Sweden-Number/dlls/d3dx8/tests/math.c

603 lines
26 KiB
C

/*
* Copyright 2007 David Adam
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include "d3dx8math.h"
#include "d3dx8math.inl"
#include "wine/test.h"
#define admitted_error 0.00001f
#define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
#define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
#define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f,%f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
#define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
static void D3DXColorTest(void)
{
D3DXCOLOR color, color1, color2, expected, got;
LPD3DXCOLOR funcpointer;
FLOAT scale;
color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
scale = 0.3f;
/*_______________D3DXColorAdd________________*/
expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
D3DXColorAdd(&got,&color1,&color2);
expect_color(expected,got);
/* Test the NULL case */
funcpointer = D3DXColorAdd(&got,NULL,&color2);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorAdd(NULL,NULL,&color2);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorAdd(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXColorLerp________________*/
expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
D3DXColorLerp(&got,&color,&color1,scale);
expect_color(expected,got);
/* Test the NULL case */
funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXColorModulate________________*/
expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
D3DXColorModulate(&got,&color1,&color2);
expect_color(expected,got);
/* Test the NULL case */
funcpointer = D3DXColorModulate(&got,NULL,&color2);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorModulate(NULL,NULL,&color2);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorModulate(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXColorNegative________________*/
expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
D3DXColorNegative(&got,&color);
expect_color(got,expected);
/* Test the greater than 1 case */
color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
D3DXColorNegative(&got,&color1);
expect_color(got,expected);
/* Test the negative case */
color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
D3DXColorNegative(&got,&color1);
expect_color(got,expected);
/* Test the NULL case */
funcpointer = D3DXColorNegative(&got,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorNegative(NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXColorScale________________*/
expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
D3DXColorScale(&got,&color,scale);
expect_color(expected,got);
/* Test the NULL case */
funcpointer = D3DXColorScale(&got,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorScale(NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXColorSubtract_______________*/
expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
D3DXColorSubtract(&got,&color,&color2);
expect_color(expected,got);
/* Test the NULL case */
funcpointer = D3DXColorSubtract(&got,NULL,&color2);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
}
static void D3DXMatrixTest(void)
{
D3DXMATRIX mat;
BOOL expected, got;
/*____________D3DXMatrixIsIdentity______________*/
mat.m[0][1] = 0.0f; mat.m[0][2] = 7.0f; mat.m[0][3] = 8.0f;
mat.m[1][0] = 11.0f; mat.m[1][2] = 0.0f; mat.m[1][3] = 0.0f;
mat.m[2][0] = 0.0f; mat.m[2][1] = 0.0f; mat.m[2][3] = 0.0f;
mat.m[3][0] = 0.0f; mat.m[3][1] = 0.0f; mat.m[3][2] = 0.0f;
mat.m[0][0] = 1.0f; mat.m[1][1] = 1.0f; mat.m[2][2] = 1.0f;
mat.m[3][3] = 1.0f;
expected = FALSE;
got = D3DXMatrixIsIdentity(&mat);
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
D3DXMatrixIdentity(&mat);
expected = TRUE;
got = D3DXMatrixIsIdentity(&mat);
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
/* Test the NULL case */
expected = FALSE;
got = D3DXMatrixIsIdentity(NULL);
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
}
static void D3DXPlaneTest(void)
{
D3DXPLANE plane;
D3DXVECTOR4 vec;
FLOAT expected, got;
plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
/*_______________D3DXPlaneDot________________*/
expected = 42.0f;
got = D3DXPlaneDot(&plane,&vec),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
expected = 0.0f;
got = D3DXPlaneDot(NULL,&vec),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
expected = 0.0f;
got = D3DXPlaneDot(NULL,NULL),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
/*_______________D3DXPlaneDotCoord________________*/
expected = -28.0f;
got = D3DXPlaneDotCoord(&plane,&vec),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
expected = 0.0f;
got = D3DXPlaneDotCoord(NULL,&vec),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
expected = 0.0f;
got = D3DXPlaneDotCoord(NULL,NULL),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
/*_______________D3DXPlaneDotNormal______________*/
expected = -35.0f;
got = D3DXPlaneDotNormal(&plane,&vec),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
expected = 0.0f;
got = D3DXPlaneDotNormal(NULL,&vec),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
expected = 0.0f;
got = D3DXPlaneDotNormal(NULL,NULL),
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
}
static void D3X8QuaternionTest(void)
{
D3DXQUATERNION expectedquat, gotquat, q, r, s;
LPD3DXQUATERNION funcpointer;
FLOAT expected, got;
BOOL expectedbool, gotbool;
q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
/*_______________D3DXQuaternionConjugate________________*/
expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
D3DXQuaternionConjugate(&gotquat,&q);
expect_vec4(expectedquat,gotquat);
/* Test the NULL case */
funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXQuaternionConjugate(NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXQuaternionDot______________________*/
expected = 55.0f;
got = D3DXQuaternionDot(&q,&r);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXQuaternionDot(NULL,&r);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
expected=0.0f;
got = D3DXQuaternionDot(NULL,NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXQuaternionIdentity________________*/
expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
D3DXQuaternionIdentity(&gotquat);
expect_vec4(expectedquat,gotquat);
/* Test the NULL case */
funcpointer = D3DXQuaternionIdentity(NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXQuaternionIsIdentity________________*/
s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
expectedbool = TRUE;
gotbool = D3DXQuaternionIsIdentity(&s);
ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
expectedbool = FALSE;
gotbool = D3DXQuaternionIsIdentity(&q);
ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
/* Test the NULL case */
gotbool = D3DXQuaternionIsIdentity(NULL);
ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
/*_______________D3DXQuaternionLength__________________________*/
expected = 11.0f;
got = D3DXQuaternionLength(&q);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXQuaternionLength(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXQuaternionLengthSq________________________*/
expected = 121.0f;
got = D3DXQuaternionLengthSq(&q);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXQuaternionLengthSq(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
