Sweden-Number/dlls/d3d8
Henri Verbeet 9d95637994 d3d8/tests: Port test_lockable_backbuffer() from d3d9.
Note that we use D3DLOCK_READONLY instead of D3DLOCK_DISCARD. The latter
doesn't appear to be valid for d3d8 backbuffers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:40 +01:00
..
tests d3d8/tests: Port test_lockable_backbuffer() from d3d9. 2018-11-06 11:14:40 +01:00
Makefile.in
buffer.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
d3d8_private.h wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
device.c d3d8: Prefer bind flags over usage flags in d3d8_device_CopyRects(). 2018-11-05 19:12:12 +01:00
directx.c wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
surface.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
swapchain.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
texture.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
version.rc
vertexdeclaration.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
volume.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00