\n", rc);
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if (!lpVBufSrc)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %lx\n", rc);
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goto out;
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}
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZRHW;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %lx\n", rc);
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if (!lpVBufDest1)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %lx\n", rc);
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goto out;
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}
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %lx\n", rc);
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if (!lpVBufDest2)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %lx\n", rc);
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goto out;
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}
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rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc);
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if(!in) goto out;
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/* Check basic transformation */
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in[0].x = 0.0;
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in[0].y = 0.0;
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in[0].z = 0.0;
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in[1].x = 1.0;
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in[1].y = 1.0;
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in[1].z = 1.0;
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in[2].x = -1.0;
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in[2].y = -1.0;
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in[2].z = 0.5;
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in[3].x = 0.5;
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in[3].y = -0.5;
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in[3].z = 0.25;
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc);
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc);
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc);
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if(!out) goto out;
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/* Check the results */
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ok( comparefloat(out[0].x, 128.0 ) &&
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comparefloat(out[0].y, 128.0 ) &&
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comparefloat(out[0].z, 0.0 ) &&
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comparefloat(out[0].rhw, 1.0 ),
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"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
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ok( comparefloat(out[1].x, 256.0 ) &&
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comparefloat(out[1].y, 0.0 ) &&
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comparefloat(out[1].z, 1.0 ) &&
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comparefloat(out[1].rhw, 1.0 ),
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"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
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ok( comparefloat(out[2].x, 0.0 ) &&
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comparefloat(out[2].y, 256.0 ) &&
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comparefloat(out[2].z, 0.5 ) &&
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comparefloat(out[2].rhw, 1.0 ),
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"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
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ok( comparefloat(out[3].x, 192.0 ) &&
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comparefloat(out[3].y, 192.0 ) &&
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comparefloat(out[3].z, 0.25 ) &&
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comparefloat(out[3].rhw, 1.0 ),
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"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
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out = NULL;
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc);
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if(!out2) goto out;
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/* Small thing without much practial meaning, but I stumbled upon it,
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* so let's check for it: If the output vertex buffer has to RHW value,
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* The RHW value of the last vertex is written into the next vertex
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*/
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ok( comparefloat(out2[4].x, 1.0 ) &&
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comparefloat(out2[4].y, 0.0 ) &&
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comparefloat(out2[4].z, 0.0 ),
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"Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
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out = NULL;
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/* Try a more complicated viewport, same vertices */
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memset(&vp, 0, sizeof(vp));
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vp.dwX = 10;
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vp.dwY = 5;
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vp.dwWidth = 246;
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vp.dwHeight = 130;
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vp.dvMinZ = -2.0;
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vp.dvMaxZ = 4.0;
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rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%lx\n", rc);
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/* Process again */
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rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc);
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc);
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if(!out) goto out;
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/* Check the results */
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ok( comparefloat(out[0].x, 133.0 ) &&
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comparefloat(out[0].y, 70.0 ) &&
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comparefloat(out[0].z, -2.0 ) &&
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comparefloat(out[0].rhw, 1.0 ),
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"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
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ok( comparefloat(out[1].x, 256.0 ) &&
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comparefloat(out[1].y, 5.0 ) &&
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comparefloat(out[1].z, 4.0 ) &&
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comparefloat(out[1].rhw, 1.0 ),
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"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
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ok( comparefloat(out[2].x, 10.0 ) &&
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comparefloat(out[2].y, 135.0 ) &&
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comparefloat(out[2].z, 1.0 ) &&
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comparefloat(out[2].rhw, 1.0 ),
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"Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
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ok( comparefloat(out[3].x, 194.5 ) &&
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comparefloat(out[3].y, 102.5 ) &&
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comparefloat(out[3].z, -0.5 ) &&
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comparefloat(out[3].rhw, 1.0 ),
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"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
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rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
|
|
out = NULL;
|
|
|
|
/* Play with some matrices. */
|
|
|
|
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
|
|
|
|
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
|
|
|
|
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
|
|
|
|
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc);
|
|
|
|
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc);
|
|
if(!out) goto out;
|
|
|
|
/* Keep the viewport simpler, otherwise we get bad numbers to compare */
|
|
vp.dwX = 0;
|
|
vp.dwY = 0;
|
|
vp.dwWidth = 100;
|
|
vp.dwHeight = 100;
|
|
vp.dvMinZ = 1.0;
|
|
vp.dvMaxZ = 0.0;
|
|
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
|
|
|
|
/* Check the results */
|
|
ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */
|
|
comparefloat(out[0].y, 70.0 ) &&
|
|
comparefloat(out[0].z, -2.0 ) &&
|
|
comparefloat(out[0].rhw, (1.0 / 3.0)),
|
|
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
|
|
|
|
ok( comparefloat(out[1].x, 256.0 ) &&
|
|
comparefloat(out[1].y, 78.125000 ) &&
|
|
comparefloat(out[1].z, -2.750000 ) &&
|
|
comparefloat(out[1].rhw, 0.125000 ),
|
|
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
|
|
|
|
ok( comparefloat(out[2].x, 256.0 ) &&
|
|
comparefloat(out[2].y, 44.000000 ) &&
|
|
comparefloat(out[2].z, 0.400000 ) &&
|
|
comparefloat(out[2].rhw, 0.400000 ),
|
|
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
|
|
|
|
ok( comparefloat(out[3].x, 256.0 ) &&
|
|
comparefloat(out[3].y, 81.818184 ) &&
|
|
comparefloat(out[3].z, -3.090909 ) &&
|
|
comparefloat(out[3].rhw, 0.363636 ),
|
|
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
|
|
|
|
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc);
|
|
out = NULL;
|
|
|
|
out:
|
|
IDirect3DVertexBuffer7_Release(lpVBufSrc);
|
|
IDirect3DVertexBuffer7_Release(lpVBufDest1);
|
|
IDirect3DVertexBuffer7_Release(lpVBufDest2);
|
|
}
|
|
|
|
START_TEST(d3d)
|
|
{
|
|
init_function_pointers();
|
|
if(!pDirectDrawCreateEx) {
|
|
trace("function DirectDrawCreateEx not available, skipping tests\n");
|
|
return;
|
|
}
|
|
|
|
if(!CreateDirect3D()) {
|
|
trace("Skipping tests\n");
|
|
return;
|
|
}
|
|
LightTest();
|
|
ProcessVerticesTest();
|
|
ReleaseDirect3D();
|
|
}
|