322 lines
16 KiB
C
322 lines
16 KiB
C
/*
|
|
* Copyright (C) 2006 Vitaliy Margolen
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#define COBJMACROS
|
|
#include <d3d8.h>
|
|
#include <dxerr8.h>
|
|
#include "wine/test.h"
|
|
|
|
static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
|
|
|
|
static int get_refcount(IUnknown *object)
|
|
{
|
|
IUnknown_AddRef( object );
|
|
return IUnknown_Release( object );
|
|
}
|
|
|
|
#define CHECK_CALL(r,c,d,rc) \
|
|
if (SUCCEEDED(r)) {\
|
|
int tmp1 = get_refcount( (IUnknown *)d ); \
|
|
int rc_new = rc; \
|
|
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
|
|
} else {\
|
|
trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
|
|
}
|
|
#define CHECK_RELEASE(obj,d,rc) \
|
|
if (obj) { \
|
|
int tmp1, rc_new = rc; \
|
|
IUnknown_Release( obj ); \
|
|
tmp1 = get_refcount( (IUnknown *)d ); \
|
|
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
|
|
}
|
|
|
|
static void test_swapchain(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
IDirect3DSwapChain8 *swapchain1 = NULL;
|
|
IDirect3DSwapChain8 *swapchain2 = NULL;
|
|
IDirect3DSwapChain8 *swapchain3 = NULL;
|
|
IDirect3DSurface8 *backbuffer = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.BackBufferCount = 0;
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
/* Check if the back buffer count was modified */
|
|
ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
|
|
|
|
/* Create a bunch of swapchains */
|
|
d3dpp.BackBufferCount = 0;
|
|
hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
|
|
ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
|
|
ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
|
|
|
|
d3dpp.BackBufferCount = 1;
|
|
hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
|
|
ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
|
|
|
|
d3dpp.BackBufferCount = 2;
|
|
hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
|
|
ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
|
|
if(SUCCEEDED(hr)) {
|
|
/* Swapchain 3, created with backbuffercount 2 */
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
|
|
ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
|
|
ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
|
|
ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
|
|
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
|
|
ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
}
|
|
|
|
/* Check the back buffers of the swapchains */
|
|
/* Swapchain 1, created with backbuffercount 0 */
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
|
|
ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
|
|
if(backbuffer) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
|
|
ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
/* Swapchain 2 - created with backbuffercount 1 */
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
|
|
ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
|
|
ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
|
|
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
backbuffer = (void *) 0xdeadbeef;
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
|
|
ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
|
|
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
|
|
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
|
|
|
|
cleanup:
|
|
if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
|
|
if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
|
|
if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
|
|
if(pDevice) IDirect3DDevice8_Release(pDevice);
|
|
if(pD3d) IDirect3DDevice8_Release(pD3d);
|
|
DestroyWindow( hwnd );
|
|
}
|
|
|
|
static void test_refcount(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
|
|
IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
|
|
DWORD dVertexShader = -1;
|
|
DWORD dPixelShader = -1;
|
|
IDirect3DCubeTexture8 *pCubeTexture = NULL;
|
|
IDirect3DTexture8 *pTexture = NULL;
|
|
IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
|
|
IDirect3DSurface8 *pStencilSurface = NULL;
|
|
IDirect3DSurface8 *pImageSurface = NULL;
|
|
IDirect3DSurface8 *pRenderTarget = NULL;
|
|
IDirect3DSurface8 *pTextureLevel = NULL;
|
|
DWORD dStateBlock = -1;
|
|
IDirect3DSwapChain8 *pSwapChain = NULL;
|
|
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
int refcount = 0, tmp;
|
|
|
|
DWORD decl[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
|
D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
|
|
D3DVSD_END()
|
|
};
|
|
static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
|
|
0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
|
|
0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
|
|
0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
|
|
0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
|
|
0x0000FFFF}; /* END */
|
|
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
|
|
0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
|
|
0x00000042, 0xB00F0000, /* tex t0 */
|
|
0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
|
|
0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
|
|
0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
|
|
0x0000FFFF}; /* END */
|
|
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
refcount = get_refcount( (IUnknown *)pDevice );
|
|
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
|
|
|
|
/* Buffers */
|
|
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
|
|
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
|
|
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
|
|
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
|
|
/* Shaders */
|
|
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
|
|
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
|
|
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
|
|
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
|
|
/* Textures */
|
|
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
|
|
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
|
|
if (pTexture)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pTexture );
|
|
/* This should not increment device refcount */
|
|
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
|
|
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
|
|
/* But should increment texture's refcount */
|
|
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
|
|
}
|
|
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
|
|
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
|
|
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
|
|
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
|
|
/* Surfaces */
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
|
|
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
|
|
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
|
|
CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
|
|
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
|
|
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
|
|
/* Misc */
|
|
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
|
|
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
|
|
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
|
|
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
|
|
|
|
if(pVertexBuffer)
|
|
{
|
|
BYTE *data;
|
|
/* Vertex buffers can be locked multiple times */
|
|
hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr);
|
|
}
|
|
|
|
cleanup:
|
|
CHECK_RELEASE(pDevice, pDevice, --refcount);
|
|
|
|
/* Buffers */
|
|
CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
|
|
CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
|
|
/* Shaders */
|
|
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
|
|
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
|
|
/* Textures */
|
|
/* pTextureLevel is holding a reference to the pTexture */
|
|
CHECK_RELEASE(pTexture, pDevice, refcount);
|
|
CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
|
|
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
|
|
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
|
|
/* Surfaces */
|
|
CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
|
|
CHECK_RELEASE(pImageSurface, pDevice, --refcount);
|
|
CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
|
|
/* Misc */
|
|
if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
|
|
/* This will destroy device - cannot check the refcount here */
|
|
if (pSwapChain) IUnknown_Release( pSwapChain );
|
|
|
|
if (pD3d) IUnknown_Release( pD3d );
|
|
|
|
DestroyWindow( hwnd );
|
|
}
|
|
|
|
START_TEST(device)
|
|
{
|
|
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
|
|
|
|
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
|
|
if (pDirect3DCreate8)
|
|
{
|
|
test_refcount();
|
|
test_swapchain();
|
|
}
|
|
}
|