Sweden-Number/dlls/wined3d
Roderick Colenbrander 12e942b135 wined3d: Move the memory code of LockRect to the end of the function.
This is needed for PBOs because for those memory allocation works differently.
2007-09-12 11:20:35 +02:00
..
Makefile.in wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
arb_program_shader.c wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
baseshader.c wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
basetexture.c wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Ask for enough RGB bits for pbuffers. 2007-08-29 11:58:28 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: CreateAdditionalSwapChain bugfix. 2007-08-29 11:58:22 +02:00
directx.c wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag. 2007-09-10 16:14:11 +02:00
drawprim.c wined3d: Supply texture coords even if no texture is bound and pshaders are used. 2007-08-31 19:32:46 +02:00
glsl_shader.c wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c wined3d: Destroying the resource frees all private data. 2007-05-11 11:22:31 +02:00
state.c wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
stateblock.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
surface.c wined3d: Move the memory code of LockRect to the end of the function. 2007-09-12 11:20:35 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Fix WINED3DFMT_X8L8V8U8. 2007-09-11 13:48:15 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
wined3d_private.h wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00