Sweden-Number/dlls/wined3d
Stefan Dösinger 2f3faf4526 wined3d: Put some ARB declarations in the right place.
TMP_POS is only used in vertex shaders, declare it in the vshader
specific code. The sRGB constants are only used by pixel shaders, so
move them to the ps specific code, and avoid reading the stateblock.
2009-05-27 11:56:29 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Put some ARB declarations in the right place. 2009-05-27 11:56:29 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00