Sweden-Number/dlls/d3d11
Henri Verbeet f870cf9282 wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
In particular, clearing a multi-layer view affects all layers, not just the
first.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
..
tests wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets(). 2021-02-25 08:54:31 +01:00
Makefile.in
async.c
buffer.c
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_SwapDeviceContextState() on top of wined3d_device_set_state(). 2021-02-23 22:30:31 +01:00
device.c d3d11: Always return the rectangle count in d3d11_immediate_context_RSGetScissorRects(). 2021-02-23 22:30:31 +01:00
inputlayout.c
shader.c
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
texture.c
utils.c
version.rc
view.c