}
static void D3X8Vector2Test(void)
{
D3DXVECTOR2 expectedvec, gotvec, u, v;
LPD3DXVECTOR2 funcpointer;
FLOAT expected, got, scale;
u.x=3.0f; u.y=4.0f;
v.x=-7.0f; v.y=9.0f;
scale = -6.5f;
/*_______________D3DXVec2Add__________________________*/
expectedvec.x = -4.0f; expectedvec.y = 13.0f;
D3DXVec2Add(&gotvec,&u,&v);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Add(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec2CCW__________________________*/
expected = 55.0f;
got = D3DXVec2CCW(&u,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec2CCW(NULL,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
expected=0.0f;
got = D3DXVec2CCW(NULL,NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec2Dot__________________________*/
expected = 15.0f;
got = D3DXVec2Dot(&u,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec2Dot(NULL,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
expected=0.0f;
got = D3DXVec2Dot(NULL,NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec2Length__________________________*/
expected = 5.0f;
got = D3DXVec2Length(&u);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec2Length(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec2LengthSq________________________*/
expected = 25.0f;
got = D3DXVec2LengthSq(&u);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec2LengthSq(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec2Lerp__________________________*/
expectedvec.x = 68.0f; expectedvec.y = -28.5f;
D3DXVec2Lerp(&gotvec,&u,&v,scale);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec2Maximize__________________________*/
expectedvec.x = 3.0f; expectedvec.y = 9.0f;
D3DXVec2Maximize(&gotvec,&u,&v);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec2Minimize__________________________*/
expectedvec.x = -7.0f; expectedvec.y = 4.0f;
D3DXVec2Minimize(&gotvec,&u,&v);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec2Scale____________________________*/
expectedvec.x = -19.5f; expectedvec.y = -26.0f;
D3DXVec2Scale(&gotvec,&u,scale);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Scale(NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec2Subtract__________________________*/
expectedvec.x = 10.0f; expectedvec.y = -5.0f;
D3DXVec2Subtract(&gotvec,&u,&v);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
}
static void D3X8Vector3Test(void)
{
D3DXVECTOR3 expectedvec, gotvec, u, v;
LPD3DXVECTOR3 funcpointer;
FLOAT expected, got, scale;
u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
scale = -6.5f;
/*_______________D3DXVec3Add__________________________*/
expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
D3DXVec3Add(&gotvec,&u,&v);
expect_vec3(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Add(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Cross________________________*/
expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -30.0f;
D3DXVec3Cross(&gotvec,&u,&v);
/* Tests the case NULL */
funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Dot__________________________*/
expected = -8.0f;
got = D3DXVec3Dot(&u,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec3Dot(NULL,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
expected=0.0f;
got = D3DXVec3Dot(NULL,NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec3Length__________________________*/
expected = 11.0f;
got = D3DXVec3Length(&u);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec3Length(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec3LengthSq________________________*/
expected = 121.0f;
got = D3DXVec3LengthSq(&u);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec3LengthSq(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec3Lerp__________________________*/
expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
D3DXVec3Lerp(&gotvec,&u,&v,scale);
expect_vec3(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Maximize__________________________*/
expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
D3DXVec3Maximize(&gotvec,&u,&v);
expect_vec3(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Minimize__________________________*/
expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
D3DXVec3Minimize(&gotvec,&u,&v);
expect_vec3(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Scale____________________________*/
expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
D3DXVec3Scale(&gotvec,&u,scale);
expect_vec3(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Scale(NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Subtract_______________________*/
expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
D3DXVec3Subtract(&gotvec,&u,&v);
expect_vec3(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
}
static void D3X8Vector4Test(void)
{
D3DXVECTOR4 expectedvec, gotvec, u, v;
LPD3DXVECTOR4 funcpointer;
FLOAT expected, got, scale;
scale = -6.5f;
u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
/*_______________D3DXVec4Add__________________________*/
expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
D3DXVec4Add(&gotvec,&u,&v);
expect_vec4(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec4Add(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec4Dot__________________________*/
expected = 55.0f;
got = D3DXVec4Dot(&u,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec4Dot(NULL,&v);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
expected=0.0f;
got = D3DXVec4Dot(NULL,NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec4Length__________________________*/
expected = 11.0f;
got = D3DXVec4Length(&u);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec4Length(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec4LengthSq________________________*/
expected = 121.0f;
got = D3DXVec4LengthSq(&u);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/* Tests the case NULL */
expected=0.0f;
got = D3DXVec4LengthSq(NULL);
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
/*_______________D3DXVec4Lerp__________________________*/
expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
D3DXVec4Lerp(&gotvec,&u,&v,scale);
expect_vec4(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec4Maximize__________________________*/
expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
D3DXVec4Maximize(&gotvec,&u,&v);
expect_vec4(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec4Minimize__________________________*/
expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
D3DXVec4Minimize(&gotvec,&u,&v);
expect_vec4(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec4Scale____________________________*/
expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
D3DXVec4Scale(&gotvec,&u,scale);
expect_vec4(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec4Scale(NULL,NULL,scale);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec4Subtract__________________________*/
expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
D3DXVec4Subtract(&gotvec,&u,&v);
expect_vec4(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
}
START_TEST(math)
{
D3DXColorTest();
D3DXMatrixTest();
D3DXPlaneTest();
D3X8QuaternionTest();
D3X8Vector2Test();
D3X8Vector3Test();
D3X8Vector4Test();
}